376 lines
14 KiB
C#
376 lines
14 KiB
C#
using UnityEngine;
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public class AlloySmelter : MonoBehaviour
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{
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public int speed = 1;
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public string ID = "unassigned";
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public string creationMethod = "built";
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public int power;
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public int heat;
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public int cooling;
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public float amount;
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public float amount2;
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public float outputAmount;
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public string inputType1;
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public string inputType2;
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public string outputType;
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public string inputID1;
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public string inputID2;
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public string outputID;
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public PowerReceiver powerReceiver;
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public GameObject fireObject;
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public GameObject inputObject1;
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public GameObject inputObject2;
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public GameObject outputObject;
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public GameObject powerObject;
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public ConduitItem conduitItem;
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public Material lineMat;
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public bool hasHeatExchanger;
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public bool powerON;
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public bool connectionFailed;
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public int address;
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public int connectionAttempts;
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private LineRenderer connectionLine;
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private float updateTick;
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private int machineTimer;
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private int warmup;
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private GameObject builtObjects;
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private StateManager stateManager;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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powerReceiver = gameObject.AddComponent<PowerReceiver>();
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connectionLine = gameObject.AddComponent<LineRenderer>();
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stateManager = FindObjectOfType<StateManager>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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connectionLine.loop = true;
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connectionLine.enabled = false;
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builtObjects = GameObject.Find("Built_Objects");
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conduitItem = GetComponentInChildren<ConduitItem>(true);
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}
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//! Called once per frame by unity engine.
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public void Update()
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{
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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GetComponent<PhysicsHandler>().UpdatePhysics();
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UpdatePowerReceiver();
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updateTick = 0;
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if (warmup < 10)
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{
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warmup++;
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}
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else if (speed > power)
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{
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speed = power > 0 ? power : 1;
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}
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if (speed > 1)
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{
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heat = speed - 1 - cooling;
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}
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else
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{
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heat = 0;
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}
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if (heat < 0)
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{
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heat = 0;
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}
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if (GetComponent<AudioSource>().isPlaying == false)
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{
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fireObject.SetActive(false);
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}
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if (inputObject1 == null || inputObject2 == null || outputObject == null)
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{
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connectionAttempts += 1;
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if (creationMethod.Equals("spawned"))
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{
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if (connectionAttempts >= 30)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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}
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else
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{
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if (connectionAttempts >= 120)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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}
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if (connectionFailed == false)
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{
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GetOutputConduit();
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}
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}
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if (inputObject1 != null && inputObject2 != null)
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{
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SmeltAlloy();
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}
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else
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{
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conduitItem.active = false;
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}
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OutputToConduit();
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if (inputObject1 != null && inputObject2 != null && outputObject != null)
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{
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connectionAttempts = 0;
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}
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}
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}
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//! Returns true if the object exists, is active and is not a standard building block.
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private bool IsValidObject(GameObject obj)
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{
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if (obj != null)
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{
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return obj.transform.parent != builtObjects.transform && obj.activeInHierarchy;
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}
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return false;
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}
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//! The object is a potential output connection.
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private bool IsValidOutputObject(GameObject obj)
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{
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return outputObject == null && inputObject1 != null && inputObject2 != null && obj != inputObject1 && obj != inputObject2 && obj != gameObject;
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}
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//! Finds a universal conduit to use as an output.
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private void GetOutputConduit()
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{
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GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
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foreach (GameObject obj in allObjects)
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{
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if (IsValidObject(obj))
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{
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if (obj.GetComponent<UniversalConduit>() != null)
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{
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float distance = Vector3.Distance(transform.position, obj.transform.position);
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if (IsValidOutputObject(obj) && distance < 20)
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{
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if (obj.GetComponent<UniversalConduit>().inputObject == null)
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{
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if (creationMethod.Equals("spawned") && obj.GetComponent<UniversalConduit>().ID.Equals(outputID))
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{
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outputObject = obj;
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obj.GetComponent<UniversalConduit>().type = outputType;
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obj.GetComponent<UniversalConduit>().inputObject = gameObject;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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creationMethod = "built";
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}
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else if (creationMethod.Equals("built"))
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{
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outputObject = obj;
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obj.GetComponent<UniversalConduit>().type = outputType;
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obj.GetComponent<UniversalConduit>().inputObject = gameObject;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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}
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}
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}
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}
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}
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}
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}
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//! Consumes input items and produces an item for output.
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private void SmeltAlloy()
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{
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if (inputObject1.GetComponent<UniversalConduit>() != null && inputObject2.GetComponent<UniversalConduit>() != null)
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{
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if (amount < 1)
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{
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if (inputObject1.GetComponent<UniversalConduit>().type != "" && inputObject1.GetComponent<UniversalConduit>().type != "nothing")
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inputType1 = inputObject1.GetComponent<UniversalConduit>().type;
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}
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if (amount2 < 1)
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{
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if (inputObject2.GetComponent<UniversalConduit>().type != "" && inputObject2.GetComponent<UniversalConduit>().type != "nothing")
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inputType2 = inputObject2.GetComponent<UniversalConduit>().type;
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}
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if (inputObject1.GetComponent<UniversalConduit>().type.Equals("Copper Ingot") && inputObject2.GetComponent<UniversalConduit>().type.Equals("Tin Ingot"))
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{
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outputType = "Bronze Ingot";
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if (amount >= speed && amount2 >= speed)
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{
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if (powerON == true && connectionFailed == false && speed > 0)
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{
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outputAmount += speed - heat;
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amount -= speed - heat;
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amount2 -= speed - heat;
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fireObject.SetActive(true);
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GetComponent<AudioSource>().enabled = true;
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}
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else
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{
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fireObject.SetActive(false);
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GetComponent<AudioSource>().enabled = false;
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}
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}
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}
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else if (inputObject1.GetComponent<UniversalConduit>().type.Equals("Tin Ingot") && inputObject2.GetComponent<UniversalConduit>().type.Equals("Copper Ingot"))
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{
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outputType = "Bronze Ingot";
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if (amount >= speed && amount2 >= speed)
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{
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if (powerON == true && connectionFailed == false && speed > 0)
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{
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outputAmount += speed - heat;
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amount -= speed - heat;
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amount2 -= speed - heat;
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fireObject.SetActive(true);
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GetComponent<AudioSource>().enabled = true;
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}
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else
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{
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fireObject.SetActive(false);
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GetComponent<AudioSource>().enabled = false;
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}
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}
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}
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else if (inputObject1.GetComponent<UniversalConduit>().type.Equals("Iron Ingot") && inputObject2.GetComponent<UniversalConduit>().type.Equals("Coal"))
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{
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outputType = "Steel Ingot";
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if (amount >= speed && amount2 >= speed)
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{
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if (powerON == true && connectionFailed == false && speed > 0)
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{
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outputAmount += speed - heat;
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amount -= speed - heat;
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amount2 -= speed - heat;
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fireObject.SetActive(true);
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GetComponent<AudioSource>().enabled = true;
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}
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else
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{
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fireObject.SetActive(false);
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GetComponent<AudioSource>().enabled = false;
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}
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}
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}
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else if (inputObject1.GetComponent<UniversalConduit>().type.Equals("Coal") && inputObject2.GetComponent<UniversalConduit>().type.Equals("Iron Ingot"))
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{
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outputType = "Steel Ingot";
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if (amount >= speed && amount2 >= speed)
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{
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if (powerON == true && connectionFailed == false && speed > 0)
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{
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outputAmount += speed - heat;
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amount -= speed - heat;
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amount2 -= speed - heat;
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fireObject.SetActive(true);
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GetComponent<AudioSource>().enabled = true;
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}
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else
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{
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fireObject.SetActive(false);
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GetComponent<AudioSource>().enabled = false;
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}
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}
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}
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if (inputObject1.GetComponent<UniversalConduit>().conduitItem.active == false)
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{
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conduitItem.active = false;
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}
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if (inputObject2.GetComponent<UniversalConduit>().conduitItem.active == false)
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{
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conduitItem.active = false;
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}
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}
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}
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//! Items are moved to output conduit, sounds and special effects are created.
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private void OutputToConduit()
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{
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if (outputObject != null)
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{
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if (outputObject.GetComponent<UniversalConduit>() != null)
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{
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outputObject.GetComponent<UniversalConduit>().inputID = ID;
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outputObject.GetComponent<UniversalConduit>().type = outputType;
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outputObject.GetComponent<UniversalConduit>().speed = speed;
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outputID = outputObject.GetComponent<UniversalConduit>().ID;
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if (outputAmount >= speed)
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{
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if (outputType.Equals(outputObject.GetComponent<UniversalConduit>().type))
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{
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if (powerON == true && connectionFailed == false && inputObject1 != null && inputObject2 != null && speed > 0)
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{
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conduitItem.active = true;
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if (GetComponent<AudioSource>().isPlaying == false)
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{
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GetComponent<AudioSource>().Play();
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fireObject.SetActive(true);
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}
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machineTimer += 1;
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if (machineTimer > 5 - (address * 0.01f))
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{
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outputObject.GetComponent<UniversalConduit>().amount += speed - heat;
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outputAmount -= speed;
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machineTimer = 0;
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}
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}
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else
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{
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conduitItem.active = false;
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machineTimer = 0;
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}
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}
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else
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{
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conduitItem.active = false;
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}
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}
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}
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else
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{
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conduitItem.active = false;
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}
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}
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else
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{
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conduitItem.active = false;
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connectionLine.enabled = false;
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if (connectionFailed == true)
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{
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if (creationMethod.Equals("spawned"))
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{
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creationMethod = "built";
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}
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}
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}
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}
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//! Gets power values from power receiver.
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private void UpdatePowerReceiver()
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{
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powerReceiver.ID = ID;
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power = powerReceiver.power;
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powerON = powerReceiver.powerON;
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powerObject = powerReceiver.powerObject;
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}
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} |