28 lines
588 B
C#
28 lines
588 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IronBlock : MonoBehaviour
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{
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public string ID = "unassigned";
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public string creationMethod;
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public int address;
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private float updateTick;
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void Start()
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{
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}
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void Update()
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{
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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//Debug.Log(ID + " Physics update tick: " + address * 0.1f);
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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}
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}
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}
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