163 lines
6.0 KiB
C#
163 lines
6.0 KiB
C#
using UnityEngine;
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using System.Collections;
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public class DarkMatterCollector : MonoBehaviour
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{
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public float darkMatterAmount;
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public int speed = 1;
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public int power;
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public int heat;
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public bool hasHeatExchanger;
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public int cooling;
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public GameObject outputObject;
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public GameObject powerObject;
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public GameObject conduitItem;
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public Material lineMat;
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public string ID = "unassigned";
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public string creationMethod;
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LineRenderer connectionLine;
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LineRenderer inputLine;
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private float updateTick;
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public int address;
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public bool powerON;
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private int machineTimer;
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public int connectionAttempts;
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public bool connectionFailed;
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public bool foundDarkMatter;
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private GameObject builtObjects;
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void Start()
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{
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connectionLine = gameObject.AddComponent<LineRenderer>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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connectionLine.loop = true;
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connectionLine.enabled = false;
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builtObjects = GameObject.Find("Built_Objects");
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}
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void OnDestroy()
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{
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if (inputLine != null)
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{
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Destroy(inputLine);
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}
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}
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void Update()
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{
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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//Debug.Log(ID + " Machine update tick: " + address * 0.1f);
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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if (speed > 1)
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{
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heat = speed - 1 - cooling;
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}
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else
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{
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heat = 0;
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}
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if (heat < 0)
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{
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heat = 0;
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}
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if (outputObject != null)
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{
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, outputObject.transform.position);
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connectionLine.enabled = true;
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}
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else
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{
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connectionLine.enabled = false;
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}
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if (foundDarkMatter == true)
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{
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if (powerON == true && connectionFailed == false && speed > 0)
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{
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conduitItem.GetComponent<ConduitItem>().active = true;
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GetComponent<Light>().enabled = true;
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GetComponent<AudioSource>().enabled = true;
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machineTimer += 1;
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if (machineTimer > 5 - (address * 0.01f))
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{
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darkMatterAmount += speed - heat;
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machineTimer = 0;
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}
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}
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else
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{
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machineTimer = 0;
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conduitItem.GetComponent<ConduitItem>().active = false;
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GetComponent<Light>().enabled = false;
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GetComponent<AudioSource>().enabled = false;
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}
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}
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if (foundDarkMatter == false)
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{
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connectionAttempts += 1;
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if (creationMethod.Equals("spawned"))
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{
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if (connectionAttempts >= 30)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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}
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else
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{
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if (connectionAttempts >= 120)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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}
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if (connectionFailed == false)
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{
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DarkMatter[] allDarkMatter = FindObjectsOfType<DarkMatter>();
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foreach (DarkMatter d in allDarkMatter)
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{
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GameObject obj = d.gameObject;
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if (obj != null)
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{
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if (obj.transform.parent != builtObjects.transform)
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{
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if (obj.activeInHierarchy)
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{
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if (obj.GetComponent<DarkMatter>() != null)
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{
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float distance = Vector3.Distance(transform.position, obj.transform.position);
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if (distance < 20)
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{
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if (obj.GetComponent<DarkMatter>().collector == null)
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{
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obj.GetComponent<DarkMatter>().collector = this.gameObject;
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}
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if (obj.GetComponent<DarkMatter>().collector == this.gameObject)
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{
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if (inputLine == null && obj.GetComponent<LineRenderer>() == null)
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{
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inputLine = obj.AddComponent<LineRenderer>();
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inputLine.startWidth = 0.2f;
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inputLine.endWidth = 0.2f;
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inputLine.material = lineMat;
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inputLine.SetPosition(0, transform.position);
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inputLine.SetPosition(1, obj.transform.position);
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}
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foundDarkMatter = true;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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} |