Quantum-Engineering/ComputerCrafting.cs

3425 lines
142 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ComputerCrafting : MonoBehaviour
{
public InventoryManager[] computerManager;
public bool missingItem;
public ConduitItem conduitItem;
void OnDestroy()
{
if (conduitItem != null)
{
conduitItem.active = false;
}
}
public void CraftIronBlock()
{
InventorySlot ironPlateSlot = null;
bool foundItems = false;
foreach (InventoryManager manager in computerManager)
{
if (foundItems == false)
{
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundItems = true;
ironPlateSlot = slot;
}
}
}
}
}
if (foundItems == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else if (ironPlateSlot != null)
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Iron Block", 10);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateSlot.amountInSlot -= 1;
if (ironPlateSlot.amountInSlot <= 0)
{
ironPlateSlot.typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Iron Block"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftIronRamp()
{
InventorySlot ironPlateSlot = null;
bool foundItems = false;
foreach (InventoryManager manager in computerManager)
{
if (foundItems == false)
{
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundItems = true;
ironPlateSlot = slot;
}
}
}
}
}
if (foundItems == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else if (ironPlateSlot != null)
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Iron Ramp", 10);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateSlot.amountInSlot -= 1;
if (ironPlateSlot.amountInSlot <= 0)
{
ironPlateSlot.typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Iron Ramp"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftSteelBlock()
{
InventorySlot steelPlateSlot = null;
bool foundItems = false;
foreach (InventoryManager manager in computerManager)
{
if (foundItems == false)
{
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundItems = true;
steelPlateSlot = slot;
}
}
}
}
}
if (foundItems == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else if (steelPlateSlot != null)
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Steel Block", 10);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateSlot.amountInSlot -= 1;
if (steelPlateSlot.amountInSlot <= 0)
{
steelPlateSlot.typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Steel Block"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftSteelRamp()
{
InventorySlot steelPlateSlot = null;
bool foundItems = false;
foreach (InventoryManager manager in computerManager)
{
if (foundItems == false)
{
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundItems = true;
steelPlateSlot = slot;
}
}
}
}
}
if (foundItems == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else if (steelPlateSlot != null)
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Steel Ramp", 10);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateSlot.amountInSlot -= 1;
if (steelPlateSlot.amountInSlot <= 0)
{
steelPlateSlot.typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Steel Ramp"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftStorageContainer()
{
InventorySlot ironPlateSlot = null;
bool foundItems = false;
foreach (InventoryManager manager in computerManager)
{
if (foundItems == false)
{
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 6)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundItems = true;
ironPlateSlot = slot;
}
}
}
}
}
if (foundItems == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else if (ironPlateSlot != null)
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Storage Container", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateSlot.amountInSlot -= 6;
if (ironPlateSlot.amountInSlot <= 0)
{
ironPlateSlot.typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Storage Container"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftQuantumHatchway()
{
InventoryManager tinManager = null;
InventoryManager darkMatterManager = null;
bool foundTin = false;
bool foundDarkMatter = false;
int tinSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Tin Plate"))
{
foundTin = true;
tinManager = manager;
tinSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundTin == false || foundDarkMatter == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else if (tinManager != null && darkMatterManager != null)
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Quantum Hatchway", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
tinManager.inventory[tinSlotNumber].amountInSlot -= 1;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 1;
if (tinManager.inventory[tinSlotNumber].amountInSlot <= 0)
{
tinManager.inventory[tinSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Quantum Hatchway"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftElectricLight()
{
InventoryManager glassBlockManager = null;
InventoryManager tinPlateManager = null;
InventoryManager copperWireManager = null;
bool foundGlass = false;
bool foundCopperWire = false;
bool foundTinPlates = false;
int glassSlotNumber = 0;
int copperWireSlotNumber = 0;
int tinPlateSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlass = true;
glassBlockManager = manager;
glassSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Tin Plate"))
{
foundTinPlates = true;
tinPlateManager = manager;
tinPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundGlass == false || foundCopperWire == false || foundTinPlates == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Electric Light", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
glassBlockManager.inventory[glassSlotNumber].amountInSlot -= 1;
tinPlateManager.inventory[tinPlateSlotNumber].amountInSlot -= 1;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 2;
if (glassBlockManager.inventory[glassSlotNumber].amountInSlot <= 0)
{
glassBlockManager.inventory[glassSlotNumber].typeInSlot = "nothing";
}
if (tinPlateManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
tinPlateManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[tinPlateSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[tinPlateSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Electric Light"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftAuger()
{
InventoryManager ironIngotManager = null;
InventoryManager copperIngotManager = null;
bool foundIron = false;
bool foundCopper = false;
int ironSlotNumber = 0;
int copperSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Ingot"))
{
foundIron = true;
ironIngotManager = manager;
ironSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Ingot"))
{
foundCopper = true;
copperIngotManager = manager;
copperSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIron == false || foundCopper == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Auger", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironIngotManager.inventory[ironSlotNumber].amountInSlot -= 10;
copperIngotManager.inventory[copperSlotNumber].amountInSlot -= 10;
if (ironIngotManager.inventory[ironSlotNumber].amountInSlot <= 0)
{
ironIngotManager.inventory[ironSlotNumber].typeInSlot = "nothing";
}
if (copperIngotManager.inventory[copperSlotNumber].amountInSlot <= 0)
{
copperIngotManager.inventory[copperSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Auger"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftStorageComputer()
{
InventoryManager retrieverManager = null;
InventoryManager universalConduitManager = null;
InventoryManager aluminumPlateManager = null;
InventoryManager copperWireManager = null;
InventoryManager tinGearManager = null;
InventoryManager darkMatterConduitManager = null;
InventoryManager glassBlockManager = null;
bool foundRetriever = false;
bool foundUniversalConduit = false;
bool foundAluminumPlate = false;
bool foundCopperWire = false;
bool foundTinGear = false;
bool foundDarkMatterConduit = false;
bool foundGlassBlock = false;
int retrieverSlotNumber = 0;
int universalConduitSlotNubmer = 0;
int aluminumPlateSlotNumber = 0;
int copperWireSlotNumber = 0;
int tinGearSlotNumber = 0;
int darkMatterConduitSlotNumber = 0;
int glassBlockSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Retriever"))
{
foundRetriever = true;
retrieverManager = manager;
retrieverSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Universal Conduit"))
{
foundUniversalConduit = true;
universalConduitManager = manager;
universalConduitSlotNubmer = currentSlot;
}
if (slot.typeInSlot.Equals("Aluminum Plate"))
{
foundAluminumPlate = true;
aluminumPlateManager = manager;
aluminumPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Tin Gear"))
{
foundTinGear = true;
tinGearManager = manager;
tinGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Dark Matter Conduit"))
{
foundDarkMatterConduit = true;
darkMatterConduitManager = manager;
darkMatterConduitSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlassBlock = true;
glassBlockManager = manager;
glassBlockSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundRetriever == false || foundUniversalConduit == false || foundAluminumPlate == false || foundCopperWire == false || foundTinGear == false || foundDarkMatterConduit == false || foundGlassBlock == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Storage Computer", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
retrieverManager.inventory[retrieverSlotNumber].amountInSlot -= 5;
universalConduitManager.inventory[universalConduitSlotNubmer].amountInSlot -= 5;
aluminumPlateManager.inventory[aluminumPlateSlotNumber].amountInSlot -= 5;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
tinGearManager.inventory[tinGearSlotNumber].amountInSlot -= 10;
darkMatterConduitManager.inventory[darkMatterConduitSlotNumber].amountInSlot -= 1;
glassBlockManager.inventory[glassBlockSlotNumber].amountInSlot -= 1;
if (retrieverManager.inventory[retrieverSlotNumber].amountInSlot <= 0)
{
retrieverManager.inventory[retrieverSlotNumber].typeInSlot = "nothing";
}
if (universalConduitManager.inventory[universalConduitSlotNubmer].amountInSlot <= 0)
{
universalConduitManager.inventory[universalConduitSlotNubmer].typeInSlot = "nothing";
}
if (aluminumPlateManager.inventory[aluminumPlateSlotNumber].amountInSlot <= 0)
{
aluminumPlateManager.inventory[aluminumPlateSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (tinGearManager.inventory[tinGearSlotNumber].amountInSlot <= 0)
{
tinGearManager.inventory[tinGearSlotNumber].typeInSlot = "nothing";
}
if (darkMatterConduitManager.inventory[darkMatterConduitSlotNumber].amountInSlot <= 0)
{
darkMatterConduitManager.inventory[darkMatterConduitSlotNumber].typeInSlot = "nothing";
}
if (glassBlockManager.inventory[glassBlockSlotNumber].amountInSlot <= 0)
{
glassBlockManager.inventory[glassBlockSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Storage Computer"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftExtruder()
{
InventoryManager ironIngotManager = null;
InventoryManager copperIngotManager = null;
bool foundIron = false;
bool foundCopper = false;
int ironSlotNumber = 0;
int copperSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Ingot"))
{
foundIron = true;
ironIngotManager = manager;
ironSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Ingot"))
{
foundCopper = true;
copperIngotManager = manager;
copperSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIron == false || foundCopper == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Extruder", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironIngotManager.inventory[ironSlotNumber].amountInSlot -= 10;
copperIngotManager.inventory[copperSlotNumber].amountInSlot -= 10;
if (ironIngotManager.inventory[ironSlotNumber].amountInSlot <= 0)
{
ironIngotManager.inventory[ironSlotNumber].typeInSlot = "nothing";
}
if (copperIngotManager.inventory[copperSlotNumber].amountInSlot <= 0)
{
copperIngotManager.inventory[copperSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Extruder"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftPress()
{
InventoryManager ironIngotManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
bool foundIronIngot = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
int ironPipeSlotNumber = 0;
int ironIngotSlotNumber = 0;
int copperWireSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Ingot"))
{
foundIronIngot = true;
ironIngotManager = manager;
ironIngotSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronIngot == false || foundIronPipe == false || foundCopperWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Press", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironIngotManager.inventory[ironIngotSlotNumber].amountInSlot -= 10;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 10;
if (ironIngotManager.inventory[ironIngotSlotNumber].amountInSlot <= 0)
{
ironIngotManager.inventory[ironIngotSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Press"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftUniversalExtractor()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager darkMatterManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
bool foundDarkMatter = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundCopperWire == false || foundDarkMatter == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Universal Extractor", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 10;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 10;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 10;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Universal Extractor"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftUniversalConduit()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager darkMatterManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
bool foundDarkMatter = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundCopperWire == false || foundDarkMatter == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Universal Conduit", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 5;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 5;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 5;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 5;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Universal Conduit"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftRetriever()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager electricMotorManager = null;
InventoryManager circuitBoardManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
bool foundElectricMotor = false;
bool foundCircuitBoard = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int electricMotorSlotNumber = 0;
int circuitBoardSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Electric Motor"))
{
foundElectricMotor = true;
electricMotorManager = manager;
electricMotorSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Circuit Board"))
{
foundCircuitBoard = true;
circuitBoardManager = manager;
circuitBoardSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundCopperWire == false || foundElectricMotor == false || foundCircuitBoard == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Retriever", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 4;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 2;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 4;
electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot -= 2;
circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot -= 2;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot <= 0)
{
electricMotorManager.inventory[electricMotorSlotNumber].typeInSlot = "nothing";
}
if (circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot <= 0)
{
circuitBoardManager.inventory[circuitBoardSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Retriever"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftGenerator()
{
InventoryManager smelterManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager ironPlateManager = null;
InventoryManager electricMotorManager = null;
InventoryManager ironGearManager = null;
bool foundSmelter = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
bool foundIronPlate = false;
bool foundElectricMotor = false;
bool foundIronGear = false;
int smelterSlotNumber = 0;
int ironPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int ironPlateSlotNumber = 0;
int electricMotorSlotNumber = 0;
int ironGearSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Smelter"))
{
foundSmelter = true;
smelterManager = manager;
smelterSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Electric Motor"))
{
foundElectricMotor = true;
electricMotorManager = manager;
electricMotorSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Iron Gear"))
{
foundIronGear = true;
ironGearManager = manager;
ironGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundSmelter == false || foundIronPipe == false || foundCopperWire == false || foundElectricMotor == false || foundIronGear == false || foundIronPlate == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Generator", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
smelterManager.inventory[smelterSlotNumber].amountInSlot -= 1;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 2;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 4;
electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot -= 1;
ironGearManager.inventory[ironGearSlotNumber].amountInSlot -= 2;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 4;
if (smelterManager.inventory[smelterSlotNumber].amountInSlot <= 0)
{
smelterManager.inventory[smelterSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot <= 0)
{
electricMotorManager.inventory[electricMotorSlotNumber].typeInSlot = "nothing";
}
if (ironGearManager.inventory[ironGearSlotNumber].amountInSlot <= 0)
{
ironGearManager.inventory[ironGearSlotNumber].typeInSlot = "nothing";
}
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Generator"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftReactorTurbine()
{
InventoryManager generatorManager = null;
InventoryManager steelPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager steelPlateManager = null;
InventoryManager glassBlockManager = null;
InventoryManager steelGearManager = null;
bool foundGenerator = false;
bool foundCopperWire = false;
bool foundSteelPipe = false;
bool foundSteelPlate = false;
bool foundSteelGear = false;
bool foundGlassBlock = false;
int generatorSlotNumber = 0;
int copperWireSlotNumber = 0;
int steelPipeSlotNumber = 0;
int steelPlateSlotNumber = 0;
int steelGearSlotNumber = 0;
int glassBlockSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Generator"))
{
foundGenerator = true;
generatorManager = manager;
generatorSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlassBlock = true;
glassBlockManager = manager;
glassBlockSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Steel Pipe"))
{
foundSteelPipe = true;
steelPipeManager = manager;
steelPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Steel Gear"))
{
foundSteelGear = true;
steelGearManager = manager;
steelGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundSteelPlate = true;
steelPlateManager = manager;
steelPlateSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundGenerator == false || foundSteelPipe == false || foundCopperWire == false || foundSteelGear == false || foundSteelPlate == false || foundGlassBlock == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Reactor Turbine", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
generatorManager.inventory[generatorSlotNumber].amountInSlot -= 1;
glassBlockManager.inventory[glassBlockSlotNumber].amountInSlot -= 1;
steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot -= 2;
steelGearManager.inventory[steelGearSlotNumber].amountInSlot -= 2;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 4;
steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot -= 4;
if (generatorManager.inventory[generatorSlotNumber].amountInSlot <= 0)
{
generatorManager.inventory[generatorSlotNumber].typeInSlot = "nothing";
}
if (glassBlockManager.inventory[glassBlockSlotNumber].amountInSlot <= 0)
{
glassBlockManager.inventory[glassBlockSlotNumber].typeInSlot = "nothing";
}
if (steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot <= 0)
{
steelPipeManager.inventory[steelPipeSlotNumber].typeInSlot = "nothing";
}
if (steelGearManager.inventory[steelGearSlotNumber].amountInSlot <= 0)
{
steelGearManager.inventory[steelGearSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[steelPlateSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Reactor Turbine"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftAutoCrafter()
{
InventoryManager bronzeGearManager = null;
InventoryManager steelPlateManager = null;
InventoryManager electricMotorManager = null;
InventoryManager circuitBoardManager = null;
InventoryManager darkMatterManager = null;
bool foundBronzeGear = false;
bool foundSteelPlate = false;
bool foundElectricMotor = false;
bool foundCircuitBoard = false;
bool foundDarkMatter = false;
int bronzeGearSlotNumber = 0;
int steelPlateSlotNumber = 0;
int electricMotorSlotNumber = 0;
int circuitBoardSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Bronze Gear"))
{
foundBronzeGear = true;
bronzeGearManager = manager;
bronzeGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundSteelPlate = true;
steelPlateManager = manager;
steelPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Electric Motor"))
{
foundElectricMotor = true;
electricMotorManager = manager;
electricMotorSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Circuit Board"))
{
foundCircuitBoard = true;
circuitBoardManager = manager;
circuitBoardSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundBronzeGear == false || foundSteelPlate == false || foundCircuitBoard == false || foundElectricMotor == false || foundDarkMatter == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
Debug.Log("crafting attempt");
if (itemAdded == false)
{
manager.AddItem("Auto Crafter", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
bronzeGearManager.inventory[bronzeGearSlotNumber].amountInSlot -= 4;
steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot -= 4;
circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot -= 4;
electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot -= 4;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 4;
if (bronzeGearManager.inventory[bronzeGearSlotNumber].amountInSlot <= 0)
{
bronzeGearManager.inventory[bronzeGearSlotNumber].typeInSlot = "nothing";
}
if (circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot <= 0)
{
circuitBoardManager.inventory[circuitBoardSlotNumber].typeInSlot = "nothing";
}
if (steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[steelPlateSlotNumber].typeInSlot = "nothing";
}
if (electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot <= 0)
{
electricMotorManager.inventory[electricMotorSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Auto Crafter"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftRailCartHub()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager circuitBoardManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundCircuitBoard = false;
int circuitBoardSlotNumber = 0;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 6)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Circuit Board"))
{
foundCircuitBoard = true;
circuitBoardManager = manager;
circuitBoardSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundCircuitBoard == false)
{
missingItem = true;
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Rail Cart Hub", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 6;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 10;
circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot -= 1;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot <= 0)
{
circuitBoardManager.inventory[circuitBoardSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Rail Cart Hub"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftRailCart()
{
InventoryManager electricMotorManager = null;
InventoryManager copperWireManager = null;
InventoryManager tinPlateManager = null;
InventoryManager aluminumGearManager = null;
InventoryManager storageContainerManager = null;
InventoryManager solarPanelManager = null;
bool foundElectricMotor = false;
bool foundCopperWire = false;
bool foundTinPlate = false;
bool foundAluminumGear = false;
bool foundStorageContainer = false;
bool foundSolarPanel = false;
int electricMotorSlotNumber = 0;
int copperWireSlotNumber = 0;
int tinPlateSlotNumber = 0;
int aluminumGearSlotNumber = 0;
int storageContainerSlotNumber = 0;
int solarPanelSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Electric Motor"))
{
foundElectricMotor = true;
electricMotorManager = manager;
electricMotorSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Tin Plate"))
{
foundTinPlate = true;
tinPlateManager = manager;
tinPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 8)
{
if (slot.typeInSlot.Equals("Aluminum Gear"))
{
foundAluminumGear = true;
aluminumGearManager = manager;
aluminumGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Storage Container"))
{
foundStorageContainer = true;
storageContainerManager = manager;
storageContainerSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Solar Panel"))
{
foundSolarPanel = true;
solarPanelManager = manager;
solarPanelSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundSolarPanel == false || foundElectricMotor == false || foundCopperWire == false || foundTinPlate == false || foundAluminumGear == false || foundStorageContainer == false)
{
missingItem = true;
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Rail Cart", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot -= 2;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
tinPlateManager.inventory[tinPlateSlotNumber].amountInSlot -= 4;
aluminumGearManager.inventory[aluminumGearSlotNumber].amountInSlot -= 8;
storageContainerManager.inventory[storageContainerSlotNumber].amountInSlot -= 1;
solarPanelManager.inventory[solarPanelSlotNumber].amountInSlot -= 1;
if (electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot <= 0)
{
electricMotorManager.inventory[electricMotorSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (tinPlateManager.inventory[tinPlateSlotNumber].amountInSlot <= 0)
{
tinPlateManager.inventory[tinPlateSlotNumber].typeInSlot = "nothing";
}
if (aluminumGearManager.inventory[aluminumGearSlotNumber].amountInSlot <= 0)
{
aluminumGearManager.inventory[aluminumGearSlotNumber].typeInSlot = "nothing";
}
if (storageContainerManager.inventory[storageContainerSlotNumber].amountInSlot <= 0)
{
storageContainerManager.inventory[storageContainerSlotNumber].typeInSlot = "nothing";
}
if (solarPanelManager.inventory[solarPanelSlotNumber].amountInSlot <= 0)
{
solarPanelManager.inventory[solarPanelSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Rail Cart"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftSolarPanel()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager copperPlateManager = null;
InventoryManager glassBlockManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
bool foundCopperPlate = false;
bool foundGlass = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int copperPlateSlotNumber = 0;
int glassSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPlateManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPipeManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Copper Plate"))
{
foundCopperPlate = true;
copperPlateManager = manager;
copperPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlass = true;
glassBlockManager = manager;
glassSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundGlass == false || foundIronPlate == false || foundIronPipe == false || foundCopperWire == false || foundCopperPlate == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Solar Panel", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 4;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 4;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 4;
copperPlateManager.inventory[copperPlateSlotNumber].amountInSlot -= 4;
glassBlockManager.inventory[glassSlotNumber].amountInSlot -= 4;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (copperPlateManager.inventory[copperPlateSlotNumber].amountInSlot <= 0)
{
copperPlateManager.inventory[copperPlateSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Solar Panel"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftPowerConduit()
{
InventoryManager aluminumPlateManager = null;
InventoryManager glassBlockManager = null;
InventoryManager copperWireManager = null;
bool foundAluminumPlate = false;
bool foundGlassBlock = false;
bool foundCopperWire = false;
int aluminumPlateSlotNumber = 0;
int glassBlockSlotNumber = 0;
int copperWireSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Aluminum Plate"))
{
foundAluminumPlate = true;
aluminumPlateManager = manager;
aluminumPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlassBlock = true;
glassBlockManager = manager;
glassBlockSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundGlassBlock == false || foundCopperWire == false || foundAluminumPlate == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Power Conduit", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
aluminumPlateManager.inventory[aluminumPlateSlotNumber].amountInSlot -= 4;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 4;
glassBlockManager.inventory[glassBlockSlotNumber].amountInSlot -= 4;
if (aluminumPlateManager.inventory[aluminumPlateSlotNumber].amountInSlot <= 0)
{
aluminumPlateManager.inventory[aluminumPlateSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (glassBlockManager.inventory[glassBlockSlotNumber].amountInSlot <= 0)
{
glassBlockManager.inventory[glassBlockSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Power Conduit"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftNuclearReactor()
{
InventoryManager steelPlateManager = null;
InventoryManager steelPipeManager = null;
InventoryManager copperWireManager = null;
InventoryManager copperPlateManager = null;
InventoryManager darkMatterManager = null;
InventoryManager glassManager = null;
bool foundSteelPlate = false;
bool foundSteelPipe = false;
bool foundCopperWire = false;
bool foundCopperPlate = false;
bool foundDarkMatter = false;
bool foundGlass = false;
int steelPlateSlotNumber = 0;
int steelPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int copperPlateSlotNumber = 0;
int darkMatterSlotNumber = 0;
int glassSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Steel Pipe"))
{
foundSteelPipe = true;
steelPipeManager = manager;
steelPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundSteelPlate = true;
steelPlateManager = manager;
steelPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Plate"))
{
foundCopperPlate = true;
copperPlateManager = manager;
copperPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlass = true;
glassManager = manager;
glassSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundDarkMatter == false || foundGlass == false || foundSteelPlate == false || foundSteelPipe == false || foundCopperWire == false || foundCopperPlate == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Nuclear Reactor", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot -= 10;
steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot -= 10;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
copperPlateManager.inventory[copperPlateSlotNumber].amountInSlot -= 10;
glassManager.inventory[glassSlotNumber].amountInSlot -= 10;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 10;
if (steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[steelPlateSlotNumber].typeInSlot = "nothing";
}
if (steelPipeManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
steelPipeManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[steelPipeSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[steelPipeSlotNumber].typeInSlot = "nothing";
}
if (copperPlateManager.inventory[copperPlateSlotNumber].amountInSlot <= 0)
{
copperPlateManager.inventory[copperPlateSlotNumber].typeInSlot = "nothing";
}
if (glassManager.inventory[glassSlotNumber].amountInSlot <= 0)
{
glassManager.inventory[glassSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Nuclear Reactor"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftHeatExchanger()
{
InventoryManager steelPlateManager = null;
InventoryManager steelPipeManager = null;
bool foundPlates = false;
bool foundPipe = false;
int plateSlotNumber = 0;
int pipeSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundPlates = true;
steelPlateManager = manager;
plateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Steel Pipe"))
{
foundPipe = true;
steelPipeManager = manager;
pipeSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundPlates == false || foundPipe == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Heat Exchanger", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateManager.inventory[plateSlotNumber].amountInSlot -= 10;
steelPipeManager.inventory[pipeSlotNumber].amountInSlot -= 10;
if (steelPlateManager.inventory[plateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[plateSlotNumber].typeInSlot = "nothing";
}
if (steelPipeManager.inventory[pipeSlotNumber].amountInSlot <= 0)
{
steelPipeManager.inventory[pipeSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Heat Exchanger"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftSmelter()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager copperWireManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundCopperWire = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int copperWireSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundCopperWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Smelter", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 5;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 10;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Smelter"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftGearCutter()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager tinPlateManager = null;
InventoryManager aluminumWireManager = null;
InventoryManager copperWireManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundTinPlate = false;
bool foundAluminumWire = false;
bool foundCopperWire = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int tinPlateslotNumber = 0;
int aluminumWireSlotNumber = 0;
int copperWireSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Tin Plate"))
{
foundTinPlate = true;
tinPlateManager = manager;
tinPlateslotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Aluminum Wire"))
{
foundAluminumWire = true;
aluminumWireManager = manager;
aluminumWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundTinPlate == false || foundCopperWire == false || foundAluminumWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Gear Cutter", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 5;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 5;
tinPlateManager.inventory[tinPlateslotNumber].amountInSlot -= 5;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot -= 10;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (tinPlateManager.inventory[tinPlateslotNumber].amountInSlot <= 0)
{
tinPlateManager.inventory[tinPlateslotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot <= 0)
{
aluminumWireManager.inventory[aluminumWireSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Gear Cutter"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftCircuitBoard()
{
InventoryManager tinManager = null;
InventoryManager glassManager = null;
InventoryManager copperWireManager = null;
InventoryManager darkMatterManager = null;
bool foundTinPlate = false;
bool foundGlassBlock = false;
bool foundCopperWire = false;
bool foundDarkMatter = false;
int tinPlateSlotNumber = 0;
int glassBlockSlotNumber = 0;
int copperWireSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Tin Plate"))
{
foundTinPlate = true;
tinManager = manager;
tinPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Glass Block"))
{
foundGlassBlock = true;
glassManager = manager;
glassBlockSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundTinPlate == false || foundGlassBlock == false || foundCopperWire == false || foundDarkMatter == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Circuit Board", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
tinManager.inventory[tinPlateSlotNumber].amountInSlot -= 1;
glassManager.inventory[glassBlockSlotNumber].amountInSlot -= 1;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 2;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 1;
if (tinManager.inventory[tinPlateSlotNumber].amountInSlot <= 0)
{
tinManager.inventory[tinPlateSlotNumber].typeInSlot = "nothing";
}
if (glassManager.inventory[glassBlockSlotNumber].amountInSlot <= 0)
{
glassManager.inventory[glassBlockSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Circuit Board"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftMotor()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager ironGearManager = null;
InventoryManager copperWireManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundIronGear = false;
bool foundCopperWire = false;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int ironGearSlotNumber = 0;
int copperWireSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 1)
{
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 2)
{
if (slot.typeInSlot.Equals("Iron Gear"))
{
foundIronGear = true;
ironGearManager = manager;
ironGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronPlate == false || foundIronPipe == false || foundIronGear == false || foundCopperWire == false)
{
missingItem = true;
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Electric Motor", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 2;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 1;
ironGearManager.inventory[ironGearSlotNumber].amountInSlot -= 2;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (ironGearManager.inventory[ironGearSlotNumber].amountInSlot <= 0)
{
ironGearManager.inventory[ironGearSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Electric Motor"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftAlloySmelter()
{
InventoryManager ironPlateManager = null;
InventoryManager ironPipeManager = null;
InventoryManager tinPlateManager = null;
InventoryManager aluminumWireManager = null;
InventoryManager copperWireManager = null;
InventoryManager ironGearManager = null;
bool foundIronPlate = false;
bool foundIronPipe = false;
bool foundTinPlate = false;
bool foundAluminumWire = false;
bool foundCopperWire = false;
bool foundIronGear = false;
int ironGearSlotNumber = 0;
int ironPlateSlotNumber = 0;
int ironPipeSlotNumber = 0;
int tinPlateslotNumber = 0;
int aluminumWireSlotNumber = 0;
int copperWireSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 20)
{
if (slot.typeInSlot.Equals("Iron Plate"))
{
foundIronPlate = true;
ironPlateManager = manager;
ironPlateSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Tin Plate"))
{
foundTinPlate = true;
tinPlateManager = manager;
tinPlateslotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Iron Pipe"))
{
foundIronPipe = true;
ironPipeManager = manager;
ironPipeSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Iron Gear"))
{
foundIronGear = true;
ironGearManager = manager;
ironGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 40)
{
if (slot.typeInSlot.Equals("Aluminum Wire"))
{
foundAluminumWire = true;
aluminumWireManager = manager;
aluminumWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundIronGear == false || foundIronPlate == false || foundIronPipe == false || foundTinPlate == false || foundCopperWire == false || foundAluminumWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Alloy Smelter", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot -= 20;
ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot -= 20;
tinPlateManager.inventory[tinPlateslotNumber].amountInSlot -= 20;
ironGearManager.inventory[ironGearSlotNumber].amountInSlot -= 20;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 40;
aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot -= 40;
if (ironPlateManager.inventory[ironPlateSlotNumber].amountInSlot <= 0)
{
ironPlateManager.inventory[ironPlateSlotNumber].typeInSlot = "nothing";
}
if (ironPipeManager.inventory[ironPipeSlotNumber].amountInSlot <= 0)
{
ironPipeManager.inventory[ironPipeSlotNumber].typeInSlot = "nothing";
}
if (tinPlateManager.inventory[tinPlateslotNumber].amountInSlot <= 0)
{
tinPlateManager.inventory[tinPlateslotNumber].typeInSlot = "nothing";
}
if (ironGearManager.inventory[ironGearSlotNumber].amountInSlot <= 0)
{
ironGearManager.inventory[ironGearSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot <= 0)
{
aluminumWireManager.inventory[aluminumWireSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Alloy Smelter"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftTurret()
{
InventoryManager steelPlateManager = null;
InventoryManager steelPipeManager = null;
InventoryManager bronzePlateManager = null;
InventoryManager aluminumWireManager = null;
InventoryManager copperWireManager = null;
InventoryManager steelGearManager = null;
InventoryManager electricMotorManager = null;
InventoryManager circuitBoardManager = null;
bool foundSteelPlate = false;
bool foundSteelPipe = false;
bool foundBronzePlate = false;
bool foundAluminumWire = false;
bool foundCopperWire = false;
bool foundSteelGear = false;
bool foundElectricMotor = false;
bool foundCircuitBoard = false;
int steelPlateSlotNumber = 0;
int steelPipeSlotNumber = 0;
int bronzePlateSlotNumber = 0;
int aluminumWireSlotNumber = 0;
int copperWireSlotNumber = 0;
int steelGearSlotNumber = 0;
int electricMotorSlotNumber = 0;
int circuitBoardSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 5)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundSteelPlate = true;
steelPlateManager = manager;
steelPlateSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Steel Pipe"))
{
foundSteelPipe = true;
steelPipeManager = manager;
steelPipeSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Bronze Plate"))
{
foundBronzePlate = true;
bronzePlateManager = manager;
bronzePlateSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Steel Gear"))
{
foundSteelGear = true;
steelGearManager = manager;
steelGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 10)
{
if (slot.typeInSlot.Equals("Aluminum Wire"))
{
foundAluminumWire = true;
aluminumWireManager = manager;
aluminumWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 4)
{
if (slot.typeInSlot.Equals("Electric Motor"))
{
foundElectricMotor = true;
electricMotorManager = manager;
electricMotorSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Circuit Board"))
{
foundCircuitBoard = true;
circuitBoardManager = manager;
circuitBoardSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundElectricMotor == false || foundCircuitBoard == false || foundSteelGear == false || foundSteelPlate == false || foundSteelPipe == false || foundBronzePlate == false || foundCopperWire == false || foundAluminumWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Turret", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot -= 5;
steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot -= 5;
bronzePlateManager.inventory[bronzePlateSlotNumber].amountInSlot -= 5;
steelGearManager.inventory[steelGearSlotNumber].amountInSlot -= 5;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 10;
aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot -= 10;
electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot -= 4;
circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot -= 4;
if (steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[steelPlateSlotNumber].typeInSlot = "nothing";
}
if (steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot <= 0)
{
steelPipeManager.inventory[steelPipeSlotNumber].typeInSlot = "nothing";
}
if (bronzePlateManager.inventory[bronzePlateSlotNumber].amountInSlot <= 0)
{
bronzePlateManager.inventory[bronzePlateSlotNumber].typeInSlot = "nothing";
}
if (steelGearManager.inventory[steelGearSlotNumber].amountInSlot <= 0)
{
steelGearManager.inventory[steelGearSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot <= 0)
{
aluminumWireManager.inventory[aluminumWireSlotNumber].typeInSlot = "nothing";
}
if (electricMotorManager.inventory[electricMotorSlotNumber].amountInSlot <= 0)
{
electricMotorManager.inventory[electricMotorSlotNumber].typeInSlot = "nothing";
}
if (circuitBoardManager.inventory[circuitBoardSlotNumber].amountInSlot <= 0)
{
circuitBoardManager.inventory[circuitBoardSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Turret"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftDarkMatterCollector()
{
InventoryManager steelPlateManager = null;
InventoryManager steelPipeManager = null;
InventoryManager tinGearManager = null;
InventoryManager aluminumWireManager = null;
InventoryManager copperWireManager = null;
InventoryManager steelGearManager = null;
InventoryManager bronzeGearManager = null;
InventoryManager darkMatterManager = null;
bool foundSteelPlate = false;
bool foundSteelPipe = false;
bool foundTinGear = false;
bool foundAluminumWire = false;
bool foundCopperWire = false;
bool foundSteelGear = false;
bool foundBronzeGear = false;
bool foundDarkMatter = false;
int steelPlateSlotNumber = 0;
int steelPipeSlotNumber = 0;
int tinGearSlotNumber = 0;
int aluminumWireSlotNumber = 0;
int copperWireSlotNumber = 0;
int steelGearSlotNumber = 0;
int bronzeGearSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 50)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundSteelPlate = true;
steelPlateManager = manager;
steelPlateSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Steel Pipe"))
{
foundSteelPipe = true;
steelPipeManager = manager;
steelPipeSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Tin Gear"))
{
foundTinGear = true;
tinGearManager = manager;
tinGearSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Steel Gear"))
{
foundSteelGear = true;
steelGearManager = manager;
steelGearSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Bronze Gear"))
{
foundBronzeGear = true;
bronzeGearManager = manager;
bronzeGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 100)
{
if (slot.typeInSlot.Equals("Aluminum Wire"))
{
foundAluminumWire = true;
aluminumWireManager = manager;
aluminumWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundDarkMatter == false || foundTinGear == false || foundBronzeGear == false || foundSteelGear == false || foundSteelPlate == false || foundSteelPipe == false || foundCopperWire == false || foundAluminumWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Dark Matter Collector", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot -= 50;
steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot -= 50;
tinGearManager.inventory[tinGearSlotNumber].amountInSlot -= 50;
steelGearManager.inventory[steelGearSlotNumber].amountInSlot -= 50;
bronzeGearManager.inventory[bronzeGearSlotNumber].amountInSlot -= 50;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 100;
aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot -= 100;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 100;
if (steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[steelPlateSlotNumber].typeInSlot = "nothing";
}
if (steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot <= 0)
{
steelPipeManager.inventory[steelPipeSlotNumber].typeInSlot = "nothing";
}
if (tinGearManager.inventory[tinGearSlotNumber].amountInSlot <= 0)
{
tinGearManager.inventory[tinGearSlotNumber].typeInSlot = "nothing";
}
if (steelGearManager.inventory[steelGearSlotNumber].amountInSlot <= 0)
{
steelGearManager.inventory[steelGearSlotNumber].typeInSlot = "nothing";
}
if (bronzeGearManager.inventory[bronzeGearSlotNumber].amountInSlot <= 0)
{
bronzeGearManager.inventory[bronzeGearSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot <= 0)
{
aluminumWireManager.inventory[aluminumWireSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Dark Matter Collector"];
}
conduitItem.active = true;
}
}
}
}
}
}
public void CraftDarkMatterConduit()
{
InventoryManager steelPlateManager = null;
InventoryManager steelPipeManager = null;
InventoryManager tinGearManager = null;
InventoryManager aluminumWireManager = null;
InventoryManager copperWireManager = null;
InventoryManager steelGearManager = null;
InventoryManager bronzeGearManager = null;
InventoryManager darkMatterManager = null;
bool foundSteelPlate = false;
bool foundSteelPipe = false;
bool foundTinGear = false;
bool foundAluminumWire = false;
bool foundCopperWire = false;
bool foundSteelGear = false;
bool foundBronzeGear = false;
bool foundDarkMatter = false;
int steelPlateSlotNumber = 0;
int steelPipeSlotNumber = 0;
int tinGearSlotNumber = 0;
int aluminumWireSlotNumber = 0;
int copperWireSlotNumber = 0;
int steelGearSlotNumber = 0;
int bronzeGearSlotNumber = 0;
int darkMatterSlotNumber = 0;
int currentSlot = 0;
foreach (InventoryManager manager in computerManager)
{
currentSlot = 0;
foreach (InventorySlot slot in manager.inventory)
{
if (slot.amountInSlot >= 25)
{
if (slot.typeInSlot.Equals("Steel Plate"))
{
foundSteelPlate = true;
steelPlateManager = manager;
steelPlateSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Steel Pipe"))
{
foundSteelPipe = true;
steelPipeManager = manager;
steelPipeSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Tin Gear"))
{
foundTinGear = true;
tinGearManager = manager;
tinGearSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Steel Gear"))
{
foundSteelGear = true;
steelGearManager = manager;
steelGearSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Bronze Gear"))
{
foundBronzeGear = true;
bronzeGearManager = manager;
bronzeGearSlotNumber = currentSlot;
}
}
if (slot.amountInSlot >= 50)
{
if (slot.typeInSlot.Equals("Aluminum Wire"))
{
foundAluminumWire = true;
aluminumWireManager = manager;
aluminumWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Copper Wire"))
{
foundCopperWire = true;
copperWireManager = manager;
copperWireSlotNumber = currentSlot;
}
if (slot.typeInSlot.Equals("Dark Matter"))
{
foundDarkMatter = true;
darkMatterManager = manager;
darkMatterSlotNumber = currentSlot;
}
}
currentSlot++;
}
}
if (foundDarkMatter == false || foundTinGear == false || foundBronzeGear == false || foundSteelGear == false || foundSteelPlate == false || foundSteelPipe == false || foundCopperWire == false || foundAluminumWire == false)
{
missingItem = true;
if (conduitItem != null)
{
conduitItem.active = false;
}
}
else
{
bool itemAdded = false;
foreach (InventoryManager manager in computerManager)
{
if (itemAdded == false)
{
manager.AddItem("Dark Matter Conduit", 1);
if (manager.itemAdded == true)
{
itemAdded = true;
steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot -= 25;
steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot -= 25;
tinGearManager.inventory[tinGearSlotNumber].amountInSlot -= 25;
steelGearManager.inventory[steelGearSlotNumber].amountInSlot -= 25;
bronzeGearManager.inventory[bronzeGearSlotNumber].amountInSlot -= 25;
copperWireManager.inventory[copperWireSlotNumber].amountInSlot -= 50;
aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot -= 50;
darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot -= 50;
if (steelPlateManager.inventory[steelPlateSlotNumber].amountInSlot <= 0)
{
steelPlateManager.inventory[steelPlateSlotNumber].typeInSlot = "nothing";
}
if (steelPipeManager.inventory[steelPipeSlotNumber].amountInSlot <= 0)
{
steelPipeManager.inventory[steelPipeSlotNumber].typeInSlot = "nothing";
}
if (tinGearManager.inventory[tinGearSlotNumber].amountInSlot <= 0)
{
tinGearManager.inventory[tinGearSlotNumber].typeInSlot = "nothing";
}
if (steelGearManager.inventory[steelGearSlotNumber].amountInSlot <= 0)
{
steelGearManager.inventory[steelGearSlotNumber].typeInSlot = "nothing";
}
if (bronzeGearManager.inventory[bronzeGearSlotNumber].amountInSlot <= 0)
{
bronzeGearManager.inventory[bronzeGearSlotNumber].typeInSlot = "nothing";
}
if (copperWireManager.inventory[copperWireSlotNumber].amountInSlot <= 0)
{
copperWireManager.inventory[copperWireSlotNumber].typeInSlot = "nothing";
}
if (aluminumWireManager.inventory[aluminumWireSlotNumber].amountInSlot <= 0)
{
aluminumWireManager.inventory[aluminumWireSlotNumber].typeInSlot = "nothing";
}
if (darkMatterManager.inventory[darkMatterSlotNumber].amountInSlot <= 0)
{
darkMatterManager.inventory[darkMatterSlotNumber].typeInSlot = "nothing";
}
if (conduitItem != null)
{
conduitItem.target = manager.gameObject;
if (conduitItem.textureDictionary != null)
{
conduitItem.billboard.GetComponent<Renderer>().material.mainTexture = conduitItem.textureDictionary["Dark Matter Conduit"];
}
conduitItem.active = true;
}
}
}
}
}
}
}