Quantum-Engineering/UniversalExtractor.cs

181 lines
6.5 KiB
C#

using UnityEngine;
public class UniversalExtractor : MonoBehaviour
{
public float amount;
public int speed = 1;
public int heat;
public int cooling;
public bool hasHeatExchanger;
private int machineTimer;
public int power;
public string type;
public GameObject outputObject;
private GameObject inputObject;
public GameObject powerObject;
public ConduitItem conduitItem;
public Material lineMat;
public string ID = "unassigned";
public string creationMethod = "built";
private LineRenderer connectionLine;
private LineRenderer inputLine;
private float updateTick;
public int address;
public bool powerON;
private bool extractingIce;
private bool hasResource;
public int connectionAttempts;
public bool connectionFailed;
private GameObject builtObjects;
public PowerReceiver powerReceiver;
// Called by unity engine on start up to initialize variables
public void Start()
{
powerReceiver = gameObject.AddComponent<PowerReceiver>();
connectionLine = gameObject.AddComponent<LineRenderer>();
conduitItem = GetComponentInChildren<ConduitItem>(true);
connectionLine.startWidth = 0.2f;
connectionLine.endWidth = 0.2f;
connectionLine.material = lineMat;
connectionLine.loop = true;
builtObjects = GameObject.Find("Built_Objects");
}
// Used to remove the connection line renderer when the block is destroyed
public void OnDestroy()
{
if (inputLine != null)
{
Destroy(inputLine);
}
}
// The object exists, is active and is a resource node
private bool IsValidResource(GameObject obj)
{
return obj != null && obj.transform.parent != builtObjects.transform && obj.activeInHierarchy && obj.GetComponent<UniversalResource>() != null;
}
// Gets power values from power receiver
private void UpdatePowerReceiver()
{
powerReceiver.ID = ID;
power = powerReceiver.power;
powerON = powerReceiver.powerON;
powerObject = powerReceiver.powerObject;
}
// Called once per frame by unity engine
public void Update()
{
updateTick += 1 * Time.deltaTime;
if (updateTick > 0.5f + (address * 0.001f))
{
GetComponent<PhysicsHandler>().UpdatePhysics();
UpdatePowerReceiver();
updateTick = 0;
if (speed > power && power != 0)
{
speed = power;
}
if (speed > 1 && extractingIce == false)
{
heat = speed - 1 - cooling;
}
else
{
heat = 0;
}
if (heat < 0)
{
heat = 0;
}
if (outputObject != null)
{
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, outputObject.transform.position);
connectionLine.enabled = true;
}
else
{
connectionLine.enabled = false;
}
if (hasResource == true)
{
connectionAttempts = 0;
if (powerON == true && connectionFailed == false && speed > 0)
{
conduitItem.active = true;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
machineTimer += 1;
if (machineTimer > 5 - (address * 0.01f))
{
amount += speed - heat;
machineTimer = 0;
}
}
else
{
conduitItem.active = false;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
type = inputObject.GetComponent<UniversalResource>().type;
}
else
{
connectionAttempts += 1;
if (connectionAttempts >= 120)
{
connectionAttempts = 0;
connectionFailed = true;
}
if (connectionFailed == false)
{
UniversalResource[] allResources = FindObjectsOfType<UniversalResource>();
foreach (UniversalResource r in allResources)
{
GameObject obj = r.gameObject;
if (IsValidResource(obj))
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj.GetComponent<UniversalResource>().extractor == null)
{
obj.GetComponent<UniversalResource>().extractor = gameObject;
}
if (obj.GetComponent<UniversalResource>().extractor == gameObject)
{
if (obj.GetComponent<UniversalResource>().type.Equals("Ice"))
{
extractingIce = true;
}
else
{
extractingIce = false;
}
if (inputLine == null && obj.GetComponent<LineRenderer>() == null)
{
inputLine = obj.AddComponent<LineRenderer>();
inputLine.startWidth = 0.2f;
inputLine.endWidth = 0.2f;
inputLine.material = lineMat;
inputLine.SetPosition(0, transform.position);
inputLine.SetPosition(1, obj.transform.position);
}
inputObject = obj;
hasResource = true;
}
}
}
}
}
}
}
}
}