242 lines
11 KiB
C#

using UnityEngine;
using System.Collections;
public class Press : MonoBehaviour
{
public float amount;
public int speed = 1;
public int power;
public int heat;
public bool hasHeatExchanger;
public int cooling;
public string inputType;
public string outputType;
public string ID = "unassigned";
public string inputID;
public string outputID;
public bool powerON;
public string creationMethod;
public GameObject inputObject;
public GameObject outputObject;
public GameObject powerObject;
public GameObject conduitItem;
public Material lineMat;
LineRenderer connectionLine;
private float updateTick;
public int address;
private int machineTimer;
public int connectionAttempts;
public bool connectionFailed;
private GameObject builtObjects;
void Start()
{
connectionLine = gameObject.AddComponent<LineRenderer>();
connectionLine.startWidth = 0.2f;
connectionLine.endWidth = 0.2f;
connectionLine.material = lineMat;
connectionLine.loop = true;
connectionLine.enabled = false;
builtObjects = GameObject.Find("Built_Objects");
}
void Update()
{
updateTick += 1 * Time.deltaTime;
if (updateTick > 0.5f + (address * 0.001f))
{
//Debug.Log(ID + " Machine update tick: " + address * 0.1f);
GetComponent<PhysicsHandler>().UpdatePhysics();
updateTick = 0;
if (speed > 1)
{
heat = speed - 1 - cooling;
}
else
{
heat = 0;
}
if (heat < 0)
{
heat = 0;
}
if (inputObject == null || outputObject == null)
{
connectionAttempts += 1;
if (creationMethod.Equals("spawned"))
{
if (connectionAttempts >= 30)
{
connectionAttempts = 0;
connectionFailed = true;
}
}
else
{
if (connectionAttempts >= 120)
{
connectionAttempts = 0;
connectionFailed = true;
}
}
if (connectionFailed == false)
{
GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
foreach (GameObject obj in allObjects)
{
if (obj != null)
{
if (obj.transform.parent != builtObjects.transform)
{
if (obj.activeInHierarchy)
{
if (obj.GetComponent<UniversalConduit>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (outputObject == null)
{
if (inputObject != null)
{
if (obj != inputObject && obj != this.gameObject)
{
if (obj.GetComponent<UniversalConduit>().inputObject == null)
{
if (creationMethod.Equals("spawned"))
{
//Debug.Log("trying to connect " + ID + " to " + obj.GetComponent<UniversalConduit>().ID + " vs " + outputID);
if (obj.GetComponent<UniversalConduit>().ID.Equals(outputID))
{
outputObject = obj;
obj.GetComponent<UniversalConduit>().type = outputType;
//Debug.Log("Setting " + ID + " output conduit type to: " + outputType);
obj.GetComponent<UniversalConduit>().inputObject = this.gameObject;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
else if (creationMethod.Equals("built"))
{
outputObject = obj;
obj.GetComponent<UniversalConduit>().type = outputType;
obj.GetComponent<UniversalConduit>().inputObject = this.gameObject;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
}
}
}
}
}
}
}
}
if (inputObject != null)
{
if (inputObject.GetComponent<UniversalConduit>() != null)
{
if (amount < 1)
{
inputType = inputObject.GetComponent<UniversalConduit>().type;
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Copper Ingot"))
{
outputType = "Copper Plate";
}
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Iron Ingot"))
{
outputType = "Iron Plate";
}
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Tin Ingot"))
{
outputType = "Tin Plate";
}
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Bronze Ingot"))
{
outputType = "Bronze Plate";
}
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Steel Ingot"))
{
outputType = "Steel Plate";
}
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Aluminum Ingot"))
{
outputType = "Aluminum Plate";
}
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Regolith"))
{
outputType = "Brick";
}
}
if (inputObject.GetComponent<UniversalConduit>().conduitItem.GetComponent<ConduitItem>().active == false)
{
conduitItem.GetComponent<ConduitItem>().active = false;
GetComponent<Light>().enabled = false;
}
}
}
else
{
conduitItem.GetComponent<ConduitItem>().active = false;
GetComponent<Light>().enabled = false;
}
if (outputObject != null)
{
if (outputObject.GetComponent<UniversalConduit>() != null)
{
outputObject.GetComponent<UniversalConduit>().inputID = ID;
outputObject.GetComponent<UniversalConduit>().type = outputType;
outputObject.GetComponent<UniversalConduit>().speed = speed;
//Debug.Log("Setting " + ID + " output conduit type to: " + outputType);
outputID = outputObject.GetComponent<UniversalConduit>().ID;
if (amount >= speed)
{
if (outputType.Equals(outputObject.GetComponent<UniversalConduit>().type))
{
if (powerON == true && connectionFailed == false && inputObject != null && speed > 0)
{
conduitItem.GetComponent<ConduitItem>().active = true;
GetComponent<Light>().enabled = true;
machineTimer += 1;
if (machineTimer > 5 - (address * 0.01f))
{
outputObject.GetComponent<UniversalConduit>().amount += speed - heat;
amount -= speed - heat;
machineTimer = 0;
}
}
else
{
machineTimer = 0;
conduitItem.GetComponent<ConduitItem>().active = false;
GetComponent<Light>().enabled = false;
}
}
}
}
}
else
{
connectionLine.enabled = false;
if (connectionFailed == true)
{
if (creationMethod.Equals("spawned"))
{
creationMethod = "built";
}
}
}
if (inputObject != null && outputObject != null)
{
connectionAttempts = 0;
}
}
}
}