98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RoboticArm : MonoBehaviour
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{
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public GameObject retriever;
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public GameObject item;
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public Transform rotationTransform;
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Vector3 rotationPoint;
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bool started;
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bool soundPlayed;
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float timer;
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// Start is called before the first frame update
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void Start()
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{
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rotationPoint = rotationTransform.position;
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}
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// Update is called once per frame
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void Update()
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{
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if (retriever.GetComponent<Retriever>().inputObject != null && retriever.GetComponent<Retriever>().outputObject != null)
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{
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started = true;
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}
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else
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{
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started = false;
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item.GetComponent<Renderer>().enabled = false;
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}
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if (retriever.GetComponent<Light>().enabled == true && started == true)
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{
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timer += 1 * Time.deltaTime;
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if (timer < 1)
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{
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if (soundPlayed == false)
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{
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//retriever.GetComponent<AudioSource>().Play();
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soundPlayed = true;
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}
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item.GetComponent<Renderer>().enabled = true;
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transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
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}
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else if (timer >= 1 && timer < 3)
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{
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if (soundPlayed == true)
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{
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retriever.GetComponent<AudioSource>().Play();
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soundPlayed = false;
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}
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item.GetComponent<Renderer>().enabled = false;
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transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
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}
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else if (timer >= 3 && timer < 4)
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{
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if (soundPlayed == false)
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{
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retriever.GetComponent<AudioSource>().Play();
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soundPlayed = true;
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}
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item.GetComponent<Renderer>().enabled = true;
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transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
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}
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else if (timer >= 4 && timer < 5)
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{
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if (soundPlayed == true)
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{
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retriever.GetComponent<AudioSource>().Play();
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soundPlayed = false;
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}
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item.GetComponent<Renderer>().enabled = false;
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transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
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}
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else if (timer >= 5 && timer < 6)
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{
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if (soundPlayed == false)
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{
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retriever.GetComponent<AudioSource>().Play();
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soundPlayed = true;
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}
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item.GetComponent<Renderer>().enabled = true;
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transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
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}
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else if (timer >= 6)
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{
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timer = 0;
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soundPlayed = false;
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}
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}
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else
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{
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item.GetComponent<Renderer>().enabled = false;
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}
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}
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}
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