Quantum-Engineering/LaserCutter.cs

16 lines
333 B
C#

using UnityEngine;
public class LaserCutter : MonoBehaviour
{
public GameObject gearCutter;
// Update is called once per frame
public void Update()
{
if (gearCutter.GetComponent<AudioSource>().enabled == true)
{
transform.Rotate(-Vector3.up * 600 * Time.deltaTime);
}
}
}