2020-07-19 21:36:57 -04:00
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using UnityEngine;
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2020-09-11 03:21:04 -04:00
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public class Press : BasicMachine
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2020-07-19 21:36:57 -04:00
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{
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2020-09-05 18:39:40 -04:00
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// Called by unity engine on start up to initialize variables
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2020-09-11 03:21:04 -04:00
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public new void Start()
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2020-08-05 19:13:47 -04:00
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{
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2020-09-11 03:21:04 -04:00
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base.Start();
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recipes = new BasicMachineRecipe[]
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2020-08-05 19:13:47 -04:00
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{
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2020-09-11 03:21:04 -04:00
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new BasicMachineRecipe("Copper Ingot", "Copper Plate"),
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new BasicMachineRecipe("Iron Ingot", "Iron Plate"),
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new BasicMachineRecipe("Tin Ingot", "Tin Plate"),
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new BasicMachineRecipe("Bronze Ingot", "Bronze Plate"),
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new BasicMachineRecipe("Steel Ingot", "Steel Plate"),
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new BasicMachineRecipe("Aluminum Ingot", "Aluminum Plate"),
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new BasicMachineRecipe("Regolith", "Brick")
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};
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2020-08-05 19:13:47 -04:00
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}
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2020-09-11 03:21:04 -04:00
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// Called once per frame by unity engine
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public new void Update()
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2020-08-08 23:45:20 -04:00
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{
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2020-09-11 03:21:04 -04:00
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base.Update();
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2020-08-08 23:45:20 -04:00
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}
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2020-07-19 21:36:57 -04:00
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}
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