40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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public class GearCutter : BasicMachine
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{
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//! Called by unity engine on start up to initialize variables.
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public new void Start()
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{
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base.Start();
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recipes = new BasicMachineRecipe[]
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{
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new BasicMachineRecipe("Copper Plate", "Copper Gear"),
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new BasicMachineRecipe("Iron Plate", "Iron Gear"),
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new BasicMachineRecipe("Tin Plate", "Tin Gear"),
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new BasicMachineRecipe("Bronze Plate", "Bronze Gear"),
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new BasicMachineRecipe("Steel Plate", "Steel Gear"),
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new BasicMachineRecipe("Aluminum Plate", "Aluminum Gear")
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};
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PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
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BlockDictionary blockDictionary = new BlockDictionary(playerController);
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BasicMachineRecipe[] modRecipes = blockDictionary.GetMachineRecipes("Gear Cutter");
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if (modRecipes != null)
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{
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List<BasicMachineRecipe> recipeList = recipes.ToList();
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foreach (BasicMachineRecipe recipe in modRecipes)
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{
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recipeList.Add(recipe);
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}
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recipes = recipeList.ToArray();
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}
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}
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//! Called once per frame by unity engine.
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public new void Update()
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{
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base.Update();
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}
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} |