Made items pop out

master
DonBatman 2015-11-07 15:32:52 -08:00
parent f1ef6aac4b
commit 2a434e3e57
1 changed files with 10 additions and 6 deletions

View File

@ -5,17 +5,21 @@
local item1 = "default:diamond 3"
local item2 = "default:steel_ingot 10"
local item3 = "default:sand 5"
--local item4 = "default:pick_steel"
local item4 = "default:pick_steel"
local item5 = "default:mese_crystal 3"
local item_spawn = function(pos, node, player, itemstack, pointed_thing)
minetest.add_node(pos, {name="myitemchest:chest_open_storage", param2=node.param2})
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="myitemchest:chest_formspec", param2=node.param2})
minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item1)
minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item2)
minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item3)
--minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item4)
minetest.spawn_item({x=pos.x,y=pos.y+0.5,z=pos.z}, item5)
minetest.spawn_item(pos, item1)
minetest.spawn_item(pos, item2)
minetest.spawn_item(pos, item3)
minetest.spawn_item(pos, item4)
minetest.spawn_item(pos, item5)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
for k, objects in pairs(objs) do
objects:moveto({x=pos.x,y=pos.y+1,z=pos.z})
end
end
local check_air = function(itemstack, placer, pointed_thing)