54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PressHammer : MonoBehaviour
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{
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public GameObject press;
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public float originalYposition;
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bool movingDown = true;
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bool movingUp;
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bool soundPlayed;
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// Start is called before the first frame update
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void Start()
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{
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originalYposition = transform.position.y;
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}
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// Update is called once per frame
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void Update()
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{
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if (press.GetComponent<Light>().enabled == true)
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{
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if (transform.position.y > originalYposition - 0.4f && movingDown == true)
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{
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if (soundPlayed == false)
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{
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press.GetComponent<AudioSource>().Play();
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soundPlayed = true;
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}
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transform.position -= transform.up * 0.3f * Time.deltaTime;
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}
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else
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{
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movingUp = true;
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movingDown = false;
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}
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if (transform.position.y <= originalYposition && movingUp == true)
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{
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if (soundPlayed == true)
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{
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soundPlayed = false;
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}
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transform.position += transform.up * 0.3f * Time.deltaTime;
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}
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else
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{
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movingUp = false;
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movingDown = true;
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}
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}
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}
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}
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