Merge pull request #1 from HybridDog/item_vel
setvelocity works better than moveto to make the items pop outmaster
commit
2773c87250
34
init.lua
34
init.lua
|
@ -1,5 +1,5 @@
|
|||
--To add or delete items modify the lines below.
|
||||
--Add or delete local item#
|
||||
--To add or delete items modify the lines below.
|
||||
--Add or delete local item#
|
||||
--For each local item# add or delete the minetest.spawn_item in the next section.
|
||||
|
||||
local item1 = "default:diamond 3"
|
||||
|
@ -8,30 +8,34 @@ local item3 = "default:sand 5"
|
|||
local item4 = "default:pick_steel"
|
||||
local item5 = "default:mese_crystal 3"
|
||||
|
||||
local item_spawn = function(pos, node, player, itemstack, pointed_thing)
|
||||
minetest.add_node(pos, {name="myitemchest:chest_open_storage", param2=node.param2})
|
||||
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="myitemchest:chest_formspec", param2=node.param2})
|
||||
minetest.spawn_item(pos, item1)
|
||||
minetest.spawn_item(pos, item2)
|
||||
minetest.spawn_item(pos, item3)
|
||||
minetest.spawn_item(pos, item4)
|
||||
local item_spawn = function(pos, node)
|
||||
pos.y = pos.y-0.3
|
||||
local objs = {
|
||||
minetest.spawn_item(pos, item1),
|
||||
minetest.spawn_item(pos, item2),
|
||||
minetest.spawn_item(pos, item3),
|
||||
minetest.spawn_item(pos, item4),
|
||||
minetest.spawn_item(pos, item5)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
for k, objects in pairs(objs) do
|
||||
objects:moveto({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
end
|
||||
}
|
||||
pos.y = pos.y+0.3
|
||||
minetest.add_node(pos, {name="myitemchest:chest_open_storage", param2=node.param2})
|
||||
minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="myitemchest:chest_formspec", param2=node.param2})
|
||||
--pos.y = pos.y-0.5
|
||||
for _,object in pairs(objs) do
|
||||
object:setvelocity({x=0, y=4.5, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
local check_air = function(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local nodea = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
if nodea.name ~= "air" then
|
||||
minetest.chat_send_player( placer:get_player_name(), "Need room above chest" )
|
||||
return
|
||||
return
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
end
|
||||
|
||||
|
||||
local dig_it = function(pos, node, digger)
|
||||
local meta = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z});
|
||||
local inv = meta:get_inventory()
|
||||
|
|
Loading…
Reference in New Issue