Stella 1.0.0 upload
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README.txt
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README.txt
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A Game by 1248
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Thanks to:
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/
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Info:
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You start on a small island and your goal is to enlarge it.
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You are on a small island in the sea and you have to enlarge it.
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For that you have an axe and a pickaxe.
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Go to the purple pillars first. You can mine them with your axe.
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Collect 10 purple resources, go to the first task and expand the island.
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License:
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See README.txt in each mod for more information
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Every code written by me is LGPLv2.1
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Notes:
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/
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Minetest Game mod: default
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==========================
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See license.txt for license information.
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Authors of source code
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----------------------
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Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
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Various Minetest developers and contributors (LGPLv2.1+)
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The torch code was derived by sofar from the 'torches' mod by
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BlockMen (LGPLv2.1+)
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Authors of media (textures, sounds, models and schematics)
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----------------------------------------------------------
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Everything not listed in here:
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celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0)
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Textures
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--------
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Cisoun's texture pack (CC BY-SA 3.0):
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default_jungletree.png
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default_lava.png
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default_leaves.png
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default_sapling.png
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default_bush_sapling.png
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default_stone.png
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default_tree.png
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default_tree_top.png
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default_water.png
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RealBadAngel's animated water (CC BY-SA 3.0):
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default_water_source_animated.png
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default_water_flowing_animated.png
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VanessaE (CC BY-SA 3.0):
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default_torch_animated.png
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default_torch_on_ceiling_animated.png
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default_torch_on_floor_animated.png
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default_torch_on_floor.png
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default_desert_sand.png
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default_desert_stone.png
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default_sand.png
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default_mese_crystal.png
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default_mese_crystal_fragment.png
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Calinou (CC BY-SA 3.0):
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default_brick.png
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default_papyrus.png
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default_mineral_copper.png
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PilzAdam (CC BY-SA 3.0):
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default_jungleleaves.png
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default_junglesapling.png
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default_obsidian_glass.png
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default_obsidian_shard.png
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default_mineral_gold.png
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jojoa1997 (CC BY-SA 3.0):
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default_obsidian.png
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InfinityProject (CC BY-SA 3.0):
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default_mineral_diamond.png
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Splizard (CC BY-SA 3.0):
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default_pine_sapling.png
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default_pine_needles.png
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Zeg9 (CC BY-SA 3.0):
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default_coal_block.png
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paramat (CC BY-SA 3.0):
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wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
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default_pinetree.png
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default_pinetree_top.png
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default_pinewood.png
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default_acacia_leaves.png
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default_acacia_leaves_simple.png
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default_acacia_sapling.png
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default_acacia_bush_sapling.png
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default_pine_bush_sapling.png
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default_acacia_tree.png
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default_acacia_tree_top.png
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default_acacia_wood.png
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default_acacia_bush_stem.png
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default_bush_stem.png
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default_pine_bush_stem.png
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default_junglewood.png
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default_jungletree_top.png
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default_sandstone_brick.png
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default_obsidian_brick.png
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default_stone_brick.png
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default_desert_stone_brick.png
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default_sandstone_block.png
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default_obsidian_block.png
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default_stone_block.png
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default_desert_stone_block.png
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default_river_water.png
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default_river_water_source_animated.png
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default_river_water_flowing_animated.png
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default_dry_grass.png
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default_dry_grass_side.png
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default_dry_grass_*.png
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default_grass_side.png -- Derived from a texture by TumeniNodes (CC-BY-SA 3.0)
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default_mese_block.png
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default_silver_sand.png
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default_mese_post_light_side.png
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default_mese_post_light_side_dark.png
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default_mese_post_light_top.png
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default_silver_sandstone.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0)
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default_bookshelf_slot.png -- Derived from a texture by Gambit (CC-BY-SA 3.0)
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default_marram_grass_*.png -- Derived from textures by TumeniNodes (CC-BY-SA 3.0)
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default_emergent_jungle_sapling.png
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default_permafrost.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0)
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default_stones.png -- Derived from a texture by sofar (CC0 1.0)
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default_stones_side.png -- Derived from a texture by sofar (CC0 1.0)
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default_moss.png
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default_moss_side.png
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default_fence_rail_acacia_wood
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default_fence_rail_aspen_wood -- Derived from a texture by sofar (CC BY-SA 3.0)
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default_fence_rail_junglewood
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default_fence_rail_pine_wood
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default_fence_rail_wood -- Derived from a texture by BlockMen (CC BY-SA 3.0)
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gui_hotbar.png
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gui_hotbar_selected.png
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TumeniNodes (CC BY-SA 3.0):
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default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0)
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default_coniferous_litter.png
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default_coniferous_litter_side.png
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default_grass.png
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default_dry_dirt.png
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BlockMen (CC BY-SA 3.0):
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default_aspen_leaves.png -- Derived from Sofar's texture
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default_wood.png
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default_clay_brick.png
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default_iron_ingot.png
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default_gold_ingot.png
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default_tool_steelsword.png
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default_diamond.png
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default_tool_*.png
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default_lava_source_animated.png
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default_lava_flowing_animated.png
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default_stick.png
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default_chest_front.png
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default_chest_lock.png
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default_chest_side.png
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default_chest_top.png
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default_mineral_mese.png
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default_meselamp.png
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gui_formbg.png
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gui_furnace_arrow_bg.png
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gui_furnace_arrow_fg.png
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gui_hb_bg.png
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sofar (CC BY-SA 3.0):
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default_aspen_sapling
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default_aspen_tree
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default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
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default_aspen_wood, derived from default_pine_wood (by paramat)
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default_chest_inside
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sofar (CC0 1.0):
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default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
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Neuromancer (CC BY-SA 3.0):
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default_cobble.png, based on texture by Brane praefect
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default_mossycobble.png, based on texture by Brane praefect
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default_furnace_*.png
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Gambit (CC BY-SA 3.0):
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default_bronze_ingot.png
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default_copper_ingot.png
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default_copper_lump.png
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default_iron_lump.png
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default_gold_lump.png
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default_clay_lump.png
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default_coal.png
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default_grass_*.png
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default_paper.png
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default_diamond_block.png
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default_ladder_steel.png
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default_sign_wall_wood.png
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default_flint.png
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default_snow.png
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default_snow_side.png
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default_snowball.png
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default_key.png
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default_key_skeleton.png
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default_book.png
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asl97 (CC BY-SA 3.0):
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default_ice.png
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Pithydon (CC BY-SA 3.0)
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default_coral_brown.png
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default_coral_orange.png
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default_coral_skeleton.png
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Ferk (CC0 1.0):
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default_item_smoke.png
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npx (CC BY-SA 3.0):
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default_rainforest_litter.png
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default_rainforest_litter_side.png
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kaeza (CC-BY-SA 3.0):
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default_desert_sandstone.png
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default_desert_sandstone_brick.png
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default_desert_sandstone_block.png
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kilbith (CC BY-SA 3.0):
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default_steel_block.png
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default_copper_block.png
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default_bronze_block.png
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default_gold_block.png
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default_tin_block.png
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default_mineral_tin.png
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default_tin_ingot.png
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default_tin_lump.png
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tobyplowy (CC BY-SA 3.0):
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default_kelp.png
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CloudyProton (CC BY-SA 3.0):
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default_book_written.png, based on default_book.png by Gambit
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Mossmanikin (CC BY-SA 3.0):
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default_fern_*.png
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random-geek (CC BY-SA 3.0):
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default_blueberries.png
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default_blueberry_overlay.png
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default_blueberry_bush_leaves.png, derived from default_bush_leaves (by paramat)
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default_blueberry_bush_sapling.png
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default_dirt.png -- Derived from a texture by Neuromancer (CC BY-SA 3.0)
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Krock (CC0 1.0):
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default_glass.png
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default_glass_detail.png
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Topywo (CC BY-SA 3.0)
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default_coral_cyan.png
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default_coral_green.png
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default_coral_pink.png
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Extex101 (CC BY-SA 3.0)
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default_large_cactus_seedling.png
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default_dry_shrub.png -- Derived from the original texture by celeron55
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An0n3m0us (CC BY-SA 3.0):
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heart.png -- Derived from a texture by KevDoy (CC BY-SA 3.0)
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bubble.png -- Derived from a texture by BlockMen (CC BY-SA 3.0)
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Sounds
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------
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Glass breaking sounds (CC BY 3.0):
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1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
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2: http://www.freesound.org/people/Tomlija/sounds/97669/
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3: http://www.freesound.org/people/lsprice/sounds/88808/
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Mito551 (sounds) (CC BY-SA 3.0):
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default_dig_crumbly.*.ogg
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default_dig_dig_immediate.ogg
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default_dig_oddly_breakable_by_hand.ogg
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default_dug_node.*.ogg
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default_grass_footstep.1.ogg
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default_grass_footstep.2.ogg
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default_grass_footstep.3.ogg
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default_gravel_footstep.*.ogg
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default_place_node.*.ogg
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default_place_node_hard.*.ogg
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default_glass_footstep.ogg
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default_wood_footstep.1.ogg
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default_wood_footstep.2.ogg
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default_dirt_footstep.1.ogg
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default_dirt_footstep.2.ogg
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default_glass_footstep.ogg
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Metal sounds:
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default_dig_metal.ogg - yadronoff - CC-BY-3.0
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- https://www.freesound.org/people/yadronoff/sounds/320397/
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default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
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- http://opengameart.org/users/qubodup
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default_metal_footstep.*.ogg - (CC0 1.0) - CC0 1.0
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- https://freesound.org/people/mypantsfelldown/sounds/398937/
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default_place_node_metal.*.ogg - Ogrebane - CC0
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- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
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Tool breaking sounds added by sofar: CC-BY-3.0
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default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/
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AGFX (CC BY 3.0):
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https://www.freesound.org/people/AGFX/packs/1253/
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default_water_footstep.1.ogg
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default_water_footstep.2.ogg
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default_water_footstep.3.ogg
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(default_water_footstep.4.ogg is silent)
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blukotek (CC0 1.0):
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https://www.freesound.org/people/blukotek/sounds/251660/
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default_dig_snappy.ogg
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Chests sounds added by sofar, derived of several files mixed together:
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default_chest_open.ogg
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default_chest_close.ogg
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- http://www.freesound.org/people/Sevin7/sounds/269722/ CC0
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- http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0
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- http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0
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- http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0
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- http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0
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Ryding (CC0 1.0):
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http://freesound.org/people/Ryding/sounds/94337/
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default_snow_footstep.*.ogg
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Ferk (CC0 1.0):
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default_item_smoke.ogg, based on a sound by http://opengameart.org/users/bart
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sonictechtonic (CC BY 3.0):
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https://www.freesound.org/people/sonictechtonic/sounds/241872/
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player_damage.ogg
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Sheyvan (CC0 1.0):
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https://freesound.org/people/Sheyvan/sounds/476113/
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default_dig_choppy.*.ogg
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lolamadeus (CC0 1.0):
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https://freesound.org/people/lolamadeus/sounds/179341/
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default_gravel_dig.*.ogg
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default_gravel_dug.*.ogg
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Benboncan (CC BY 3.0):
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https://freesound.org/people/Benboncan/sounds/71823/
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default_dig_cracky.*.ogg
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Erdie (CC BY 3.0):
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https://freesound.org/people/Erdie/sounds/41579/
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default_hard_footstep.*.ogg
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worthahep88 (CC0 1.0):
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https://freesound.org/people/worthahep88/sounds/319224/
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default_sand_footstep.*.ogg
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dheming (CC BY 3.0):
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https://freesound.org/people/dheming/sounds/268023/
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default_ice_dig.*.ogg
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InspectorJ (CC BY 3.0):
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https://freesound.org/people/InspectorJ/sounds/416967/
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default_ice_footstep.*.ogg
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Angel_Perez_Grandi (CC BY 3.0):
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https://freesound.org/people/Angel_Perez_Grandi/sounds/49190/
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default_ice_dug.ogg
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iankath (CC0 1.0)
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https://freesound.org/people/iankath/sounds/173991/
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default_furnace_active.ogg
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Models
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------
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sofar (CC BY-SA 3.0):
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chest_open.obj
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torch_ceiling.obj
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torch_floor.obj
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torch_wall.obj
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Schematics
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----------
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paramat (CC BY-SA 3.0):
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acacia_bush.mts
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acacia_tree.mts
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acacia_tree_from_sapling.mts
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apple_tree.mts
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apple_tree_from_sapling.mts
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aspen_tree.mts
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aspen_tree_from_sapling.mts
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bush.mts
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emergent_jungle_tree.mts
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emergent_jungle_tree_from_sapling.mts
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jungle_tree.mts
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jungle_tree_from_sapling.mts
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large_cactus.mts
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papyrus.mts
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pine_tree.mts
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pine_tree_from_sapling.mts
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snowy_pine_tree_from_sapling.mts
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small_pine_tree.mts
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small_pine_tree_from_sapling.mts
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snowy_small_pine_tree_from_sapling.mts
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Shara RedCat (CC BY-SA 3.0):
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acacia_log.mts
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apple_log.mts
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aspen_log.mts
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jungle_log.mts
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pine_log.mts
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TumeniNodes (CC BY-SA 3.0):
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pine_bush.mts
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random-geek (CC BY-SA 3.0):
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blueberry_bush.mts
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@ -1,77 +0,0 @@
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-- mods/default/aliases.lua
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-- Aliases to support loading worlds using nodes following the old naming convention
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-- These can also be helpful when using chat commands, for example /giveme
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minetest.register_alias("stone", "default:stone")
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minetest.register_alias("stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
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||||
minetest.register_alias("dirt", "default:dirt")
|
||||
minetest.register_alias("sand", "default:sand")
|
||||
minetest.register_alias("gravel", "default:gravel")
|
||||
minetest.register_alias("sandstone", "default:sandstone")
|
||||
minetest.register_alias("clay", "default:clay")
|
||||
minetest.register_alias("brick", "default:brick")
|
||||
minetest.register_alias("tree", "default:tree")
|
||||
minetest.register_alias("jungletree", "default:jungletree")
|
||||
minetest.register_alias("junglegrass", "default:junglegrass")
|
||||
minetest.register_alias("leaves", "default:leaves")
|
||||
minetest.register_alias("cactus", "default:cactus")
|
||||
minetest.register_alias("papyrus", "default:papyrus")
|
||||
minetest.register_alias("bookshelf", "default:bookshelf")
|
||||
minetest.register_alias("glass", "default:glass")
|
||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||
minetest.register_alias("rail", "carts:rail")
|
||||
minetest.register_alias("ladder", "default:ladder_wood")
|
||||
minetest.register_alias("wood", "default:wood")
|
||||
minetest.register_alias("mese", "default:mese")
|
||||
minetest.register_alias("cloud", "default:cloud")
|
||||
minetest.register_alias("water_flowing", "default:water_flowing")
|
||||
minetest.register_alias("water_source", "default:water_source")
|
||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||
minetest.register_alias("lava_source", "default:lava_source")
|
||||
minetest.register_alias("torch", "default:torch")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall_wood")
|
||||
minetest.register_alias("furnace", "default:furnace")
|
||||
minetest.register_alias("chest", "default:chest")
|
||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||
minetest.register_alias("cobble", "default:cobble")
|
||||
minetest.register_alias("mossycobble", "default:mossycobble")
|
||||
minetest.register_alias("steelblock", "default:steelblock")
|
||||
minetest.register_alias("sapling", "default:sapling")
|
||||
minetest.register_alias("apple", "default:apple")
|
||||
|
||||
minetest.register_alias("WPick", "default:pick_wood")
|
||||
minetest.register_alias("STPick", "default:pick_stone")
|
||||
minetest.register_alias("SteelPick", "default:pick_steel")
|
||||
minetest.register_alias("MesePick", "default:pick_mese")
|
||||
minetest.register_alias("WShovel", "default:shovel_wood")
|
||||
minetest.register_alias("STShovel", "default:shovel_stone")
|
||||
minetest.register_alias("SteelShovel", "default:shovel_steel")
|
||||
minetest.register_alias("WAxe", "default:axe_wood")
|
||||
minetest.register_alias("STAxe", "default:axe_stone")
|
||||
minetest.register_alias("SteelAxe", "default:axe_steel")
|
||||
minetest.register_alias("WSword", "default:sword_wood")
|
||||
minetest.register_alias("STSword", "default:sword_stone")
|
||||
minetest.register_alias("SteelSword", "default:sword_steel")
|
||||
|
||||
minetest.register_alias("Stick", "default:stick")
|
||||
minetest.register_alias("paper", "default:paper")
|
||||
minetest.register_alias("book", "default:book")
|
||||
minetest.register_alias("lump_of_coal", "default:coal_lump")
|
||||
minetest.register_alias("lump_of_iron", "default:iron_lump")
|
||||
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
||||
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||
minetest.register_alias("snow", "default:snow")
|
||||
|
||||
-- 'mese_block' was used for a while for the block form of mese
|
||||
minetest.register_alias("default:mese_block", "default:mese")
|
||||
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
||||
minetest.register_alias("default:ladder", "default:ladder_wood")
|
||||
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
|
|
@ -1,360 +0,0 @@
|
|||
default.chest = {}
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
function default.chest.get_chest_formspec(pos)
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local formspec =
|
||||
"size[8,9]" ..
|
||||
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[nodemeta:" .. spos .. ";main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
return formspec
|
||||
end
|
||||
|
||||
function default.chest.chest_lid_obstructed(pos)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local def = minetest.registered_nodes[minetest.get_node(above).name]
|
||||
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
||||
if def and
|
||||
(def.drawtype == "airlike" or
|
||||
def.drawtype == "signlike" or
|
||||
def.drawtype == "torchlike" or
|
||||
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function default.chest.chest_lid_close(pn)
|
||||
local chest_open_info = default.chest.open_chests[pn]
|
||||
local pos = chest_open_info.pos
|
||||
local sound = chest_open_info.sound
|
||||
local swap = chest_open_info.swap
|
||||
|
||||
default.chest.open_chests[pn] = nil
|
||||
for k, v in pairs(default.chest.open_chests) do
|
||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.after(0.2, minetest.swap_node, pos, { name = swap,
|
||||
param2 = node.param2 })
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
end
|
||||
|
||||
default.chest.open_chests = {}
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:chest" then
|
||||
return
|
||||
end
|
||||
if not player or not fields.quit then
|
||||
return
|
||||
end
|
||||
local pn = player:get_player_name()
|
||||
|
||||
if not default.chest.open_chests[pn] then
|
||||
return
|
||||
end
|
||||
|
||||
default.chest.chest_lid_close(pn)
|
||||
return true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local pn = player:get_player_name()
|
||||
if default.chest.open_chests[pn] then
|
||||
default.chest.chest_lid_close(pn)
|
||||
end
|
||||
end)
|
||||
|
||||
function default.chest.register_chest(prefixed_name, d)
|
||||
local name = prefixed_name:sub(1,1) == ':' and prefixed_name:sub(2,-1) or prefixed_name
|
||||
local def = table.copy(d)
|
||||
def.drawtype = "mesh"
|
||||
def.visual = "mesh"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.legacy_facedir_simple = true
|
||||
def.is_ground_content = false
|
||||
|
||||
if def.protected then
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", S("Locked Chest"))
|
||||
meta:set_string("owner", "")
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end
|
||||
def.after_place_node = function(pos, placer)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", placer:get_player_name() or "")
|
||||
meta:set_string("infotext", S("Locked Chest (owned by @1)", meta:get_string("owner")))
|
||||
end
|
||||
def.can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
default.can_interact_with_node(player, pos)
|
||||
end
|
||||
def.allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end
|
||||
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not default.can_interact_with_node(player, pos) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not default.can_interact_with_node(clicker, pos) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3,
|
||||
pos = pos, max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
minetest.swap_node(pos,
|
||||
{ name = name .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function() end
|
||||
def.on_key_use = function(pos, player)
|
||||
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
|
||||
local itemstack = player:get_wielded_item()
|
||||
local key_meta = itemstack:get_meta()
|
||||
|
||||
if itemstack:get_metadata() == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
|
||||
itemstack:set_metadata("")
|
||||
end
|
||||
|
||||
if secret ~= key_meta:get_string("secret") then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.show_formspec(
|
||||
player:get_player_name(),
|
||||
"default:chest_locked",
|
||||
default.chest.get_chest_formspec(pos)
|
||||
)
|
||||
end
|
||||
def.on_skeleton_key_use = function(pos, player, newsecret)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local pn = player:get_player_name()
|
||||
|
||||
-- verify placer is owner of lockable chest
|
||||
if owner ~= pn then
|
||||
minetest.record_protection_violation(pos, pn)
|
||||
minetest.chat_send_player(pn, S("You do not own this chest."))
|
||||
return nil
|
||||
end
|
||||
|
||||
local secret = meta:get_string("key_lock_secret")
|
||||
if secret == "" then
|
||||
secret = newsecret
|
||||
meta:set_string("key_lock_secret", secret)
|
||||
end
|
||||
|
||||
return secret, S("a locked chest"), owner
|
||||
end
|
||||
else
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", S("Chest"))
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
end
|
||||
def.can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main")
|
||||
end
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
minetest.swap_node(pos, {
|
||||
name = name .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "main", drops)
|
||||
drops[#drops+1] = name
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end
|
||||
end
|
||||
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_opened.mesh = "chest_open.obj"
|
||||
for i = 1, #def_opened.tiles do
|
||||
if type(def_opened.tiles[i]) == "string" then
|
||||
def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
|
||||
elseif def_opened.tiles[i].backface_culling == nil then
|
||||
def_opened.tiles[i].backface_culling = true
|
||||
end
|
||||
end
|
||||
def_opened.drop = name
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
|
||||
}
|
||||
def_opened.can_dig = function()
|
||||
return false
|
||||
end
|
||||
def_opened.on_blast = function() end
|
||||
|
||||
def_closed.mesh = nil
|
||||
def_closed.drawtype = nil
|
||||
def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
|
||||
def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
|
||||
def_closed.tiles[3] = def.tiles[3].."^[transformFX"
|
||||
|
||||
minetest.register_node(prefixed_name, def_closed)
|
||||
minetest.register_node(prefixed_name .. "_open", def_opened)
|
||||
|
||||
-- convert old chests to this new variant
|
||||
if name == "default:chest" or name == "default:chest_locked" then
|
||||
minetest.register_lbm({
|
||||
label = "update chests to opening chests",
|
||||
name = "default:upgrade_" .. name:sub(9,-1) .. "_v2",
|
||||
nodenames = {name},
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", nil)
|
||||
local inv = meta:get_inventory()
|
||||
local list = inv:get_list("default:chest")
|
||||
if list then
|
||||
inv:set_size("main", 8*4)
|
||||
inv:set_list("main", list)
|
||||
inv:set_list("default:chest", nil)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
default.chest.register_chest("default:chest", {
|
||||
description = S("Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_front.png",
|
||||
"default_chest_inside.png"
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sound_open = "default_chest_open",
|
||||
sound_close = "default_chest_close",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
})
|
||||
|
||||
default.chest.register_chest("default:chest_locked", {
|
||||
description = S("Locked Chest"),
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_lock.png",
|
||||
"default_chest_inside.png"
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sound_open = "default_chest_open",
|
||||
sound_close = "default_chest_close",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
protected = true,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:chest",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:chest_locked",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "default:steel_ingot", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "default:chest_locked",
|
||||
recipe = {"default:chest", "default:steel_ingot"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:chest",
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:chest_locked",
|
||||
burntime = 30,
|
||||
})
|
|
@ -1,737 +0,0 @@
|
|||
-- mods/default/crafting.lua
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:wood 4",
|
||||
recipe = {
|
||||
{"default:tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:junglewood 4",
|
||||
recipe = {
|
||||
{"default:jungletree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:pine_wood 4",
|
||||
recipe = {
|
||||
{"default:pine_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:acacia_wood 4",
|
||||
recipe = {
|
||||
{"default:acacia_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:aspen_wood 4",
|
||||
recipe = {
|
||||
{"default:aspen_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:wood",
|
||||
recipe = {
|
||||
{"default:bush_stem"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:acacia_wood",
|
||||
recipe = {
|
||||
{"default:acacia_bush_stem"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:pine_wood",
|
||||
recipe = {
|
||||
{"default:pine_bush_stem"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:sign_wall_steel 3",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:sign_wall_wood 3",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "group:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:coalblock",
|
||||
recipe = {
|
||||
{"default:coal_lump", "default:coal_lump", "default:coal_lump"},
|
||||
{"default:coal_lump", "default:coal_lump", "default:coal_lump"},
|
||||
{"default:coal_lump", "default:coal_lump", "default:coal_lump"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:steelblock",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:copperblock",
|
||||
recipe = {
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:tinblock",
|
||||
recipe = {
|
||||
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
|
||||
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
|
||||
{"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:bronzeblock",
|
||||
recipe = {
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:bronze_ingot 9",
|
||||
recipe = {
|
||||
{"default:bronzeblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:goldblock",
|
||||
recipe = {
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
{"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:diamondblock",
|
||||
recipe = {
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
{"default:diamond", "default:diamond", "default:diamond"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:sandstone",
|
||||
recipe = {
|
||||
{"default:sand", "default:sand"},
|
||||
{"default:sand", "default:sand"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:sand 4",
|
||||
recipe = {
|
||||
{"default:sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:sandstonebrick 4",
|
||||
recipe = {
|
||||
{"default:sandstone", "default:sandstone"},
|
||||
{"default:sandstone", "default:sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:sandstone_block 9",
|
||||
recipe = {
|
||||
{"default:sandstone", "default:sandstone", "default:sandstone"},
|
||||
{"default:sandstone", "default:sandstone", "default:sandstone"},
|
||||
{"default:sandstone", "default:sandstone", "default:sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:desert_sandstone",
|
||||
recipe = {
|
||||
{"default:desert_sand", "default:desert_sand"},
|
||||
{"default:desert_sand", "default:desert_sand"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:desert_sand 4",
|
||||
recipe = {
|
||||
{"default:desert_sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:desert_sandstone_brick 4",
|
||||
recipe = {
|
||||
{"default:desert_sandstone", "default:desert_sandstone"},
|
||||
{"default:desert_sandstone", "default:desert_sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:desert_sandstone_block 9",
|
||||
recipe = {
|
||||
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
|
||||
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
|
||||
{"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:silver_sandstone",
|
||||
recipe = {
|
||||
{"default:silver_sand", "default:silver_sand"},
|
||||
{"default:silver_sand", "default:silver_sand"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:silver_sand 4",
|
||||
recipe = {
|
||||
{"default:silver_sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:silver_sandstone_brick 4",
|
||||
recipe = {
|
||||
{"default:silver_sandstone", "default:silver_sandstone"},
|
||||
{"default:silver_sandstone", "default:silver_sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:silver_sandstone_block 9",
|
||||
recipe = {
|
||||
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
|
||||
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
|
||||
{"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:clay",
|
||||
recipe = {
|
||||
{"default:clay_lump", "default:clay_lump"},
|
||||
{"default:clay_lump", "default:clay_lump"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:brick",
|
||||
recipe = {
|
||||
{"default:clay_brick", "default:clay_brick"},
|
||||
{"default:clay_brick", "default:clay_brick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:bookshelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"default:book", "default:book", "default:book"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder_wood 5",
|
||||
recipe = {
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"group:stick", "", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:ladder_steel 15",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese",
|
||||
recipe = {
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:meselamp",
|
||||
recipe = {
|
||||
{"default:glass"},
|
||||
{"default:mese_crystal"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidian",
|
||||
recipe = {
|
||||
{"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"},
|
||||
{"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"},
|
||||
{"default:obsidian_shard", "default:obsidian_shard", "default:obsidian_shard"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidianbrick 4",
|
||||
recipe = {
|
||||
{"default:obsidian", "default:obsidian"},
|
||||
{"default:obsidian", "default:obsidian"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidian_block 9",
|
||||
recipe = {
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"},
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"},
|
||||
{"default:obsidian", "default:obsidian", "default:obsidian"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:stonebrick 4",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:stone_block 9",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:desert_stonebrick 4",
|
||||
recipe = {
|
||||
{"default:desert_stone", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:desert_stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:desert_stone_block 9",
|
||||
recipe = {
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone"},
|
||||
{"default:desert_stone", "default:desert_stone", "default:desert_stone"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:snowblock",
|
||||
recipe = {
|
||||
{"default:snow", "default:snow", "default:snow"},
|
||||
{"default:snow", "default:snow", "default:snow"},
|
||||
{"default:snow", "default:snow", "default:snow"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:snow 9",
|
||||
recipe = {
|
||||
{"default:snowblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:emergent_jungle_sapling",
|
||||
recipe = {
|
||||
{"default:junglesapling", "default:junglesapling", "default:junglesapling"},
|
||||
{"default:junglesapling", "default:junglesapling", "default:junglesapling"},
|
||||
{"default:junglesapling", "default:junglesapling", "default:junglesapling"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:large_cactus_seedling",
|
||||
recipe = {
|
||||
{"", "default:cactus", ""},
|
||||
{"default:cactus", "default:cactus", "default:cactus"},
|
||||
{"", "default:cactus", ""},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Crafting (tool repair)
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
type = "toolrepair",
|
||||
additional_wear = -0.02,
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Cooking recipes
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:glass",
|
||||
recipe = "group:sand",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:obsidian_glass",
|
||||
recipe = "default:obsidian_shard",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:stone",
|
||||
recipe = "default:cobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:stone",
|
||||
recipe = "default:mossycobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:desert_stone",
|
||||
recipe = "default:desert_cobble",
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Fuels
|
||||
--
|
||||
|
||||
-- Support use of group:tree, includes default:tree which has the same burn time
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:tree",
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
-- Burn time for all woods are in order of wood density,
|
||||
-- which is also the order of wood colour darkness:
|
||||
-- aspen, pine, apple, acacia, jungle
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:aspen_tree",
|
||||
burntime = 22,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_tree",
|
||||
burntime = 26,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_tree",
|
||||
burntime = 34,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:jungletree",
|
||||
burntime = 38,
|
||||
})
|
||||
|
||||
|
||||
-- Support use of group:wood, includes default:wood which has the same burn time
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:wood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:aspen_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_wood",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglewood",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
|
||||
-- Support use of group:sapling, includes default:sapling which has the same burn time
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:sapling",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:bush_sapling",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_bush_sapling",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_bush_sapling",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:aspen_sapling",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_sapling",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_sapling",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglesapling",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:emergent_jungle_sapling",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_aspen_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_pine_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_wood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_acacia_wood",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_junglewood",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_rail_aspen_wood",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_rail_pine_wood",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_rail_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_rail_acacia_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_rail_junglewood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:bush_stem",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_bush_stem",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_bush_stem",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglegrass",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:leaves",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:cactus",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:large_cactus_seedling",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:papyrus",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:bookshelf",
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:ladder_wood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:lava_source",
|
||||
burntime = 60,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sign_wall_wood",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:coalblock",
|
||||
burntime = 370,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:dry_grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fern_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:marram_grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:dry_shrub",
|
||||
burntime = 2,
|
||||
})
|
|
@ -1,539 +0,0 @@
|
|||
-- mods/default/craftitems.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
local player_name = user:get_player_name()
|
||||
local meta = itemstack:get_meta()
|
||||
local title, text, owner = "", "", player_name
|
||||
local page, page_max, lines, string = 1, 1, {}, ""
|
||||
|
||||
-- Backwards compatibility
|
||||
local old_data = minetest.deserialize(itemstack:get_metadata())
|
||||
if old_data then
|
||||
meta:from_table({ fields = old_data })
|
||||
end
|
||||
|
||||
local data = meta:to_table().fields
|
||||
|
||||
if data.owner then
|
||||
title = data.title
|
||||
text = data.text
|
||||
owner = data.owner
|
||||
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
lines[#lines+1] = str
|
||||
end
|
||||
|
||||
if data.page then
|
||||
page = data.page
|
||||
page_max = data.page_max
|
||||
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local formspec
|
||||
local esc = minetest.formspec_escape
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" ..
|
||||
"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||
esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||
esc(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||
else
|
||||
formspec = "size[8,8]" ..
|
||||
"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local max_text_size = 10000
|
||||
local max_title_size = 80
|
||||
local short_title_size = 35
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
|
||||
if fields.save and fields.title and fields.text
|
||||
and fields.title ~= "" and fields.text ~= "" then
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
else
|
||||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = stack:get_meta():to_table().fields
|
||||
end
|
||||
|
||||
if data and data.owner and data.owner ~= player:get_player_name() then
|
||||
return
|
||||
end
|
||||
|
||||
if not data then data = {} end
|
||||
data.title = fields.title:sub(1, max_title_size)
|
||||
data.owner = player:get_player_name()
|
||||
local short_title = data.title
|
||||
-- Don't bother triming the title if the trailing dots would make it longer
|
||||
if #short_title > short_title_size + 3 then
|
||||
short_title = short_title:sub(1, short_title_size) .. "..."
|
||||
end
|
||||
data.description = S("\"@1\" by @2", short_title, data.owner)
|
||||
data.text = fields.text:sub(1, max_text_size)
|
||||
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
|
||||
data.page = 1
|
||||
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||
|
||||
if new_stack then
|
||||
new_stack:get_meta():from_table({ fields = data })
|
||||
if inv:room_for_item("main", new_stack) then
|
||||
inv:add_item("main", new_stack)
|
||||
else
|
||||
minetest.add_item(player:get_pos(), new_stack)
|
||||
end
|
||||
else
|
||||
stack:get_meta():from_table({ fields = data })
|
||||
end
|
||||
|
||||
elseif fields.book_next or fields.book_prev then
|
||||
local data = stack:get_meta():to_table().fields
|
||||
if not data or not data.page then
|
||||
return
|
||||
end
|
||||
|
||||
data.page = tonumber(data.page)
|
||||
data.page_max = tonumber(data.page_max)
|
||||
|
||||
if fields.book_next then
|
||||
data.page = data.page + 1
|
||||
if data.page > data.page_max then
|
||||
data.page = 1
|
||||
end
|
||||
else
|
||||
data.page = data.page - 1
|
||||
if data.page == 0 then
|
||||
data.page = data.page_max
|
||||
end
|
||||
end
|
||||
|
||||
stack:get_meta():from_table({fields = data})
|
||||
stack = book_on_use(stack, player)
|
||||
end
|
||||
|
||||
-- Update stack
|
||||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:skeleton_key", {
|
||||
description = S("Skeleton Key"),
|
||||
inventory_image = "default_key_skeleton.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if not node then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_reg = minetest.registered_nodes[node.name]
|
||||
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
|
||||
if not on_skeleton_key_use then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make a new key secret in case the node callback needs it
|
||||
local random = math.random
|
||||
local newsecret = string.format(
|
||||
"%04x%04x%04x%04x",
|
||||
random(2^16) - 1, random(2^16) - 1,
|
||||
random(2^16) - 1, random(2^16) - 1)
|
||||
|
||||
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
|
||||
|
||||
if secret then
|
||||
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
|
||||
|
||||
-- update original itemstack
|
||||
itemstack:take_item()
|
||||
|
||||
-- finish and return the new key
|
||||
local new_stack = ItemStack("default:key")
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("secret", secret)
|
||||
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
|
||||
minetest.registered_nodes[node.name].description))
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
itemstack = new_stack
|
||||
else
|
||||
if inv:add_item("main", new_stack):get_count() > 0 then
|
||||
minetest.add_item(user:get_pos(), new_stack)
|
||||
end -- else: added to inventory successfully
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Craftitem registry
|
||||
--
|
||||
|
||||
minetest.register_craftitem("default:blueberries", {
|
||||
description = S("Blueberries"),
|
||||
inventory_image = "default_blueberries.png",
|
||||
groups = {food_blueberries = 1, food_berry = 1},
|
||||
on_use = minetest.item_eat(2),
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = S("Book"),
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book = 1, flammable = 3},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = S("Book with Text"),
|
||||
inventory_image = "default_book_written.png",
|
||||
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:bronze_ingot", {
|
||||
description = S("Bronze Ingot"),
|
||||
inventory_image = "default_bronze_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_brick", {
|
||||
description = S("Clay Brick"),
|
||||
inventory_image = "default_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:clay_lump", {
|
||||
description = S("Clay Lump"),
|
||||
inventory_image = "default_clay_lump.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = S("Coal Lump"),
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1, flammable = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_ingot", {
|
||||
description = S("Copper Ingot"),
|
||||
inventory_image = "default_copper_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:copper_lump", {
|
||||
description = S("Copper Lump"),
|
||||
inventory_image = "default_copper_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:diamond", {
|
||||
description = S("Diamond"),
|
||||
inventory_image = "default_diamond.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:flint", {
|
||||
description = S("Flint"),
|
||||
inventory_image = "default_flint.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_ingot", {
|
||||
description = S("Gold Ingot"),
|
||||
inventory_image = "default_gold_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:gold_lump", {
|
||||
description = S("Gold Lump"),
|
||||
inventory_image = "default_gold_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
description = S("Iron Lump"),
|
||||
inventory_image = "default_iron_lump.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal", {
|
||||
description = S("Mese Crystal"),
|
||||
inventory_image = "default_mese_crystal.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:mese_crystal_fragment", {
|
||||
description = S("Mese Crystal Fragment"),
|
||||
inventory_image = "default_mese_crystal_fragment.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = S("Obsidian Shard"),
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
description = S("Paper"),
|
||||
inventory_image = "default_paper.png",
|
||||
groups = {flammable = 3},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:steel_ingot", {
|
||||
description = S("Steel Ingot"),
|
||||
inventory_image = "default_steel_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = S("Stick"),
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:tin_ingot", {
|
||||
description = S("Tin Ingot"),
|
||||
inventory_image = "default_tin_ingot.png"
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:tin_lump", {
|
||||
description = S("Tin Lump"),
|
||||
inventory_image = "default_tin_lump.png"
|
||||
})
|
||||
|
||||
--
|
||||
-- Crafting recipes
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:book",
|
||||
recipe = {
|
||||
{"default:paper"},
|
||||
{"default:paper"},
|
||||
{"default:paper"},
|
||||
}
|
||||
})
|
||||
|
||||
default.register_craft_metadata_copy("default:book", "default:book_written")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:bronze_ingot 9",
|
||||
recipe = {
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
|
||||
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:clay_brick 4",
|
||||
recipe = {
|
||||
{"default:brick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:clay_lump 4",
|
||||
recipe = {
|
||||
{"default:clay"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:coal_lump 9",
|
||||
recipe = {
|
||||
{"default:coalblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:copper_ingot 9",
|
||||
recipe = {
|
||||
{"default:copperblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:diamond 9",
|
||||
recipe = {
|
||||
{"default:diamondblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:gold_ingot 9",
|
||||
recipe = {
|
||||
{"default:goldblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal 9",
|
||||
recipe = {
|
||||
{"default:mese"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal_fragment 9",
|
||||
recipe = {
|
||||
{"default:mese_crystal"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:obsidian_shard 9",
|
||||
recipe = {
|
||||
{"default:obsidian"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:paper",
|
||||
recipe = {
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:skeleton_key",
|
||||
recipe = {
|
||||
{"default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:steel_ingot 9",
|
||||
recipe = {
|
||||
{"default:steelblock"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:stick 4",
|
||||
recipe = {
|
||||
{"group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:tin_ingot 9",
|
||||
recipe = {
|
||||
{"default:tinblock"},
|
||||
}
|
||||
})
|
||||
|
||||
--
|
||||
-- Cooking recipes
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:clay_brick",
|
||||
recipe = "default:clay_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:copper_ingot",
|
||||
recipe = "default:copper_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:gold_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:skeleton_key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:steel_ingot",
|
||||
recipe = "default:iron_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:tin_ingot",
|
||||
recipe = "default:tin_lump",
|
||||
})
|
||||
|
||||
--
|
||||
-- Fuels
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:book",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:book_written",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:coal_lump",
|
||||
burntime = 40,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:paper",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:stick",
|
||||
burntime = 1,
|
||||
})
|
|
@ -1,755 +0,0 @@
|
|||
--
|
||||
-- Sounds
|
||||
--
|
||||
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.05}
|
||||
table.dug = table.dug or
|
||||
{name = "default_sand_footstep", gain = 0.15}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.1}
|
||||
table.dig = table.dig or
|
||||
{name = "default_gravel_dig", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_dug", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_grass_footstep", gain = 0.45}
|
||||
table.dug = table.dug or
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_glass_footstep", gain = 0.3}
|
||||
table.dig = table.dig or
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_ice_footstep", gain = 0.3}
|
||||
table.dig = table.dig or
|
||||
{name = "default_ice_dig", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_ice_dug", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.4}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_metal", gain = 0.5}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_metal", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_water_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_snow_footstep", gain = 0.2}
|
||||
table.dig = table.dig or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava = function(pos, node)
|
||||
if node.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else -- Lava flowing
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("enable_lavacooling") ~= false then
|
||||
minetest.register_abm({
|
||||
label = "Lava cooling",
|
||||
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||
neighbors = {"group:cools_lava", "group:water"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava(...)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Optimized helper to put all items in an inventory into a drops list
|
||||
--
|
||||
|
||||
function default.get_inventory_drops(pos, inventory, drops)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local n = #drops
|
||||
for i = 1, inv:get_size(inventory) do
|
||||
local stack = inv:get_stack(inventory, i)
|
||||
if stack:get_count() > 0 then
|
||||
drops[n+1] = stack:to_table()
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- Wrapping the functions in ABM action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt" and
|
||||
name ~= "default:dirt_with_grass" and
|
||||
name ~= "default:dirt_with_dry_grass" and
|
||||
name ~= "default:dirt_with_rainforest_litter" and
|
||||
name ~= "default:dry_dirt" and
|
||||
name ~= "default:dry_dirt_with_dry_grass" then
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow cactus",
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 12,
|
||||
chance = 83,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow papyrus",
|
||||
nodenames = {"default:papyrus"},
|
||||
-- Grows on the dirt and surface dirt nodes of the biomes papyrus appears in,
|
||||
-- including the old savanna nodes.
|
||||
-- 'default:dirt_with_grass' is here only because it was allowed before.
|
||||
neighbors = {
|
||||
"default:dirt",
|
||||
"default:dirt_with_grass",
|
||||
"default:dirt_with_dry_grass",
|
||||
"default:dirt_with_rainforest_litter",
|
||||
"default:dry_dirt",
|
||||
"default:dry_dirt_with_dry_grass",
|
||||
},
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local nn = minetest.get_node(np)
|
||||
if nn.name == node.name then
|
||||
minetest.node_dig(np, nn, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
|
||||
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
|
||||
connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
|
||||
{-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
|
||||
connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
|
||||
{-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
|
||||
connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{ 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
|
||||
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
|
||||
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence rail registration helper
|
||||
--
|
||||
|
||||
function default.register_fence_rail(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ def.material, def.material },
|
||||
{ "", ""},
|
||||
{ def.material, def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
|
||||
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
|
||||
{-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
|
||||
{-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
|
||||
connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
|
||||
{-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
|
||||
connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
|
||||
{-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
|
||||
connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
|
||||
{ 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
|
||||
},
|
||||
collision_box = {
|
||||
type = "connected",
|
||||
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
|
||||
connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
|
||||
connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
|
||||
connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
},
|
||||
connects_to = {"group:fence", "group:wall"},
|
||||
inventory_image = fence_rail_texture,
|
||||
wield_image = fence_rail_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
--
|
||||
-- Mese post registration helper
|
||||
--
|
||||
|
||||
function default.register_mesepost(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', def.material, ''},
|
||||
}
|
||||
})
|
||||
|
||||
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
|
||||
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
wield_image = post_texture,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
tiles = {def.texture, def.texture, post_texture_dark, post_texture_dark, post_texture, post_texture},
|
||||
use_texture_alpha = "opaque",
|
||||
light_source = default.LIGHT_MAX,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if def[k] == nil then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and placer:is_player() then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
-- Leafdecay
|
||||
local function leafdecay_after_destruct(pos, oldnode, def)
|
||||
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
|
||||
vector.add(pos, def.radius), def.leaves)) do
|
||||
local node = minetest.get_node(v)
|
||||
local timer = minetest.get_node_timer(v)
|
||||
if node.param2 ~= 1 and not timer:is_started() then
|
||||
timer:start(math.random(20, 120) / 10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local movement_gravity = tonumber(
|
||||
minetest.settings:get("movement_gravity")) or 9.81
|
||||
|
||||
local function leafdecay_on_timer(pos, def)
|
||||
if minetest.find_node_near(pos, def.radius, def.trunks) then
|
||||
return false
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name)
|
||||
for _, item in ipairs(drops) do
|
||||
local is_leaf
|
||||
for _, v in pairs(def.leaves) do
|
||||
if v == item then
|
||||
is_leaf = true
|
||||
end
|
||||
end
|
||||
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
|
||||
not is_leaf then
|
||||
minetest.add_item({
|
||||
x = pos.x - 0.5 + math.random(),
|
||||
y = pos.y - 0.5 + math.random(),
|
||||
z = pos.z - 0.5 + math.random(),
|
||||
}, item)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_for_falling(pos)
|
||||
|
||||
-- spawn a few particles for the removed node
|
||||
minetest.add_particlespawner({
|
||||
amount = 8,
|
||||
time = 0.001,
|
||||
minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
|
||||
maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
|
||||
minvel = vector.new(-0.5, -1, -0.5),
|
||||
maxvel = vector.new(0.5, 0, 0.5),
|
||||
minacc = vector.new(0, -movement_gravity, 0),
|
||||
maxacc = vector.new(0, -movement_gravity, 0),
|
||||
minsize = 0,
|
||||
maxsize = 0,
|
||||
node = node,
|
||||
})
|
||||
end
|
||||
|
||||
function default.register_leafdecay(def)
|
||||
assert(def.leaves)
|
||||
assert(def.trunks)
|
||||
assert(def.radius)
|
||||
for _, v in pairs(def.trunks) do
|
||||
minetest.override_item(v, {
|
||||
after_destruct = function(pos, oldnode)
|
||||
leafdecay_after_destruct(pos, oldnode, def)
|
||||
end,
|
||||
})
|
||||
end
|
||||
for _, v in pairs(def.leaves) do
|
||||
minetest.override_item(v, {
|
||||
on_timer = function(pos)
|
||||
leafdecay_on_timer(pos, def)
|
||||
end,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Convert default:dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass spread",
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {
|
||||
"air",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Check for darkness: night, shadow or under a light-blocking node
|
||||
-- Returns if ignore above
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Look for spreading dirt-type neighbours
|
||||
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
||||
if p2 then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
|
||||
-- Else, any seeding nodes on top?
|
||||
local name = minetest.get_node(above).name
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
if node.name == "default:dry_dirt_with_dry_grass" then
|
||||
minetest.set_node(pos, {name = "default:dry_dirt"})
|
||||
else
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
local moss_correspondences = {
|
||||
["default:cobble"] = "default:mossycobble",
|
||||
["stairs:slab_cobble"] = "stairs:slab_mossycobble",
|
||||
["stairs:stair_cobble"] = "stairs:stair_mossycobble",
|
||||
["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
|
||||
["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
|
||||
["walls:cobble"] = "walls:mossycobble",
|
||||
}
|
||||
minetest.register_abm({
|
||||
label = "Moss growth",
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
|
||||
"stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
|
||||
"walls:cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
node.name = moss_correspondences[node.name]
|
||||
if node.name then
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Register a craft to copy the metadata of items
|
||||
--
|
||||
|
||||
function default.register_craft_metadata_copy(ingredient, result)
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = result,
|
||||
recipe = {ingredient, result}
|
||||
})
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if itemstack:get_name() ~= result then
|
||||
return
|
||||
end
|
||||
|
||||
local original
|
||||
local index
|
||||
for i = 1, #old_craft_grid do
|
||||
if old_craft_grid[i]:get_name() == result then
|
||||
original = old_craft_grid[i]
|
||||
index = i
|
||||
end
|
||||
end
|
||||
if not original then
|
||||
return
|
||||
end
|
||||
local copymeta = original:get_meta():to_table()
|
||||
itemstack:get_meta():from_table(copymeta)
|
||||
-- put the book with metadata back in the craft grid
|
||||
craft_inv:set_stack("craft", index, original)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- NOTICE: This method is not an official part of the API yet.
|
||||
-- This method may change in future.
|
||||
--
|
||||
|
||||
function default.can_interact_with_node(player, pos)
|
||||
if player and player:is_player() then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
if not owner or owner == "" or owner == player:get_player_name() then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Is player wielding the right key?
|
||||
local item = player:get_wielded_item()
|
||||
if minetest.get_item_group(item:get_name(), "key") == 1 then
|
||||
local key_meta = item:get_meta()
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
local key_oldmeta = item:get_metadata()
|
||||
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
||||
return false
|
||||
end
|
||||
|
||||
key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
|
||||
item:set_metadata("")
|
||||
end
|
||||
|
||||
return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
|
@ -1,380 +0,0 @@
|
|||
-- default/furnace.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
function default.get_furnace_active_formspec(fuel_percent, item_percent)
|
||||
return "size[8,8.5]"..
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[context;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[context;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;fuel]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
end
|
||||
|
||||
function default.get_furnace_inactive_formspec()
|
||||
return "size[8,8.5]"..
|
||||
"list[context;src;2.75,0.5;1,1;]"..
|
||||
"list[context;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[context;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[context;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[context;fuel]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
end
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", S("Furnace is empty"))
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Initialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist, fuellist
|
||||
local dst_full = false
|
||||
|
||||
local timer_elapsed = meta:get_int("timer_elapsed") or 0
|
||||
meta:set_int("timer_elapsed", timer_elapsed + 1)
|
||||
|
||||
local cookable, cooked
|
||||
local fuel
|
||||
|
||||
local update = true
|
||||
while elapsed > 0 and update do
|
||||
update = false
|
||||
|
||||
srclist = inv:get_list("src")
|
||||
fuellist = inv:get_list("fuel")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local aftercooked
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cookable = cooked.time ~= 0
|
||||
|
||||
local el = math.min(elapsed, fuel_totaltime - fuel_time)
|
||||
if cookable then -- fuel lasts long enough, adjust el to cooking duration
|
||||
el = math.min(el, cooked.time - src_time)
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + el
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + el
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = src_time - cooked.time
|
||||
update = true
|
||||
else
|
||||
dst_full = true
|
||||
end
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
update = true
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local afterfuel
|
||||
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
-- Put replacements in dst list or drop them on the furnace.
|
||||
local replacements = fuel.replacements
|
||||
if replacements[1] then
|
||||
local leftover = inv:add_item("dst", replacements[1])
|
||||
if not leftover:is_empty() then
|
||||
local above = vector.new(pos.x, pos.y + 1, pos.z)
|
||||
local drop_pos = minetest.find_node_near(above, 1, {"air"}) or above
|
||||
minetest.item_drop(replacements[1], nil, drop_pos)
|
||||
end
|
||||
end
|
||||
update = true
|
||||
fuel_totaltime = fuel.time + (fuel_totaltime - fuel_time)
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
end
|
||||
fuel_time = 0
|
||||
end
|
||||
|
||||
elapsed = elapsed - el
|
||||
end
|
||||
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
if srclist and srclist[1]:is_empty() then
|
||||
src_time = 0
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec
|
||||
local item_state
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
if dst_full then
|
||||
item_state = S("100% (output full)")
|
||||
else
|
||||
item_state = S("@1%", item_percent)
|
||||
end
|
||||
else
|
||||
if srclist and not srclist[1]:is_empty() then
|
||||
item_state = S("Not cookable")
|
||||
else
|
||||
item_state = S("Empty")
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = S("Empty")
|
||||
local active = false
|
||||
local result = false
|
||||
|
||||
if fuel_totaltime ~= 0 then
|
||||
active = true
|
||||
local fuel_percent = 100 - math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = S("@1%", fuel_percent)
|
||||
formspec = default.get_furnace_active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
|
||||
-- Play sound every 5 seconds while the furnace is active
|
||||
if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
|
||||
minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
|
||||
end
|
||||
else
|
||||
if fuellist and not fuellist[1]:is_empty() then
|
||||
fuel_state = S("@1%", 0)
|
||||
end
|
||||
formspec = default.get_furnace_inactive_formspec()
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
meta:set_int("timer_elapsed", 0)
|
||||
end
|
||||
|
||||
|
||||
local infotext
|
||||
if active then
|
||||
infotext = S("Furnace active")
|
||||
else
|
||||
infotext = S("Furnace inactive")
|
||||
end
|
||||
infotext = infotext .. "\n" .. S("(Item: @1; Fuel: @2)", item_state, fuel_state)
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
furnace_node_timer(pos, 0)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos)
|
||||
-- check whether the furnace is empty or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "src", drops)
|
||||
default.get_inventory_drops(pos, "fuel", drops)
|
||||
default.get_inventory_drops(pos, "dst", drops)
|
||||
drops[#drops+1] = "default:furnace"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.5
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 8,
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:furnace",
|
||||
recipe = {
|
||||
{"group:stone", "group:stone", "group:stone"},
|
||||
{"group:stone", "", "group:stone"},
|
||||
{"group:stone", "group:stone", "group:stone"},
|
||||
}
|
||||
})
|
|
@ -1,68 +0,0 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("default")
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
default.get_translator = S
|
||||
|
||||
-- GUI related stuff
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- Set formspec prepend
|
||||
local formspec = [[
|
||||
bgcolor[#080808BB;true]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] ]]
|
||||
local name = player:get_player_name()
|
||||
local info = minetest.get_player_information(name)
|
||||
if info.formspec_version > 1 then
|
||||
formspec = formspec .. "background9[5,5;1,1;gui_formbg.png;true;10]"
|
||||
else
|
||||
formspec = formspec .. "background[5,5;1,1;gui_formbg.png;true]"
|
||||
end
|
||||
player:set_formspec_prepend(formspec)
|
||||
|
||||
-- Set hotbar textures
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,7,1 do
|
||||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
-- Load files
|
||||
local default_path = minetest.get_modpath("default")
|
||||
|
||||
dofile(default_path.."/functions.lua")
|
||||
dofile(default_path.."/trees.lua")
|
||||
dofile(default_path.."/nodes.lua")
|
||||
dofile(default_path.."/chests.lua")
|
||||
dofile(default_path.."/furnace.lua")
|
||||
dofile(default_path.."/torch.lua")
|
||||
dofile(default_path.."/tools.lua")
|
||||
dofile(default_path.."/item_entity.lua")
|
||||
dofile(default_path.."/craftitems.lua")
|
||||
dofile(default_path.."/crafting.lua")
|
||||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/legacy.lua")
|
|
@ -1,78 +0,0 @@
|
|||
-- mods/default/item_entity.lua
|
||||
|
||||
local builtin_item = minetest.registered_entities["__builtin:item"]
|
||||
|
||||
local item = {
|
||||
set_item = function(self, itemstring)
|
||||
builtin_item.set_item(self, itemstring)
|
||||
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemdef = minetest.registered_items[stack:get_name()]
|
||||
if itemdef and itemdef.groups.flammable ~= 0 then
|
||||
self.flammable = itemdef.groups.flammable
|
||||
end
|
||||
end,
|
||||
|
||||
burn_up = function(self)
|
||||
-- disappear in a smoke puff
|
||||
local p = self.object:get_pos()
|
||||
self.object:remove()
|
||||
minetest.sound_play("default_item_smoke", {
|
||||
pos = p,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
minetest.add_particlespawner({
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
|
||||
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
|
||||
minvel = {x = 0, y = 2.5, z = 0},
|
||||
maxvel = {x = 0, y = 2.5, z = 0},
|
||||
minacc = {x = -0.15, y = -0.02, z = -0.15},
|
||||
maxacc = {x = 0.15, y = -0.01, z = 0.15},
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = "default_item_smoke.png"
|
||||
})
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, ...)
|
||||
builtin_item.on_step(self, dtime, ...)
|
||||
|
||||
if self.flammable then
|
||||
-- flammable, check for igniters every 10 s
|
||||
self.ignite_timer = (self.ignite_timer or 0) + dtime
|
||||
if self.ignite_timer > 10 then
|
||||
self.ignite_timer = 0
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
if pos == nil then
|
||||
return -- object already deleted
|
||||
end
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if not node then
|
||||
return
|
||||
end
|
||||
|
||||
-- Immediately burn up flammable items in lava
|
||||
if minetest.get_item_group(node.name, "lava") > 0 then
|
||||
self:burn_up()
|
||||
else
|
||||
-- otherwise there'll be a chance based on its igniter value
|
||||
local burn_chance = self.flammable
|
||||
* minetest.get_item_group(node.name, "igniter")
|
||||
if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then
|
||||
self:burn_up()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
-- set defined item as new __builtin:item, with the old one as fallback table
|
||||
setmetatable(item, { __index = builtin_item })
|
||||
minetest.register_entity(":__builtin:item", item)
|
|
@ -1,49 +0,0 @@
|
|||
-- mods/default/legacy.lua
|
||||
|
||||
-- Horrible stuff to support old code registering falling nodes
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Liquids
|
||||
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
|
||||
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
|
||||
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
|
||||
LIGHT_MAX = default.LIGHT_MAX
|
||||
|
||||
-- Formspecs
|
||||
default.gui_suvival_form = default.gui_survival_form
|
||||
default.gui_bg = ""
|
||||
default.gui_bg_img = ""
|
||||
default.gui_slots = ""
|
||||
|
||||
-- Players
|
||||
if minetest.get_modpath("player_api") then
|
||||
default.registered_player_models = player_api.registered_models
|
||||
default.player_register_model = player_api.register_model
|
||||
default.player_attached = player_api.player_attached
|
||||
default.player_get_animation = player_api.get_animation
|
||||
default.player_set_model = player_api.set_model
|
||||
default.player_set_textures = player_api.set_textures
|
||||
default.player_set_animation = player_api.set_animation
|
||||
end
|
||||
|
||||
-- Chests
|
||||
default.register_chest = default.chest.register_chest
|
||||
|
||||
-- Check for a volume intersecting protection
|
||||
function default.intersects_protection(minp, maxp, player_name, interval)
|
||||
minetest.log("warning", "default.intersects_protection() is " ..
|
||||
"deprecated, use minetest.is_area_protected() instead.")
|
||||
return minetest.is_area_protected(minp, maxp, player_name, interval)
|
||||
end
|
|
@ -1,157 +0,0 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2018 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
GreenXenith
|
||||
kaeza
|
||||
kilbith
|
||||
tobyplowy
|
||||
CloudyProton
|
||||
TumeniNodes
|
||||
Mossmanikin
|
||||
random-geek
|
||||
Extex101
|
||||
An0n3m0us
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
|
||||
Copyright (C) 2009 cmusounddesign
|
||||
Copyright (C) 2010 Tomlija
|
||||
Copyright (C) 2010 lsprice
|
||||
Copyright (C) 2014 sonictechtonic
|
||||
Copyright (C) 2015 yadronoff
|
||||
Copyright (C) 2007 HerbertBoland
|
||||
Copyright (C) 2006 AGFX
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
|
||||
Iwan Gabovitch
|
||||
Ottomaani138
|
||||
Ogrebane
|
||||
blukotek
|
||||
Sevin7
|
||||
Yoyodaman234
|
||||
Ryding
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the
|
||||
public domain by waiving all of his or her rights to the work worldwide under
|
||||
copyright law, including all related and neighboring rights, to the extent
|
||||
allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial
|
||||
purposes, all without asking permission. See Other Information below.
|
||||
|
||||
Other Information:
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor
|
||||
are the rights that other persons may have in the work or in how the work is
|
||||
used, such as publicity or privacy rights.
|
||||
|
||||
Unless expressly stated otherwise, the person who associated a work with this
|
||||
deed makes no warranties about the work, and disclaims liability for all uses
|
||||
of the work, to the fullest extent permitted by applicable law.
|
||||
|
||||
When using or citing the work, you should not imply endorsement by the author
|
||||
or the affirmer.
|
||||
|
||||
For more details:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -1,220 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Abgeschlossene Truhe
|
||||
Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
||||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||
a locked chest=eine abgeschlossene Truhe
|
||||
Chest=Truhe
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
"@1" by @2=„@1“ von @2
|
||||
Skeleton Key=Skelettschlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Blueberries=Blaubeeren
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
Bronze Ingot=Bronzebarren
|
||||
Clay Brick=Tonziegel
|
||||
Clay Lump=Tonklumpen
|
||||
Coal Lump=Kohleklumpen
|
||||
Copper Ingot=Kupferbarren
|
||||
Copper Lump=Kupferklumpen
|
||||
Diamond=Diamant
|
||||
Flint=Feuerstein
|
||||
Gold Ingot=Goldbarren
|
||||
Gold Lump=Goldklumpen
|
||||
Iron Lump=Eisenklumpen
|
||||
Mese Crystal=Mesekristall
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Obsidian Shard=Obsidianscherbe
|
||||
Paper=Papier
|
||||
Steel Ingot=Stahlbarren
|
||||
Stick=Stock
|
||||
Tin Ingot=Zinnbarren
|
||||
Tin Lump=Zinnklumpen
|
||||
Furnace is empty=Ofen ist leer
|
||||
100% (output full)=100% (Ausgabe voll)
|
||||
@1%=@1%
|
||||
Not cookable=Nicht kochbar
|
||||
Empty=Leer
|
||||
Furnace active=Ofen aktiv
|
||||
Furnace inactive=Ofen inaktiv
|
||||
(Item: @1; Fuel: @2)=(Gegenstand: @1; Brennstoff: @2)
|
||||
Furnace=Ofen
|
||||
Stone=Stein
|
||||
Cobblestone=Kopfsteinpflaster
|
||||
Stone Brick=Steinziegel
|
||||
Stone Block=Steinblock
|
||||
Mossy Cobblestone=Moosiges Kopfsteinpflaster
|
||||
Desert Stone=Wüstenstein
|
||||
Desert Cobblestone=Wüstenkopfsteinpflaster
|
||||
Desert Stone Brick=Wüstensteinziegel
|
||||
Desert Stone Block=Wüstensteinblock
|
||||
Sandstone=Sandstein
|
||||
Sandstone Brick=Sandsteinziegel
|
||||
Sandstone Block=Sandsteinblock
|
||||
Desert Sandstone=Wüstensandstein
|
||||
Desert Sandstone Brick=Wüstensandsteinziegel
|
||||
Desert Sandstone Block=Wüstensandsteinblock
|
||||
Silver Sandstone=Silbersandstein
|
||||
Silver Sandstone Brick=Silbersandsteinziegel
|
||||
Silver Sandstone Block=Silbersandsteinblock
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidianziegel
|
||||
Obsidian Block=Obsidianblock
|
||||
Dirt=Erde
|
||||
Dirt with Grass=Erde mit Gras
|
||||
Dirt with Grass and Footsteps=Erde mit Gras und Fußstapfen
|
||||
Dirt with Savanna Grass=Erde mit Savannengras
|
||||
Dirt with Snow=Erde mit Schnee
|
||||
Dirt with Rainforest Litter=Erde mit Regenwaldboden
|
||||
Dirt with Coniferous Litter=Erde mit Nadelwaldboden
|
||||
Savanna Dirt=Savannenerde
|
||||
Savanna Dirt with Savanna Grass=Savannenerde mit Savannengras
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost mit Steinen
|
||||
Permafrost with Moss=Permafrost mit Moos
|
||||
Sand=Sand
|
||||
Desert Sand=Wüstensand
|
||||
Silver Sand=Silbersand
|
||||
Gravel=Kies
|
||||
Clay=Ton
|
||||
Snow=Schnee
|
||||
Snow Block=Schneeblock
|
||||
Ice=Eis
|
||||
Cave Ice=Höhleneis
|
||||
Apple Tree=Apfelbaum
|
||||
Apple Wood Planks=Apfelbaumplanken
|
||||
Apple Tree Sapling=Apfelbaumsetzling
|
||||
Apple Tree Leaves=Apfelbaumblätter
|
||||
Apple=Apfel
|
||||
Apple Marker=Apfelmarkierung
|
||||
Jungle Tree=Dschungelbaum
|
||||
Jungle Wood Planks=Dschungelholzplanken
|
||||
Jungle Tree Leaves=Dschungelbaumblätter
|
||||
Jungle Tree Sapling=Dschungelbaumsetzling
|
||||
Emergent Jungle Tree Sapling=Hervorstehender Dschungelbaumsetzling
|
||||
Pine Tree=Kiefernbaum
|
||||
Pine Wood Planks=Kiefernholzplanken
|
||||
Pine Needles=Kiefernnadeln
|
||||
Pine Tree Sapling=Kiefernbaumsetzling
|
||||
Acacia Tree=Akazienbaum
|
||||
Acacia Wood Planks=Akazienholzplanken
|
||||
Acacia Tree Leaves=Akazienbaumblätter
|
||||
Acacia Tree Sapling=Akazienbaumsetzling
|
||||
Aspen Tree=Espenbaum
|
||||
Aspen Wood Planks=Espenholzplanken
|
||||
Aspen Tree Leaves=Espenbaumblätter
|
||||
Aspen Tree Sapling=Esepenbaumsetzling
|
||||
Coal Ore=Kohleerz
|
||||
Coal Block=Kohleblock
|
||||
Iron Ore=Eisenerz
|
||||
Steel Block=Stahlblock
|
||||
Copper Ore=Kupfererz
|
||||
Copper Block=Kupferblock
|
||||
Tin Ore=Zinnerz
|
||||
Tin Block=Zinnblock
|
||||
Bronze Block=Bronzeblock
|
||||
Mese Ore=Meseerz
|
||||
Mese Block=Meseblock
|
||||
Gold Ore=Golderz
|
||||
Gold Block=Goldblock
|
||||
Diamond Ore=Diamanterz
|
||||
Diamond Block=Diamantblock
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Großer Kaktussämling
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Trockener Busch
|
||||
Jungle Grass=Dschungelgras
|
||||
Grass=Gras
|
||||
Savanna Grass=Savannengras
|
||||
Fern=Farn
|
||||
Marram Grass=Dünengras
|
||||
Bush Stem=Buschstamm
|
||||
Bush Leaves=Buschblätter
|
||||
Bush Sapling=Buschsetzling
|
||||
Blueberry Bush Leaves with Berries=Blaubeerbuschblätter mit Beeren
|
||||
Blueberry Bush Leaves=Blaubeerbuschblätter
|
||||
Blueberry Bush Sapling=Blaubeerbuschsetzling
|
||||
Acacia Bush Stem=Akazienbuschstamm
|
||||
Acacia Bush Leaves=Akazienbuschblätter
|
||||
Acacia Bush Sapling=Akazienbuschsetzling
|
||||
Pine Bush Stem=Kiefernbuschstamm
|
||||
Pine Bush Needles=Kiefernbuschnadeln
|
||||
Pine Bush Sapling=Kiefernbuschsetzling
|
||||
Kelp=Seetang
|
||||
Green Coral=Grüne Koralle
|
||||
Pink Coral=Rosa Koralle
|
||||
Cyan Coral=Türkise Koralle
|
||||
Brown Coral=Braune Koralle
|
||||
Orange Coral=Orange Koralle
|
||||
Coral Skeleton=Korallenskelett
|
||||
Water Source=Wasserquelle
|
||||
Flowing Water=Fließendes Wasser
|
||||
River Water Source=Flusswasserquelle
|
||||
Flowing River Water=Fließendes Flusswasser
|
||||
Lava Source=Lavaquelle
|
||||
Flowing Lava=Fließende Lava
|
||||
Empty Bookshelf=Leeres Bücherregal
|
||||
Bookshelf (@1 written, @2 empty books)=Bücherregal (@1 beschriebene, @2 leere Bücher)
|
||||
Bookshelf=Bücherregal
|
||||
Text too long=Text zu lang
|
||||
"@1"=„@1“
|
||||
Wooden Sign=Holzschild
|
||||
Steel Sign=Stahlschild
|
||||
Wooden Ladder=Holzleiter
|
||||
Steel Ladder=Stahlleiter
|
||||
Apple Wood Fence=Apfelholzzaun
|
||||
Acacia Wood Fence=Akazienholzzaun
|
||||
Jungle Wood Fence=Dschungelholzzaun
|
||||
Pine Wood Fence=Kiefernholzzaun
|
||||
Aspen Wood Fence=Espenholzzaun
|
||||
Apple Wood Fence Rail=Apfelholzzaungeländer
|
||||
Acacia Wood Fence Rail=Akazienholzzaungeländer
|
||||
Jungle Wood Fence Rail=Dschungelholzzaungeländer
|
||||
Pine Wood Fence Rail=Kiefernholzzaungeländer
|
||||
Aspen Wood Fence Rail=Espenholzzaungeländer
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Ziegelblock
|
||||
Mese Lamp=Meselampe
|
||||
Apple Wood Mese Post Light=Apfelholzmesestandlampe
|
||||
Acacia Wood Mese Post Light=Akazienholzmesestandlampe
|
||||
Jungle Wood Mese Post Light=Dschungelholzmesestandlampe
|
||||
Pine Wood Mese Post Light=Kiefernholzmesestandlampe
|
||||
Aspen Wood Mese Post Light=Espenholzmesestandlampe
|
||||
Cloud=Wolke
|
||||
Wooden Pickaxe=Holzspitzhacke
|
||||
Stone Pickaxe=Steinspitzhacke
|
||||
Bronze Pickaxe=Bronzespitzhacke
|
||||
Steel Pickaxe=Stahlspitzhacke
|
||||
Mese Pickaxe=Mesespitzhacke
|
||||
Diamond Pickaxe=Diamantspitzhacke
|
||||
Wooden Shovel=Holzschaufel
|
||||
Stone Shovel=Steinschaufel
|
||||
Bronze Shovel=Bronzeschaufel
|
||||
Steel Shovel=Stahlschaufel
|
||||
Mese Shovel=Meseschaufel
|
||||
Diamond Shovel=Diamantschaufel
|
||||
Wooden Axe=Holzaxt
|
||||
Stone Axe=Steinaxt
|
||||
Bronze Axe=Bronzeaxt
|
||||
Steel Axe=Stahlaxt
|
||||
Mese Axe=Meseaxt
|
||||
Diamond Axe=Diamantaxt
|
||||
Wooden Sword=Holzschwert
|
||||
Stone Sword=Steinschwert
|
||||
Bronze Sword=Bronzeschwert
|
||||
Steel Sword=Stahlschwert
|
||||
Mese Sword=Meseschwert
|
||||
Diamond Sword=Diamantschwert
|
||||
Key=Schlüssel
|
||||
Torch=Fackel
|
||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesestandlampe
|
|
@ -1,225 +0,0 @@
|
|||
# textdomain: default
|
||||
|
||||
Locked Chest=Cofre cerrado
|
||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||
You do not own this chest.=Este cofre no te pertenece.
|
||||
a locked chest=un cofre cerrado
|
||||
Chest=Cofre
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Llave esqueleto
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Blueberries=Arándanos
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
Bronze Ingot=Lingote de bronce
|
||||
Clay Brick=Ladrillo de arcilla
|
||||
Clay Lump=Bola de arcilla
|
||||
Coal Lump=Carbón
|
||||
Copper Ingot=Lingote de cobre
|
||||
Copper Lump=Pepita de cobre
|
||||
Diamond=Diamante
|
||||
Flint=Pedernal
|
||||
Gold Ingot=Lingote de oro
|
||||
Gold Lump=Pepita de oro
|
||||
Iron Lump=Pepita de hierro
|
||||
Mese Crystal=Cristal de mese
|
||||
Mese Crystal Fragment=Fragmento de cristal de mese
|
||||
Obsidian Shard=Esquirla de obsidiana
|
||||
Paper=Papel
|
||||
Steel Ingot=Lingote de acero
|
||||
Stick=Palo
|
||||
Tin Ingot=Lingote de estaño
|
||||
Tin Lump=Pepita de estaño
|
||||
Furnace is empty=El horno está vacío
|
||||
100% (output full)=100% (salida completa)
|
||||
@1%=@1%
|
||||
Not cookable=No se puede cocinar
|
||||
Empty=Vacío
|
||||
Furnace active=Horno activado
|
||||
Furnace inactive=Horno desactivado
|
||||
(Item: @1; Fuel: @2)=(Objeto: @1; Combustible: @2)
|
||||
Furnace=Horno
|
||||
Stone=Piedra
|
||||
Cobblestone=Adoquín
|
||||
Stone Brick=Ladrillo de piedra
|
||||
Stone Block=Bloque de piedra
|
||||
Mossy Cobblestone=Adoquín musgoso
|
||||
Desert Stone=Piedra desértica
|
||||
Desert Cobblestone=Adoquín desértico
|
||||
Desert Stone Brick=Ladrillo de piedra desértica
|
||||
Desert Stone Block=Bloque de piedra desértica
|
||||
Sandstone=Piedra arenisca
|
||||
Sandstone Brick=Ladrillo de arenisca
|
||||
Sandstone Block=Bloque de arenisca
|
||||
Desert Sandstone=Piedra arenisca desértica
|
||||
Desert Sandstone Brick=Ladrillo de arenisca desértica
|
||||
Desert Sandstone Block=Bloque de arenisca deśertica
|
||||
Silver Sandstone=Piedra arenisca plateada
|
||||
Silver Sandstone Brick=Ladrillo de arenisca plateada
|
||||
Silver Sandstone Block=Bloque de arenisca plateada
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Ladrillo de obsidiana
|
||||
Obsidian Block=Bloque de obsidiana
|
||||
Dirt=Tierra
|
||||
Dirt with Grass=Tierra con pasto
|
||||
Dirt with Grass and Footsteps=Tierra con pasto y pisadas
|
||||
Dirt with Savanna Grass=Tierra con hierba de sabana
|
||||
Dirt with Snow=Tierra con nieve
|
||||
Dirt with Rainforest Litter=Tierra con hojarasca de selva tropical
|
||||
Dirt with Coniferous Litter=Tierra con hojarasca de coníferas
|
||||
Savanna Dirt=Tierra de sabana
|
||||
Savanna Dirt with Savanna Grass=Tierra de sabana con hierba de sabana
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost pedregoso
|
||||
Permafrost with Moss=Permafrost musgoso
|
||||
Sand=Arena
|
||||
Desert Sand=Arena desértica
|
||||
Silver Sand=Arena plateada
|
||||
Gravel=Grava
|
||||
Clay=Arcilla
|
||||
Snow=Nieve
|
||||
Snow Block=Bloque de nieve
|
||||
Ice=Hielo
|
||||
Cave Ice=Hielo de cueva
|
||||
Apple Tree=Madera de manzano
|
||||
Apple Wood Planks=Tablas de manzano
|
||||
Apple Tree Sapling=Retoño de manzano
|
||||
Apple Tree Leaves=Hojas de manzano
|
||||
Apple=Manzana
|
||||
Apple Marker=Marcador de manzano
|
||||
Jungle Tree=Madera de árbol tropical
|
||||
Jungle Wood Planks=Tablas de madera tropical
|
||||
Jungle Tree Leaves=Hojas de árbol tropical
|
||||
Jungle Tree Sapling=Retoño de árbol tropical
|
||||
Emergent Jungle Tree Sapling=Retoño de árbol tropical
|
||||
Pine Tree=Madera de pino
|
||||
Pine Wood Planks=Tablas de pino
|
||||
Pine Needles=Agujas de pino
|
||||
Pine Tree Sapling=Retoño de pino
|
||||
Acacia Tree=Madera de acacia
|
||||
Acacia Wood Planks=Tablas de acacia
|
||||
Acacia Tree Leaves=Hojas de acacia
|
||||
Acacia Tree Sapling=Retoño de acacia
|
||||
Aspen Tree=Madera de álamo
|
||||
Aspen Wood Planks=Tablas de álamo
|
||||
Aspen Tree Leaves=Hojas de álamo
|
||||
Aspen Tree Sapling=Retoño de álamo
|
||||
Coal Ore=Mineral de carbón
|
||||
Coal Block=Bloque de carbón
|
||||
Iron Ore=Mineral de hierro
|
||||
Steel Block=Bloque de acero
|
||||
Copper Ore=Mineral de cobre
|
||||
Copper Block=Bloque de cobre
|
||||
Tin Ore=Mineral de estaño
|
||||
Tin Block=Bloque de estaño
|
||||
Bronze Block=Bloque de bronce
|
||||
Mese Ore=Mineral de mese
|
||||
Mese Block=Bloque de mese
|
||||
Gold Ore=Mineral de oro
|
||||
Gold Block=Bloque de oro
|
||||
Diamond Ore=Mineral de diamante
|
||||
Diamond Block=Bloque de diamante
|
||||
Cactus=Cáctus
|
||||
Large Cactus Seedling=Vástago grande de cactus
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto seco
|
||||
Jungle Grass=Pasto de jungla
|
||||
Grass=Pasto
|
||||
Savanna Grass=Hierba de sabana
|
||||
Fern=Helecho
|
||||
Marram Grass=Carrizo
|
||||
Bush Stem=Tallo de arbusto
|
||||
Bush Leaves=Hojas de arbusto
|
||||
Bush Sapling=Retoño de arbusto
|
||||
Blueberry Bush Leaves with Berries=Hojas de arbusto de arándano con bayas
|
||||
Blueberry Bush Leaves=Hojas de arbusto de arándano
|
||||
Blueberry Bush Sapling=Retoño de arbusto de arándano
|
||||
Acacia Bush Stem=Tallo de arbusto de acacia
|
||||
Acacia Bush Leaves=Hojas de arbusto de acacia
|
||||
Acacia Bush Sapling=Retoño de arbusto de acacia
|
||||
Pine Bush Stem=Tallo de arbusto de pino
|
||||
Pine Bush Needles=Agujas de arbusto de pino
|
||||
Pine Bush Sapling=Retoño de arbusto de pino
|
||||
Kelp=Alga marina
|
||||
Green Coral=Coral verde
|
||||
Pink Coral=Coral rosa
|
||||
Cyan Coral=Coral cián
|
||||
Brown Coral=Coral café
|
||||
Orange Coral=Coral naranja
|
||||
Coral Skeleton=Esqueleto de coral
|
||||
Water Source=Fuente de agua
|
||||
Flowing Water=Fluído de agua
|
||||
River Water Source=Fuente de agua de río
|
||||
Flowing River Water=Fluído de agua de río
|
||||
Lava Source=Fuente de lava
|
||||
Flowing Lava=Fluído de lava
|
||||
Empty Bookshelf=Librería vacía
|
||||
Bookshelf (@1 written, @2 empty books)=Librería(@1 escritos, @2 libros en blanco)
|
||||
Bookshelf=Librería
|
||||
Text too long=Texto demasiado largo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Cartel de madera
|
||||
Steel Sign=Cartel de acero
|
||||
Wooden Ladder=Escalera de madera
|
||||
Steel Ladder=Escalera de acero
|
||||
Apple Wood Fence=Cerca de manzano
|
||||
Acacia Wood Fence=Cerca de acacia
|
||||
Jungle Wood Fence=Cerca de madera tropical
|
||||
Pine Wood Fence=Cerca de pino
|
||||
Aspen Wood Fence=Cerca de álamo
|
||||
Apple Wood Fence Rail=Listones de manzano para cerca
|
||||
Acacia Wood Fence Rail=Listones de acacia para cerca
|
||||
Jungle Wood Fence Rail=Listones de madera tropical para cerca
|
||||
Pine Wood Fence Rail=Listones de pino para cerca
|
||||
Aspen Wood Fence Rail=Listones de álamo para cerca
|
||||
Glass=Vidrio
|
||||
Obsidian Glass=Vidrio de obsidiana
|
||||
Brick Block=Bloque de ladrillo
|
||||
Mese Lamp=Lámpara de mese
|
||||
Apple Wood Mese Post Light=Poste de luz de madera de manzano
|
||||
Acacia Wood Mese Post Light=Poste de luz de madera de acacia
|
||||
Jungle Wood Mese Post Light=Poste de luz de madera de jungla
|
||||
Pine Wood Mese Post Light=Poste de luz de madera de pino
|
||||
Aspen Wood Mese Post Light=Poste de luz de madera de álamo
|
||||
Cloud=Nube
|
||||
Wooden Pickaxe=Pico de madera
|
||||
Stone Pickaxe=Pico de piedra
|
||||
Bronze Pickaxe=Pico de bronce
|
||||
Steel Pickaxe=Pico de acero
|
||||
Mese Pickaxe=Pico de mese
|
||||
Diamond Pickaxe=Pico de diamante
|
||||
Wooden Shovel=Pala de madera
|
||||
Stone Shovel=Pala de piedra
|
||||
Bronze Shovel=Pala de bronce
|
||||
Steel Shovel=Pala de acero
|
||||
Mese Shovel=Pala de mese
|
||||
Diamond Shovel=Pala de diamante
|
||||
Wooden Axe=Hacha de madera
|
||||
Stone Axe=Hacha de piedra
|
||||
Bronze Axe=Hacha de bronce
|
||||
Steel Axe=Hacha de acero
|
||||
Mese Axe=Hacha de mese
|
||||
Diamond Axe=Hacha de diamante
|
||||
Wooden Sword=Espada de madera
|
||||
Stone Sword=Espada de piedra
|
||||
Bronze Sword=Espada de bronce
|
||||
Steel Sword=Espada de acero
|
||||
Mese Sword=Espada de mese
|
||||
Diamond Sword=Espada de diamante
|
||||
Key=Llave
|
||||
Torch=Antorcha
|
||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Tierra con pasto seco
|
||||
Dry Dirt=Tierra Seca
|
||||
Dry Dirt with Dry Grass=Tierra seca con pasto seco
|
||||
Dry Grass=Pasto seco
|
||||
Mese Post Light=Poste de luz de mese
|
|
@ -1,224 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Coffre verrouillé
|
||||
Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
||||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||
a locked chest=un coffre verrouillé
|
||||
Chest=Coffre
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
"@1" by @2=« @1 » de @2
|
||||
Skeleton Key=Squelette
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Blueberries=Myrtille
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
Bronze Ingot=Lingot de bronze
|
||||
Clay Brick=Brique d'argile
|
||||
Clay Lump=Morceau d'argile
|
||||
Coal Lump=Morceau de charbon
|
||||
Copper Ingot=Lingot de cuivre
|
||||
Copper Lump=Morceau de cuivre
|
||||
Diamond=Diamant
|
||||
Flint=Silex
|
||||
Gold Ingot=Lingot d'or
|
||||
Gold Lump=Morceau d'or
|
||||
Iron Lump=Morceau de fer
|
||||
Mese Crystal=Cristal de Mese
|
||||
Mese Crystal Fragment=Fragment de cristal de Mese
|
||||
Obsidian Shard=Tesson d'obsidienne
|
||||
Paper=Papier
|
||||
Steel Ingot=Lingot d'acier
|
||||
Stick=Baton
|
||||
Tin Ingot=Lingot d'étain
|
||||
Tin Lump=Morceau d'étain
|
||||
Furnace is empty=Le four est vide
|
||||
100% (output full)=100% (Sortie pleine)
|
||||
@1%=@1%
|
||||
Not cookable=Ne se cuit pas
|
||||
Empty=Vide
|
||||
Furnace active=Four actif
|
||||
Furnace inactive=Four inactif
|
||||
(Item: @1; Fuel: @2)=(Article: @1; Carburant: @2)
|
||||
Furnace=Four
|
||||
Stone=Pierre
|
||||
Cobblestone=Pavé
|
||||
Stone Brick=Brique de pierre
|
||||
Stone Block=Bloc de pierre
|
||||
Mossy Cobblestone=Pavé moussu
|
||||
Desert Stone=Pierre du désert
|
||||
Desert Cobblestone=Pavé de pierre du désert
|
||||
Desert Stone Brick=Brique de pierre du désert
|
||||
Desert Stone Block=Bloc de pierre du désert
|
||||
Sandstone=Grès
|
||||
Sandstone Brick=Brique de grès
|
||||
Sandstone Block=Bloc de grès
|
||||
Desert Sandstone=Grès du désert
|
||||
Desert Sandstone Brick=Brique de grès du désert
|
||||
Desert Sandstone Block=Bloc de grès du désert
|
||||
Silver Sandstone=Grès argenté
|
||||
Silver Sandstone Brick=Brique de grès argenté
|
||||
Silver Sandstone Block=Bloc de grès argenté
|
||||
Obsidian=Obsidienne
|
||||
Obsidian Brick=Brique d'obsidienne
|
||||
Obsidian Block=Block d'obsidienne
|
||||
Dirt=Terre
|
||||
Dirt with Grass=Terre avec de l'herbe
|
||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Terre avec de la neige
|
||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Pergélisol
|
||||
Permafrost with Stones=Pergélisol avec de la pierre
|
||||
Permafrost with Moss=Pergélisol avec de la mousse
|
||||
Sand=Sable
|
||||
Desert Sand=Sable du désert
|
||||
Silver Sand=Sable argenté
|
||||
Gravel=Gravier
|
||||
Clay=Argile
|
||||
Snow=Neige
|
||||
Snow Block=Bloc de neige
|
||||
Ice=Glace
|
||||
Cave Ice=Glace de grotte
|
||||
Apple Tree=Pommier
|
||||
Apple Wood Planks=Planche de pommier
|
||||
Apple Tree Sapling=Pousse de pommier
|
||||
Apple Tree Leaves=Feuilles de pommier
|
||||
Apple=Pomme
|
||||
Apple Marker=Marqueur de pomme
|
||||
Jungle Tree=Arbre de la jungle
|
||||
Jungle Wood Planks=Planche d'arbre de la jungle
|
||||
Jungle Tree Leaves=Feuilles d'arbre de la jungle
|
||||
Jungle Tree Sapling=Pousse d'arbre de la jungle
|
||||
Emergent Jungle Tree Sapling=Pousse d'arbre de la jungle émergent
|
||||
Pine Tree=Pin
|
||||
Pine Wood Planks=Planche de pin
|
||||
Pine Needles=Aiguilles de pin
|
||||
Pine Tree Sapling=Pousse de pin
|
||||
Acacia Tree=Acacia
|
||||
Acacia Wood Planks=Planche d'acacia
|
||||
Acacia Tree Leaves=Feuilles d'acacia
|
||||
Acacia Tree Sapling=Pousse d'acacia
|
||||
Aspen Tree=Tremble
|
||||
Aspen Wood Planks=Planche de tremble
|
||||
Aspen Tree Leaves=Feuilles de tremble
|
||||
Aspen Tree Sapling=Pousse de tremble
|
||||
Coal Ore=Minerai de charbon
|
||||
Coal Block=Bloc de charbon
|
||||
Iron Ore=Bloc de fer
|
||||
Steel Block=Bloc d'acier
|
||||
Copper Ore=Minerai de cuivre
|
||||
Copper Block=Bloc de cuivre
|
||||
Tin Ore=Minerai d'étain
|
||||
Tin Block=Bloc d'étain
|
||||
Bronze Block=Bloc de bronze
|
||||
Mese Ore=Minerai de Mese
|
||||
Mese Block=Bloc de Mese
|
||||
Gold Ore=Minerai d'or
|
||||
Gold Block=Bloc d'or
|
||||
Diamond Ore=Minerai de diamant
|
||||
Diamond Block=Bloc de diamant
|
||||
Cactus=Cactus
|
||||
Large Cactus Seedling=Grand plan de cactus
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Arbuste sec
|
||||
Jungle Grass=Herbe de la jungle
|
||||
Grass=Herbe
|
||||
Savanna Grass=
|
||||
Fern=Fougère
|
||||
Marram Grass=Ammophile
|
||||
Bush Stem=Tige de buisson
|
||||
Bush Leaves=Feuilles de buisson
|
||||
Bush Sapling=Pousse de buisson
|
||||
Blueberry Bush Leaves with Berries=Buisson de myrtille avec des myrtilles
|
||||
Blueberry Bush Leaves=Feuilles de buisson à myrtilles
|
||||
Blueberry Bush Sapling=Pousse de buisson à myrtilles
|
||||
Acacia Bush Stem=Tige de buisson d'acacia
|
||||
Acacia Bush Leaves=Feuilles de buisson d'acacia
|
||||
Acacia Bush Sapling=Pousses de buisson d'acacia
|
||||
Pine Bush Stem=Tige de buisson de pin
|
||||
Pine Bush Needles=Aiguilles de buisson de pin
|
||||
Pine Bush Sapling=Pousse de buisson de pin
|
||||
Kelp=Varech
|
||||
Green Coral=Corail vert
|
||||
Pink Coral=Corail rose
|
||||
Cyan Coral=Corail cyan
|
||||
Brown Coral=Corail marron
|
||||
Orange Coral=Corail orange
|
||||
Coral Skeleton=Squelette de corail
|
||||
Water Source=Source d'eau
|
||||
Flowing Water=Ecoulement d'eau
|
||||
River Water Source=Source d'eau de rivière
|
||||
Flowing River Water=Ecoulement d'eau de rivière
|
||||
Lava Source=Source de lave
|
||||
Flowing Lava=Ecoulement de lave
|
||||
Empty Bookshelf=Bibliothèque vide
|
||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||
Bookshelf=Bibliothèque
|
||||
Text too long=Texte trop longue
|
||||
"@1"=« @1 »
|
||||
Wooden Sign=Panneau en bois
|
||||
Steel Sign=Panneau en acier
|
||||
Wooden Ladder=Echelle en bois
|
||||
Steel Ladder=Echelle en acier
|
||||
Apple Wood Fence=Barrière de bois de pommier
|
||||
Acacia Wood Fence=Barrière de bois d'acacia
|
||||
Jungle Wood Fence=Barrière de bois de la jungle
|
||||
Pine Wood Fence=Barrière de bois de pin
|
||||
Aspen Wood Fence=Barrière de bois de tremble
|
||||
Apple Wood Fence Rail=Clôture de bois de pommier
|
||||
Acacia Wood Fence Rail=Clôture de bois d'acacia
|
||||
Jungle Wood Fence Rail=Clôture de bois de la jungle
|
||||
Pine Wood Fence Rail=Clôture de bois de pin
|
||||
Aspen Wood Fence Rail=Clôture de bois de tremble
|
||||
Glass=Verre
|
||||
Obsidian Glass=Verre d'obsidienne
|
||||
Brick Block=Bloc de brique
|
||||
Mese Lamp=Lampe de Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Nuage
|
||||
Wooden Pickaxe=Pioche en bois
|
||||
Stone Pickaxe=Pioche en pierre
|
||||
Bronze Pickaxe=Pioche en bronze
|
||||
Steel Pickaxe=Pioche en acier
|
||||
Mese Pickaxe=Pioche de Mese
|
||||
Diamond Pickaxe=Pioche en diamant
|
||||
Wooden Shovel=Pelle en bois
|
||||
Stone Shovel=Pelle en pierre
|
||||
Bronze Shovel=Pelle en bronze
|
||||
Steel Shovel=Pelle en acier
|
||||
Mese Shovel=Pelle en Mese
|
||||
Diamond Shovel=Pelle en diamant
|
||||
Wooden Axe=Hache en bois
|
||||
Stone Axe=Hache en pierre
|
||||
Bronze Axe=Hache en bronze
|
||||
Steel Axe=Hache en acier
|
||||
Mese Axe=Hache en Mese
|
||||
Diamond Axe=Hache en diamant
|
||||
Wooden Sword=Epée en bois
|
||||
Stone Sword=Epée en pierre
|
||||
Bronze Sword=Epée en bronze
|
||||
Steel Sword=Epée en acier
|
||||
Mese Sword=Epée en Mese
|
||||
Diamond Sword=Epée en diamant
|
||||
Key=Clé
|
||||
Torch=Torche
|
||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Terre avec de l'herbe sèche
|
||||
Dry Dirt=Terre sèche
|
||||
Dry Dirt with Dry Grass=Terre sèche avec de l'herbe sèche
|
||||
Dry Grass=Herbe sèche
|
||||
Mese Post Light=Réverbère de Mese
|
|
@ -1,220 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Peti Terkunci
|
||||
Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
||||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=peti terkunci
|
||||
Chest=Peti
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Blueberry
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
Bronze Ingot=Perunggu Batangan
|
||||
Clay Brick=Bata
|
||||
Clay Lump=Bongkahan Tanah Liat
|
||||
Coal Lump=Bongkahan Batu Bara
|
||||
Copper Ingot=Tembaga Batangan
|
||||
Copper Lump=Bongkahan Tembaga
|
||||
Diamond=Berlian
|
||||
Flint=Batu Api
|
||||
Gold Ingot=Emas Batangan
|
||||
Gold Lump=Bongkahan Emas
|
||||
Iron Lump=Bongkahan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Pecahan Kristal Mese
|
||||
Obsidian Shard=Pecahan Obsidian
|
||||
Paper=Kertas
|
||||
Steel Ingot=Baja Batangan
|
||||
Stick=Tongkat
|
||||
Tin Ingot=Timah Batangan
|
||||
Tin Lump=Bongkahan Timah
|
||||
Furnace is empty=Tungku kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Not cookable=Tidak dapat dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Tungku nyala
|
||||
Furnace inactive=Tungku mati
|
||||
(Item: @1; Fuel: @2)=(Barang: @1; Bahan Bakar: @2)
|
||||
Furnace=Tungku
|
||||
Stone=Batu
|
||||
Cobblestone=Bongkahan Batu
|
||||
Stone Brick=Tembok Batu
|
||||
Stone Block=Balok Batu
|
||||
Mossy Cobblestone=Bongkahan Batu Berlumut
|
||||
Desert Stone=Batu Gurun
|
||||
Desert Cobblestone=Bongkahan Batu Gurun
|
||||
Desert Stone Brick=Tembok Batu Gurun
|
||||
Desert Stone Block=Balok Batu Gurun
|
||||
Sandstone=Batu Pasir
|
||||
Sandstone Brick=Tembok Batu Pasir
|
||||
Sandstone Block=Balok Batu Pasir
|
||||
Desert Sandstone=Batu Pasir Gurun
|
||||
Desert Sandstone Brick=Tembok Batu Pasir Gurun
|
||||
Desert Sandstone Block=Balok Batu Pasir Gurun
|
||||
Silver Sandstone=Batu Pasir Perak
|
||||
Silver Sandstone Brick=Tembok Batu Pasir Perak
|
||||
Silver Sandstone Block=Balok Batu Pasir Perak
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Tembok Obsidian
|
||||
Obsidian Block=Balok Obsidian
|
||||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dengan Jejak Kaki
|
||||
Dirt with Savanna Grass=Tanah Berumput Sabana
|
||||
Dirt with Snow=Tanah Bersalju
|
||||
Dirt with Rainforest Litter=Tanah Berserasah Hutan Hujan
|
||||
Dirt with Coniferous Litter=Tanah Berserasah Hutan Konifer
|
||||
Savanna Dirt=Tanah Sabana
|
||||
Savanna Dirt with Savanna Grass=Tanah Sabana Berumput Sabana
|
||||
Permafrost=Ibun Abadi
|
||||
Permafrost with Stones=Ibun Abadi Berbatu
|
||||
Permafrost with Moss=Ibun Abadi Berlumut
|
||||
Sand=Pasir
|
||||
Desert Sand=Pasir Gurun
|
||||
Silver Sand=Pasir Perak
|
||||
Gravel=Kerikil
|
||||
Clay=Tanah Liat
|
||||
Snow=Salju
|
||||
Snow Block=Balok Salju
|
||||
Ice=Es
|
||||
Cave Ice=Gua Es
|
||||
Apple Tree=Pohon Apel
|
||||
Apple Wood Planks=Papan Kayu Pohon Apel
|
||||
Apple Tree Sapling=Anak Pohon Apel
|
||||
Apple Tree Leaves=Daun Pohon Apel
|
||||
Apple=Apel
|
||||
Apple Marker=Penanda Apel
|
||||
Jungle Tree=Pohon Hutan Rimba
|
||||
Jungle Wood Planks=Papan Kayu Pohon Rimba
|
||||
Jungle Tree Leaves=Daun Pohon Rimba
|
||||
Jungle Tree Sapling=Anak Pohon Rimba
|
||||
Emergent Jungle Tree Sapling=Anak Pohon Rimba Bertumbuh
|
||||
Pine Tree=Pohon Pinus
|
||||
Pine Wood Planks=Papan Kayu Pinus
|
||||
Pine Needles=Daun Pinus
|
||||
Pine Tree Sapling=Anak Pohon Pinus
|
||||
Acacia Tree=Pohon Akasia
|
||||
Acacia Wood Planks=Papan Kayu Akasia
|
||||
Acacia Tree Leaves=Daun Akasia
|
||||
Acacia Tree Sapling=Anak Pohon Akasia
|
||||
Aspen Tree=Pohon Aspen
|
||||
Aspen Wood Planks=Papan Kayu Aspen
|
||||
Aspen Tree Leaves=Daun Aspen
|
||||
Aspen Tree Sapling=Anak Pohon Aspen
|
||||
Coal Ore=Bijih Batu Bara
|
||||
Coal Block=Balok Batu Bara
|
||||
Iron Ore=Bijih Besi
|
||||
Steel Block=Balok Baja
|
||||
Copper Ore=Bijih Tembaga
|
||||
Copper Block=Balok Tembaga
|
||||
Tin Ore=Bijih Timah
|
||||
Tin Block=Balok Timah
|
||||
Bronze Block=Balok Perunggu
|
||||
Mese Ore=Bijih Mese
|
||||
Mese Block=Balok Mese
|
||||
Gold Ore=Bijih Emas
|
||||
Gold Block=Balok Emas
|
||||
Diamond Ore=Bijih Berlian
|
||||
Diamond Block=Balok Berlian
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Bibit Kaktus Besar
|
||||
Papyrus=Papirus
|
||||
Dry Shrub=Semak Kering
|
||||
Jungle Grass=Rumput Rimba
|
||||
Grass=Rumput
|
||||
Savanna Grass=Rumput Sabana
|
||||
Fern=Pakis
|
||||
Marram Grass=Rumput Maram
|
||||
Bush Stem=Batang Semak
|
||||
Bush Leaves=Daun Semak
|
||||
Bush Sapling=Anak Semak
|
||||
Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah
|
||||
Blueberry Bush Leaves=Daun Semak Blueberry
|
||||
Blueberry Bush Sapling=Anak Semak Blueberry
|
||||
Acacia Bush Stem=Batang Semak Akasia
|
||||
Acacia Bush Leaves=Daun Semak Akasia
|
||||
Acacia Bush Sapling=Bibit Semak Akasia
|
||||
Pine Bush Stem=Batang Semak Pinus
|
||||
Pine Bush Needles=Daun Semak Pinus
|
||||
Pine Bush Sapling=Bibit Semak Pinus
|
||||
Kelp=Kelp
|
||||
Green Coral=Koral Hijau
|
||||
Pink Coral=Koral Jambon
|
||||
Cyan Coral=Koral Sian
|
||||
Brown Coral=Koral Cokelat
|
||||
Orange Coral=Koral Oranye
|
||||
Coral Skeleton=Kerangka Koral
|
||||
Water Source=Mata Air
|
||||
Flowing Water=Aliran Air
|
||||
River Water Source=Mata Air Sungai
|
||||
Flowing River Water=Aliran Air Sungai
|
||||
Lava Source=Sumber Lava
|
||||
Flowing Lava=Aliran Lava
|
||||
Empty Bookshelf=Rak Buku Kosong
|
||||
Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku tertulis, @2 buku kosong)
|
||||
Bookshelf=Rak Buku
|
||||
Text too long=Teks terlalu panjang
|
||||
"@1"="@1"
|
||||
Wooden Sign=Penanda Kayu
|
||||
Steel Sign=Penanda Baja
|
||||
Wooden Ladder=Tangga Kayu
|
||||
Steel Ladder=Tangga Baja
|
||||
Apple Wood Fence=Pagar Kayu Apel
|
||||
Acacia Wood Fence=Pagar Akasia
|
||||
Jungle Wood Fence=Pagar Kayu Rimba
|
||||
Pine Wood Fence=Pagar Pinus
|
||||
Aspen Wood Fence=Pagar Aspen
|
||||
Apple Wood Fence Rail=Rel Pagar Kayu Apel
|
||||
Acacia Wood Fence Rail=Rel Pagar Akasia
|
||||
Jungle Wood Fence Rail=Rel Pagar Kayu Rimba
|
||||
Pine Wood Fence Rail=Rel Pagar Pinus
|
||||
Aspen Wood Fence Rail=Rel Pagar Aspen
|
||||
Glass=Kaca
|
||||
Obsidian Glass=Kaca Obsidian
|
||||
Brick Block=Balok Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Awan
|
||||
Wooden Pickaxe=Gancu Kayu
|
||||
Stone Pickaxe=Gancu Batu
|
||||
Bronze Pickaxe=Gancu Perunggu
|
||||
Steel Pickaxe=Gancu Baja
|
||||
Mese Pickaxe=Gancu Mese
|
||||
Diamond Pickaxe=Gancu Berlian
|
||||
Wooden Shovel=Sekop Kayu
|
||||
Stone Shovel=Sekop Batu
|
||||
Bronze Shovel=Sekop Perunggu
|
||||
Steel Shovel=Sekop Baja
|
||||
Mese Shovel=Sekop Mese
|
||||
Diamond Shovel=Sekop Berlian
|
||||
Wooden Axe=Kapak Kayu
|
||||
Stone Axe=Kapak Batu
|
||||
Bronze Axe=Kapak Perunggu
|
||||
Steel Axe=Kapak Baja
|
||||
Mese Axe=Kapak Mese
|
||||
Diamond Axe=Kapak Berlian
|
||||
Wooden Sword=Pedang Kayu
|
||||
Stone Sword=Pedang Batu
|
||||
Bronze Sword=Pedang Perunggu
|
||||
Steel Sword=Pedang Baja
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Berlian
|
||||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Lampu Taman Mese
|
|
@ -1,224 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Baule chiuso a chiave
|
||||
Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
||||
You do not own this chest.=Questo baule non ti appartiene.
|
||||
a locked chest=un baule chiuso a chiave
|
||||
Chest=Baule
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1" by @2="@1" di @2
|
||||
Skeleton Key=Chiave dello Scheletro
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Blueberries=Mirtilli
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
Bronze Ingot=Lingotto di bronzo
|
||||
Clay Brick=Mattone d'argilla
|
||||
Clay Lump=Grumo d'argilla
|
||||
Coal Lump=Grumo di carbone
|
||||
Copper Ingot=Lingotto di rame
|
||||
Copper Lump=Grumo di rame
|
||||
Diamond=Diamante
|
||||
Flint=Selce
|
||||
Gold Ingot=Lingotto d'oro
|
||||
Gold Lump=Grumo d'oro
|
||||
Iron Lump=Grumo di ferro
|
||||
Mese Crystal=Cristallo di mese
|
||||
Mese Crystal Fragment=Frammento di cristallo di mese
|
||||
Obsidian Shard=Scheggia d'ossidiana
|
||||
Paper=Carta
|
||||
Steel Ingot=Lingotto d'acciaio
|
||||
Stick=Bastone
|
||||
Tin Ingot=Lingotto di stagno
|
||||
Tin Lump=Grumo di stagno
|
||||
Furnace is empty=La fornace è vuota
|
||||
100% (output full)=100% (uscita piena)
|
||||
@1%=@1%
|
||||
Not cookable=Non cucinabile
|
||||
Empty=Vuota
|
||||
Furnace active=Fornace attiva
|
||||
Furnace inactive=Fornace inattiva
|
||||
(Item: @1; Fuel: @2)=(Oggetto: @1; Combustibile: @2)
|
||||
Furnace=Fornace
|
||||
Stone=Pietra
|
||||
Cobblestone=Ciottoli
|
||||
Stone Brick=Mattone di pietra
|
||||
Stone Block=Blocco di pietra
|
||||
Mossy Cobblestone=Ciottoli muschiosi
|
||||
Desert Stone=Pietra del deserto
|
||||
Desert Cobblestone=Ciottoli del deserto
|
||||
Desert Stone Brick=Mattone di pietra del deserto
|
||||
Desert Stone Block=Blocco di pietra del deserto
|
||||
Sandstone=Arenaria
|
||||
Sandstone Brick=Mattone d'arenaria
|
||||
Sandstone Block=Blocco d'arenaria
|
||||
Desert Sandstone=Arenaria del deserto
|
||||
Desert Sandstone Brick=Mattone d'arenaria del deserto
|
||||
Desert Sandstone Block=Blocco d'arenaria del deserto
|
||||
Silver Sandstone=Arenaria argentata
|
||||
Silver Sandstone Brick=Mattone d'arenaria argentata
|
||||
Silver Sandstone Block=Blocco d'arenaria argentata
|
||||
Obsidian=Ossidiana
|
||||
Obsidian Brick=Mattone d'ossidiana
|
||||
Obsidian Block=Blocco d'ossidiana
|
||||
Dirt=Terra
|
||||
Dirt with Grass=Terra con erba
|
||||
Dirt with Grass and Footsteps=Terra con erba e impronte
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Terra con neve
|
||||
Dirt with Rainforest Litter=Terra con detriti della foresta pluviale
|
||||
Dirt with Coniferous Litter=Terra con detriti di conifera
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost con pietra
|
||||
Permafrost with Moss=Permafrost con muschio
|
||||
Sand=Sabbia
|
||||
Desert Sand=Sabbia del deserto
|
||||
Silver Sand=Sabbia argentata
|
||||
Gravel=Ghiaia
|
||||
Clay=Argilla
|
||||
Snow=Neve
|
||||
Snow Block=Blocco di neve
|
||||
Ice=Ghiaccio
|
||||
Cave Ice=Ghiaccio di caverna
|
||||
Apple Tree=Melo
|
||||
Apple Wood Planks=Assi di melo
|
||||
Apple Tree Sapling=Alberello di melo
|
||||
Apple Tree Leaves=Foglie di melo
|
||||
Apple=Mela
|
||||
Apple Marker=Marcatore mela
|
||||
Jungle Tree=Albero della giungla
|
||||
Jungle Wood Planks=Assi di legno della giungla
|
||||
Jungle Tree Leaves=Foglie di albero della giungla
|
||||
Jungle Tree Sapling=Alberello della giungla
|
||||
Emergent Jungle Tree Sapling=Alberello della giungla emergente
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Assi di legno di pino
|
||||
Pine Needles=Aghi di pino
|
||||
Pine Tree Sapling=Alberello di pino
|
||||
Acacia Tree=Acacia
|
||||
Acacia Wood Planks=Assi di legno d'acacia
|
||||
Acacia Tree Leaves=Foglie d'acacia
|
||||
Acacia Tree Sapling=Alberello d'acacia
|
||||
Aspen Tree=Pioppo
|
||||
Aspen Wood Planks=Assi di legno di pioppo
|
||||
Aspen Tree Leaves=Foglie di pioppo
|
||||
Aspen Tree Sapling=Alberello di pioppo
|
||||
Coal Ore=Minerale di carbone
|
||||
Coal Block=Blocco di carbone
|
||||
Iron Ore=Minerale di ferro
|
||||
Steel Block=Blocco d'acciaio
|
||||
Copper Ore=Minerale di rame
|
||||
Copper Block=Blocco di rame
|
||||
Tin Ore=Minerale di stagno
|
||||
Tin Block=Blocco di stagno
|
||||
Bronze Block=Blocco di bronzo
|
||||
Mese Ore=Minerale di mese
|
||||
Mese Block=Blocco di mese
|
||||
Gold Ore=Minerale d'oro
|
||||
Gold Block=Blocco d'oro
|
||||
Diamond Ore=Minerale di diamante
|
||||
Diamond Block=Blocco di diamante
|
||||
Cactus=Cactus
|
||||
Large Cactus Seedling=Piantina di cactus grande
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto secco
|
||||
Jungle Grass=Erba della giungla
|
||||
Grass=Erba
|
||||
Savanna Grass=
|
||||
Fern=Felce
|
||||
Marram Grass=Ammofila arenaria
|
||||
Bush Stem=Fusto di cespuglio
|
||||
Bush Leaves=Foglie di cespuglio
|
||||
Bush Sapling=Alberello di cespuglio
|
||||
Blueberry Bush Leaves with Berries=Foglie di cespuglio di mirtilli con bacche
|
||||
Blueberry Bush Leaves=Foglie di cespuglio di mirtilli
|
||||
Blueberry Bush Sapling=Alberello di cespuglio di mirtilli
|
||||
Acacia Bush Stem=Fusto di cespuglio d'acacia
|
||||
Acacia Bush Leaves=Foglie di cespuglio d'acacia
|
||||
Acacia Bush Sapling=Alberello di cespuglio d'acacia
|
||||
Pine Bush Stem=Fusto di cespuglio di pino
|
||||
Pine Bush Needles=Aghi di cespuglio di pino
|
||||
Pine Bush Sapling=Alberello di cespuglio di pino
|
||||
Kelp=Alga
|
||||
Green Coral=Corallo verde
|
||||
Pink Coral=Corallo rosa
|
||||
Cyan Coral=Corallo ciano
|
||||
Brown Coral=Corallo marrone
|
||||
Orange Coral=Corallo arancione
|
||||
Coral Skeleton=Scheletro di corallo
|
||||
Water Source=Fonte d'acqua
|
||||
Flowing Water=Acqua corrente
|
||||
River Water Source=Fonte d'acqua di fiume
|
||||
Flowing River Water=Acqua corrente di fiume
|
||||
Lava Source=Fonte di lava
|
||||
Flowing Lava=Lava corrente
|
||||
Empty Bookshelf=Libreria vuota
|
||||
Bookshelf (@1 written, @2 empty books)=Libreria (@1 scritti, @2 vuoti)
|
||||
Bookshelf=Libreria
|
||||
Text too long=Testo troppo lungo
|
||||
"@1"=
|
||||
Wooden Sign=Cartello di legno
|
||||
Steel Sign=Cartello d'acciaio
|
||||
Wooden Ladder=Scala a pioli di legno
|
||||
Steel Ladder=Scala a pioli d'acciaio
|
||||
Apple Wood Fence=Recinzione di legno di melo
|
||||
Acacia Wood Fence=Recinzione di legno d'acacia
|
||||
Jungle Wood Fence=Recinzione di legno della giungla
|
||||
Pine Wood Fence=Recinzione di legno di pino
|
||||
Aspen Wood Fence=Recinzione di legno di pioppo
|
||||
Apple Wood Fence Rail=Ringhiera della recinzione di legno di melo
|
||||
Acacia Wood Fence Rail=Ringhiera della recinzione di legno d'acacia
|
||||
Jungle Wood Fence Rail=Ringhiera della recinzione di legno della giungla
|
||||
Pine Wood Fence Rail=Ringhiera della recinzione di legno di pino
|
||||
Aspen Wood Fence Rail=Ringhiera della recinzione di legno di pioppo
|
||||
Glass=Vetro
|
||||
Obsidian Glass=Vetro d'ossidiana
|
||||
Brick Block=Blocco di mattone
|
||||
Mese Lamp=Lampada di mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Nuvola
|
||||
Wooden Pickaxe=Piccone di legno
|
||||
Stone Pickaxe=Piccone di pietra
|
||||
Bronze Pickaxe=Piccone di bronzo
|
||||
Steel Pickaxe=Piccone d'acciaio
|
||||
Mese Pickaxe=Piccone di mese
|
||||
Diamond Pickaxe=Piccone di diamante
|
||||
Wooden Shovel=Pala di legno
|
||||
Stone Shovel=Pala di pietra
|
||||
Bronze Shovel=Pala di bronzo
|
||||
Steel Shovel=Pala d'acciaio
|
||||
Mese Shovel=Pala di mese
|
||||
Diamond Shovel=Pala di diamante
|
||||
Wooden Axe=Ascia di legno
|
||||
Stone Axe=Ascia di pietra
|
||||
Bronze Axe=Ascia di bronzo
|
||||
Steel Axe=Ascia d'acciaio
|
||||
Mese Axe=Ascia di mese
|
||||
Diamond Axe=Ascia di diamante
|
||||
Wooden Sword=Spada di legno
|
||||
Stone Sword=Spada di pietra
|
||||
Bronze Sword=Spada di bronzo
|
||||
Steel Sword=Spada d'acciaio
|
||||
Mese Sword=Spada di mese
|
||||
Diamond Sword=Spada di diamante
|
||||
Key=Chiave
|
||||
Torch=Torcia
|
||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Terra con erba secca
|
||||
Dry Dirt=Terra asciutta
|
||||
Dry Dirt with Dry Grass=Terra asciutta con erba secca
|
||||
Dry Grass=Erba secca
|
||||
Mese Post Light=Lampioncino di mese
|
|
@ -1,215 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=lo selstela gairvau
|
||||
Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
|
||||
You do not own this chest.=.i do na ponse lo ti gairvau
|
||||
a locked chest=lo selstela gairvau
|
||||
Chest=lo gairvau
|
||||
Title:=cmene
|
||||
Contents:=se cukta
|
||||
Save=rejgau
|
||||
by @1=la'o zo'i.@1.zo'i te cukta
|
||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
|
||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
||||
Skeleton Key=lo greku ckiku
|
||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
|
||||
Blueberries=lo blajba
|
||||
Book=lo cukta
|
||||
Book with Text=lo cukta joi selci'a
|
||||
Bronze Ingot=lo ransu manfybli
|
||||
Clay Brick=lo kitybli
|
||||
Clay Lump=lo kliti bakfu
|
||||
Coal Lump=lo kolme bakfu
|
||||
Copper Ingot=lo tunka manfybli
|
||||
Copper Lump=lo tunka bakfu
|
||||
Diamond=lo tabjme
|
||||
Flint=lo fagyro'i
|
||||
Gold Ingot=lo solji manfybli
|
||||
Gold Lump=lo solji bakfu
|
||||
Iron Lump=lo tirse bakfu
|
||||
Mese Crystal=lo za'e krilrmese
|
||||
Mese Crystal Fragment=lo za'e krilrmese spisa
|
||||
Obsidian Shard=lo je'erma'ablaci spisa
|
||||
Paper=lo pelji
|
||||
Steel Ingot=lo gasta manfybli
|
||||
Stick=lo grana
|
||||
Tin Ingot=lo tinci manfybli
|
||||
Tin Lump=lo tinci bakfu
|
||||
Furnace is empty=.i lo toknu cu kunti
|
||||
100% (output full)=100 ce'i to lo se zbasu cu culno toi
|
||||
@1%=@1 ce'i
|
||||
Not cookable=na kakne le ka se jukpa
|
||||
Empty=ti kunti
|
||||
Furnace active=.i lo toknu cu tolcando
|
||||
Furnace inactive=.i lo toknu cu cando
|
||||
(Item: @1; Fuel: @2)=to jukpa @1 @2
|
||||
Furnace=lo toknu
|
||||
Stone=lo rokci
|
||||
Cobblestone=lo lolro'iboi
|
||||
Stone Brick=lo morna rokci
|
||||
Stone Block=lo rokci bliku
|
||||
Mossy Cobblestone=lo clika lolro'iboi
|
||||
Desert Stone=lo cantu'a rokci
|
||||
Desert Cobblestone=lo cantu'a lolro'iboi
|
||||
Desert Stone Brick=lo morna ke cantu'a rokci
|
||||
Desert Stone Block=lo cantu'a rokci bliku
|
||||
Sandstone=lo canro'i
|
||||
Sandstone Brick=lo morna canro'i
|
||||
Sandstone Block=lo canro'i bliku
|
||||
Desert Sandstone=lo cantu'a canro'i
|
||||
Desert Sandstone Brick=lo morna ke cantu'a canro'i
|
||||
Desert Sandstone Block=lo cantu'a canro'i bliku
|
||||
Silver Sandstone=lo rijyska sanro'i
|
||||
Silver Sandstone Brick=lo morna ke rijyska canro'i
|
||||
Silver Sandstone Block=lo rijyska canro'i bliku
|
||||
Obsidian=lo je'erma'ablaci
|
||||
Obsidian Brick=lo morna je'erma'ablaci
|
||||
Obsidian Block=lo je'erma'ablaci bliku
|
||||
Dirt=lo dertu
|
||||
Dirt with Grass=lo dertu joi srasu
|
||||
Dirt with Grass and Footsteps=lo dertu joi srasu jebo stapa bo prina
|
||||
Dirt with Savanna Grass=lo dertu joi sudytu'a bo srasu
|
||||
Dirt with Snow=lo dertu joi snime
|
||||
Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi
|
||||
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
|
||||
Savanna Dirt=lo sudytu'a dertu
|
||||
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
|
||||
Permafrost=le bislunsa dertu
|
||||
Permafrost with Stones=le bislunsa bo dertu joi rokci
|
||||
Permafrost with Moss=le bislunsa bo dertu joi clika
|
||||
Sand=lo canre
|
||||
Desert Sand=lo cantu'a canre
|
||||
Silver Sand=lo rijyska canre
|
||||
Gravel=lo cmaro'i
|
||||
Clay=lo kliti
|
||||
Snow=lo snime
|
||||
Snow Block=lo snime bliku
|
||||
Ice=lo bisli
|
||||
Cave Ice=lo kevzda bisli
|
||||
Apple Tree=lo plisytricu ricystani
|
||||
Apple Wood Planks=lo plise mudri tanbo
|
||||
Apple Tree Sapling=lo plisytricu ciftricu
|
||||
Apple Tree Leaves=lo plisytricu pezli
|
||||
Apple=lo plise
|
||||
Apple Marker=lo plise barna
|
||||
Jungle Tree=lo glatimdemricfoi ricystani
|
||||
Jungle Wood Planks=lo glatimdemricfoi mudri tanbo
|
||||
Jungle Tree Leaves=lo glatimdemricfoi pezli
|
||||
Jungle Tree Sapling=lo glatimdemricfoi ciftricu
|
||||
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
|
||||
Pine Tree=lo ckunu ricystani
|
||||
Pine Wood Planks=lo ckunu mudri tanbo
|
||||
Pine Needles=lo ckunu jezpezli
|
||||
Pine Tree Sapling=lo ckunu ciftricu
|
||||
Acacia Tree=lo atkaci,ia ricystani
|
||||
Acacia Wood Planks=lo atkaci,ia mudri tanbo
|
||||
Acacia Tree Leaves=lo atkaci,ia pezli
|
||||
Acacia Tree Sapling=lo atkaci,ia ciftricu
|
||||
Aspen Tree=lo ricrpopulu ricystani
|
||||
Aspen Wood Planks=lo mudrpopulu tanbo
|
||||
Aspen Tree Leaves=lo ricrpopulu pezli
|
||||
Aspen Tree Sapling=lo ricrpopulu ciftricu
|
||||
Coal Ore=lo kolme kunra
|
||||
Coal Block=lo kolme bliku
|
||||
Iron Ore=lo tirse kunra
|
||||
Steel Block=lo gasta bliku
|
||||
Copper Ore=lo tunka kunra
|
||||
Copper Block=lo tunka bliku
|
||||
Tin Ore=lo tinci kunra
|
||||
Tin Block=lo tinci bliku
|
||||
Bronze Block=lo ransu bliku
|
||||
Mese Ore=lo za'e kunrmese
|
||||
Mese Block=lo za'e blikrmese
|
||||
Gold Ore=lo solji kunra
|
||||
Gold Block=lo solji bliku
|
||||
Diamond Ore=lo tabjme kunra
|
||||
Diamond Block=lo tabjme bliku
|
||||
Cactus=lo jesyspa
|
||||
Large Cactus Seedling=lo barda ke jesyspa tsiju
|
||||
Papyrus=lo misryplespa
|
||||
Dry Shrub=lo sudga dzitricu
|
||||
Jungle Grass=lo glatimdemricfoi srasu
|
||||
Grass=lo srasu
|
||||
Savanna Grass=lo sudytu'a srasu
|
||||
Fern=lo filcina
|
||||
Marram Grass=lo xaskoi srasu
|
||||
Bush Stem=lo dzitricu stani
|
||||
Bush Leaves=lo dzitricu pezli
|
||||
Bush Sapling=lo dzitricu ciftricu
|
||||
Blueberry Bush Leaves with Berries=lo ke blajba dzitricu pezli ke'e joi jbari
|
||||
Blueberry Bush Leaves=lo blajba dzitricu pezli
|
||||
Blueberry Bush Sapling=lo blajba dzitrcu ciftricu
|
||||
Acacia Bush Stem=lo atkaci,ia dzitricu stani
|
||||
Acacia Bush Leaves=lo atkaci,ia dzitricu pezli
|
||||
Acacia Bush Sapling=lo atkaci,ia dzitricu ciftricu
|
||||
Pine Bush Stem=lo ckunu dzitricu stani
|
||||
Pine Bush Needles=lo ckunu dzitricu jezpezli
|
||||
Pine Bush Sapling=lo ckunu dzitricu ciftricu
|
||||
Kelp=lo vraike
|
||||
Green Coral=lo crino pevypanje
|
||||
Pink Coral=lo xunblabi pevypanje
|
||||
Cyan Coral=lo cicna pevypanje
|
||||
Brown Coral=lo bunre pevypanje
|
||||
Orange Coral=lo narju pevypanje
|
||||
Coral Skeleton=lo pevypanje greku
|
||||
Water Source=lo djacu velflecu
|
||||
Flowing Water=lo flecu djacu
|
||||
River Water Source=lo rirxe djacu velflecu
|
||||
Flowing River Water=lo flecu ke rirxe djacu
|
||||
Lava Source=lo likro'i velflecu
|
||||
Flowing Lava=lo flecu likro'i
|
||||
Empty Bookshelf=.i ti kunti ckukajna
|
||||
Bookshelf (@1 written, @2 empty books)=.i ti ckukajna to @1 cukta joi selci'a .ije @2 kunti cukta toi
|
||||
Bookshelf=lo ckukajna
|
||||
Text too long=.i lo lerpoi cu dukse lo ka clani
|
||||
"@1"=zoi sy.@1.sy.
|
||||
Wooden Sign=lo mudri sinxa
|
||||
Steel Sign=lo gasta sinxa
|
||||
Wooden Ladder=lo mudri rajyserti
|
||||
Steel Ladder=lo gasta rajyserti
|
||||
Apple Wood Fence=lo plise mudri garbi'u
|
||||
Acacia Wood Fence=lo atkaci,ia mudri garbi'u
|
||||
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
|
||||
Pine Wood Fence=lo ckunu mudri garbi'u
|
||||
Aspen Wood Fence=lo mudrpopulu garbi'u
|
||||
Apple Wood Fence Rail=lo plise mudri garbi'u garna
|
||||
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
|
||||
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
|
||||
Pine Wood Fence Rail=lo ckunu mudri garbi'u garna
|
||||
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
|
||||
Glass=lo blaci
|
||||
Obsidian Glass=lo je'erma'ablaci blaci
|
||||
Brick Block=lo kitybli bliku
|
||||
Mese Lamp=lo za'e kunrmese tergu'i
|
||||
Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i
|
||||
Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i
|
||||
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i
|
||||
Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i
|
||||
Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i
|
||||
Cloud=lo dilnu
|
||||
Wooden Pickaxe=lo mudri velkakpymru
|
||||
Stone Pickaxe=lo rokci velkakpymru
|
||||
Bronze Pickaxe=lo ransu velkakpymru
|
||||
Steel Pickaxe=lo gasta velkakpymru
|
||||
Mese Pickaxe=lo za'e kunrmese velkakpymru
|
||||
Diamond Pickaxe=lo tabjme velkakpymru
|
||||
Wooden Shovel=lo mudri canpa
|
||||
Stone Shovel=lo rokci canpa
|
||||
Bronze Shovel=lo ransu canpa
|
||||
Steel Shovel=lo gasta canpa
|
||||
Mese Shovel=lo za'e kunrmese canpa
|
||||
Diamond Shovel=lo tabjme canpa
|
||||
Wooden Axe=lo mudri ka'amru
|
||||
Stone Axe=lo rokci ka'amru
|
||||
Bronze Axe=lo ransu ka'amru
|
||||
Steel Axe=lo gasta ka'amru
|
||||
Mese Axe=lo za'e kunrmese ka'amru
|
||||
Diamond Axe=lo tabjme ka'amru
|
||||
Wooden Sword=lo mudri cladakyxa'i
|
||||
Stone Sword=lo rokci cladakyxa'i
|
||||
Bronze Sword=lo ransu cladakyxa'i
|
||||
Steel Sword=lo gasta cladakyxa'i
|
||||
Mese Sword=lo za'e kunrmese cladakyxa'i
|
||||
Diamond Sword=lo tabjme cladakyxa'i
|
||||
Key=lo ckiku
|
||||
Torch=lo fagytergu'i
|
||||
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
|
|
@ -1,224 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Peti Berkunci
|
||||
Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
||||
You do not own this chest.=Ini bukan peti milik anda.
|
||||
a locked chest=peti berkunci
|
||||
Chest=Peti
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Beri Biru
|
||||
Book=Buku
|
||||
Book with Text=Buku Bertulisan
|
||||
Bronze Ingot=Jongkong Gangsa
|
||||
Clay Brick=Bata Tanah Liat
|
||||
Clay Lump=Longgokan Tanah Liat
|
||||
Coal Lump=Longgokan Batu Arang
|
||||
Copper Ingot=Jongkong Tembaga
|
||||
Copper Lump=Longgokan Tembaga
|
||||
Diamond=Berlian
|
||||
Flint=Batu Api
|
||||
Gold Ingot=Jongkong Emas
|
||||
Gold Lump=Longgokan Emas
|
||||
Iron Lump=Longgokan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Serpihan Mese
|
||||
Obsidian Shard=Serpihan Obsidia
|
||||
Paper=Kertas
|
||||
Steel Ingot=Jongkong Keluli
|
||||
Stick=Serpihan Kayu
|
||||
Tin Ingot=Jongkong Timah
|
||||
Tin Lump=Longgokan Timah
|
||||
Furnace is empty=Relau masih kosong
|
||||
100% (output full)=100% (keluaran penuh)
|
||||
@1%=@1%
|
||||
Not cookable=Tidak boleh dimasak
|
||||
Empty=Kosong
|
||||
Furnace active=Relau aktif
|
||||
Furnace inactive=Relau tidak aktif
|
||||
(Item: @1; Fuel: @2)=(Item: @1; Bahan api: @2)
|
||||
Furnace=Relau
|
||||
Stone=Batu
|
||||
Cobblestone=Batu Buntar
|
||||
Stone Brick=Bata Batu
|
||||
Stone Block=Bongkah Batu
|
||||
Mossy Cobblestone=Batu Buntar Berlumut
|
||||
Desert Stone=Batu Gurun
|
||||
Desert Cobblestone=Batu Buntar Gurun
|
||||
Desert Stone Brick=Bata Batu Gurun
|
||||
Desert Stone Block=Bongkah Batu Gurun
|
||||
Sandstone=Batu Pasir
|
||||
Sandstone Brick=Bata Batu Pasir
|
||||
Sandstone Block=Bongkah Batu Pasir
|
||||
Desert Sandstone=Batu Pasir Gurun
|
||||
Desert Sandstone Brick=Bata Batu Pasir Gurun
|
||||
Desert Sandstone Block=Bongkah Batu Pasir Gurun
|
||||
Silver Sandstone=Batu Pasir Perak
|
||||
Silver Sandstone Brick=Bata Batu Pasir Perak
|
||||
Silver Sandstone Block=Bongkah Batu Pasir Perak
|
||||
Obsidian=Obsidia
|
||||
Obsidian Brick=Bata Obsidia
|
||||
Obsidian Block=Bongkah Obsidia
|
||||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Tanah Bersalji
|
||||
Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan
|
||||
Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Ibun Abadi
|
||||
Permafrost with Stones=Ibun Abadi Berbatu
|
||||
Permafrost with Moss=Ibun Abadi Berlumut
|
||||
Sand=Pasir
|
||||
Desert Sand=Pasir Gurun
|
||||
Silver Sand=Pasir Perak
|
||||
Gravel=Kelikir
|
||||
Clay=Tanah Liat
|
||||
Snow=Salji
|
||||
Snow Block=Bongkah Salji
|
||||
Ice=Ais
|
||||
Cave Ice=Ais Gua
|
||||
Apple Tree=Kayu Pokok Epal
|
||||
Apple Wood Planks=Papan Kayu Epal
|
||||
Apple Tree Sapling=Anak Pokok Epal
|
||||
Apple Tree Leaves=Daun Pokok Epal
|
||||
Apple=Epal
|
||||
Apple Marker=Penanda Epal
|
||||
Jungle Tree=Kayu Pokok Hutan
|
||||
Jungle Wood Planks=Papan Kayu Hutan
|
||||
Jungle Tree Leaves=Daun Pokok Hutan
|
||||
Jungle Tree Sapling=Anak Pokok Hutan
|
||||
Emergent Jungle Tree Sapling=Anak Pokok Hutan Kembang
|
||||
Pine Tree=Kayu Pokok Pain
|
||||
Pine Wood Planks=Papan Kayu Pain
|
||||
Pine Needles=Daun Pokok Pain
|
||||
Pine Tree Sapling=Anak Pokok Pain
|
||||
Acacia Tree=Kayu Pokok Akasia
|
||||
Acacia Wood Planks=Papan Kayu Akasia
|
||||
Acacia Tree Leaves=Daun Pokok Akasia
|
||||
Acacia Tree Sapling=Anak Pokok Akasia
|
||||
Aspen Tree=Kayu Pokok Aspen
|
||||
Aspen Wood Planks=Papan Kayu Aspen
|
||||
Aspen Tree Leaves=Daun Pokok Aspen
|
||||
Aspen Tree Sapling=Anak Pokok Aspen
|
||||
Coal Ore=Bijih Batu Arang
|
||||
Coal Block=Bongkah Batu Arang
|
||||
Iron Ore=Bijih Besi
|
||||
Steel Block=Bongkah Keluli
|
||||
Copper Ore=Bijih Tembaga
|
||||
Copper Block=Bongkah Tembaga
|
||||
Tin Ore=Bijih Timah
|
||||
Tin Block=Bongkah Timah
|
||||
Bronze Block=Bongkah Gangsa
|
||||
Mese Ore=Bijih Mese
|
||||
Mese Block=Bongkah Mese
|
||||
Gold Ore=Bijih Emas
|
||||
Gold Block=Bongkah Emas
|
||||
Diamond Ore=Bijih Intan
|
||||
Diamond Block=Bongkah Intan
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Benih Kaktus Besar
|
||||
Papyrus=Papirus
|
||||
Dry Shrub=Pokok Renek Kering
|
||||
Jungle Grass=Rumput Hutan
|
||||
Grass=Rumput
|
||||
Savanna Grass=
|
||||
Fern=Paku Pakis
|
||||
Marram Grass=Rumput Maram
|
||||
Bush Stem=Batang Belukar
|
||||
Bush Leaves=Daun Belukar
|
||||
Bush Sapling=Anak Belukar
|
||||
Blueberry Bush Leaves with Berries=Daun Belukar Beri Biru Berberi
|
||||
Blueberry Bush Leaves=Daun Belukar Beri Biru
|
||||
Blueberry Bush Sapling=Anak Belukar Beri Biru
|
||||
Acacia Bush Stem=Batang Belukar Akasia
|
||||
Acacia Bush Leaves=Daun Belukar Akasia
|
||||
Acacia Bush Sapling=Anak Belukar Akasia
|
||||
Pine Bush Stem=Batang Belukar Pain
|
||||
Pine Bush Needles=Daun Belukar Pain
|
||||
Pine Bush Sapling=Anak Belukar Pain
|
||||
Kelp=Kelpa
|
||||
Green Coral=Batu Karang Hijau
|
||||
Pink Coral=Batu Karang Merah Jambu
|
||||
Cyan Coral=Batu Karang Biru Kehijauan
|
||||
Brown Coral=Batu Karang Perang
|
||||
Orange Coral=Batu Karang Jingga
|
||||
Coral Skeleton= Rangka Karang
|
||||
Water Source=Sumber Air
|
||||
Flowing Water=Air Mengalir
|
||||
River Water Source=Sumber Air Sungai
|
||||
Flowing River Water=Air Sungai Mengalir
|
||||
Lava Source=Sumber Lava
|
||||
Flowing Lava=Lava Mengalir
|
||||
Empty Bookshelf=Rak Buku Kosong
|
||||
Bookshelf (@1 written, @2 empty books)=Rak Buku (@1 buku bertulis, @2 buku kosong)
|
||||
Bookshelf=Rak Buku
|
||||
Text too long=Tulisan terlalu panjang
|
||||
"@1"="@1"
|
||||
Wooden Sign=Papan Tanda Kayu
|
||||
Steel Sign=Papan Tanda Keluli
|
||||
Wooden Ladder=Tangga Panjat Kayu
|
||||
Steel Ladder=Tangga Panjat Keluli
|
||||
Apple Wood Fence=Pagar Kayu Epal
|
||||
Acacia Wood Fence=Pagar Kayu Akasia
|
||||
Jungle Wood Fence=Pagar Kayu Hutan
|
||||
Pine Wood Fence=Pagar Kayu Pain
|
||||
Aspen Wood Fence=Pagar Kayu Aspen
|
||||
Apple Wood Fence Rail=Pagar Rel Kayu Epal
|
||||
Acacia Wood Fence Rail=Pagar Rel Kayu Akasia
|
||||
Jungle Wood Fence Rail=Pagar Rel Kayu Hutan
|
||||
Pine Wood Fence Rail=Pagar Rel Kayu Pain
|
||||
Aspen Wood Fence Rail=Pagar Rel Kayu Aspen
|
||||
Glass=Kaca
|
||||
Obsidian Glass=Kaca Obsidia
|
||||
Brick Block=Bongkah Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Awan
|
||||
Wooden Pickaxe=Beliung Kayu
|
||||
Stone Pickaxe=Beliung Batu
|
||||
Bronze Pickaxe=Beliung Gangsa
|
||||
Steel Pickaxe=Beliung Keluli
|
||||
Mese Pickaxe=Beliung Mese
|
||||
Diamond Pickaxe=Beliung Intan
|
||||
Wooden Shovel=Penyodok Kayu
|
||||
Stone Shovel=Penyodok Batu
|
||||
Bronze Shovel=Penyodok Gangsa
|
||||
Steel Shovel=Penyodok Keluli
|
||||
Mese Shovel=Penyodok Mese
|
||||
Diamond Shovel=Penyodok Intan
|
||||
Wooden Axe=Kapak Kayu
|
||||
Stone Axe=Kapak Batu
|
||||
Bronze Axe=Kapak Gangsa
|
||||
Steel Axe=Kapak Keluli
|
||||
Mese Axe=Kapak Mese
|
||||
Diamond Axe=Kapak Intan
|
||||
Wooden Sword=Pedang Kayu
|
||||
Stone Sword=Pedang Batu
|
||||
Bronze Sword=Pedang Gangsa
|
||||
Steel Sword=Pedang Keluli
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Intan
|
||||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Tanah Berumput Kering
|
||||
Dry Dirt=Tanah Kering
|
||||
Dry Dirt with Dry Grass=Tanah Kering Berumput Kering
|
||||
Dry Grass=Rumput Kering
|
||||
Mese Post Light=Lampu Tiang Mese
|
|
@ -1,215 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Baú Trancado
|
||||
Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
|
||||
You do not own this chest.=Você não é dono deste baú.
|
||||
a locked chest=um baú trancado
|
||||
Chest=Baú
|
||||
Title:=Título:
|
||||
Contents:=Conteúdo:
|
||||
Save=Salvar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Chave de Mestra
|
||||
Key to @1's @2=Chave para @2 de @1
|
||||
Blueberries=Mirtilo
|
||||
Book=Livro
|
||||
Book with Text=Livro com Texto
|
||||
Bronze Ingot=Lingote de Bronze
|
||||
Clay Brick=Tijolo de Argila
|
||||
Clay Lump=Pedaço de Argila
|
||||
Coal Lump=Pedaço de Carvão
|
||||
Copper Ingot=Lingote de Cobre
|
||||
Copper Lump=Pedaço de Cobre
|
||||
Diamond=Diamante
|
||||
Flint=Sílex (Flint)
|
||||
Gold Ingot=Lingote de Ouro
|
||||
Gold Lump=Pedaço de Ouro
|
||||
Iron Lump=Pedaço de Ferro
|
||||
Mese Crystal=Cristal de Mese
|
||||
Mese Crystal Fragment=Fragmento de Cristal de Mese
|
||||
Obsidian Shard=Caco de Obsidian
|
||||
Paper=Papel
|
||||
Steel Ingot=Lingote de Aço
|
||||
Stick=Graveto
|
||||
Tin Ingot=Lingote de Estanho
|
||||
Tin Lump=Pedaço de Estanho
|
||||
Furnace is empty=A fornalha está vazia
|
||||
100% (output full)=100% (saída cheia)
|
||||
@1%=@1%
|
||||
Not cookable=Não pode cozinhar
|
||||
Empty=Vazio
|
||||
Furnace active=Fornalha ativa
|
||||
Furnace inactive=Fornalha inativa
|
||||
(Item: @1; Fuel: @2)=(Item: @1; Combustível: @2)
|
||||
Furnace=Fornalha
|
||||
Stone=Pedra
|
||||
Cobblestone=Pedregulho
|
||||
Stone Brick=Tijolo de Pedra
|
||||
Stone Block=Bloco de Pedra
|
||||
Mossy Cobblestone=Pedregulho Musgoso
|
||||
Desert Stone=Pedra do Deserto
|
||||
Desert Cobblestone=Pedregulho do Deserto
|
||||
Desert Stone Brick=Tijolo de Pedra do Deserto
|
||||
Desert Stone Block=Bloco de Pedra do Deserto
|
||||
Sandstone=Arenito
|
||||
Sandstone Brick=Tijolo de Arenito
|
||||
Sandstone Block=Bloco de Arenito
|
||||
Desert Sandstone=Bloco de Arenito do Deserto
|
||||
Desert Sandstone Brick=Tijolo de Arenito do Deserto
|
||||
Desert Sandstone Block=Bloco de Arenito do Deserto
|
||||
Silver Sandstone=Arenito Prateado
|
||||
Silver Sandstone Brick=Tijolo de Arenito Prateado
|
||||
Silver Sandstone Block=Bloco de Arenito Prateado
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Tijolo de Obsidiana
|
||||
Obsidian Block=Bloco de Obsidiana
|
||||
Dirt=Terra
|
||||
Dirt with Grass=Terra com Grama
|
||||
Dirt with Grass and Footsteps=Terra com Grama e Pegadas
|
||||
Dirt with Savanna Grass=Terra com Grama da Savana
|
||||
Dirt with Snow=Terra com Neve
|
||||
Dirt with Rainforest Litter=Terra com Serrapilheira Tropical
|
||||
Dirt with Coniferous Litter=Terra com Serrapilheira
|
||||
Savanna Dirt=Terra da Savana
|
||||
Savanna Dirt with Savanna Grass=Terra da Savana com Grama da Savana
|
||||
Permafrost=Terra Congelada
|
||||
Permafrost with Stones=Terra Congelada com Pedras
|
||||
Permafrost with Moss=Terra Congelada com Musgo
|
||||
Sand=Areia
|
||||
Desert Sand=Areia do Deserto
|
||||
Silver Sand=Areia Prateada
|
||||
Gravel=Cascalho
|
||||
Clay=Argila
|
||||
Snow=Neve
|
||||
Snow Block=Bloco de Neve
|
||||
Ice=Gelo
|
||||
Cave Ice=Caverna de Gelo
|
||||
Apple Tree=Macieira
|
||||
Apple Wood Planks=Tábuas de Macieira
|
||||
Apple Tree Sapling=Muda de Macieira
|
||||
Apple Tree Leaves=Folhas de Macieira
|
||||
Apple=Maçã
|
||||
Apple Marker=Marcador de Maçã
|
||||
Jungle Tree=Árvore da Selva
|
||||
Jungle Wood Planks=Tábuas de Árvore da Selva
|
||||
Jungle Tree Leaves=Folhas de Árvore da Selva
|
||||
Jungle Tree Sapling=Muda de Árvore da Selva
|
||||
Emergent Jungle Tree Sapling=Muda Crescida de Árvore da Selva
|
||||
Pine Tree=Pinheiro
|
||||
Pine Wood Planks=Tábuas de Pinheiro
|
||||
Pine Needles=Agulhas de Pinheiro
|
||||
Pine Tree Sapling=Muda de Pinheiro
|
||||
Acacia Tree=Acácia
|
||||
Acacia Wood Planks=Tábuas de Acácia
|
||||
Acacia Tree Leaves=Folhas de Acácia
|
||||
Acacia Tree Sapling=Mudas de Acácia
|
||||
Aspen Tree=Álamo
|
||||
Aspen Wood Planks=Tábuas de Álamo
|
||||
Aspen Tree Leaves=Folhas de Álamo
|
||||
Aspen Tree Sapling=Muda de Álamo
|
||||
Coal Ore=Minério de Carvão
|
||||
Coal Block=Bloco de Carvão
|
||||
Iron Ore=Minério de Ferro
|
||||
Steel Block=Bloco de Aço
|
||||
Copper Ore=Minério de Cobre
|
||||
Copper Block=Bloco de Cobre
|
||||
Tin Ore=Minério de Estanho
|
||||
Tin Block=Bloco de Estanho
|
||||
Bronze Block=Bloco de Bronze
|
||||
Mese Ore=Minério de Mese
|
||||
Mese Block=Bloco de Mese
|
||||
Gold Ore=Minério de Ouro
|
||||
Gold Block=Bloco de Ouro
|
||||
Diamond Ore=Minério de Diamante
|
||||
Diamond Block=Bloco de Diamante
|
||||
Cactus=Cacto
|
||||
Large Cactus Seedling=Grande Muda de Cacto
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto Seco
|
||||
Jungle Grass=Grama da Selva
|
||||
Grass=Grama
|
||||
Savanna Grass=Grama da Savana
|
||||
Fern=Samambaia
|
||||
Marram Grass=Grama de Feno
|
||||
Bush Stem=Caule de Arbusto
|
||||
Bush Leaves=Folhas de Arbusto
|
||||
Bush Sapling=Muda de Arbusto
|
||||
Blueberry Bush Leaves with Berries=Folhas de Arbusto de Mirtilo com Bagas
|
||||
Blueberry Bush Leaves=Folhas de Arbusto de Mirtilo
|
||||
Blueberry Bush Sapling=Muda de Arbusto de Mirtilo
|
||||
Acacia Bush Stem=Caule de Arbusto de Acácia
|
||||
Acacia Bush Leaves=Folhas de Arbusto de Acácia
|
||||
Acacia Bush Sapling=Muda de Arbusto de Acácia
|
||||
Pine Bush Stem=Caule de Arbusto de Pinheiro
|
||||
Pine Bush Needles=Agulha de Arbusto de Pinheiro
|
||||
Pine Bush Sapling=Muda de Arbusto de Pinheiro
|
||||
Kelp=Alga
|
||||
Green Coral=Coral Verde
|
||||
Pink Coral=Coral Rosa
|
||||
Cyan Coral=Coral Ciano
|
||||
Brown Coral=Coral Marrom
|
||||
Orange Coral=Coral Laranja
|
||||
Coral Skeleton=Esqueleto de Coral
|
||||
Water Source=Fonte de Água
|
||||
Flowing Water=Água Corrente
|
||||
River Water Source=Fonte de Água do Rio
|
||||
Flowing River Water=Água Corrente do Rio
|
||||
Lava Source=Fonte de Lava
|
||||
Flowing Lava=Lava Corrente
|
||||
Empty Bookshelf=Estante de Livros Vazia
|
||||
Bookshelf (@1 written, @2 empty books)=Estante de Livros (@1 livros escritos, @2 livros em branco)
|
||||
Bookshelf=Estante de Livros
|
||||
Text too long=Texto muito longo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Placa de Madeira
|
||||
Steel Sign=Placa de Aço
|
||||
Wooden Ladder=Escada de Madeira
|
||||
Steel Ladder=Escada de Aço
|
||||
Apple Wood Fence=Cerca de Macieira
|
||||
Acacia Wood Fence=Cerca de Acácia
|
||||
Jungle Wood Fence=Cerca de Madeira da Selva
|
||||
Pine Wood Fence=Cerca de Pinheiro
|
||||
Aspen Wood Fence=Cerca de Álamo
|
||||
Apple Wood Fence Rail=Trilho de Cerca de Macieira
|
||||
Acacia Wood Fence Rail=Trilho de Cerca de Acácia
|
||||
Jungle Wood Fence Rail=Trilho de Cerca de Madeira da Selva
|
||||
Pine Wood Fence Rail=Trilho de Cerca de Pinheiro
|
||||
Aspen Wood Fence Rail=Trilho de Cerca de Álamo
|
||||
Glass=Vidro
|
||||
Obsidian Glass=Vidro de Obsidiana
|
||||
Brick Block=Bloco de Tijolos
|
||||
Mese Lamp=Lâmpada de Mese
|
||||
Apple Wood Mese Post Light=Poste de Lâmpada de Mese de Macieira
|
||||
Acacia Wood Mese Post Light=Poste de Lâmpada de Mese de Acácia
|
||||
Jungle Wood Mese Post Light=Poste de Lâmpada de Mese de Madeira da Selva
|
||||
Pine Wood Mese Post Light=Poste de Lâmpada de Mese de Pinheiro
|
||||
Aspen Wood Mese Post Light=Poste de Lâmpada de Mese de Aspen
|
||||
Cloud=Nuvem
|
||||
Wooden Pickaxe=Picareta de Madeira
|
||||
Stone Pickaxe=Picareta de Pedra
|
||||
Bronze Pickaxe=Picareta de Bronze
|
||||
Steel Pickaxe=Picareta de Aço
|
||||
Mese Pickaxe=Picareta de Mese
|
||||
Diamond Pickaxe=Picareta de Diamante
|
||||
Wooden Shovel=Pá de Madeira
|
||||
Stone Shovel=Pá de Pedra
|
||||
Bronze Shovel=Pá de Bronze
|
||||
Steel Shovel=Pá de Aço
|
||||
Mese Shovel=Pá de Mese
|
||||
Diamond Shovel=Pá de Diamante
|
||||
Wooden Axe=Machado de Madeira
|
||||
Stone Axe=Machado de Pedra
|
||||
Bronze Axe=Machado de Bronze
|
||||
Steel Axe=Machado de Aço
|
||||
Mese Axe=Machado de Mese
|
||||
Diamond Axe=Machado de Diamante
|
||||
Wooden Sword=Espada de Madeira
|
||||
Stone Sword=Espada de Pedra
|
||||
Bronze Sword=Espada de Bronze
|
||||
Steel Sword=Espada de Aço
|
||||
Mese Sword=Espada de Mese
|
||||
Diamond Sword=Espada de Diamante
|
||||
Key=Chave
|
||||
Torch=Tocha
|
||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
|
@ -1,224 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокированный Сундук
|
||||
Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1)
|
||||
You do not own this chest.=Вы не владелец этого сундука.
|
||||
a locked chest=заблокированный сундук
|
||||
Chest=Сундук
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
"@1" by @2="@1" @2
|
||||
Skeleton Key=Ключ Скелета
|
||||
Key to @1's @2=Ключ к @2 от @1
|
||||
Blueberries=Черника
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
Bronze Ingot=Бронзовый Слиток
|
||||
Clay Brick=Глиняный Кирпич
|
||||
Clay Lump=Ком Глины
|
||||
Coal Lump=Кусок Угля
|
||||
Copper Ingot=Медный Слиток
|
||||
Copper Lump=Кусок Меди
|
||||
Diamond=Алмаз
|
||||
Flint=Кремень
|
||||
Gold Ingot=Золотой Слиток
|
||||
Gold Lump=Кусок Золота
|
||||
Iron Lump=Кусок Железа
|
||||
Mese Crystal=Кристалл Месе
|
||||
Mese Crystal Fragment=Осколок Кристалла Месе
|
||||
Obsidian Shard=Обсидиановый Осколок
|
||||
Paper=Бумага
|
||||
Steel Ingot=Железный Слиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Оловянный Слиток
|
||||
Tin Lump=Кусок Олова
|
||||
Furnace is empty=Печь пуста
|
||||
100% (output full)=100% (полное приготовление)
|
||||
@1%=@1%
|
||||
Not cookable=Не может быть приготовлено
|
||||
Empty=Пустое
|
||||
Furnace active=Печь зажжена
|
||||
Furnace inactive=Печь не зажжена
|
||||
(Item: @1; Fuel: @2)=(Предмет: @1; Топливо: @2)
|
||||
Furnace=Печь
|
||||
Stone=Камень
|
||||
Cobblestone=Булыжник
|
||||
Stone Brick=Каменный Кирпич
|
||||
Stone Block=Каменный Блок
|
||||
Mossy Cobblestone=Мшистый Булыжник
|
||||
Desert Stone=Пустынный Камень
|
||||
Desert Cobblestone=Пустынный Булыжник
|
||||
Desert Stone Brick=Пустынный Каменный Кирпич
|
||||
Desert Stone Block=Пустынный Каменный Блок
|
||||
Sandstone=Песчаник
|
||||
Sandstone Brick=Песчаниковый Кирпич
|
||||
Sandstone Block=Песчаниковый Блок
|
||||
Desert Sandstone=Пустынный Песчаник
|
||||
Desert Sandstone Brick=Пустынный Песчаниковый Кирпич
|
||||
Desert Sandstone Block=Пустынный Песчаниковый Блок
|
||||
Silver Sandstone=Серебряный Песчаник
|
||||
Silver Sandstone Brick=Серебряный Песчаниковый Кирпич
|
||||
Silver Sandstone Block=Серебряный Песчаниковый Блок
|
||||
Obsidian=Обсидиан
|
||||
Obsidian Brick=Обсидиановый Кирпич
|
||||
Obsidian Block=Обсидиановый Блок
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля с Травой
|
||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Земля Со Снегом
|
||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Замороженная Почва
|
||||
Permafrost with Stones=Замороженная Почва с Камнями
|
||||
Permafrost with Moss=Замороженная Почва с Мхом
|
||||
Sand=Песок
|
||||
Desert Sand=Пустынный Песок
|
||||
Silver Sand=Серебряный Песок
|
||||
Gravel=Гравий
|
||||
Clay=Глиняный Блок
|
||||
Snow=Снег
|
||||
Snow Block=Снежный Блок
|
||||
Ice=Лёд
|
||||
Cave Ice=Пещерный Лёд
|
||||
Apple Tree=Ствол Яблони
|
||||
Apple Wood Planks=Яблоневые Доски
|
||||
Apple Tree Sapling=Саженец Яблони
|
||||
Apple Tree Leaves=Яблоневая Листва
|
||||
Apple=Яблоко
|
||||
Apple Marker=Яблочная Метка
|
||||
Jungle Tree=Ствол Тропического Дерева
|
||||
Jungle Wood Planks=Доски из Тропического Дерева
|
||||
Jungle Tree Leaves=Листва Тропического Дерева
|
||||
Jungle Tree Sapling=Саженец Тропического Дерева
|
||||
Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева
|
||||
Pine Tree=Сосновый Ствол
|
||||
Pine Wood Planks=Сосновые Доски
|
||||
Pine Needles=Сосновая Хвоя
|
||||
Pine Tree Sapling=Саженец Сосны
|
||||
Acacia Tree=Ствол Акации
|
||||
Acacia Wood Planks=Доски Акации
|
||||
Acacia Tree Leaves=Листва Акации
|
||||
Acacia Tree Sapling=Саженец Акации
|
||||
Aspen Tree=Ствол Осины
|
||||
Aspen Wood Planks=Осиновые Доски
|
||||
Aspen Tree Leaves=Осиновая Листва
|
||||
Aspen Tree Sapling=Саженец Осины
|
||||
Coal Ore=Уголь
|
||||
Coal Block=Угольный Блок
|
||||
Iron Ore=Железная Руда
|
||||
Steel Block=Стальной Блок
|
||||
Copper Ore=Медная Руда
|
||||
Copper Block=Медный Блок
|
||||
Tin Ore=Оловянная Руда
|
||||
Tin Block=Оловянный Блок
|
||||
Bronze Block=Бронзовый Блок
|
||||
Mese Ore=Месевая Руда
|
||||
Mese Block=Месевый Блок
|
||||
Gold Ore=Золотая Руда
|
||||
Gold Block=Золотой Блок
|
||||
Diamond Ore=Алмаз
|
||||
Diamond Block=Алмазный Блок
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саженец Кактуса
|
||||
Papyrus=Папирус
|
||||
Dry Shrub=Сухой Куст
|
||||
Jungle Grass=Тропическая Трава
|
||||
Grass=Трава
|
||||
Savanna Grass=
|
||||
Fern=Папоротник
|
||||
Marram Grass=Песколюб
|
||||
Bush Stem=Стебли Куста
|
||||
Bush Leaves=Листья Куста
|
||||
Bush Sapling=Саженец Куста
|
||||
Blueberry Bush Leaves with Berries=Куст Черники с Ягодами
|
||||
Blueberry Bush Leaves=Куст Черники
|
||||
Blueberry Bush Sapling=Саженец Куста Черники
|
||||
Acacia Bush Stem=Стебли Куста Акации
|
||||
Acacia Bush Leaves=Листья Куста Акации
|
||||
Acacia Bush Sapling=Саженец Куста Акации
|
||||
Pine Bush Stem=Стебли Хвойного Куста
|
||||
Pine Bush Needles=Хвоя Куста
|
||||
Pine Bush Sapling=Саженец Хвойного Куста
|
||||
Kelp=Ламинария
|
||||
Green Coral=Зеленый Коралл
|
||||
Pink Coral=Розовый Коралл
|
||||
Cyan Coral=Голубой Коралл
|
||||
Brown Coral=Коричневый Коралл
|
||||
Orange Coral=Оранжевый Коралл
|
||||
Coral Skeleton=Коралловый Остов
|
||||
Water Source=Водный Источник
|
||||
Flowing Water=Текущая Вода
|
||||
River Water Source=Речной Водный Источник
|
||||
Flowing River Water=Текущая Речная Вода
|
||||
Lava Source=Лавовый Источник
|
||||
Flowing Lava=Текущая Лава
|
||||
Empty Bookshelf=Пустая Книжная Полка
|
||||
Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги)
|
||||
Bookshelf=Книжная Полка
|
||||
Text too long=Текст слишком длинный
|
||||
"@1"="@1"
|
||||
Wooden Sign=Деревянная Табличка
|
||||
Steel Sign=Стальная Табличка
|
||||
Wooden Ladder=Деревянная Лестница
|
||||
Steel Ladder=Стальная Лестница
|
||||
Apple Wood Fence=Яблоневый Деревянный Забор
|
||||
Acacia Wood Fence=Деревянный Забор Из Акации
|
||||
Jungle Wood Fence=Деревянный Забор Из Тропического Дерева
|
||||
Pine Wood Fence=Сосновый Деревянный Забор
|
||||
Aspen Wood Fence=Осиновый Деревянный Забор
|
||||
Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор
|
||||
Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации
|
||||
Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева
|
||||
Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор
|
||||
Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор
|
||||
Glass=Стекло
|
||||
Obsidian Glass=Обсидиановое Стекло
|
||||
Brick Block=Кирпичный Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Облако
|
||||
Wooden Pickaxe=Деревянная Кирка
|
||||
Stone Pickaxe=Каменная Кирка
|
||||
Bronze Pickaxe=Бронзовая Кирка
|
||||
Steel Pickaxe=Стальная Кирка
|
||||
Mese Pickaxe=Месе Кирка
|
||||
Diamond Pickaxe=Алмазная Кирка
|
||||
Wooden Shovel=Деревянная Лопата
|
||||
Stone Shovel=Каменная Лопата
|
||||
Bronze Shovel=Бронзовая Лопата
|
||||
Steel Shovel=Стальная Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазная Лопата
|
||||
Wooden Axe=Деревянный Топор
|
||||
Stone Axe=Каменный Топор
|
||||
Bronze Axe=Бронзовый Топор
|
||||
Steel Axe=Стальной Топор
|
||||
Mese Axe=Месе Топор
|
||||
Diamond Axe=Алмазный Топор
|
||||
Wooden Sword=Деревянный Меч
|
||||
Stone Sword=Каменный Меч
|
||||
Bronze Sword=Бронзовый Меч
|
||||
Steel Sword=Стальной Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазный Меч
|
||||
Key=Ключ
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Земля с Сухой Травой
|
||||
Dry Dirt=Сухая Земля
|
||||
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
|
||||
Dry Grass=Сухая Трава
|
||||
Mese Post Light=Столб с Месе Фонарем
|
|
@ -1,225 +0,0 @@
|
|||
# textdomain: default
|
||||
## textdomain: default
|
||||
Locked Chest=Låst kista
|
||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||
You do not own this chest.=Du äger inte denna kistan.
|
||||
a locked chest=en låst kista
|
||||
Chest=Kista
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
"@1" by @2="@1" av @2
|
||||
Skeleton Key=Skelett Nyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Bronze Ingot=Brons tacka
|
||||
Clay Brick=Tegelsten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kol Klumo
|
||||
Copper Ingot=Koppar tacka
|
||||
Copper Lump=Koppar Klump
|
||||
Diamond=Diamant
|
||||
Flint=Flinta
|
||||
Gold Ingot=Guld tacka
|
||||
Gold Lump=Guld Klump
|
||||
Iron Lump=Järn Klump
|
||||
Mese Crystal=Mese Kristall
|
||||
Mese Crystal Fragment=Mese Kristall Fragment
|
||||
Obsidian Shard=Obsidian Skärva
|
||||
Paper=Papper
|
||||
Steel Ingot=Stål tacka
|
||||
Stick=Pinne
|
||||
Tin Ingot=Tenn tacka
|
||||
Tin Lump=Tenn Klump
|
||||
Furnace is empty=Ugnen är tom
|
||||
100% (output full)=100% (utgången full)
|
||||
@1%=@1%
|
||||
Not cookable=Inte kokbar
|
||||
Empty=Tom
|
||||
Furnace active=Ugn aktiv
|
||||
Furnace inactive=Ugn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||
Furnace=Ugn
|
||||
Stone=Sten
|
||||
Cobblestone=Kullersten
|
||||
Stone Brick=Stentegel
|
||||
Stone Block=Sten block
|
||||
Mossy Cobblestone=Mossig kullersten
|
||||
Desert Stone=Öken sten
|
||||
Desert Cobblestone=Öken kullersten
|
||||
Desert Stone Brick=Öken stentegel
|
||||
Desert Stone Block=Öken sten block
|
||||
Sandstone=Sandsten
|
||||
Sandstone Brick=Sandstenstegel
|
||||
Sandstone Block=Sandsten block
|
||||
Desert Sandstone=Öken sandsten
|
||||
Desert Sandstone Brick=Öken Sandstenstegel
|
||||
Desert Sandstone Block=Öken sandsten block
|
||||
Silver Sandstone=Silver sandsten
|
||||
Silver Sandstone Brick=Silver Sandstenstegel
|
||||
Silver Sandstone Block=Silver sandsten block
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidiantegel
|
||||
Obsidian Block=Obsidian block
|
||||
Dirt=Jord
|
||||
Dirt with Grass=Jord med gräs
|
||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Jord med snö
|
||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||
Dirt with Coniferous Litter=Jord med Barrträd
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mossa
|
||||
Sand=Sand
|
||||
Desert Sand=Öken sand
|
||||
Silver Sand=Silver sand
|
||||
Gravel=Grus
|
||||
Clay=Lera
|
||||
Snow=Snö
|
||||
Snow Block=Snö block
|
||||
Ice=Is
|
||||
Cave Ice=Grott Is
|
||||
Apple Tree=Äpple Träd
|
||||
Apple Wood Planks=Äpple Plankor
|
||||
Apple Tree Sapling=Äpple Planta
|
||||
Apple Tree Leaves=Äpple Löv
|
||||
Apple=Äpple
|
||||
Apple Marker=Äpple Markör
|
||||
Jungle Tree=Djungel Träd
|
||||
Jungle Wood Planks=Djungel Plankor
|
||||
Jungle Tree Leaves=Djungel Löv
|
||||
Jungle Tree Sapling=Djungel Planta
|
||||
Emergent Jungle Tree Sapling=Nybliven Djungel Planta
|
||||
Pine Tree=Tall
|
||||
Pine Wood Planks= Tall Plankor
|
||||
Pine Needles=Granbarr
|
||||
Pine Tree Sapling=Tall Planta
|
||||
Acacia Tree=Akacia Träd
|
||||
Acacia Wood Planks=Akacia Plankor
|
||||
Acacia Tree Leaves=Akacia Löv
|
||||
Acacia Tree Sapling=Akacia Planta
|
||||
Aspen Tree=Asp
|
||||
Aspen Wood Planks=Asp Plankor
|
||||
Aspen Tree Leaves=Asp Löv
|
||||
Aspen Tree Sapling=Asp Planta
|
||||
Coal Ore=Kol Malm
|
||||
Coal Block=Kol Block
|
||||
Iron Ore=Järn Malm
|
||||
Steel Block=Stål Block
|
||||
Copper Ore=Koppar Malm
|
||||
Copper Block=Koppar Block
|
||||
Tin Ore=Tenn Malm
|
||||
Tin Block=Tenn Block
|
||||
Bronze Block=Brons Block
|
||||
Mese Ore=Mese Malm
|
||||
Mese Block=Mese Block
|
||||
Gold Ore=Guld Malm
|
||||
Gold Block=Guld Block
|
||||
Diamond Ore=Diamant Malm
|
||||
Diamond Block=Diamant Block
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Stor kaktusplanta
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Torr Buske
|
||||
Jungle Grass=Djungel Gräs
|
||||
Grass=Gräs
|
||||
Savanna Grass=
|
||||
Fern=Ormbunke
|
||||
Marram Grass=Marram Gräs
|
||||
Bush Stem=Busk Stam
|
||||
Bush Leaves=Busk Löv
|
||||
Bush Sapling=Busk Planta
|
||||
Blueberry Bush Leaves with Berries=Blåbärsbusks Löv med Bär
|
||||
Blueberry Bush Leaves=Blåbärsbusks Löv
|
||||
Blueberry Bush Sapling=Blåbärsbusks Plantga
|
||||
Acacia Bush Stem=Akacia Busks Stam
|
||||
Acacia Bush Leaves=Akacia Busks Löv
|
||||
Acacia Bush Sapling=Akacia Busks Planta
|
||||
Pine Bush Stem=Tall Busks Stam
|
||||
Pine Bush Needles=Tall Busks Granbarr
|
||||
Pine Bush Sapling=Tall Busks Planta
|
||||
Kelp=Brunalg
|
||||
Green Coral=Grön Korall
|
||||
Pink Coral=Rosa Korall
|
||||
Cyan Coral=Cyan Korall
|
||||
Brown Coral=Brun Korall
|
||||
Orange Coral=Orange Korall
|
||||
Coral Skeleton=Korall Skelett
|
||||
Water Source=Vattenkälla
|
||||
Flowing Water=Flödande Vatten
|
||||
River Water Source=Flodvattenkälla
|
||||
Flowing River Water=Flödande Flodvatten
|
||||
Lava Source=Lavakälla
|
||||
Flowing Lava=Flödande Lava
|
||||
Empty Bookshelf=Tom Bokhylla
|
||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||
Bookshelf=Bokhylla
|
||||
Text too long=Text för lång
|
||||
"@1"="@1"
|
||||
Wooden Sign=Trä Skylt
|
||||
Steel Sign=Stål Skylt
|
||||
Wooden Ladder=Trä Stege
|
||||
Steel Ladder=Stål Stege
|
||||
Apple Wood Fence=Äpple Trä Staket
|
||||
Acacia Wood Fence=Akacia Trä Staket
|
||||
Jungle Wood Fence=Djungel Trä Staket
|
||||
Pine Wood Fence=Tall Trä Staket
|
||||
Aspen Wood Fence=Asp Trä Staket
|
||||
Apple Wood Fence Rail=Äpple Trä Staket Pinne
|
||||
Acacia Wood Fence Rail=Akacia Trä Staket Pinne
|
||||
Jungle Wood Fence Rail=Djungel Trä Staket Pinne
|
||||
Pine Wood Fence Rail=Tall Trä Staket Pinne
|
||||
Aspen Wood Fence Rail=Asp Trä Staket Pinne
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidian Glas
|
||||
Brick Block=Tegelstens Block
|
||||
Mese Lamp=Mese Lampa
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Moln
|
||||
Wooden Pickaxe=Trä Hacka
|
||||
Stone Pickaxe=Sten Hacka
|
||||
Bronze Pickaxe=Brons Hacka
|
||||
Steel Pickaxe=Stål Hacka
|
||||
Mese Pickaxe=Mese Hacka
|
||||
Diamond Pickaxe=Diamant Hacka
|
||||
Wooden Shovel=Trä Spade
|
||||
Stone Shovel=Sten Spade
|
||||
Bronze Shovel=Brons Spade
|
||||
Steel Shovel=Stål Spade
|
||||
Mese Shovel=Mese Spade
|
||||
Diamond Shovel=Diamant Spade
|
||||
Wooden Axe=Trä Yxa
|
||||
Stone Axe=Sten Yxa
|
||||
Bronze Axe=Brons Yxa
|
||||
Steel Axe=Stål Yxa
|
||||
Mese Axe=Mese Yxa
|
||||
Diamond Axe=Diamant Yxa
|
||||
Wooden Sword=Trä Svärd
|
||||
Stone Sword=Sten Svärd
|
||||
Bronze Sword=Brons Svärd
|
||||
Steel Sword=Stål Svärd
|
||||
Mese Sword=Mese Svärd
|
||||
Diamond Sword=Diamant Svärd
|
||||
Key=Nyckel
|
||||
Torch=Fakla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Jord med torrt gräs
|
||||
Dry Dirt=Torr jord
|
||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
|
||||
Dry Grass=Torrt Gräs
|
||||
Mese Post Light=Mese Postljus
|
|
@ -1,220 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Uzamknutá truhlica
|
||||
Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1)
|
||||
You do not own this chest.=Túto truhlicu nevlastníš.
|
||||
a locked chest=zamknutá truhlica
|
||||
Chest=Truhlica
|
||||
Title:=Názov:
|
||||
Contents:=Obsah:
|
||||
Save=Uložiť
|
||||
by @1=od @1
|
||||
Page @1 of @2=Strana @1 z @2
|
||||
"@1" by @2=„@1“ z @2
|
||||
Skeleton Key=Základný kľuč
|
||||
Key to @1's @2=Kľuč pre @2 hráča @1
|
||||
Blueberries=Čučoriedky
|
||||
Book=Kniha
|
||||
Book with Text=Kniha s textom
|
||||
Bronze Ingot=Bronzový ingot
|
||||
Clay Brick=Nepálená tehla
|
||||
Clay Lump=Hruda ílu
|
||||
Coal Lump=Hruda uhlia
|
||||
Copper Ingot=Medený ingot
|
||||
Copper Lump=Hruda medi
|
||||
Diamond=Diamant
|
||||
Flint=Kresací kamienok
|
||||
Gold Ingot=Zlatý ingot
|
||||
Gold Lump=Hruda zlata
|
||||
Iron Lump=Hruda železa
|
||||
Mese Crystal=Mese Krištáľ
|
||||
Mese Crystal Fragment=Fragment Mese krištáľu
|
||||
Obsidian Shard=Úlomok obsidiánu
|
||||
Paper=Papier
|
||||
Steel Ingot=Oceľový ingot
|
||||
Stick=Palica
|
||||
Tin Ingot=Cínový ingot
|
||||
Tin Lump=Hruda cínu
|
||||
Furnace is empty=Pec je prázdna
|
||||
100% (output full)=100% (Výstup je plný)
|
||||
@1%=@1%
|
||||
Not cookable=Nie je variteľné
|
||||
Empty=Prázdne
|
||||
Furnace active=Pec je aktívna
|
||||
Furnace inactive=Pec je neaktívna
|
||||
(Item: @1; Fuel: @2)=(Vec: @1; Palivo: @2)
|
||||
Furnace=Pec
|
||||
Stone=Kameň
|
||||
Cobblestone=Dlažbový kameň
|
||||
Stone Brick=Tehla z kameňa
|
||||
Stone Block=Blok kameňa
|
||||
Mossy Cobblestone=Dlažbový kameň obrastený machom
|
||||
Desert Stone=Púštny kameň
|
||||
Desert Cobblestone=Púštny dlažbový kameň
|
||||
Desert Stone Brick=Tehla z púštneho kameňa
|
||||
Desert Stone Block=Blok púštneho kameňa
|
||||
Sandstone=Pieskovec
|
||||
Sandstone Brick=Tehla z pieskovca
|
||||
Sandstone Block=Blok pieskovca
|
||||
Desert Sandstone=Púštny pieskovec
|
||||
Desert Sandstone Brick=Tehla z púštneho pieskovca
|
||||
Desert Sandstone Block=Blok púštneho pieskovca
|
||||
Silver Sandstone=Strieborný pieskovec
|
||||
Silver Sandstone Brick=Tehla zo strieborného pieskovca
|
||||
Silver Sandstone Block=Blok strieborného pieskovca
|
||||
Obsidian=Obsidián
|
||||
Obsidian Brick=Tehla z obsidiánu
|
||||
Obsidian Block=Blok obsidiánu
|
||||
Dirt=Hlina
|
||||
Dirt with Grass=Hlina s trávou
|
||||
Dirt with Grass and Footsteps=Hlina s trávou a stopami
|
||||
Dirt with Savanna Grass=Hlina s trávou zo savany
|
||||
Dirt with Snow=Hlina so snehom
|
||||
Dirt with Rainforest Litter=Hlina s povrchom dažďového pralesa
|
||||
Dirt with Coniferous Litter=Hlina s ihličnatým povrchom
|
||||
Savanna Dirt=Hlina zo savany
|
||||
Savanna Dirt with Savanna Grass=Hlina zo savany s trávou
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost s kameňmi
|
||||
Permafrost with Moss=Permafrost s machom
|
||||
Sand=Piesok
|
||||
Desert Sand=Púštny piesok
|
||||
Silver Sand=Strieborný piesok
|
||||
Gravel=Štrk
|
||||
Clay=Íl
|
||||
Snow=Sneh
|
||||
Snow Block=Blok snehu
|
||||
Ice=Ľad
|
||||
Cave Ice=Jaskynný ľad
|
||||
Apple Tree=Jabloň
|
||||
Apple Wood Planks=Drevené dosky z jablone
|
||||
Apple Tree Sapling=Stromček jablone
|
||||
Apple Tree Leaves=Listy z jablone
|
||||
Apple=Jablko
|
||||
Apple Marker=Jablková značka
|
||||
Jungle Tree=Ďungľový strom
|
||||
Jungle Wood Planks=Drevené dosky z džungľového stromu
|
||||
Jungle Tree Leaves=Listy z džungľového stromu
|
||||
Jungle Tree Sapling=Džungľový stromček
|
||||
Emergent Jungle Tree Sapling=Vznikajúci džungľový stromček
|
||||
Pine Tree=Borovica
|
||||
Pine Wood Planks=Drevené dosky z borovice
|
||||
Pine Needles=Ihličie z borovice
|
||||
Pine Tree Sapling=Borovicový stromček
|
||||
Acacia Tree=Akácia
|
||||
Acacia Wood Planks=Drevené dosky z akácie
|
||||
Acacia Tree Leaves=Listy z akácie
|
||||
Acacia Tree Sapling=Stromček akácie
|
||||
Aspen Tree=Osika
|
||||
Aspen Wood Planks=Drevené dosky z osiky
|
||||
Aspen Tree Leaves=Listy z osiky
|
||||
Aspen Tree Sapling=Stromček osiky
|
||||
Coal Ore=Uhoľná ruda
|
||||
Coal Block=Blok uhlia
|
||||
Iron Ore=Železná ruda
|
||||
Steel Block=Blok ocele
|
||||
Copper Ore=Medená ruda
|
||||
Copper Block=Blok medi
|
||||
Tin Ore=Cínová ruda
|
||||
Tin Block=Blok cínu
|
||||
Bronze Block=Blok bronzu
|
||||
Mese Ore=Mese Ruda
|
||||
Mese Block=Blok Mese
|
||||
Gold Ore=Zlatá ruda
|
||||
Gold Block=Blok zlata
|
||||
Diamond Ore=Diamantová ruda
|
||||
Diamond Block=Blok diamantu
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Vaľká sadenica kaktusu
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Suchý ker
|
||||
Jungle Grass=Džungľová tráva
|
||||
Grass=Tráva
|
||||
Savanna Grass=Tráva zo savany
|
||||
Fern=Papraď
|
||||
Marram Grass=Pobrežná tráva
|
||||
Bush Stem=Stonka z kríka
|
||||
Bush Leaves=Listy z kríka
|
||||
Bush Sapling=Sadenica kríka
|
||||
Blueberry Bush Leaves with Berries=Čučoriedkové listy s čučoriedkami
|
||||
Blueberry Bush Leaves=Čučoriedkové listy
|
||||
Blueberry Bush Sapling=Sadenica čučoriedky
|
||||
Acacia Bush Stem=Stonka z kríka akácie
|
||||
Acacia Bush Leaves=Listy z kríka akácie
|
||||
Acacia Bush Sapling=Sadenica kríka akácie
|
||||
Pine Bush Stem=Stonka kríka borovice
|
||||
Pine Bush Needles=Ihličie kríka borovice
|
||||
Pine Bush Sapling=Sadenica kríka borovice
|
||||
Kelp=Riasa
|
||||
Green Coral=Zelený koral
|
||||
Pink Coral=Ružový koral
|
||||
Cyan Coral=Tyrkysový koral
|
||||
Brown Coral=Hnedý koral
|
||||
Orange Coral=Oranžový koral
|
||||
Coral Skeleton=Koralová kostra
|
||||
Water Source=Zdroj vody
|
||||
Flowing Water=Tečúca voda
|
||||
River Water Source=Zdroj riečnej voda
|
||||
Flowing River Water=Tečúca riečna voda
|
||||
Lava Source=Zdroj lávy
|
||||
Flowing Lava=Tečúca láva
|
||||
Empty Bookshelf=Prázdna knižnica
|
||||
Bookshelf (@1 written, @2 empty books)=Knižnica (@1 popísané, @2 prázdne knihy)
|
||||
Bookshelf=Knižnica
|
||||
Text too long=Text je príliš dlhý
|
||||
"@1"=„@1“
|
||||
Wooden Sign=Drevená tabuľka
|
||||
Steel Sign=Oceľová tabuľka
|
||||
Wooden Ladder=Drevený rebrík
|
||||
Steel Ladder=Oceľový rebrík
|
||||
Apple Wood Fence=Drevený plot z jablone
|
||||
Acacia Wood Fence=Drevený plot z akácie
|
||||
Jungle Wood Fence=Drevený plot z džungľového dreva
|
||||
Pine Wood Fence=Drevený plot z borovice
|
||||
Aspen Wood Fence=Drevený plot z osiky
|
||||
Apple Wood Fence Rail=Drevené zábradlie z jablone
|
||||
Acacia Wood Fence Rail=Drevené zábradlie z akácie
|
||||
Jungle Wood Fence Rail=Drevené zábradlie z džungľového dreva
|
||||
Pine Wood Fence Rail=Drevené zábradlie z borovice
|
||||
Aspen Wood Fence Rail=Drevené zábradlie z osiky
|
||||
Glass=Sklo
|
||||
Obsidian Glass=Obsidiánové sklo
|
||||
Brick Block=Blok z tehál
|
||||
Mese Lamp=Mese lampa
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Oblak
|
||||
Wooden Pickaxe=Drevený krompáč
|
||||
Stone Pickaxe=Kamenný krompáč
|
||||
Bronze Pickaxe=Bronzový krompáč
|
||||
Steel Pickaxe=Oceľový krompáč
|
||||
Mese Pickaxe=Mese krompáč
|
||||
Diamond Pickaxe=Diamantový krompáč
|
||||
Wooden Shovel=Drevená lopata
|
||||
Stone Shovel=Kamenná lopata
|
||||
Bronze Shovel=Bronzová lopata
|
||||
Steel Shovel=Oceľová lopata
|
||||
Mese Shovel=Mese lopata
|
||||
Diamond Shovel=Diamantová lopata
|
||||
Wooden Axe=Drevená sekera
|
||||
Stone Axe=Kamenná sekera
|
||||
Bronze Axe=Bronzová sekera
|
||||
Steel Axe=Oceľová sekera
|
||||
Mese Axe=Mese sekera
|
||||
Diamond Axe=Diamantová sekera
|
||||
Wooden Sword=Drevený meč
|
||||
Stone Sword=Kamenný meč
|
||||
Bronze Sword=Bronzový meč
|
||||
Steel Sword=Oceľový meč
|
||||
Mese Sword=Mese meč
|
||||
Diamond Sword=Diamantový meč
|
||||
Key=Kľúč
|
||||
Torch=Fakľa
|
||||
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mese stĺpová lampa
|
|
@ -1,221 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=已上锁的箱子
|
||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1所有)
|
||||
You do not own this chest.=这个箱子不属于你所有。
|
||||
a locked chest=一个已上锁的箱子
|
||||
Chest=箱子
|
||||
Title:=标题:
|
||||
Contents:=内容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1页,共@2页。
|
||||
"@1" by @2="@1" by @2
|
||||
Skeleton Key=万能钥匙
|
||||
Key to @1's @2=@1的@2的钥匙
|
||||
Blueberries=蓝莓
|
||||
Book=书
|
||||
Book with Text=带文字的书
|
||||
Bronze Ingot=青铜锭
|
||||
Clay Brick=粘土砖
|
||||
Clay Lump=粘土块
|
||||
Coal Lump=煤块
|
||||
Copper Ingot=铜锭
|
||||
Copper Lump=铜块
|
||||
Diamond=钻石
|
||||
Flint=燧石
|
||||
Gold Ingot=金锭
|
||||
Gold Lump=金块
|
||||
Iron Lump=铁块
|
||||
Mese Crystal=黄石晶体
|
||||
Mese Crystal Fragment=黄石晶体碎片
|
||||
Obsidian Shard=黑曜石碎片
|
||||
Paper=纸
|
||||
Steel Ingot=铁锭
|
||||
Stick=棒
|
||||
Tin Ingot=锡锭
|
||||
Tin Lump=锡块
|
||||
Furnace is empty=熔炉是空的
|
||||
100% (output full)=100%(输出已满)
|
||||
@1%=@1%
|
||||
Not cookable=不可烹饪
|
||||
Empty=空
|
||||
Furnace active=熔炉正在运转
|
||||
Furnace inactive=熔炉未使用
|
||||
(Item: @1; Fuel: @2)=(项目:@1;燃料:@2)
|
||||
Furnace=熔炉
|
||||
Stone=石
|
||||
Cobblestone=鹅卵石
|
||||
Stone Brick=石砖
|
||||
Stone Block=石方块
|
||||
Mossy Cobblestone=苔藓覆盖的鹅卵石
|
||||
Desert Stone=沙漠石
|
||||
Desert Cobblestone=沙漠鹅卵石
|
||||
Desert Stone Brick=沙漠鹅卵石砖
|
||||
Desert Stone Block=沙漠鹅卵石方块
|
||||
Sandstone=砂岩
|
||||
Sandstone Brick=砂岩砖
|
||||
Sandstone Block=砂岩方块
|
||||
Desert Sandstone=沙漠砂岩
|
||||
Desert Sandstone Brick=沙漠砂岩砖
|
||||
Desert Sandstone Block=沙漠砂岩方块
|
||||
Silver Sandstone=银砂岩
|
||||
Silver Sandstone Brick=银砂岩砖
|
||||
Silver Sandstone Block=银砂岩方块
|
||||
Obsidian=黑曜石
|
||||
Obsidian Brick=黑曜石砖
|
||||
Obsidian Block=黑曜石方块
|
||||
Dirt=土方块
|
||||
Dirt with Grass=草方块
|
||||
Dirt with Grass and Footsteps=草方块及脚印
|
||||
Dirt with Savanna Grass=草原草方块
|
||||
Dirt with Snow=雪土方块
|
||||
Dirt with Rainforest Litter=雨林腐土
|
||||
Dirt with Coniferous Litter=针叶林腐土
|
||||
Savanna Dirt=草原土
|
||||
Savanna Dirt with Savanna Grass=草原草方块(草原土)
|
||||
Permafrost=多年冻土
|
||||
Permafrost with Stones=带石头的多年冻土
|
||||
Permafrost with Moss=生苔的多年冻土
|
||||
Sand=沙
|
||||
Desert Sand=沙漠沙
|
||||
Silver Sand=银沙
|
||||
Gravel=沙砾
|
||||
Clay=粘土
|
||||
Snow=雪
|
||||
Snow Block=雪方块
|
||||
Ice=冰
|
||||
Cave Ice=洞穴冰
|
||||
Apple Tree=苹果树
|
||||
Apple Wood Planks=苹果树木板
|
||||
Apple Tree Sapling=苹果树苗
|
||||
Apple Tree Leaves=苹果树叶
|
||||
Apple=苹果
|
||||
Apple Marker=苹果标记
|
||||
Jungle Tree=丛林树
|
||||
Jungle Wood Planks=丛林树木板
|
||||
Jungle Tree Leaves=丛林树叶
|
||||
Jungle Tree Sapling=丛林树苗
|
||||
Emergent Jungle Tree Sapling=应急丛林树苗
|
||||
Pine Tree=松树
|
||||
Pine Wood Planks=松树木板
|
||||
Pine Needles=松针
|
||||
Pine Tree Sapling=松树树苗
|
||||
Acacia Tree=相思树
|
||||
Acacia Wood Planks=相思树木板
|
||||
Acacia Tree Leaves=相思树叶
|
||||
Acacia Tree Sapling=相思树树苗
|
||||
Aspen Tree=白杨树
|
||||
Aspen Wood Planks=白杨树木板
|
||||
Aspen Tree Leaves=白杨树叶
|
||||
Aspen Tree Sapling=白杨树树苗
|
||||
Coal Ore=煤炭矿石
|
||||
Coal Block=煤炭方块
|
||||
Iron Ore=铁矿石
|
||||
Steel Block=钢方块
|
||||
Copper Ore=铜矿石
|
||||
Copper Block=铜方块
|
||||
Tin Ore=锡矿石
|
||||
Tin Block=锡方块
|
||||
Bronze Block=青铜方块
|
||||
Mese Ore=黄石矿石
|
||||
Mese Block=黄石方块
|
||||
Gold Ore=金矿石
|
||||
Gold Block=金方块
|
||||
Diamond Ore=钻石矿石
|
||||
Diamond Block=钻石方块
|
||||
Cactus=仙人掌
|
||||
Large Cactus Seedling=大仙人掌苗
|
||||
Papyrus=莎草纸
|
||||
Dry Shrub=干灌木
|
||||
Jungle Grass=丛林草
|
||||
Grass=草
|
||||
Savanna Grass=
|
||||
Fern=蕨
|
||||
Marram Grass=滨草
|
||||
Bush Stem=灌木
|
||||
Bush Leaves=灌木叶
|
||||
Bush Sapling=灌木苗
|
||||
Blueberry Bush Leaves with Berries=蓝莓灌木叶与浆果
|
||||
Blueberry Bush Leaves=蓝莓灌木叶
|
||||
Blueberry Bush Sapling=蓝莓灌木苗
|
||||
Acacia Bush Stem=相思灌木
|
||||
Acacia Bush Leaves=相思灌木叶
|
||||
Acacia Bush Sapling=相思灌木苗
|
||||
Pine Bush Stem=松树灌木
|
||||
Pine Bush Needles=松树灌木针
|
||||
Pine Bush Sapling=松树灌木苗
|
||||
Kelp=海带
|
||||
Green Coral=绿珊瑚
|
||||
Pink Coral=淡红珊瑚
|
||||
Cyan Coral=青珊瑚
|
||||
Brown Coral=棕珊瑚
|
||||
Orange Coral=橙珊瑚
|
||||
Coral Skeleton=珊瑚骨架
|
||||
Water Source=水方块
|
||||
Flowing Water=流动的水
|
||||
River Water Source=河水方块
|
||||
Flowing River Water=流动的河水
|
||||
Lava Source=岩浆方块
|
||||
Flowing Lava=流动的岩浆
|
||||
Empty Bookshelf=空书架
|
||||
Bookshelf (@1 written, @2 empty books)=书架(@1本有字的书,@2本空书)
|
||||
Bookshelf=书架
|
||||
Text too long=文字太长
|
||||
"@1"="@1"
|
||||
Wooden Sign=木牌
|
||||
Steel Sign=铁牌
|
||||
Wooden Ladder=木梯子
|
||||
Steel Ladder=铁梯子
|
||||
Apple Wood Fence=苹果木栅栏
|
||||
Acacia Wood Fence=相思木栅栏
|
||||
Jungle Wood Fence=丛林木栅栏
|
||||
Pine Wood Fence=松木栅栏
|
||||
Aspen Wood Fence=白杨木栅栏
|
||||
Apple Wood Fence Rail=苹果木栏杆
|
||||
Acacia Wood Fence Rail=相思木栏杆
|
||||
Jungle Wood Fence Rail=丛林木栏杆
|
||||
Pine Wood Fence Rail=松木栏杆
|
||||
Aspen Wood Fence Rail=白杨木栏杆
|
||||
Glass=玻璃
|
||||
Obsidian Glass=黑曜石玻璃
|
||||
Brick Block=砖方块
|
||||
Mese Lamp=黄石灯
|
||||
Apple Wood Mese Post Light=苹果木黄石灯柱
|
||||
Acacia Wood Mese Post Light=金合欢木黄石灯柱
|
||||
Jungle Wood Mese Post Light=丛林木黄石灯柱
|
||||
Pine Wood Mese Post Light=松木黄石灯柱
|
||||
Aspen Wood Mese Post Light=白杨木黄石灯柱
|
||||
Cloud=云
|
||||
Wooden Pickaxe=木镐
|
||||
Stone Pickaxe=石镐
|
||||
Bronze Pickaxe=青铜镐
|
||||
Steel Pickaxe=铁镐
|
||||
Mese Pickaxe=黄石镐
|
||||
Diamond Pickaxe=钻石镐
|
||||
Wooden Shovel=木铲
|
||||
Stone Shovel=石铲
|
||||
Bronze Shovel=青铜铲
|
||||
Steel Shovel=铁铲
|
||||
Mese Shovel=黄石铲
|
||||
Diamond Shovel=钻石铲
|
||||
Wooden Axe=木斧
|
||||
Stone Axe=石斧
|
||||
Bronze Axe=青铜斧
|
||||
Steel Axe=铁斧
|
||||
Mese Axe=黄石斧
|
||||
Diamond Axe=钻石斧
|
||||
Wooden Sword=木剑
|
||||
Stone Sword=石剑
|
||||
Bronze Sword=青铜剑
|
||||
Steel Sword=铁剑
|
||||
Mese Sword=黄石剑
|
||||
Diamond Sword=钻石剑
|
||||
Key=钥匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1将与增长的保护相交。
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=干草土方块
|
||||
Dry Grass=干草
|
|
@ -1,221 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=已上鎖的箱子
|
||||
Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
|
||||
You do not own this chest.=這個箱子不屬於你所有。
|
||||
a locked chest=一個已上鎖的箱子
|
||||
Chest=箱子
|
||||
Title:=標題:
|
||||
Contents:=內容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1頁,共@2頁。
|
||||
"@1" by @2="@1" by @2
|
||||
Skeleton Key=萬能鑰匙
|
||||
Key to @1's @2=@1的@2的鑰匙
|
||||
Blueberries=藍莓
|
||||
Book=書
|
||||
Book with Text=帶文字的書
|
||||
Bronze Ingot=青銅錠
|
||||
Clay Brick=粘土磚
|
||||
Clay Lump=粘土塊
|
||||
Coal Lump=煤塊
|
||||
Copper Ingot=銅錠
|
||||
Copper Lump=銅塊
|
||||
Diamond=鑽石
|
||||
Flint=燧石
|
||||
Gold Ingot=金錠
|
||||
Gold Lump=金塊
|
||||
Iron Lump=鐵塊
|
||||
Mese Crystal=黃石晶體
|
||||
Mese Crystal Fragment=黃石晶體碎片
|
||||
Obsidian Shard=黑曜石碎片
|
||||
Paper=紙
|
||||
Steel Ingot=鐵錠
|
||||
Stick=棒
|
||||
Tin Ingot=錫錠
|
||||
Tin Lump=錫塊
|
||||
Furnace is empty=熔爐是空的
|
||||
100% (output full)=100%(輸出已滿)
|
||||
@1%=@1%
|
||||
Not cookable=不可烹飪
|
||||
Empty=空
|
||||
Furnace active=熔爐正在運轉
|
||||
Furnace inactive=熔爐未使用
|
||||
(Item: @1; Fuel: @2)=(項目:@1;燃料:@2)
|
||||
Furnace=熔爐
|
||||
Stone=石
|
||||
Cobblestone=鵝卵石
|
||||
Stone Brick=石磚
|
||||
Stone Block=石方塊
|
||||
Mossy Cobblestone=苔蘚覆蓋的鵝卵石
|
||||
Desert Stone=沙漠石
|
||||
Desert Cobblestone=沙漠鵝卵石
|
||||
Desert Stone Brick=沙漠鵝卵石磚
|
||||
Desert Stone Block=沙漠鵝卵石方塊
|
||||
Sandstone=砂岩
|
||||
Sandstone Brick=砂岩磚
|
||||
Sandstone Block=砂岩方塊
|
||||
Desert Sandstone=沙漠砂岩
|
||||
Desert Sandstone Brick=沙漠砂岩磚
|
||||
Desert Sandstone Block=沙漠砂岩方塊
|
||||
Silver Sandstone=銀砂岩
|
||||
Silver Sandstone Brick=銀砂岩磚
|
||||
Silver Sandstone Block=銀砂岩方塊
|
||||
Obsidian=黑曜石
|
||||
Obsidian Brick=黑曜石磚
|
||||
Obsidian Block=黑曜石方塊
|
||||
Dirt=土方塊
|
||||
Dirt with Grass=草方塊
|
||||
Dirt with Grass and Footsteps=草方塊及腳印
|
||||
Dirt with Savanna Grass=草原草方塊
|
||||
Dirt with Snow=雪土方塊
|
||||
Dirt with Rainforest Litter=雨林腐土
|
||||
Dirt with Coniferous Litter=針葉林腐土
|
||||
Savanna Dirt=草原土
|
||||
Savanna Dirt with Savanna Grass=草原草方塊(草原土)
|
||||
Permafrost=多年凍土
|
||||
Permafrost with Stones=帶石頭的多年凍土
|
||||
Permafrost with Moss=生苔的多年凍土
|
||||
Sand=沙
|
||||
Desert Sand=沙漠沙
|
||||
Silver Sand=銀沙
|
||||
Gravel=沙礫
|
||||
Clay=粘土
|
||||
Snow=雪
|
||||
Snow Block=雪方塊
|
||||
Ice=冰
|
||||
Cave Ice=洞穴冰
|
||||
Apple Tree=蘋果樹
|
||||
Apple Wood Planks=蘋果樹木板
|
||||
Apple Tree Sapling=蘋果樹苗
|
||||
Apple Tree Leaves=蘋果樹葉
|
||||
Apple=蘋果
|
||||
Apple Marker=蘋果標記
|
||||
Jungle Tree=叢林樹
|
||||
Jungle Wood Planks=叢林樹木板
|
||||
Jungle Tree Leaves=叢林樹葉
|
||||
Jungle Tree Sapling=叢林樹苗
|
||||
Emergent Jungle Tree Sapling=應急叢林樹苗
|
||||
Pine Tree=松樹
|
||||
Pine Wood Planks=松樹木板
|
||||
Pine Needles=松針
|
||||
Pine Tree Sapling=松樹樹苗
|
||||
Acacia Tree=相思樹
|
||||
Acacia Wood Planks=相思樹木板
|
||||
Acacia Tree Leaves=相思樹葉
|
||||
Acacia Tree Sapling=相思樹樹苗
|
||||
Aspen Tree=白楊樹
|
||||
Aspen Wood Planks=白楊樹木板
|
||||
Aspen Tree Leaves=白楊樹葉
|
||||
Aspen Tree Sapling=白楊樹樹苗
|
||||
Coal Ore=煤炭礦石
|
||||
Coal Block=煤炭方塊
|
||||
Iron Ore=鐵礦石
|
||||
Steel Block=鋼方塊
|
||||
Copper Ore=銅礦石
|
||||
Copper Block=銅方塊
|
||||
Tin Ore=錫礦石
|
||||
Tin Block=錫方塊
|
||||
Bronze Block=青銅方塊
|
||||
Mese Ore=黃石礦石
|
||||
Mese Block=黃石方塊
|
||||
Gold Ore=金礦石
|
||||
Gold Block=金方塊
|
||||
Diamond Ore=鑽石礦石
|
||||
Diamond Block=鑽石方塊
|
||||
Cactus=仙人掌
|
||||
Large Cactus Seedling=大仙人掌苗
|
||||
Papyrus=莎草紙
|
||||
Dry Shrub=幹灌木
|
||||
Jungle Grass=叢林草
|
||||
Grass=草
|
||||
Savanna Grass=
|
||||
Fern=蕨
|
||||
Marram Grass=濱草
|
||||
Bush Stem=灌木
|
||||
Bush Leaves=灌木葉
|
||||
Bush Sapling=灌木苗
|
||||
Blueberry Bush Leaves with Berries=藍莓灌木葉與漿果
|
||||
Blueberry Bush Leaves=藍莓灌木葉
|
||||
Blueberry Bush Sapling=藍莓灌木苗
|
||||
Acacia Bush Stem=相思灌木
|
||||
Acacia Bush Leaves=相思灌木葉
|
||||
Acacia Bush Sapling=相思灌木苗
|
||||
Pine Bush Stem=松樹灌木
|
||||
Pine Bush Needles=松樹灌木針
|
||||
Pine Bush Sapling=松樹灌木苗
|
||||
Kelp=海帶
|
||||
Green Coral=綠珊瑚
|
||||
Pink Coral=淡紅珊瑚
|
||||
Cyan Coral=青珊瑚
|
||||
Brown Coral=棕珊瑚
|
||||
Orange Coral=橙珊瑚
|
||||
Coral Skeleton=珊瑚骨架
|
||||
Water Source=水方塊
|
||||
Flowing Water=流動的水
|
||||
River Water Source=河水方塊
|
||||
Flowing River Water=流動的河水
|
||||
Lava Source=岩漿方塊
|
||||
Flowing Lava=流動的岩漿
|
||||
Empty Bookshelf=空書架
|
||||
Bookshelf (@1 written, @2 empty books)=書架(@1本有字的書,@2本空書)
|
||||
Bookshelf=書架
|
||||
Text too long=文字太長
|
||||
"@1"="@1"
|
||||
Wooden Sign=木牌
|
||||
Steel Sign=鐵牌
|
||||
Wooden Ladder=木梯子
|
||||
Steel Ladder=鐵梯子
|
||||
Apple Wood Fence=蘋果木柵欄
|
||||
Acacia Wood Fence=相思木柵欄
|
||||
Jungle Wood Fence=叢林木柵欄
|
||||
Pine Wood Fence=松木柵欄
|
||||
Aspen Wood Fence=白楊木柵欄
|
||||
Apple Wood Fence Rail=蘋果木欄杆
|
||||
Acacia Wood Fence Rail=相思木欄杆
|
||||
Jungle Wood Fence Rail=叢林木欄杆
|
||||
Pine Wood Fence Rail=松木欄杆
|
||||
Aspen Wood Fence Rail=白楊木欄杆
|
||||
Glass=玻璃
|
||||
Obsidian Glass=黑曜石玻璃
|
||||
Brick Block=磚方塊
|
||||
Mese Lamp=黃石燈
|
||||
Apple Wood Mese Post Light=蘋果木黃石燈柱
|
||||
Acacia Wood Mese Post Light=金合歡木黃石燈柱
|
||||
Jungle Wood Mese Post Light=叢林木黃石燈柱
|
||||
Pine Wood Mese Post Light=松木黃石燈柱
|
||||
Aspen Wood Mese Post Light=白楊木黃石燈柱
|
||||
Cloud=雲
|
||||
Wooden Pickaxe=木鎬
|
||||
Stone Pickaxe=石鎬
|
||||
Bronze Pickaxe=青銅鎬
|
||||
Steel Pickaxe=鐵鎬
|
||||
Mese Pickaxe=黃石鎬
|
||||
Diamond Pickaxe=鑽石鎬
|
||||
Wooden Shovel=木鏟
|
||||
Stone Shovel=石鏟
|
||||
Bronze Shovel=青銅鏟
|
||||
Steel Shovel=鐵鏟
|
||||
Mese Shovel=黃石鏟
|
||||
Diamond Shovel=鑽石鏟
|
||||
Wooden Axe=木斧
|
||||
Stone Axe=石斧
|
||||
Bronze Axe=青銅斧
|
||||
Steel Axe=鐵斧
|
||||
Mese Axe=黃石斧
|
||||
Diamond Axe=鑽石斧
|
||||
Wooden Sword=木劍
|
||||
Stone Sword=石劍
|
||||
Bronze Sword=青銅劍
|
||||
Steel Sword=鐵劍
|
||||
Mese Sword=黃石劍
|
||||
Diamond Sword=鑽石劍
|
||||
Key=鑰匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1將與增長的保護相交。
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=乾草土方塊
|
||||
Dry Grass=乾草
|
|
@ -1,215 +0,0 @@
|
|||
# textdomain: default
|
||||
Locked Chest=
|
||||
Locked Chest (owned by @1)=
|
||||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1" by @2=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
Book with Text=
|
||||
Bronze Ingot=
|
||||
Clay Brick=
|
||||
Clay Lump=
|
||||
Coal Lump=
|
||||
Copper Ingot=
|
||||
Copper Lump=
|
||||
Diamond=
|
||||
Flint=
|
||||
Gold Ingot=
|
||||
Gold Lump=
|
||||
Iron Lump=
|
||||
Mese Crystal=
|
||||
Mese Crystal Fragment=
|
||||
Obsidian Shard=
|
||||
Paper=
|
||||
Steel Ingot=
|
||||
Stick=
|
||||
Tin Ingot=
|
||||
Tin Lump=
|
||||
Furnace is empty=
|
||||
100% (output full)=
|
||||
@1%=
|
||||
Not cookable=
|
||||
Empty=
|
||||
Furnace active=
|
||||
Furnace inactive=
|
||||
(Item: @1; Fuel: @2)=
|
||||
Furnace=
|
||||
Stone=
|
||||
Cobblestone=
|
||||
Stone Brick=
|
||||
Stone Block=
|
||||
Mossy Cobblestone=
|
||||
Desert Stone=
|
||||
Desert Cobblestone=
|
||||
Desert Stone Brick=
|
||||
Desert Stone Block=
|
||||
Sandstone=
|
||||
Sandstone Brick=
|
||||
Sandstone Block=
|
||||
Desert Sandstone=
|
||||
Desert Sandstone Brick=
|
||||
Desert Sandstone Block=
|
||||
Silver Sandstone=
|
||||
Silver Sandstone Brick=
|
||||
Silver Sandstone Block=
|
||||
Obsidian=
|
||||
Obsidian Brick=
|
||||
Obsidian Block=
|
||||
Dirt=
|
||||
Dirt with Grass=
|
||||
Dirt with Grass and Footsteps=
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=
|
||||
Dirt with Rainforest Litter=
|
||||
Dirt with Coniferous Litter=
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=
|
||||
Permafrost with Stones=
|
||||
Permafrost with Moss=
|
||||
Sand=
|
||||
Desert Sand=
|
||||
Silver Sand=
|
||||
Gravel=
|
||||
Clay=
|
||||
Snow=
|
||||
Snow Block=
|
||||
Ice=
|
||||
Cave Ice=
|
||||
Apple Tree=
|
||||
Apple Wood Planks=
|
||||
Apple Tree Sapling=
|
||||
Apple Tree Leaves=
|
||||
Apple=
|
||||
Apple Marker=
|
||||
Jungle Tree=
|
||||
Jungle Wood Planks=
|
||||
Jungle Tree Leaves=
|
||||
Jungle Tree Sapling=
|
||||
Emergent Jungle Tree Sapling=
|
||||
Pine Tree=
|
||||
Pine Wood Planks=
|
||||
Pine Needles=
|
||||
Pine Tree Sapling=
|
||||
Acacia Tree=
|
||||
Acacia Wood Planks=
|
||||
Acacia Tree Leaves=
|
||||
Acacia Tree Sapling=
|
||||
Aspen Tree=
|
||||
Aspen Wood Planks=
|
||||
Aspen Tree Leaves=
|
||||
Aspen Tree Sapling=
|
||||
Coal Ore=
|
||||
Coal Block=
|
||||
Iron Ore=
|
||||
Steel Block=
|
||||
Copper Ore=
|
||||
Copper Block=
|
||||
Tin Ore=
|
||||
Tin Block=
|
||||
Bronze Block=
|
||||
Mese Ore=
|
||||
Mese Block=
|
||||
Gold Ore=
|
||||
Gold Block=
|
||||
Diamond Ore=
|
||||
Diamond Block=
|
||||
Cactus=
|
||||
Large Cactus Seedling=
|
||||
Papyrus=
|
||||
Dry Shrub=
|
||||
Jungle Grass=
|
||||
Grass=
|
||||
Savanna Grass=
|
||||
Fern=
|
||||
Marram Grass=
|
||||
Bush Stem=
|
||||
Bush Leaves=
|
||||
Bush Sapling=
|
||||
Blueberry Bush Leaves with Berries=
|
||||
Blueberry Bush Leaves=
|
||||
Blueberry Bush Sapling=
|
||||
Acacia Bush Stem=
|
||||
Acacia Bush Leaves=
|
||||
Acacia Bush Sapling=
|
||||
Pine Bush Stem=
|
||||
Pine Bush Needles=
|
||||
Pine Bush Sapling=
|
||||
Kelp=
|
||||
Green Coral=
|
||||
Pink Coral=
|
||||
Cyan Coral=
|
||||
Brown Coral=
|
||||
Orange Coral=
|
||||
Coral Skeleton=
|
||||
Water Source=
|
||||
Flowing Water=
|
||||
River Water Source=
|
||||
Flowing River Water=
|
||||
Lava Source=
|
||||
Flowing Lava=
|
||||
Empty Bookshelf=
|
||||
Bookshelf (@1 written, @2 empty books)=
|
||||
Bookshelf=
|
||||
Text too long=
|
||||
"@1"=
|
||||
Wooden Sign=
|
||||
Steel Sign=
|
||||
Wooden Ladder=
|
||||
Steel Ladder=
|
||||
Apple Wood Fence=
|
||||
Acacia Wood Fence=
|
||||
Jungle Wood Fence=
|
||||
Pine Wood Fence=
|
||||
Aspen Wood Fence=
|
||||
Apple Wood Fence Rail=
|
||||
Acacia Wood Fence Rail=
|
||||
Jungle Wood Fence Rail=
|
||||
Pine Wood Fence Rail=
|
||||
Aspen Wood Fence Rail=
|
||||
Glass=
|
||||
Obsidian Glass=
|
||||
Brick Block=
|
||||
Mese Lamp=
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
Steel Pickaxe=
|
||||
Mese Pickaxe=
|
||||
Diamond Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Bronze Shovel=
|
||||
Steel Shovel=
|
||||
Mese Shovel=
|
||||
Diamond Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Bronze Axe=
|
||||
Steel Axe=
|
||||
Mese Axe=
|
||||
Diamond Axe=
|
||||
Wooden Sword=
|
||||
Stone Sword=
|
||||
Bronze Sword=
|
||||
Steel Sword=
|
||||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
File diff suppressed because it is too large
Load Diff
|
@ -1,3 +0,0 @@
|
|||
name = default
|
||||
description = Minetest Game mod: default
|
||||
optional_depends = player_api
|
|
@ -1,79 +0,0 @@
|
|||
# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend'
|
||||
# www.blender.org
|
||||
o Top_Cube.002_None_Top_Cube.002_None_bottom
|
||||
v -0.500000 0.408471 0.720970
|
||||
v -0.500000 1.115578 0.013863
|
||||
v -0.500000 0.894607 -0.207108
|
||||
v -0.500000 0.187501 0.499999
|
||||
v 0.500000 1.115578 0.013863
|
||||
v 0.500000 0.408471 0.720970
|
||||
v 0.500000 0.187501 0.499999
|
||||
v 0.500000 0.894607 -0.207108
|
||||
v -0.500000 0.187500 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.187500 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 1.0000 0.6875
|
||||
vt 0.0000 0.6875
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 0.6875
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 1.0000 0.6875
|
||||
vt 1.0000 0.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.6875
|
||||
vt 0.0000 0.6875
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.5000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 0.0000 0.7071 0.7071
|
||||
vn -0.0000 -1.0000 -0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 1.0000 0.0000 -0.0000
|
||||
vn 0.0000 -0.7071 0.7071
|
||||
vn 0.0000 0.0000 1.0000
|
||||
vn -0.0000 0.7071 -0.7071
|
||||
vn -0.0000 0.0000 -1.0000
|
||||
vn -0.0000 -0.7071 -0.7071
|
||||
vn -0.0000 1.0000 -0.0000
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top
|
||||
s off
|
||||
f 6/1/1 5/2/1 2/3/1 1/4/1
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom
|
||||
f 11/5/2 10/6/2 14/7/2 13/8/2
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left
|
||||
f 1/9/3 2/10/3 3/11/3 4/12/3
|
||||
f 5/13/4 6/1/4 7/14/4 8/15/4
|
||||
f 4/12/3 9/16/3 10/17/3 11/18/3
|
||||
f 12/19/4 7/14/4 13/8/4 14/20/4
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back
|
||||
f 6/21/5 1/9/5 4/12/5 7/22/5
|
||||
f 7/22/6 4/12/6 11/18/6 13/23/6
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front
|
||||
f 2/10/7 5/24/7 8/25/7 3/11/7
|
||||
f 9/16/8 12/26/8 14/27/8 10/17/8
|
||||
g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside
|
||||
f 4/28/9 3/29/9 8/30/9 7/31/9
|
||||
f 7/31/10 12/32/10 9/33/10 4/28/10
|
|
@ -1,58 +0,0 @@
|
|||
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_ceiling.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.062469 -0.047331 0.068152
|
||||
v -0.062469 -0.559515 -0.164388
|
||||
v -0.062469 0.004344 -0.045667
|
||||
v -0.062469 -0.507839 -0.278206
|
||||
v 0.062531 -0.047331 0.068152
|
||||
v 0.062531 -0.559515 -0.164388
|
||||
v 0.062531 0.004344 -0.045667
|
||||
v 0.062531 -0.507839 -0.278206
|
||||
v 0.353584 0.040000 0.363553
|
||||
v 0.353584 -0.397500 0.363553
|
||||
v -0.353522 0.040000 -0.343553
|
||||
v -0.353522 -0.397500 -0.343553
|
||||
v 0.353584 0.040000 -0.343553
|
||||
v -0.353522 0.040000 0.363553
|
||||
v 0.353584 -0.397500 -0.343553
|
||||
v -0.353522 -0.397500 0.363553
|
||||
vt 0.5625 0.5000
|
||||
vt 0.5625 0.6250
|
||||
vt 0.4375 0.6250
|
||||
vt 0.4375 0.5000
|
||||
vt 0.4375 0.0000
|
||||
vt 0.5625 0.0000
|
||||
vt 0.5625 0.1250
|
||||
vt 0.4375 0.1250
|
||||
vt 0.5625 0.6250
|
||||
vt 0.4375 0.6250
|
||||
vt 0.4375 0.6250
|
||||
vt 0.4375 0.0000
|
||||
vt 0.5625 0.6250
|
||||
vt 0.5625 0.0000
|
||||
vt 1.0000 0.5625
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.5625
|
||||
vt 0.0000 0.5625
|
||||
vt 1.0000 0.5625
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vn 0.0000 0.9105 0.4134
|
||||
vn -0.0000 -0.4134 0.9105
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/9/2 4/6/2 8/5/2 7/10/2
|
||||
f 1/11/3 3/9/3 4/6/3 2/12/3
|
||||
f 5/13/2 1/11/2 2/12/2 6/14/2
|
||||
f 7/10/3 8/5/3 6/14/3 5/13/3
|
||||
usemtl Material.002
|
||||
f 9/15/4 10/16/4 12/17/4 11/18/4
|
||||
f 13/19/5 14/20/5 16/21/5 15/22/5
|
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v 0.062500 0.062500 0.062500
|
||||
v 0.062500 -0.500000 0.062500
|
||||
v -0.062500 0.062500 -0.062500
|
||||
v -0.062500 -0.500000 -0.062500
|
||||
v -0.062500 0.062500 0.062500
|
||||
v -0.062500 -0.500000 0.062500
|
||||
v -0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 0.353553
|
||||
v 0.353553 -0.500000 -0.353553
|
||||
v 0.353553 0.500000 -0.353553
|
||||
v -0.353553 -0.500000 -0.353553
|
||||
v 0.353553 -0.500000 0.353553
|
||||
v -0.353553 0.500000 -0.353553
|
||||
v 0.353553 0.500000 0.353553
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
vn -0.707100 -0.000000 0.707100
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
|
@ -1,64 +0,0 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v 0.062469 -0.303502 0.086070
|
||||
v 0.062469 -0.584752 -0.401070
|
||||
v -0.062531 -0.195248 0.023570
|
||||
v -0.062531 -0.476498 -0.463570
|
||||
v -0.062531 -0.303502 0.086070
|
||||
v -0.062531 -0.584752 -0.401070
|
||||
v -0.353584 -0.613553 0.022500
|
||||
v -0.353584 -0.613553 0.460000
|
||||
v 0.353522 0.093553 0.022500
|
||||
v 0.353522 0.093553 0.460000
|
||||
v -0.353584 0.093553 0.022500
|
||||
v 0.353522 -0.613553 0.022500
|
||||
v -0.353584 0.093553 0.460000
|
||||
v 0.353522 -0.613553 0.460000
|
||||
v 0.353553 0.056811 -0.121957
|
||||
v 0.353553 -0.224439 -0.609096
|
||||
v -0.353553 -0.555561 0.231596
|
||||
v -0.353553 -0.836811 -0.255543
|
||||
v -0.353553 0.056811 -0.121957
|
||||
v -0.353553 -0.224439 -0.609096
|
||||
v 0.353553 -0.555561 0.231596
|
||||
v 0.353553 -0.836811 -0.255543
|
||||
vt 0.562500 0.500000
|
||||
vt 0.562500 0.625000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.562500 0.000000
|
||||
vt 0.562500 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.000000 0.562500
|
||||
vt 0.000000 -0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn -0.000000 0.500000 0.866000
|
||||
vn -0.000000 0.866000 -0.500000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.612400 -0.353600
|
||||
vn -0.707100 -0.612400 0.353600
|
||||
vn -0.707100 0.707100 -0.000000
|
||||
vn -0.707100 -0.707100 -0.000000
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
File diff suppressed because it is too large
Load Diff
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue