use setvelocity instead of moveto to make the items pop out
parent
2a434e3e57
commit
156346a57c
22
init.lua
22
init.lua
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@ -8,17 +8,21 @@ local item3 = "default:sand 5"
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local item4 = "default:pick_steel"
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local item5 = "default:mese_crystal 3"
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local item_spawn = function(pos, node, player, itemstack, pointed_thing)
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local item_spawn = function(pos, node)
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pos.y = pos.y-0.3
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local objs = {
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minetest.spawn_item(pos, item1),
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minetest.spawn_item(pos, item2),
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minetest.spawn_item(pos, item3),
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minetest.spawn_item(pos, item4),
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minetest.spawn_item(pos, item5)
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}
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pos.y = pos.y+0.3
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minetest.add_node(pos, {name="myitemchest:chest_open_storage", param2=node.param2})
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minetest.add_node({x=pos.x,y=pos.y+1,z=pos.z}, {name="myitemchest:chest_formspec", param2=node.param2})
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minetest.spawn_item(pos, item1)
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minetest.spawn_item(pos, item2)
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minetest.spawn_item(pos, item3)
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minetest.spawn_item(pos, item4)
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minetest.spawn_item(pos, item5)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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for k, objects in pairs(objs) do
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objects:moveto({x=pos.x,y=pos.y+1,z=pos.z})
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--pos.y = pos.y-0.5
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for _,object in pairs(objs) do
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object:setvelocity({x=0, y=4.5, z=0})
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end
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end
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