Merge pull request #1 from HybridDog/item_vel
setvelocity works better than moveto to make the items pop outmaster
commit
2773c87250
34
init.lua
34
init.lua
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@ -1,5 +1,5 @@
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--To add or delete items modify the lines below.
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--To add or delete items modify the lines below.
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--Add or delete local item#
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--Add or delete local item#
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--For each local item# add or delete the minetest.spawn_item in the next section.
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--For each local item# add or delete the minetest.spawn_item in the next section.
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local item1 = "default:diamond 3"
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local item1 = "default:diamond 3"
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@ -8,30 +8,34 @@ local item3 = "default:sand 5"
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local item4 = "default:pick_steel"
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local item4 = "default:pick_steel"
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local item5 = "default:mese_crystal 3"
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local item5 = "default:mese_crystal 3"
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local item_spawn = function(pos, node, player, itemstack, pointed_thing)
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local item_spawn = function(pos, node)
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minetest.add_node(pos, {name="myitemchest:chest_open_storage", param2=node.param2})
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pos.y = pos.y-0.3
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minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="myitemchest:chest_formspec", param2=node.param2})
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local objs = {
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minetest.spawn_item(pos, item1)
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minetest.spawn_item(pos, item1),
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minetest.spawn_item(pos, item2)
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minetest.spawn_item(pos, item2),
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minetest.spawn_item(pos, item3)
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minetest.spawn_item(pos, item3),
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minetest.spawn_item(pos, item4)
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minetest.spawn_item(pos, item4),
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minetest.spawn_item(pos, item5)
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minetest.spawn_item(pos, item5)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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}
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for k, objects in pairs(objs) do
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pos.y = pos.y+0.3
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objects:moveto({x=pos.x,y=pos.y+1,z=pos.z})
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minetest.add_node(pos, {name="myitemchest:chest_open_storage", param2=node.param2})
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end
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minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="myitemchest:chest_formspec", param2=node.param2})
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--pos.y = pos.y-0.5
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for _,object in pairs(objs) do
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object:setvelocity({x=0, y=4.5, z=0})
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end
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end
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end
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local check_air = function(itemstack, placer, pointed_thing)
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local check_air = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local pos = pointed_thing.above
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local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
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if nodea.name ~= "air" then
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if nodea.name ~= "air" then
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minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
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minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
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return
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return
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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end
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local dig_it = function(pos, node, digger)
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local dig_it = function(pos, node, digger)
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local meta = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
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local meta = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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