321 lines
11 KiB
C#
321 lines
11 KiB
C#
using UnityEngine;
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public class PowerSource : MonoBehaviour
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{
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public string ID = "unassigned";
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public Material lineMat;
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public string creationMethod;
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public GameObject inputObject;
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public GameObject outputObject;
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public string inputID;
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public string outputID;
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private LineRenderer connectionLine;
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private float updateTick;
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public int address;
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public int powerAmount;
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public string type;
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public string fuelType;
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public int fuelAmount;
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public int connectionAttempts;
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public bool connectionFailed;
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public bool blocked;
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public bool outOfFuel;
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public bool noReactor;
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private int fuelConsumptionTimer;
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public Texture2D generatorOffTexture;
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public Texture2D generatorOnTexture;
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private GameObject builtObjects;
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void Start()
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{
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connectionLine = gameObject.AddComponent<LineRenderer>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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connectionLine.loop = true;
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connectionLine.enabled = false;
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builtObjects = GameObject.Find("Built_Objects");
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}
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void Update()
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{
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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if (outputObject == null)
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{
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connectionAttempts += 1;
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if (connectionAttempts >= 120)
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{
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connectionAttempts = 0;
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connectionFailed = true;
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}
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if (connectionFailed == false)
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{
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GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
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foreach (GameObject obj in allObjects)
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{
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if (IsValidObject(obj))
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{
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ConnectToOutput(obj);
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}
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}
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}
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}
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if (outputObject != null && connectionFailed == false)
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{
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connectionAttempts = 0;
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DistributePower();
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}
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else
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{
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//Debug.Log(ID + " output object is null.");
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connectionLine.enabled = false;
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if (connectionFailed == true)
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{
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if (creationMethod.Equals("spawned"))
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{
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creationMethod = "built";
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}
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}
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}
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}
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}
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void OnDestroy()
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{
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if (outputObject != null && outputObject.GetComponent<PowerReceiver>() != null)
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{
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if (outputObject.GetComponent<PowerReceiver>().power >= powerAmount)
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{
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outputObject.GetComponent<PowerReceiver>().power -= powerAmount;
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}
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if (outputObject.GetComponent<PowerReceiver>().power < 1)
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{
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outputObject.GetComponent<PowerReceiver>().powerON = false;
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}
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}
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}
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bool IsValidObject(GameObject obj)
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{
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if (obj != null)
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{
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return obj.transform.parent != builtObjects.transform && obj.activeInHierarchy;
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}
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return false;
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}
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private void ConnectToOutput(GameObject obj)
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{
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float distance = Vector3.Distance(transform.position, obj.transform.position);
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if (distance < 40)
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{
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if (obj.GetComponent<PowerReceiver>() != null && outputObject == null)
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{
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if (obj.GetComponent<PowerReceiver>().powerObject != null)
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{
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if (obj.GetComponent<PowerReceiver>().powerObject.GetComponent<PowerConduit>() == null)
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{
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if (creationMethod.Equals("spawned") && obj.GetComponent<PowerReceiver>().ID.Equals(outputID))
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{
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outputObject = obj;
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outputObject.GetComponent<PowerReceiver>().powerObject = gameObject;
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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creationMethod = "built";
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}
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else if (creationMethod.Equals("built"))
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{
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outputObject = obj;
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outputObject.GetComponent<PowerReceiver>().powerObject = gameObject;
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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}
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}
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}
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else
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{
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if (creationMethod.Equals("spawned") && obj.GetComponent<PowerReceiver>().ID.Equals(outputID))
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{
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outputObject = obj;
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outputObject.GetComponent<PowerReceiver>().powerObject = gameObject;
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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creationMethod = "built";
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}
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else if (creationMethod.Equals("built"))
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{
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outputObject = obj;
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outputObject.GetComponent<PowerReceiver>().powerObject = gameObject;
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, obj.transform.position);
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connectionLine.enabled = true;
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}
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}
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}
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}
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}
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private void DistributePower()
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{
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if (outputObject.GetComponent<PowerReceiver>() != null)
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{
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outputObject.GetComponent<PowerReceiver>().powerObject = gameObject;
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outputID = outputObject.GetComponent<PowerReceiver>().ID;
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if (type.Equals("Solar Panel"))
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{
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DistributeAsSolarPanel();
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}
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else if (type.Equals("Generator"))
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{
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DistributeAsGenerator();
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}
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else if (type.Equals("Reactor Turbine"))
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{
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DistributeAsReactorTurbine();
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}
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}
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}
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private void DistributeAsSolarPanel()
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{
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Vector3 sunPosition = new Vector3(7000, 15000, -10000);
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if (Physics.Linecast(sunPosition, transform.position, out RaycastHit hit))
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{
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if (hit.collider.gameObject == gameObject)
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{
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if (blocked == true)
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{
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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}
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outputObject.GetComponent<PowerReceiver>().powerON = true;
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blocked = false;
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}
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else
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{
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if (blocked == false)
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{
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outputObject.GetComponent<PowerReceiver>().power -= powerAmount;
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if (outputObject.GetComponent<PowerReceiver>().power < 1)
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{
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outputObject.GetComponent<PowerReceiver>().powerON = false;
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}
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}
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blocked = true;
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}
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}
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}
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private void DistributeAsGenerator()
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{
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if (fuelType.Equals("Coal") && fuelAmount >= 1)
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{
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if (GetComponent<AudioSource>().isPlaying == false)
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{
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GetComponent<AudioSource>().Play();
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}
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if (outOfFuel == true)
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{
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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}
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GetComponent<Light>().enabled = true;
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GetComponent<Renderer>().material.mainTexture = generatorOnTexture;
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outputObject.GetComponent<PowerReceiver>().powerON = true;
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outOfFuel = false;
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fuelConsumptionTimer += 1;
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if (fuelConsumptionTimer > 10 - (address * 0.01f))
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{
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fuelAmount -= 1;
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fuelConsumptionTimer = 0;
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}
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}
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else
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{
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GetComponent<AudioSource>().Stop();
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if (outOfFuel == false)
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{
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outputObject.GetComponent<PowerReceiver>().power -= powerAmount;
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if (outputObject.GetComponent<PowerReceiver>().power < 1)
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{
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outputObject.GetComponent<PowerReceiver>().powerON = false;
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}
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}
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GetComponent<Renderer>().material.mainTexture = generatorOffTexture;
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GetComponent<Light>().enabled = false;
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outOfFuel = true;
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}
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}
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private void DistributeAsReactorTurbine()
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{
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bool reactorFound = false;
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Vector3[] allDir = { transform.up, -transform.up, transform.right, -transform.right, transform.forward, -transform.forward };
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foreach (Vector3 dir in allDir)
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{
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if (Physics.Raycast(transform.position, dir, out RaycastHit dirHit, 3))
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{
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if (dirHit.collider.gameObject.GetComponent<NuclearReactor>() != null)
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{
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reactorFound = dirHit.collider.gameObject.GetComponent<NuclearReactor>().sufficientCooling;
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}
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}
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}
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if (reactorFound == true)
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{
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if (noReactor == true)
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{
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outputObject.GetComponent<PowerReceiver>().power += powerAmount;
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}
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outputObject.GetComponent<PowerReceiver>().powerON = true;
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noReactor = false;
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if (GetComponent<AudioSource>().isPlaying == false)
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{
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GetComponent<AudioSource>().Play();
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}
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}
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else
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{
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if (noReactor == false)
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{
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outputObject.GetComponent<PowerReceiver>().power -= powerAmount;
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if (outputObject.GetComponent<PowerReceiver>().power < 1)
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{
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outputObject.GetComponent<PowerReceiver>().powerON = false;
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}
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}
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noReactor = true;
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GetComponent<AudioSource>().Stop();
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}
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}
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}
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