242 lines
11 KiB
C#
242 lines
11 KiB
C#
using UnityEngine;
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using System.Collections;
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public class Press : MonoBehaviour
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{
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public float amount;
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public int speed = 1;
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public int power;
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public int heat;
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public bool hasHeatExchanger;
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public int cooling;
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public string inputType;
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public string outputType;
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public string ID = "unassigned";
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public string inputID;
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public string outputID;
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public bool powerON;
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public string creationMethod;
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public GameObject inputObject;
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public GameObject outputObject;
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public GameObject powerObject;
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public GameObject conduitItem;
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public Material lineMat;
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LineRenderer connectionLine;
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private float updateTick;
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public int address;
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private int machineTimer;
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public int connectionAttempts;
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public bool connectionFailed;
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private GameObject builtObjects;
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void Start()
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{
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connectionLine = gameObject.AddComponent<LineRenderer>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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connectionLine.loop = true;
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connectionLine.enabled = false;
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builtObjects = GameObject.Find("Built_Objects");
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}
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void Update()
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{
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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//Debug.Log(ID + " Machine update tick: " + address * 0.1f);
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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if (speed > 1)
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{
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heat = speed - 1 - cooling;
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}
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else
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{
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heat = 0;
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}
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if (heat < 0)
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{
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heat = 0;
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}
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if (inputObject == null || outputObject == null)
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{
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connectionAttempts += 1;
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if (creationMethod.Equals("spawned"))
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{
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if (connectionAttempts >= 30)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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}
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else
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{
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if (connectionAttempts >= 120)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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}
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if (connectionFailed == false)
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{
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GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
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foreach (GameObject obj in allObjects)
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{
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if (obj != null)
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{
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if (obj.transform.parent != builtObjects.transform)
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{
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if (obj.activeInHierarchy)
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{
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if (obj.GetComponent<UniversalConduit>() != null)
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{
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float distance = Vector3.Distance(transform.position, obj.transform.position);
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if (distance < 20)
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{
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if (outputObject == null)
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{
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if (inputObject != null)
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{
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if (obj != inputObject && obj != this.gameObject)
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{
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if (obj.GetComponent<UniversalConduit>().inputObject == null)
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{
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if (creationMethod.Equals("spawned"))
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{
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//Debug.Log("trying to connect " + ID + " to " + obj.GetComponent<UniversalConduit>().ID + " vs " + outputID);
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if (obj.GetComponent<UniversalConduit>().ID.Equals(outputID))
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{
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outputObject = obj;
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obj.GetComponent<UniversalConduit>().type = outputType;
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//Debug.Log("Setting " + ID + " output conduit type to: " + outputType);
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obj.GetComponent<UniversalConduit>().inputObject = this.gameObject;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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creationMethod = "built";
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}
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}
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else if (creationMethod.Equals("built"))
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{
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outputObject = obj;
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obj.GetComponent<UniversalConduit>().type = outputType;
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obj.GetComponent<UniversalConduit>().inputObject = this.gameObject;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (inputObject != null)
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{
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if (inputObject.GetComponent<UniversalConduit>() != null)
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{
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if (amount < 1)
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{
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inputType = inputObject.GetComponent<UniversalConduit>().type;
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Copper Ingot"))
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{
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outputType = "Copper Plate";
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}
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Iron Ingot"))
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{
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outputType = "Iron Plate";
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}
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Tin Ingot"))
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{
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outputType = "Tin Plate";
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}
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Bronze Ingot"))
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{
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outputType = "Bronze Plate";
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}
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Steel Ingot"))
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{
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outputType = "Steel Plate";
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}
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Aluminum Ingot"))
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{
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outputType = "Aluminum Plate";
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}
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if (inputObject.GetComponent<UniversalConduit>().type.Equals("Regolith"))
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{
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outputType = "Brick";
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}
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}
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if (inputObject.GetComponent<UniversalConduit>().conduitItem.GetComponent<ConduitItem>().active == false)
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{
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conduitItem.GetComponent<ConduitItem>().active = false;
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GetComponent<Light>().enabled = false;
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}
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}
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}
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else
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{
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conduitItem.GetComponent<ConduitItem>().active = false;
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GetComponent<Light>().enabled = false;
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}
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if (outputObject != null)
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{
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if (outputObject.GetComponent<UniversalConduit>() != null)
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{
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outputObject.GetComponent<UniversalConduit>().inputID = ID;
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outputObject.GetComponent<UniversalConduit>().type = outputType;
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outputObject.GetComponent<UniversalConduit>().speed = speed;
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//Debug.Log("Setting " + ID + " output conduit type to: " + outputType);
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outputID = outputObject.GetComponent<UniversalConduit>().ID;
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if (amount >= speed)
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{
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if (outputType.Equals(outputObject.GetComponent<UniversalConduit>().type))
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{
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if (powerON == true && connectionFailed == false && inputObject != null && speed > 0)
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{
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conduitItem.GetComponent<ConduitItem>().active = true;
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GetComponent<Light>().enabled = true;
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machineTimer += 1;
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if (machineTimer > 5 - (address * 0.01f))
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{
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outputObject.GetComponent<UniversalConduit>().amount += speed - heat;
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amount -= speed - heat;
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machineTimer = 0;
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}
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}
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else
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{
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machineTimer = 0;
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conduitItem.GetComponent<ConduitItem>().active = false;
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GetComponent<Light>().enabled = false;
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}
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}
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}
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}
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}
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else
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{
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connectionLine.enabled = false;
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if (connectionFailed == true)
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{
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if (creationMethod.Equals("spawned"))
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{
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creationMethod = "built";
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}
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}
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}
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if (inputObject != null && outputObject != null)
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{
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connectionAttempts = 0;
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}
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}
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}
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} |