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title | layout | root |
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Active Block Modifiers | default | ../ |
Introduction
In this chapter we will learn how to create an Active Block Modifier (ABM). An active block modifier allows you to run code on certain nodes at certain intervals. Please be warned, ABMs which are too frequent or act on too many nodes cause massive amounts of lag. Use them lightly.
- Special Growing Grass
Special Growing Grass
We are now going to make a mod (yay!). It will add a type of grass called alien grass - it grows near water on grassy blocks.
{% highlight lua %} minetest.register_node("aliens:grass", { description = "Alien Grass", light_source = 3, -- The node radiates light. Values can be from 1 to 15 tiles = {"aliens_grass.png"}, groups = {choppy=1}, on_use = minetest.item_eat(20) })
minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, neighbors = {"default:water_source", "default:water_flowing"}, interval = 10.0, -- Run every 10 seconds chance = 50, -- Select every 1 in 50 nodes action = function(pos, node, active_object_count, active_object_count_wider) minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "aliens:grass"}) end }) {% endhighlight %}
Every ten seconds the ABM is run. Each node which has the correct nodename and the correct neighbors then has a 1 in 5 chance of being run. If a node is run on, an alien grass block is placed above it. Please be warned, that will delete any blocks above grass blocks - you should check there is space by doing minetest.get_node.
That's really all there is to ABMs. Specifying a neighbor is optional, so is chance.
Tasks
- Midas touch: Make water turn to gold blocks with a 1 in 100 chance, every 5 seconds.
- Decay: Make wood turn into dirt when water is a neighbor.
- Burnin': Make every air node catch on fire. (Tip: "air" and "fire:basic_flame"). Warning: expect the game to crash.