Quantum-Engineering/PlayerController.cs
2020-07-24 07:53:54 -04:00

1808 lines
83 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
public class PlayerController : MonoBehaviour
{
private Coroutine quitCoroutine;
private Vector3 originalPosition;
private LaserController laserController;
public Vector3 destroyStartPosition;
public Vector3 buildStartPosition;
public RaycastHit playerLookHit;
public StateManager stateManager;
public Camera mCam;
public InventoryManager playerInventory;
public InventoryManager storageInventory;
public InventorySlot slotDraggingFrom;
public AudioSource builderSound;
public AudioSource guiSound;
public GameObject objectInSight;
public GameObject machineInSight;
public bool outOfSpace;
public bool cannotCollect;
public bool building;
public bool inventoryOpen;
public bool storageGUIopen;
public bool machineGUIopen;
public bool craftingGUIopen;
public bool remoteStorageActive;
public bool escapeMenuOpen;
public bool machineHasPower;
public bool lookingAtCombinedMesh;
public bool tabletOpen;
public bool optionsGUIopen;
public bool timeToDeliverWarningRecieved;
public bool draggingItem;
public bool displayingBuildItem;
public bool exiting;
public bool requestedExit;
public bool invalidAugerPlacement;
public bool invalidRailCartPlacement;
public bool helpMenuOpen;
public bool requestedBuildingStop;
public bool pirateAttackWarningActive;
public bool meteorShowerWarningActive;
public bool destructionMessageActive;
public bool timeToDeliver;
public bool paintGunActive;
public bool paintColorSelected;
public bool videoMenuOpen;
public bool schematicMenuOpen;
public bool backupCreated;
public bool crosshairEnabled = true;
public bool stoppingBuildCoRoutine;
public bool separatedBlocks;
public bool destroying;
public bool requestedChunkLoad;
public bool blockLimitMessage;
private bool gotPosition;
private bool gameStarted;
private bool laserCannonActive;
private bool scannerActive;
private bool firing;
private bool scanning;
private bool meteorShowerWarningReceived;
private bool pirateAttackWarningReceived;
private bool destructionMessageReceived;
private bool movedPlayer;
private bool introDisplayed;
private bool requestedEscapeMenu;
public string cubeloc = "up";
public string machineID = "unassigned";
public string machineOutputID = "unassigned";
public string machineOutputID2 = "unassigned";
public string machineInputID = "unassigned";
public string machineInputID2 = "unassigned";
public string machineType;
public string machineType2;
public string machineInputType;
public string machineInputType2;
public string machineOutputType;
public string currentTabletMessage = "";
public string itemToDrag;
public string buildType = "Dark Matter Collector";
public string nextBuildType = "Turret";
public string previousBuildType = "Dark Matter Conduit";
public float outOfSpaceTimer;
public float cannotCollectTimer;
public float collectorAmount;
public float machineAmount;
public float machineAmount2;
public float machineInputAmount;
public float machineInputAmount2;
public float machineOutputAmount;
public float deliveryWarningTimer;
public float buildItemDisplayTimer;
public float footStepTimer;
public float footStepSoundFrquency;
public float destroyTimer;
public float buildTimer;
public float buildIncrementTimer;
public float invalidAugerPlacementTimer;
public float invalidRailCartPlacementTimer;
public float paintRed;
public float paintGreen;
public float paintBlue;
public float requestedExitTimer;
public float blockLimitMessageTimer;
public int playerMoveSpeed;
public int machinePower;
public int machineSpeed;
public double machineRange;
public int machineHeat;
public int machineCooling;
public int amountToDrag;
public int buildMultiplier = 1;
public int money;
public int destructionMessageCount;
public int storageComputerInventory;
public AudioClip footStep1;
public AudioClip footStep2;
public AudioClip footStep3;
public AudioClip footStep4;
public AudioClip metalFootStep1;
public AudioClip metalFootStep2;
public AudioClip metalFootStep3;
public AudioClip metalFootStep4;
public AudioClip missingItemsClip;
public AudioClip buttonClip;
public AudioClip craftingClip;
public GameObject ping;
public GameObject tablet;
public GameObject scanner;
public GameObject laserCannon;
public GameObject paintGun;
public GameObject paintGunTank;
public GameObject adjustedPaintGunTank;
public GameObject adjustedPaintGunTank2;
public GameObject muzzleFlash;
public GameObject scannerFlash;
public GameObject weaponHit;
public GameObject darkMatterCollector;
public GameObject darkMatter;
public GameObject darkMatterConduit;
public GameObject ironBlock;
public GameObject ironRamp;
public GameObject steel;
public GameObject steelRamp;
public GameObject storageContainer;
public GameObject universalExtractor;
public GameObject auger;
public GameObject airlock;
public GameObject universalConduit;
public GameObject glass;
public GameObject brick;
public GameObject electricLight;
public GameObject smelter;
public GameObject turret;
public GameObject solarPanel;
public GameObject generator;
public GameObject reactorTurbine;
public GameObject nuclearReactor;
public GameObject press;
public GameObject extruder;
public GameObject retriever;
public GameObject railCart;
public GameObject railCartHub;
public GameObject storageComputer;
public GameObject autoCrafter;
public GameObject heatExchanger;
public GameObject gearCutter;
public GameObject alloySmelter;
public GameObject powerConduit;
public GameObject playerBody;
public GameObject builder;
public GameObject headlamp;
public GameObject guiObject;
public GameObject currentStorageComputer;
public GameObject buildObject;
public Material constructionMat;
void Start()
{
//REFERENCE TO THE STATE MANAGER
stateManager = GameObject.Find("GameManager").GetComponent<StateManager>();
//INITIALIZE COMPONENT CLASSES
playerInventory = GetComponent<InventoryManager>();
laserController = GetComponent<LaserController>();
//LOAD MOUSE SETTINGS
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
if (PlayerPrefs.GetFloat("xSensitivity") != 0)
{
GetComponent<MSCameraController>().CameraSettings.firstPerson.sensibilityX = PlayerPrefs.GetFloat("xSensitivity");
}
if (PlayerPrefs.GetFloat("ySensitivity") != 0)
{
GetComponent<MSCameraController>().CameraSettings.firstPerson.sensibilityY = PlayerPrefs.GetFloat("ySensitivity");
}
GetComponent<MSCameraController>().CameraSettings.firstPerson.invertYInput = PlayerPrefsX.GetBool("mouseInverted");
//LOAD VOLUME SETTING
AudioListener.volume = PlayerPrefs.GetFloat("volume");
GetComponent<MSCameraController>().cameras[0].volume = AudioListener.volume;
//AUDIO SOURCE FOR PLACING BLOCKS
builderSound = builder.GetComponent<AudioSource>();
//AUDIO SOURCE FOR GUI RELATED SOUNDS
guiSound = guiObject.GetComponent<AudioSource>();
//SCANNER LIGHT COLOR DIFFERS DEPENDING ON THE SCENE
if (SceneManager.GetActiveScene().name.Equals("QE_World_Atmo"))
{
scannerFlash.GetComponent<Light>().color = Color.white;
scannerFlash.GetComponent<Light>().intensity = 1;
}
}
void Update()
{
//DISABLE MOUSE LOOK DURING MAIN MENU SEQUENCE
if (gameStarted == false)
{
gameObject.GetComponent<MSCameraController>().enabled = false;
}
//GET A REFERENCE TO THE MAIN CAMERA
if (mCam == null)
{
mCam = Camera.main;
if (PlayerPrefs.GetFloat("FOV") != 0)
{
mCam.fieldOfView = PlayerPrefs.GetFloat("FOV");
}
if (PlayerPrefs.GetFloat("DrawDistance") != 0)
{
mCam.farClipPlane = PlayerPrefs.GetFloat("DrawDistance");
}
}
//GET THE SPAWN LOCATION, FOR RESPAWNING THE PLAYER
if (gotPosition == false)
{
originalPosition = transform.position;
gotPosition = true;
}
//THE WORLD STATE MANAGER HAS FINISHED LOADING
if (stateManager.worldLoaded == true)
{
gameStarted = true;
//IF THIS IS A NEW WORLD, OPEN THE TABLET TO DISPLAY THE INTRO MESSAGE
if (PlayerPrefsX.GetBool(stateManager.WorldName + "oldWorld") == false)
{
if (GetComponent<MainMenu>().finishedLoading == true)
{
if (introDisplayed == false)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
tabletOpen = true;
GetComponent<MSCameraController>().cameras[0].volume = 2.5f;
introDisplayed = true;
}
}
}
if (movedPlayer == false && PlayerPrefsX.GetBool(stateManager.WorldName+"oldWorld") == true)
{
transform.position = PlayerPrefsX.GetVector3(stateManager.WorldName+"playerPosition");
transform.rotation = PlayerPrefsX.GetQuaternion(stateManager.WorldName + "playerRotation");
money = PlayerPrefs.GetInt(stateManager.WorldName + "money");
movedPlayer = true;
}
//MAIN CAMERA WAS FOUND IN THE SCENE
if (mCam != null)
{
//IF NOTHING ELSE HAS HAPPENED YET, DISPLAY THE INTRO MESSAGE WHEN THE TABLET IS OPENED
if (currentTabletMessage.Equals("") && GameObject.Find("Rocket").GetComponent<Rocket>().day == 1 && (int)GameObject.Find("Rocket").GetComponent<Rocket>().gameTime < 200)
{
currentTabletMessage = "To all deployed members of:\nQuantum Engineering, \nDark Matter Research, \nMoon Base Establishment Division" +
"\n\n" + "Manufacture of Quantum Manifestation Projection Units \nis going ahead as planned. " + "Our systems show all \nengineers have " +
"successfully arrived at their \ndesignated FOB establishment locations. " + "\nExpected return payload to planetary facilities \nat the end " +
"of day 1 is currently 50 units \nof non-anomylous dark matter as planned. " + "\n\n" + "As always, thank you for your service." + "\n" +
"Agrat Eirelis:" + "\n" + "Chief Officer," + "\n" + "Quantum Engineering," + "\n" + "Dark Matter Research," + "\n" + "Moon Base Establishment Division";
}
//DESTRUCTION MESSAGES
if (destructionMessageActive == true)
{
if (destructionMessageCount > 10)
{
currentTabletMessage = "";
destructionMessageCount = 0;
}
if (destructionMessageReceived == false)
{
tablet.GetComponent<AudioSource>().Play();
destructionMessageReceived = true;
}
}
else
{
destructionMessageCount = 0;
destructionMessageReceived = false;
}
//PIRATE ATTACK INCOMING
if (pirateAttackWarningActive == true)
{
currentTabletMessage = "Warning! Warning! Warning! Warning! Warning!\n\nIncoming pirate attack!";
if (pirateAttackWarningReceived == false)
{
tablet.GetComponent<AudioSource>().Play();
pirateAttackWarningReceived = true;
}
}
else
{
pirateAttackWarningReceived = false;
}
//METEOR SHOWER INCOMING
if (meteorShowerWarningActive == true)
{
currentTabletMessage = "Warning! Warning! Warning! Warning! Warning!\n\nIncoming meteor shower!";
if (meteorShowerWarningReceived == false)
{
tablet.GetComponent<AudioSource>().Play();
meteorShowerWarningReceived = true;
}
}
else
{
meteorShowerWarningReceived = false;
}
//ROCKET IS COMING TO COLLECT MATERIAL FROM THE PLAYER
if (timeToDeliver == true)
{
deliveryWarningTimer += 1 * Time.deltaTime;
if (deliveryWarningTimer > 30)
{
deliveryWarningTimer = 0;
}
int payload = GameObject.Find("Rocket").GetComponent<Rocket>().payloadRequired;
currentTabletMessage = "Please load: "+payload+" dark matter\ninto the rocket near the lunar lander."
+ "\nExpected return payload to planetary facilities \nat the end " +
"of the day tomorrow is currently:" + "\n" + (payload*2) + " units of dark matter. "
+ "\n\n" + "As always, Thank you for your service." + "\n" +
"Agrat Eirelis:" + "\n" + "Chief Officer," + "\n" + "Quantum Engineering," + "\n"
+ "Dark Matter Research," + "\n" + "Moon Base Establishment Division";
if (timeToDeliverWarningRecieved == false)
{
tablet.GetComponent<AudioSource>().Play();
timeToDeliverWarningRecieved = true;
}
}
else
{
timeToDeliverWarningRecieved = false;
}
//CROSSHAIR
if (cInput.GetKeyDown("Crosshair") && exiting == false)
{
if (crosshairEnabled == true)
{
crosshairEnabled = false;
}
else
{
crosshairEnabled = true;
}
playButtonSound();
}
//SPRINTING
if (cInput.GetKey("Sprint") && exiting == false)
{
playerMoveSpeed = 25;
footStepSoundFrquency = 0.25f;
}
else
{
if (!Physics.Raycast(transform.position, -transform.up, out RaycastHit hit, 10))
{
playerMoveSpeed = 25;
footStepSoundFrquency = 0.25f;
}
else
{
playerMoveSpeed = 15;
footStepSoundFrquency = 0.5f;
}
}
if (cInput.GetKeyDown("Sprint") || cInput.GetKeyUp("Sprint"))
{
if (scannerActive == true)
{
scanner.GetComponent<HeldItemSway>().Reset();
}
if (laserCannonActive == true)
{
laserCannon.GetComponent<HeldItemSway>().Reset();
}
if (paintGunActive == true)
{
paintGun.GetComponent<HeldItemSway>().Reset();
}
}
//MOVEMENT INPUT
if (exiting == false)
{
if (cInput.GetKey("Walk Forward"))
{
if (!Physics.Raycast(mCam.gameObject.transform.position, mCam.gameObject.transform.forward, out RaycastHit hit, 5))
{
Vector3 moveDir = Vector3.Normalize(new Vector3(mCam.gameObject.transform.forward.x, 0, mCam.gameObject.transform.forward.z));
gameObject.transform.position += moveDir * playerMoveSpeed * Time.deltaTime;
}
else if (hit.collider.gameObject.GetComponent<AirLock>() != null)
{
if (hit.collider.gameObject.GetComponent<Collider>().isTrigger == true)
{
Vector3 moveDir = Vector3.Normalize(new Vector3(mCam.gameObject.transform.forward.x, 0, mCam.gameObject.transform.forward.z));
gameObject.transform.position += moveDir * playerMoveSpeed * Time.deltaTime;
}
}
}
if (cInput.GetKey("Walk Backward"))
{
if (!Physics.Raycast(mCam.gameObject.transform.position, -mCam.gameObject.transform.forward, out RaycastHit hit, 5))
{
Vector3 moveDir = Vector3.Normalize(new Vector3(mCam.gameObject.transform.forward.x, 0, mCam.gameObject.transform.forward.z));
gameObject.transform.position -= moveDir * playerMoveSpeed * Time.deltaTime;
}
}
if (cInput.GetKey("Strafe Left"))
{
if (!Physics.Raycast(mCam.gameObject.transform.position, -mCam.gameObject.transform.right, out RaycastHit hit, 5))
{
gameObject.transform.position -= mCam.gameObject.transform.right * playerMoveSpeed * Time.deltaTime;
}
}
if (cInput.GetKey("Strafe Right"))
{
if (!Physics.Raycast(mCam.gameObject.transform.position, mCam.gameObject.transform.right, out RaycastHit hit, 5))
{
gameObject.transform.position += mCam.gameObject.transform.right * playerMoveSpeed * Time.deltaTime;
}
}
}
if (!cInput.GetKey("Jetpack") && cInput.GetKey("Walk Forward") || cInput.GetKey("Walk Backward") || cInput.GetKey("Strafe Left") || cInput.GetKey("Strafe Right"))
{
if (exiting == false && Physics.Raycast(transform.position, -transform.up, out RaycastHit hit, 10))
{
//HEAD BOB
mCam.GetComponent<HeadBob>().active = true;
//HELD OBJECT MOVEMENT
if (GetComponent<AudioSource>().isPlaying == true)
{
GetComponent<AudioSource>().Stop();
}
if (scannerActive == true)
{
scanner.GetComponent<HeldItemSway>().active = true;
}
else
{
scanner.GetComponent<HeldItemSway>().active = false;
}
if (laserCannonActive == true)
{
laserCannon.GetComponent<HeldItemSway>().active = true;
}
else
{
laserCannon.GetComponent<HeldItemSway>().active = false;
}
if (paintGunActive == true)
{
paintGun.GetComponent<HeldItemSway>().active = true;
}
else
{
paintGun.GetComponent<HeldItemSway>().active = false;
}
//FOOTSTEP SOUNDS
footStepTimer += 1 * Time.deltaTime;
if (footStepTimer >= footStepSoundFrquency)
{
footStepTimer = 0;
if (hit.collider.gameObject.GetComponent<IronBlock>() != null || hit.collider.gameObject.GetComponent<Steel>() != null || hit.collider.gameObject.name.Equals("ironHolder(Clone)") || hit.collider.gameObject.name.Equals("steelHolder(Clone)"))
{
if (playerBody.GetComponent<AudioSource>().clip == footStep1 || playerBody.GetComponent<AudioSource>().clip == footStep2 || playerBody.GetComponent<AudioSource>().clip == footStep3 || playerBody.GetComponent<AudioSource>().clip == footStep4 || playerBody.GetComponent<AudioSource>().clip == metalFootStep1)
{
playerBody.GetComponent<AudioSource>().clip = metalFootStep2;
playerBody.GetComponent<AudioSource>().Play();
}
else if (playerBody.GetComponent<AudioSource>().clip == metalFootStep2)
{
playerBody.GetComponent<AudioSource>().clip = metalFootStep3;
playerBody.GetComponent<AudioSource>().Play();
}
else if (playerBody.GetComponent<AudioSource>().clip == metalFootStep3)
{
playerBody.GetComponent<AudioSource>().clip = metalFootStep4;
playerBody.GetComponent<AudioSource>().Play();
}
else if (playerBody.GetComponent<AudioSource>().clip == metalFootStep4)
{
playerBody.GetComponent<AudioSource>().clip = metalFootStep1;
playerBody.GetComponent<AudioSource>().Play();
}
}
else
{
if (playerBody.GetComponent<AudioSource>().clip == footStep1 || playerBody.GetComponent<AudioSource>().clip == metalFootStep1 || playerBody.GetComponent<AudioSource>().clip == metalFootStep2 || playerBody.GetComponent<AudioSource>().clip == metalFootStep3 || playerBody.GetComponent<AudioSource>().clip == metalFootStep4)
{
playerBody.GetComponent<AudioSource>().clip = footStep2;
playerBody.GetComponent<AudioSource>().Play();
}
else if (playerBody.GetComponent<AudioSource>().clip == footStep2)
{
playerBody.GetComponent<AudioSource>().clip = footStep3;
playerBody.GetComponent<AudioSource>().Play();
}
else if (playerBody.GetComponent<AudioSource>().clip == footStep3)
{
playerBody.GetComponent<AudioSource>().clip = footStep4;
playerBody.GetComponent<AudioSource>().Play();
}
else if (playerBody.GetComponent<AudioSource>().clip == footStep4)
{
playerBody.GetComponent<AudioSource>().clip = footStep1;
playerBody.GetComponent<AudioSource>().Play();
}
}
}
}
else if (exiting == false && GetComponent<AudioSource>().isPlaying == false)
{
GetComponent<AudioSource>().Play();
mCam.GetComponent<HeadBob>().active = false;
scanner.GetComponent<HeldItemSway>().active = false;
laserCannon.GetComponent<HeldItemSway>().active = false;
paintGun.GetComponent<HeldItemSway>().active = false;
}
}
else if (!cInput.GetKey("Jetpack") && !cInput.GetKey("Walk Forward") && !cInput.GetKey("Walk Backward") && !cInput.GetKey("Strafe Left") && !cInput.GetKey("Strafe Right"))
{
GetComponent<AudioSource>().Stop();
mCam.GetComponent<HeadBob>().active = false;
scanner.GetComponent<HeldItemSway>().active = false;
laserCannon.GetComponent<HeldItemSway>().active = false;
paintGun.GetComponent<HeldItemSway>().active = false;
}
else
{
mCam.GetComponent<HeadBob>().active = false;
scanner.GetComponent<HeldItemSway>().active = false;
laserCannon.GetComponent<HeldItemSway>().active = false;
paintGun.GetComponent<HeldItemSway>().active = false;
}
//WEAPON SELECTION
if (inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false && building == false)
{
if (cInput.GetKeyDown("Paint Gun"))
{
if (paintGunActive == false)
{
paintGunActive = true;
paintGun.SetActive(true);
laserCannon.SetActive(false);
laserCannonActive = false;
scanner.SetActive(false);
scannerActive = false;
}
else
{
paintGun.SetActive(false);
paintGunActive = false;
paintColorSelected = false;
}
}
if (paintGunActive == true)
{
if (Input.GetKeyDown(KeyCode.Mouse1))
{
paintGun.SetActive(false);
paintGunActive = false;
paintColorSelected = false;
}
}
if (cInput.GetKeyDown("Paint Color"))
{
if (paintGunActive == true && paintColorSelected == true)
{
paintColorSelected = false;
}
}
if (cInput.GetKeyDown("Scanner"))
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
if (!scanner.activeSelf)
{
paintGun.SetActive(false);
paintGunActive = false;
paintColorSelected = false;
laserCannon.SetActive(false);
laserCannonActive = false;
scanner.SetActive(true);
scannerActive = true;
}
else
{
scanner.SetActive(false);
scannerActive = false;
}
}
if (cInput.GetKeyDown("Laser Cannon"))
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
if (!laserCannon.activeSelf)
{
paintGun.SetActive(false);
paintGunActive = false;
paintColorSelected = false;
scanner.SetActive(false);
scannerActive = false;
laserCannon.SetActive(true);
laserCannonActive = true;
}
else
{
laserCannon.SetActive(false);
laserCannonActive = false;
}
}
}
else
{
laserCannon.SetActive(false);
laserCannonActive = false;
scanner.SetActive(false);
scannerActive = false;
}
//FIRING THE LASER CANNON OR THE SCANNER
if (cInput.GetKeyDown("Fire") && exiting == false)
{
if (laserCannonActive == true && inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false)
{
if (firing == false)
{
firing = true;
laserCannon.GetComponent<AudioSource>().Play();
muzzleFlash.SetActive(true);
if (Physics.Raycast(mCam.gameObject.transform.position, mCam.gameObject.transform.forward, out RaycastHit hit, 1000))
{
Instantiate(weaponHit, hit.point, transform.rotation);
laserController.HitTarget(hit.collider.gameObject,hit);
}
}
}
if (scannerActive == true && inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false)
{
if (scanning == false)
{
scanning = true;
scanner.GetComponent<AudioSource>().Play();
scannerFlash.SetActive(true);
GameObject[] allObjects = FindObjectsOfType<GameObject>();
foreach (GameObject obj in allObjects)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 2000)
{
if (obj.GetComponent<UniversalResource>() != null)
{
GameObject newPing = Instantiate(ping, new Vector3(obj.transform.position.x, obj.transform.position.y + 15, obj.transform.position.z), transform.rotation);
if (obj.GetComponent<UniversalResource>().type.Equals("Iron Ore"))
{
newPing.GetComponent<Ping>().type = "iron";
}
if (obj.GetComponent<UniversalResource>().type.Equals("Tin Ore"))
{
newPing.GetComponent<Ping>().type = "tin";
}
if (obj.GetComponent<UniversalResource>().type.Equals("Copper Ore"))
{
newPing.GetComponent<Ping>().type = "copper";
}
if (obj.GetComponent<UniversalResource>().type.Equals("Aluminum Ore"))
{
newPing.GetComponent<Ping>().type = "aluminum";
}
if (obj.GetComponent<UniversalResource>().type.Equals("Ice"))
{
newPing.GetComponent<Ping>().type = "ice";
}
if (obj.GetComponent<UniversalResource>().type.Equals("Coal"))
{
newPing.GetComponent<Ping>().type = "coal";
}
}
else if (obj.GetComponent<DarkMatter>() != null)
{
GameObject newPing = Instantiate(ping, new Vector3(obj.transform.position.x, obj.transform.position.y + 15, obj.transform.position.z), transform.rotation);
newPing.GetComponent<Ping>().type = "darkMatter";
}
}
}
}
}
}
if (firing == true)
{
if (!laserCannon.GetComponent<AudioSource>().isPlaying)
{
muzzleFlash.SetActive(false);
firing = false;
}
}
if (scanning == true)
{
if (!scanner.GetComponent<AudioSource>().isPlaying)
{
scannerFlash.SetActive(false);
scanning = false;
}
}
//HEADLAMP
if (cInput.GetKeyDown("Headlamp") && exiting == false)
{
if (headlamp.GetComponent<Light>()!= null)
{
if (headlamp.GetComponent<Light>().enabled == true)
{
headlamp.GetComponent<Light>().enabled = false;
}
else
{
headlamp.GetComponent<Light>().enabled = true;
}
}
playButtonSound();
}
//JETPACK
if (cInput.GetKey("Jetpack") && exiting == false)
{
if (GetComponent<AudioSource>().isPlaying == false)
{
GetComponent<AudioSource>().Play();
}
if (gameObject.transform.position.y < 500 && !Physics.Raycast(transform.position, transform.up, out RaycastHit upHit, 5))
{
gameObject.transform.position += Vector3.up * 25 * Time.deltaTime;
}
mCam.GetComponent<HeadBob>().active = false;
scanner.GetComponent<HeldItemSway>().active = false;
laserCannon.GetComponent<HeldItemSway>().active = false;
paintGun.GetComponent<HeldItemSway>().active = false;
}
else if (!cInput.GetKey("Walk Forward") && !cInput.GetKey("Walk Backward") && !cInput.GetKey("Strafe Left") && !cInput.GetKey("Strafe Right"))
{
if (GetComponent<AudioSource>().isPlaying == true)
{
GetComponent<AudioSource>().Stop();
}
}
//REMOVING BLOCKS
if (destroying == true)
{
destroyTimer += 1 * Time.deltaTime;
if (destroyTimer >= 30)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
separatedBlocks = false;
}
else
{
requestedBuildingStop = true;
}
}
else
{
float distance = Vector3.Distance(transform.position, destroyStartPosition);
if (distance > 15)
{
//Debug.Log("new chunk loaded");
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
GameObject.Find("GameManager").GetComponent<GameManager>().SeparateBlocks(transform.position, "all",true);
separatedBlocks = true;
}
else
{
requestedChunkLoad = true;
}
destroyStartPosition = transform.position;
}
}
}
//STOPPING CONSTRUCTION COROUTINES
if (requestedBuildingStop == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
requestedBuildingStop = false;
}
else
{
requestedBuildingStop = true;
}
}
if (stoppingBuildCoRoutine == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = false;
}
}
//CHUNK LOADING
if (requestedChunkLoad == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
if (destroying == false)
{
GameObject.Find("GameManager").GetComponent<GameManager>().SeparateBlocks(transform.position, "all", true);
}
else
{
GameObject.Find("GameManager").GetComponent<GameManager>().SeparateBlocks(transform.position, "all", false);
}
separatedBlocks = true;
requestedChunkLoad = false;
}
}
//BUILD MULTIPLIER
if (building == true)
{
if (buildType.Equals("Glass Block") || buildType.Equals("Brick") || buildType.Equals("Iron Block") || buildType.Equals("Steel Block") || buildType.Equals("Steel Ramp") || buildType.Equals("Iron Ramp"))
{
if (cInput.GetKey("Build Amount +"))
{
if (buildMultiplier < 100)
{
buildIncrementTimer += 1 * Time.deltaTime;
if (buildIncrementTimer >= 0.1f)
{
buildMultiplier += 1;
destroyTimer = 0;
buildTimer = 0;
buildIncrementTimer = 0;
playButtonSound();
}
}
}
if (cInput.GetKey("Build Amount -"))
{
if (buildMultiplier > 1)
{
buildIncrementTimer += 1 * Time.deltaTime;
if (buildIncrementTimer >= 0.1f)
{
buildMultiplier -= 1;
destroyTimer = 0;
buildTimer = 0;
buildIncrementTimer = 0;
playButtonSound();
}
}
}
}
}
//SELECTING CURRENT BLOCK TO BUILD WITH
if (escapeMenuOpen == false && inventoryOpen == false && optionsGUIopen == false && machineGUIopen == false)
{
if (cInput.GetKeyDown("Next Item"))
{
//Debug.Log("Build type: " + buildType);
if (buildType.Equals("Glass Block"))
{
buildType = "Brick";
previousBuildType = "Glass Block";
nextBuildType = "Iron Block";
}
else if (buildType.Equals("Brick"))
{
buildType = "Iron Block";
previousBuildType = "Brick";
nextBuildType = "Iron Ramp";
}
else if (buildType.Equals("Iron Block"))
{
buildType = "Iron Ramp";
previousBuildType = "Iron Block";
nextBuildType = "Steel Block";
}
else if (buildType.Equals("Iron Ramp"))
{
buildType = "Steel Block";
previousBuildType = "Iron Ramp";
nextBuildType = "Steel Ramp";
}
else if (buildType.Equals("Steel Block"))
{
buildType = "Steel Ramp";
previousBuildType = "Steel Block";
nextBuildType = "Quantum Hatchway";
}
else if (buildType.Equals("Steel Ramp"))
{
buildType = "Quantum Hatchway";
previousBuildType = "Steel Ramp";
nextBuildType = "Storage Container";
}
else if (buildType.Equals("Quantum Hatchway"))
{
buildType = "Storage Container";
previousBuildType = "Quantum Hatchway";
nextBuildType = "Storage Computer";
}
else if (buildType.Equals("Storage Container"))
{
buildType = "Storage Computer";
previousBuildType = "Storage Container";
nextBuildType = "Electric Light";
}
else if (buildType.Equals("Storage Computer"))
{
buildType = "Electric Light";
previousBuildType = "Storage Computer";
nextBuildType = "Auger";
}
else if (buildType.Equals("Electric Light"))
{
buildType = "Auger";
previousBuildType = "Electric Light";
nextBuildType = "Extruder";
}
else if (buildType.Equals("Auger"))
{
buildType = "Extruder";
previousBuildType = "Auger";
nextBuildType = "Press";
}
else if (buildType.Equals("Extruder"))
{
buildType = "Press";
previousBuildType = "Extruder";
nextBuildType = "Smelter";
}
else if (buildType.Equals("Press"))
{
buildType = "Smelter";
previousBuildType = "Press";
nextBuildType = "Universal Conduit";
}
else if (buildType.Equals("Smelter"))
{
buildType = "Universal Conduit";
previousBuildType = "Smelter";
nextBuildType = "Retriever";
}
else if (buildType.Equals("Universal Conduit"))
{
buildType = "Retriever";
previousBuildType = "Universal Conduit";
nextBuildType = "Rail Cart Hub";
}
else if (buildType.Equals("Retriever"))
{
buildType = "Rail Cart Hub";
previousBuildType = "Retriever";
nextBuildType = "Rail Cart";
}
else if (buildType.Equals("Rail Cart Hub"))
{
buildType = "Rail Cart";
previousBuildType = "Rail Cart Hub";
nextBuildType = "Universal Extractor";
}
else if (buildType.Equals("Rail Cart"))
{
buildType = "Universal Extractor";
previousBuildType = "Rail Cart";
nextBuildType = "Solar Panel";
}
else if (buildType.Equals("Universal Extractor"))
{
buildType = "Solar Panel";
previousBuildType = "Universal Extractor";
nextBuildType = "Generator";
}
else if (buildType.Equals("Solar Panel"))
{
buildType = "Generator";
previousBuildType = "Solar Panel";
nextBuildType = "Nuclear Reactor";
}
else if (buildType.Equals("Generator"))
{
buildType = "Nuclear Reactor";
previousBuildType = "Generator";
nextBuildType = "Reactor Turbine";
}
else if (buildType.Equals("Nuclear Reactor"))
{
buildType = "Reactor Turbine";
previousBuildType = "Nuclear Reactor";
nextBuildType = "Power Conduit";
}
else if (buildType.Equals("Reactor Turbine"))
{
buildType = "Power Conduit";
previousBuildType = "Reactor Turbine";
nextBuildType = "Heat Exchanger";
}
else if (buildType.Equals("Power Conduit"))
{
buildType = "Heat Exchanger";
previousBuildType = "Power Conduit";
nextBuildType = "Alloy Smelter";
}
else if (buildType.Equals("Heat Exchanger"))
{
buildType = "Alloy Smelter";
previousBuildType = "Heat Exchanger";
nextBuildType = "Gear Cutter";
}
else if (buildType.Equals("Alloy Smelter"))
{
buildType = "Gear Cutter";
previousBuildType = "Alloy Smelter";
nextBuildType = "Auto Crafter";
}
else if (buildType.Equals("Gear Cutter"))
{
buildType = "Auto Crafter";
previousBuildType = "Gear Cutter";
nextBuildType = "Dark Matter Conduit";
}
else if (buildType.Equals("Auto Crafter"))
{
buildType = "Dark Matter Conduit";
previousBuildType = "Auto Crafter";
nextBuildType = "Dark Matter Collector";
}
else if (buildType.Equals("Dark Matter Conduit"))
{
buildType = "Dark Matter Collector";
previousBuildType = "Dark Matter Conduit";
nextBuildType = "Turret";
}
else if (buildType.Equals("Dark Matter Collector"))
{
buildType = "Turret";
previousBuildType = "Dark Matter Collector";
nextBuildType = "Glass Block";
}
else if (buildType.Equals("Turret"))
{
buildType = "Glass Block";
previousBuildType = "Turret";
nextBuildType = "Iron Block";
}
displayingBuildItem = true;
buildItemDisplayTimer = 0;
destroyTimer = 0;
buildTimer = 0;
playButtonSound();
}
if (cInput.GetKeyDown("Previous Item"))
{
//Debug.Log("Build type: " + buildType);
if (buildType.Equals("Turret"))
{
buildType = "Dark Matter Collector";
previousBuildType = "Dark Matter Conduit";
nextBuildType = "Turret";
}
else if (buildType.Equals("Dark Matter Collector"))
{
buildType = "Dark Matter Conduit";
previousBuildType = "Auto Crafter";
nextBuildType = "Dark Matter Collector";
}
else if (buildType.Equals("Dark Matter Conduit"))
{
buildType = "Auto Crafter";
previousBuildType = "Gear Cutter";
nextBuildType = "Dark Matter Conduit";
}
else if (buildType.Equals("Auto Crafter"))
{
buildType = "Gear Cutter";
previousBuildType = "Alloy Smelter";
nextBuildType = "Auto Crafter";
}
else if (buildType.Equals("Gear Cutter"))
{
buildType = "Alloy Smelter";
previousBuildType = "Heat Exchanger";
nextBuildType = "Gear Cutter";
}
else if (buildType.Equals("Alloy Smelter"))
{
buildType = "Heat Exchanger";
previousBuildType = "Power Conduit";
nextBuildType = "Alloy Smelter";
}
else if (buildType.Equals("Heat Exchanger"))
{
buildType = "Power Conduit";
previousBuildType = "Reactor Turbine";
nextBuildType = "Heat Exchanger";
}
else if (buildType.Equals("Power Conduit"))
{
buildType = "Reactor Turbine";
previousBuildType = "Nuclear Reactor";
nextBuildType = "Power Conduit";
}
else if (buildType.Equals("Reactor Turbine"))
{
buildType = "Nuclear Reactor";
previousBuildType = "Generator";
nextBuildType = "Reactor Turbine";
}
else if (buildType.Equals("Nuclear Reactor"))
{
buildType = "Generator";
previousBuildType = "Solar Panel";
nextBuildType = "Nuclear Reactor";
}
else if (buildType.Equals("Generator"))
{
buildType = "Solar Panel";
previousBuildType = "Universal Extractor";
nextBuildType = "Generator";
}
else if (buildType.Equals("Solar Panel"))
{
buildType = "Universal Extractor";
previousBuildType = "Rail Cart";
nextBuildType = "Solar Panel";
}
else if (buildType.Equals("Universal Extractor"))
{
buildType = "Rail Cart";
previousBuildType = "Rail Cart Hub";
nextBuildType = "Universal Extractor";
}
else if (buildType.Equals("Rail Cart"))
{
buildType = "Rail Cart Hub";
previousBuildType = "Retriever";
nextBuildType = "Rail Cart";
}
else if (buildType.Equals("Rail Cart Hub"))
{
buildType = "Retriever";
previousBuildType = "Universal Conduit";
nextBuildType = "Rail Cart Hub";
}
else if (buildType.Equals("Retriever"))
{
buildType = "Universal Conduit";
previousBuildType = "Smelter";
nextBuildType = "Retriever";
}
else if (buildType.Equals("Universal Conduit"))
{
buildType = "Smelter";
previousBuildType = "Press";
nextBuildType = "Universal Conduit";
}
else if (buildType.Equals("Smelter"))
{
buildType = "Press";
previousBuildType = "Extruder";
nextBuildType = "Smelter";
}
else if (buildType.Equals("Press"))
{
buildType = "Extruder";
previousBuildType = "Auger";
nextBuildType = "Press";
}
else if (buildType.Equals("Extruder"))
{
buildType = "Auger";
previousBuildType = "Electric Light";
nextBuildType = "Extruder";
}
else if (buildType.Equals("Auger"))
{
buildType = "Electric Light";
previousBuildType = "Storage Computer";
nextBuildType = "Auger";
}
else if (buildType.Equals("Electric Light"))
{
buildType = "Storage Computer";
previousBuildType = "Storage Container";
nextBuildType = "Electric Light";
}
else if (buildType.Equals("Storage Computer"))
{
buildType = "Storage Container";
previousBuildType = "Quantum Hatchway";
nextBuildType = "Storage Computer";
}
else if (buildType.Equals("Storage Container"))
{
buildType = "Quantum Hatchway";
previousBuildType = "Steel Ramp";
nextBuildType = "Storage Container";
}
else if (buildType.Equals("Quantum Hatchway"))
{
buildType = "Steel Ramp";
previousBuildType = "Steel Block";
nextBuildType = "Quantum Hatchway";
}
else if (buildType.Equals("Steel Ramp"))
{
buildType = "Steel Block";
previousBuildType = "Iron Ramp";
nextBuildType = "Steel Block";
}
else if (buildType.Equals("Steel Block"))
{
buildType = "Iron Ramp";
previousBuildType = "Iron Block";
nextBuildType = "Steel Block";
}
else if (buildType.Equals("Iron Ramp"))
{
buildType = "Iron Block";
previousBuildType = "Brick";
nextBuildType = "Iron Ramp";
}
else if (buildType.Equals("Iron Block"))
{
buildType = "Brick";
previousBuildType = "Glass Block";
nextBuildType = "Iron Block";
}
else if (buildType.Equals("Brick"))
{
buildType = "Glass Block";
previousBuildType = "Turret";
nextBuildType = "Iron Block";
}
else if (buildType.Equals("Glass Block"))
{
buildType = "Turret";
previousBuildType = "Dark Matter Collector";
nextBuildType = "Glass Block";
}
displayingBuildItem = true;
buildItemDisplayTimer = 0;
destroyTimer = 0;
buildTimer = 0;
playButtonSound();
}
}
if (displayingBuildItem == true)
{
buildItemDisplayTimer += 1 * Time.deltaTime;
if (buildItemDisplayTimer > 3)
{
displayingBuildItem = false;
buildItemDisplayTimer = 0;
}
}
//IF THE PLAYER HAS SELECTED AN ITEM AND HAS THAT ITEM IN THE INVENTORY, BEGIN BUILDING ON KEY PRESS
if (cInput.GetKeyDown("Build"))
{
if (inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false && paintGunActive == false)
{
bool foundItems = false;
foreach (InventorySlot slot in playerInventory.inventory)
{
if (foundItems == false)
{
if (slot.amountInSlot > 0)
{
if (slot.typeInSlot.Equals(buildType))
{
foundItems = true;
}
}
}
}
if (foundItems == true)
{
building = true;
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
inventoryOpen = false;
craftingGUIopen = false;
storageGUIopen = false;
if (scannerActive == true)
{
scanner.SetActive(false);
scannerActive = false;
}
if (laserCannonActive == true)
{
laserCannon.SetActive(false);
laserCannonActive = false;
}
}
}
}
//ACTIVATE INVENTORY GUI ON KEY PRESS
if (cInput.GetKeyDown("Inventory"))
{
if (inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
machineGUIopen = false;
inventoryOpen = true;
}
else
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
inventoryOpen = false;
craftingGUIopen = false;
storageGUIopen = false;
machineGUIopen = false;
}
}
//ACTIVATE CRAFTING GUI ON KEY PRESS
if (cInput.GetKeyDown("Crafting"))
{
if (inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
machineGUIopen = false;
inventoryOpen = true;
craftingGUIopen = true;
}
else
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
inventoryOpen = false;
craftingGUIopen = false;
storageGUIopen = false;
machineGUIopen = false;
}
}
//ACTIVATE TABLET GUI ON KEY PRESS
if (cInput.GetKeyDown("Tablet"))
{
if (tabletOpen == false && inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
tabletOpen = true;
}
else
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
tabletOpen = false;
}
}
//OPEN OPTIONS/EXIT MENU WHEN ESCAPE KEY IS PRESSED
if (Input.GetKeyDown(KeyCode.Escape) && exiting == false)
{
if (inventoryOpen == true)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameObject.GetComponent<MSCameraController>().enabled = false;
inventoryOpen = false;
craftingGUIopen = false;
storageGUIopen = false;
}
else if (machineGUIopen == true)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameObject.GetComponent<MSCameraController>().enabled = false;
machineGUIopen = false;
}
else if (tabletOpen == true)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameObject.GetComponent<MSCameraController>().enabled = false;
tabletOpen = false;
}
else if (paintGunActive == true && paintColorSelected == false)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameObject.GetComponent<MSCameraController>().enabled = false;
paintGun.SetActive(false);
paintGunActive = false;
paintColorSelected = false;
}
else if (paintGunActive == true && paintColorSelected == true)
{
paintGun.SetActive(false);
paintGunActive = false;
paintColorSelected = false;
}
else if (escapeMenuOpen == false)
{
requestedEscapeMenu = true;
}
else
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
gameObject.GetComponent<MSCameraController>().enabled = true;
if (cGUI.showingInputGUI == true)
{
cGUI.ToggleGUI();
}
escapeMenuOpen = false;
optionsGUIopen = false;
helpMenuOpen = false;
videoMenuOpen = false;
schematicMenuOpen = false;
}
}
//LOCKING AND UNLOCKING MOUSE CURSOR FOR GUI
if (cGUI.showingInputGUI == true || inventoryOpen == true || escapeMenuOpen == true || machineGUIopen == true || tabletOpen == true || paintGunActive == true && paintColorSelected == false)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameObject.GetComponent<MSCameraController>().enabled = false;
}
if (cGUI.showingInputGUI == false && inventoryOpen == false && escapeMenuOpen == false && machineGUIopen == false && tabletOpen == false && paintGunActive == false)
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
gameObject.GetComponent<MSCameraController>().enabled = true;
}
//OPENING ESCAPE MENU
if (requestedEscapeMenu == true)
{
if (building == true || destroying == true)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
stoppingBuildCoRoutine = true;
GameObject.Find("GameManager").GetComponent<GameManager>().CombineBlocks();
separatedBlocks = false;
destroyTimer = 0;
buildTimer = 0;
building = false;
destroying = false;
}
else
{
requestedBuildingStop = true;
}
}
else if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
gameObject.GetComponent<MSCameraController>().enabled = false;
escapeMenuOpen = true;
requestedEscapeMenu = false;
}
}
//EXITING THE GAME
if (requestedExit == true)
{
requestedExitTimer += 1 * Time.deltaTime;
if (requestedExitTimer >= 5)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
{
GameObject.Find("GameManager").GetComponent<GameManager>().RequestFinalSaveOperation();
quitCoroutine = StartCoroutine(Quit());
requestedExitTimer = 0;
requestedExit = false;
}
}
}
//WORLD SIZE LIMITATIONS
//Debug.Log(gameObject.transform.position);
if (gameObject.transform.position.x > 4500)
{
gameObject.transform.position = new Vector3(4490, gameObject.transform.position.y, gameObject.transform.position.z);
}
if (gameObject.transform.position.z > 4500)
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, 4490);
}
if (gameObject.transform.position.x < -4500)
{
gameObject.transform.position = new Vector3(-4490, gameObject.transform.position.y, gameObject.transform.position.z);
}
if (gameObject.transform.position.z < -4500)
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, -4490);
}
if (gameObject.transform.position.y > 500)
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x, 490, gameObject.transform.position.z);
}
if (gameObject.transform.position.y < -100)
{
gameObject.transform.position = new Vector3(gameObject.transform.position.x, 500, gameObject.transform.position.z);
}
}
//CLOSE STORAGE CONTAINERS WHEN THE PLAYER MOVES AWAY FROM THEM
if (storageInventory != null && storageGUIopen == true)
{
if (remoteStorageActive == false)
{
float distance = Vector3.Distance(transform.position, storageInventory.gameObject.transform.position);
if (distance > 40)
{
storageGUIopen = false;
}
}
else
{
float distance = Vector3.Distance(transform.position, currentStorageComputer.transform.position);
if (distance > 40)
{
storageGUIopen = false;
}
}
}
}
}
public void playButtonSound()
{
guiSound.volume = 0.15f;
guiSound.clip = buttonClip;
guiSound.Play();
}
public void playCraftingSound()
{
guiSound.volume = 0.3f;
guiSound.clip = craftingClip;
guiSound.Play();
}
public void playMissingItemsSound()
{
guiSound.volume = 0.15f;
guiSound.clip = missingItemsClip;
guiSound.Play();
}
//THIS FUNCTION HANDLES SAVING OF DATA AND EXITING THE GAME
public static IEnumerator Quit()
{
float f = 0;
while (f < 6000)
{
f++;
if (GameObject.Find("GameManager").GetComponent<GameManager>().blocksCombined == false)
{
if (GameObject.Find("GameManager").GetComponent<GameManager>().savingData == true)
{
if (GameObject.Find("GameManager").GetComponent<StateManager>().dataSaved == true)
{
if (GameObject.Find("Player").GetComponent<PlayerController>().backupCreated == false)
{
Debug.Log("Creating backup...");
string osType = System.Environment.OSVersion.ToString().Split(' ')[0];
if (osType.Equals("Unix"))
{
System.IO.File.Copy("/home/" + System.Environment.UserName + "/.config/unity3d/Droog71/Quantum Engineering/prefs", "/home/" + System.Environment.UserName + "/.config/unity3d/Droog71/Quantum Engineering/" + GameObject.Find("GameManager").GetComponent<StateManager>().WorldName, true);
}
GameObject.Find("Player").GetComponent<PlayerController>().backupCreated = true;
}
if (!Application.isEditor)
{
Debug.Log("Shutting down...");
System.Diagnostics.Process.GetCurrentProcess().Kill();
}
}
}
}
yield return new WaitForSeconds(0.1f);
}
}
}