Quantum-Engineering/PaintGunOffset.cs

37 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PaintGunOffset : MonoBehaviour
{
public GameObject standardPaintGun;
public GameObject adjustedPaintGun;
public GameObject adjustedPaintGun2;
void Start()
{
}
void Update()
{
if (Camera.main.fieldOfView > 66.6667 && Camera.main.fieldOfView < 73.3334)
{
standardPaintGun.SetActive(false);
adjustedPaintGun.SetActive(true);
adjustedPaintGun2.SetActive(false);
}
else if (Camera.main.fieldOfView > 73.3334)
{
standardPaintGun.SetActive(false);
adjustedPaintGun.SetActive(false);
adjustedPaintGun2.SetActive(true);
}
else if (Camera.main.fieldOfView < 66.6667)
{
standardPaintGun.SetActive(true);
adjustedPaintGun.SetActive(false);
adjustedPaintGun2.SetActive(false);
}
}
}