Quantum-Engineering/ScannerOffset.cs
2020-09-03 03:09:26 -04:00

31 lines
881 B
C#

using UnityEngine;
public class ScannerOffset : MonoBehaviour
{
public GameObject standardScanner;
public GameObject adjustedScanner;
public GameObject adjustedScanner2;
void Update()
{
if (Camera.main.fieldOfView > 66.6667 && Camera.main.fieldOfView < 73.3334)
{
standardScanner.SetActive(false);
adjustedScanner.SetActive(true);
adjustedScanner2.SetActive(false);
}
else if (Camera.main.fieldOfView > 73.3334)
{
standardScanner.SetActive(false);
adjustedScanner.SetActive(false);
adjustedScanner2.SetActive(true);
}
else if (Camera.main.fieldOfView < 66.6667)
{
standardScanner.SetActive(true);
adjustedScanner.SetActive(false);
adjustedScanner2.SetActive(false);
}
}
}