Quantum-Engineering/Explosion.cs

24 lines
445 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Explosion : MonoBehaviour
{
private float timer;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
timer += 1 * Time.deltaTime;
if (timer > 5)
{
Destroy(gameObject);
}
}
}