Quantum-Engineering/HeatExchanger.cs
2020-09-06 03:45:41 -04:00

922 lines
38 KiB
C#

using UnityEngine;
public class HeatExchanger : MonoBehaviour
{
public string ID = "unassigned";
public string inputID;
public string inputType;
public int speed = 1;
public float amount;
public bool providingCooling;
public GameObject inputObject;
public Material lineMat;
public string creationMethod = "built";
public GameObject outputObject;
public string outputID;
private LineRenderer connectionLine;
private float updateTick;
public int address;
private int machineTimer;
public int connectionAttempts;
public bool connectionFailed;
private GameObject builtObjects;
// Called by unity engine on start up to initialize variables
public void Start()
{
connectionLine = gameObject.AddComponent<LineRenderer>();
connectionLine.startWidth = 0.2f;
connectionLine.endWidth = 0.2f;
connectionLine.material = lineMat;
connectionLine.loop = true;
connectionLine.enabled = false;
builtObjects = GameObject.Find("Built_Objects");
}
// Called once per frame by unity engine
public void Update()
{
updateTick += 1 * Time.deltaTime;
if (updateTick > 0.5f + (address * 0.001f))
{
GetComponent<PhysicsHandler>().UpdatePhysics();
updateTick = 0;
if (outputObject == null)
{
connectionAttempts += 1;
if (creationMethod.Equals("spawned"))
{
if (connectionAttempts >= 30)
{
connectionAttempts = 0;
connectionFailed = true;
}
}
else
{
if (connectionAttempts >= 120)
{
connectionAttempts = 0;
connectionFailed = true;
}
}
if (connectionFailed == false)
{
GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
foreach (GameObject obj in allObjects)
{
if (IsValidObject(obj))
{
ConnectToObject(obj);
}
}
}
}
if (inputObject != null)
{
if (inputObject.GetComponent<UniversalConduit>() != null)
{
inputType = inputObject.GetComponent<UniversalConduit>().type;
if (inputObject.GetComponent<UniversalConduit>().type.Equals("Ice"))
{
if (amount >= speed && speed > 0)
{
providingCooling = true;
}
else
{
providingCooling = false;
}
}
}
}
if (outputObject != null)
{
machineTimer += 1;
if (machineTimer > 5 - (address * 0.01f))
{
SetOutputID();
DoWork();
machineTimer = 0;
}
}
else
{
connectionLine.enabled = false;
if (connectionFailed == true)
{
if (creationMethod.Equals("spawned"))
{
creationMethod = "built";
}
}
}
}
}
// The object exists, is active and is not a standard building block
private bool IsValidObject(GameObject obj)
{
if (obj != null)
{
return obj.transform.parent != builtObjects.transform && obj.activeInHierarchy;
}
return false;
}
// Used to notify attached machines when the heat exchanger is destroyed
public void OnDestroy()
{
if (outputObject != null)
{
if (outputObject.GetComponent<UniversalExtractor>() != null)
{
outputObject.GetComponent<UniversalExtractor>().cooling = 0;
outputObject.GetComponent<UniversalExtractor>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<Retriever>() != null)
{
outputObject.GetComponent<Retriever>().cooling = 0;
outputObject.GetComponent<Retriever>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<AutoCrafter>() != null)
{
outputObject.GetComponent<AutoCrafter>().cooling = 0;
outputObject.GetComponent<AutoCrafter>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<DarkMatterCollector>() != null)
{
outputObject.GetComponent<DarkMatterCollector>().cooling = 0;
outputObject.GetComponent<DarkMatterCollector>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<Auger>() != null)
{
outputObject.GetComponent<Auger>().cooling = 0;
outputObject.GetComponent<Auger>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<NuclearReactor>() != null)
{
outputObject.GetComponent<NuclearReactor>().cooling = 0;
outputObject.GetComponent<NuclearReactor>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<Smelter>() != null)
{
outputObject.GetComponent<Smelter>().cooling = 0;
outputObject.GetComponent<Smelter>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<Extruder>() != null)
{
outputObject.GetComponent<Extruder>().cooling = 0;
outputObject.GetComponent<Extruder>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<Press>() != null)
{
outputObject.GetComponent<Press>().cooling = 0;
outputObject.GetComponent<Press>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<AlloySmelter>() != null)
{
outputObject.GetComponent<AlloySmelter>().cooling = 0;
outputObject.GetComponent<AlloySmelter>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<GearCutter>() != null)
{
outputObject.GetComponent<GearCutter>().cooling = 0;
outputObject.GetComponent<GearCutter>().hasHeatExchanger = false;
}
if (outputObject.GetComponent<Turret>() != null)
{
outputObject.GetComponent<Turret>().cooling = 0;
outputObject.GetComponent<Turret>().hasHeatExchanger = false;
}
}
}
// Connects to the nearest compatible object
private void ConnectToObject(GameObject obj)
{
if (obj.GetComponent<UniversalExtractor>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<UniversalExtractor>().ID.Equals(outputID))
{
if (obj.GetComponent<UniversalExtractor>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<UniversalExtractor>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<UniversalExtractor>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<UniversalExtractor>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<DarkMatterCollector>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<DarkMatterCollector>().ID.Equals(outputID))
{
if (obj.GetComponent<DarkMatterCollector>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<DarkMatterCollector>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<DarkMatterCollector>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<DarkMatterCollector>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<Retriever>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<Retriever>().ID.Equals(outputID))
{
if (obj.GetComponent<Retriever>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Retriever>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<Retriever>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Retriever>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<AutoCrafter>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<AutoCrafter>().ID.Equals(outputID))
{
if (obj.GetComponent<AutoCrafter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<AutoCrafter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<AutoCrafter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<AutoCrafter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<Auger>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<Auger>().ID.Equals(outputID))
{
if (obj.GetComponent<Auger>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Auger>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<Auger>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Auger>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<NuclearReactor>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<NuclearReactor>().ID.Equals(outputID))
{
if (obj.GetComponent<NuclearReactor>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<NuclearReactor>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<NuclearReactor>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<NuclearReactor>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<Smelter>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<Smelter>().ID.Equals(outputID))
{
if (obj.GetComponent<Smelter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Smelter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<Smelter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Smelter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<Extruder>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<Extruder>().ID.Equals(outputID))
{
if (obj.GetComponent<Extruder>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Extruder>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<Extruder>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Extruder>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<Press>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<Press>().ID.Equals(outputID))
{
if (obj.GetComponent<Press>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Press>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<Press>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Press>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<AlloySmelter>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<AlloySmelter>().ID.Equals(outputID))
{
if (obj.GetComponent<AlloySmelter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<AlloySmelter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<AlloySmelter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<AlloySmelter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<GearCutter>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<GearCutter>().ID.Equals(outputID))
{
if (obj.GetComponent<GearCutter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<GearCutter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<GearCutter>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<GearCutter>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
if (obj.GetComponent<Turret>() != null)
{
float distance = Vector3.Distance(transform.position, obj.transform.position);
if (distance < 20)
{
if (obj != gameObject)
{
if (creationMethod.Equals("spawned"))
{
if (obj.GetComponent<Turret>().ID.Equals(outputID))
{
if (obj.GetComponent<Turret>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Turret>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
creationMethod = "built";
}
}
}
else if (creationMethod.Equals("built"))
{
if (obj.GetComponent<Turret>().hasHeatExchanger == false)
{
outputObject = obj;
outputObject.GetComponent<Turret>().hasHeatExchanger = true;
connectionLine.SetPosition(0, transform.position);
connectionLine.SetPosition(1, obj.transform.position);
connectionLine.enabled = true;
}
}
}
}
}
}
// Sets the heat exchanger's output ID to the output object's ID
private void SetOutputID()
{
if (outputObject.GetComponent<NuclearReactor>() != null)
{
outputID = outputObject.GetComponent<NuclearReactor>().ID;
}
if (outputObject.GetComponent<UniversalExtractor>() != null)
{
outputID = outputObject.GetComponent<UniversalExtractor>().ID;
}
if (outputObject.GetComponent<Retriever>() != null)
{
outputID = outputObject.GetComponent<Retriever>().ID;
}
if (outputObject.GetComponent<AutoCrafter>() != null)
{
outputID = outputObject.GetComponent<AutoCrafter>().ID;
}
if (outputObject.GetComponent<DarkMatterCollector>() != null)
{
outputID = outputObject.GetComponent<DarkMatterCollector>().ID;
}
if (outputObject.GetComponent<Auger>() != null)
{
outputID = outputObject.GetComponent<Auger>().ID;
}
if (outputObject.GetComponent<NuclearReactor>() != null)
{
outputID = outputObject.GetComponent<NuclearReactor>().ID;
}
if (outputObject.GetComponent<Smelter>() != null)
{
outputID = outputObject.GetComponent<Smelter>().ID;
}
if (outputObject.GetComponent<Extruder>() != null)
{
outputID = outputObject.GetComponent<Extruder>().ID;
}
if (outputObject.GetComponent<Press>() != null)
{
outputID = outputObject.GetComponent<Press>().ID;
}
if (outputObject.GetComponent<AlloySmelter>() != null)
{
outputID = outputObject.GetComponent<AlloySmelter>().ID;
}
if (outputObject.GetComponent<GearCutter>() != null)
{
outputID = outputObject.GetComponent<GearCutter>().ID;
}
if (outputObject.GetComponent<Turret>() != null)
{
outputID = outputObject.GetComponent<Turret>().ID;
}
}
// Overall operation of the heat exchanger
private void DoWork()
{
if (outputObject.GetComponent<UniversalExtractor>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<UniversalExtractor>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<UniversalExtractor>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<Retriever>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<Retriever>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<Retriever>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<AutoCrafter>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<AutoCrafter>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<AutoCrafter>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<DarkMatterCollector>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<DarkMatterCollector>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<DarkMatterCollector>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<Auger>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<Auger>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<Auger>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<NuclearReactor>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<NuclearReactor>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<NuclearReactor>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<Smelter>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<Smelter>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<Smelter>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<Extruder>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<Extruder>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<Extruder>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<Press>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<Press>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<Press>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<AlloySmelter>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<AlloySmelter>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<AlloySmelter>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<GearCutter>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
if (amount >= speed)
{
outputObject.GetComponent<GearCutter>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
}
else
{
outputObject.GetComponent<GearCutter>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
if (outputObject.GetComponent<Turret>() != null)
{
if (providingCooling == true && connectionFailed == false && inputObject != null)
{
outputObject.GetComponent<Turret>().cooling = speed;
amount -= speed;
GetComponent<Light>().enabled = true;
GetComponent<AudioSource>().enabled = true;
}
else
{
outputObject.GetComponent<Turret>().cooling = 0;
GetComponent<Light>().enabled = false;
GetComponent<AudioSource>().enabled = false;
}
}
}
}