108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using UnityEngine;
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public class Auger : Machine
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{
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public float amount;
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public int speed = 1;
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public int power;
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public bool hasHeatExchanger;
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public int heat;
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public int cooling;
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public GameObject outputObject;
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public GameObject powerObject;
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public ConduitItem conduitItem;
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public PowerReceiver powerReceiver;
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public Material lineMat;
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public string ID = "unassigned";
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public string creationMethod;
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public int address;
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public bool powerON;
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private LineRenderer connectionLine;
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private StateManager stateManager;
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private int machineTimer;
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private int warmup;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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powerReceiver = gameObject.AddComponent<PowerReceiver>();
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connectionLine = gameObject.AddComponent<LineRenderer>();
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conduitItem = GetComponentInChildren<ConduitItem>(true);
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stateManager = FindObjectOfType<StateManager>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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connectionLine.loop = true;
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connectionLine.enabled = false;
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}
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public override void UpdateMachine()
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{
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if (ID == "unassigned" || stateManager.Busy())
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return;
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GetComponent<PhysicsHandler>().UpdatePhysics();
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UpdatePowerReceiver();
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if (warmup < 10)
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{
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warmup++;
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}
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else if (speed > power)
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{
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speed = power > 0 ? power : 1;
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}
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if (speed > 1)
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{
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heat = speed - 1 - cooling;
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}
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else
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{
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heat = 0;
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}
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if (heat < 0)
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{
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heat = 0;
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}
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if (outputObject != null)
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{
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connectionLine.SetPosition(0, transform.position);
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connectionLine.SetPosition(1, outputObject.transform.position);
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connectionLine.enabled = true;
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}
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else
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{
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connectionLine.enabled = false;
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}
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if (powerON == true && speed > 0)
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{
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conduitItem.active = true;
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GetComponent<Light>().enabled = true;
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GetComponent<AudioSource>().enabled = true;
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machineTimer += 1;
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if (machineTimer > 5 - (address * 0.01f))
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{
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amount += speed - heat;
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machineTimer = 0;
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}
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}
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else
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{
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machineTimer = 0;
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conduitItem.active = false;
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GetComponent<Light>().enabled = false;
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GetComponent<AudioSource>().enabled = false;
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}
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}
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//! Gets power values from power receiver.
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private void UpdatePowerReceiver()
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{
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powerReceiver.ID = ID;
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power = powerReceiver.power;
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powerON = powerReceiver.powerON;
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powerObject = powerReceiver.powerObject;
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}
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} |