Quantum-Engineering/LaserController.cs
2020-09-16 21:40:25 -05:00

138 lines
5.7 KiB
C#

using UnityEngine;
public class LaserController
{
private GameManager gameManager;
private PlayerController playerController;
//! This class handles RaycastHits for the player's laser cannon.
public LaserController(PlayerController playerController, GameManager gameManager)
{
this.playerController = playerController;
this.gameManager = gameManager;
}
//! Returns true if a message can be sent to the player's tablet.
private bool CanSendDestructionMessage()
{
return playerController.timeToDeliver == false && playerController.meteorShowerWarningActive == false && playerController.pirateAttackWarningActive == false;
}
//! Called when the player's laser cannon shoots something.
public void HitTarget(GameObject target,RaycastHit hit)
{
if (target.GetComponent<Meteor>() != null)
{
target.GetComponent<Meteor>().Explode();
}
if (target.GetComponent<Pirate>() != null)
{
target.GetComponent<Pirate>().TakeDamage();
}
if (target.tag.Equals("Built"))
{
if (target.GetComponent<PhysicsHandler>() != null)
{
target.GetComponent<PhysicsHandler>().Explode();
}
if (CanSendDestructionMessage())
{
if (playerController.destructionMessageActive == false)
{
playerController.destructionMessageActive = true;
playerController.currentTabletMessage = "";
}
string objName = hit.collider.gameObject.name.Split('(')[0];
playerController.currentTabletMessage += "ALERT: " + objName + " destroyed by your laser cannon!\n";
playerController.destructionMessageCount += 1;
}
}
if (target.tag.Equals("CombinedMesh"))
{
if (target.name.Equals("glassHolder(Clone)"))
{
int chanceOfDestruction = Random.Range(1, 101);
{
if (chanceOfDestruction > 25)
{
gameManager.meshManager.SeparateBlocks(hit.point, "glass",false);
if (CanSendDestructionMessage())
{
if (playerController.destructionMessageActive == false)
{
playerController.destructionMessageActive = true;
playerController.currentTabletMessage = "";
}
playerController.currentTabletMessage += "ALERT: Some glass blocks were hit by your laser cannon!\n";
playerController.destructionMessageCount += 1;
}
}
}
}
else if (target.name.Equals("brickHolder(Clone)"))
{
int chanceOfDestruction = Random.Range(1, 101);
{
if (chanceOfDestruction > 50)
{
gameManager.meshManager.SeparateBlocks(hit.point, "brick",false);
if (CanSendDestructionMessage())
{
if (playerController.destructionMessageActive == false)
{
playerController.destructionMessageActive = true;
playerController.currentTabletMessage = "";
}
playerController.currentTabletMessage += "ALERT: Some bricks were hit by your laser cannon!\n";
playerController.destructionMessageCount += 1;
}
}
}
}
if (target.name.Equals("ironHolder(Clone)"))
{
int chanceOfDestruction = Random.Range(1, 101);
{
if (chanceOfDestruction > 75)
{
gameManager.meshManager.SeparateBlocks(hit.point, "iron",false);
if (CanSendDestructionMessage())
{
if (playerController.destructionMessageActive == false)
{
playerController.destructionMessageActive = true;
playerController.currentTabletMessage = "";
}
playerController.currentTabletMessage += "ALERT: Some iron blocks were hit by your laser cannon!\n";
playerController.destructionMessageCount += 1;
}
}
}
}
else if (target.name.Equals("steelHolder(Clone)"))
{
int chanceOfDestruction = Random.Range(1, 101);
{
if (chanceOfDestruction > 99)
{
gameManager.meshManager.SeparateBlocks(hit.point, "steel",false);
if (CanSendDestructionMessage())
{
if (playerController.destructionMessageActive == false)
{
playerController.destructionMessageActive = true;
playerController.currentTabletMessage = "";
}
playerController.currentTabletMessage += "ALERT: Some steel blocks were hit by your laser cannon!\n";
playerController.destructionMessageCount += 1;
}
}
}
}
}
}
}