Regnum/mods/inventory_plus/inventory_plus/init.lua

197 lines
5.9 KiB
Lua

--[[
Inventory Plus+ for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Copyright (c) 2013 Zeg9 <dazeg9@gmail.com>
Source Code: https://github.com/Zeg9/minetest-inventory_plus
License: GPLv3
]]--
--[[
TODO:
* Include a few button textures, especially for "abandoned" mods
-> Done: bags
-> Todo: home GUI, mobf settings (if it still exists),...
* Limit the number of buttons displayed, and then:
* Multiple button pages (inventory can only display 9 buttons, and creative 6)
* Fallback to text if no image is present ?
]]--
local inven = {}
inven.get_formspec = function(player, pos)
local player_inv = player:get_inventory()
formspec = "size[10,8.3]"
.."background[10,8.3;1,1;gui_formbg.png;true]"
.."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
.."bgcolor[#080808BB;true]"
.."button[4,0;2,0.5;main;Back]"
.."button[0,2;2,0.5;xp_gui;Xp Guide]"
.."button[0,1;2,0.5;zcg;Craft Guide]"
.."button[0,0;2,0.5;rg;Regnum Guide]"
.."button[8,0;2,0.5;ach;Achievements]"
.."button[8,1;2,0.5;aw;Awards]"
.."button[4,4;2,0.5;bags;Bags]"
.."button[6,4;2,0.5;armor;Armor]"
.."button[3,2;2,0.5;cr;Crafting]"
.."button[5,2;2,0.5;set;Music]"
.."button[2,4;2,0.5;skins;Skins]"
.."button[2,5.5;2,0.5;kri;Crystals]"
.."button[4,5.5;2,0.5;xpi0;Xp Items]"
.."button[6,5.5;2,0.5;gem;Gems]"
.."button[0,7;2,0.5;artifacts;Artifacts]"
.."button[2,7;2,0.5;medallion;Medallion]"
.."button[4,7;2,0.5;treasures;Treasures]"
.."button[6,7;2,0.5;trophys;Trophys]"
.."button[8,7;2,0.5;colreward;Reward]"
.."label[0.65,2.6;Help]"
.."label[8.6,1.6;Quests]"
.."label[4.5,4.6;Equipment]"
.."label[4.6,6.1;Spezial]"
.."label[4.6,6.1;Spezial]"
.."label[4.45,7.6;Color Items]"
return formspec
end
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player,"inven","Inventory")
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.inven then
inventory_plus.set_inventory_formspec(player, inven.get_formspec(player))
end
end)
-- expose api
inventory_plus = {}
-- tell that we are inventory++, not inventory_plus
-- ...so mods know if they can use our functions like remove_button
inventory_plus.plusplus = true
-- define buttons
inventory_plus.buttons = {}
-- default inventory page
inventory_plus.default = minetest.setting_get("inventory_default") or "main"
-- original inventory formspec, per player
inventory_plus.inventory = {}
-- register_button
inventory_plus.register_button = function(player,name,...)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
for _, i in ipairs(inventory_plus.buttons[player_name]) do
if i == name then return end -- only register buttons once
end
table.insert(inventory_plus.buttons[player_name], name)
end
inventory_plus.remove_button = function(player,name)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
local index = nil
for i, n in ipairs(inventory_plus.buttons[player_name]) do
if n == name then
index = i
end
end
table.remove(inventory_plus.buttons[player_name], index)
end
-- set_inventory_formspec
inventory_plus.set_inventory_formspec = function(player,formspec)
if minetest.setting_getbool("creative_mode") then
-- if creative mode is on then wait a bit
minetest.after(0.05,function()
player:set_inventory_formspec(formspec)
end)
else
minetest.after(0.05,function()
player:set_inventory_formspec(formspec)
end)
end
end
-- get_formspec
inventory_plus.get_formspec = function(player,page)
local get_buttons = function(ox,oy,mx) -- origin x, origin y, max x
if not inventory_plus.buttons[player:get_player_name()] then
return ""
end
local formspec = ""
local x,y=ox,oy
for _, i in ipairs(inventory_plus.buttons[player:get_player_name()]) do
--formspec = formspec --.. "image_button[0,0;1.6,1.6;inventory_plus_inven.png;inven;]"
x=x+1
if x >= ox+mx then
y = y+1
x = ox
end
end
--formspec = formspec .. "label[0.3,1.5;selection]"
return formspec
end
-- craft page
if page=="main" or page==""then
local pri = minetest.get_player_privs(player:get_player_name())
if minetest.setting_getbool("creative_mode") or pri.creative then
sfinv.set_player_inventory_formspec(player)
return player:get_inventory_formspec()
--.. get_buttons(6,0,2)
else
return inventory_plus.inventory[player:get_player_name()]
--.. get_buttons(0,0,3)
end
end
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
if inventory_plus.inventory[player:get_player_name()] == nil then
inventory_plus.inventory[player:get_player_name()] = player:get_inventory_formspec()
end
minetest.after(1,function()
inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default))
end)
end)
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- main
if fields.main then
local pri = minetest.get_player_privs(player:get_player_name())
if minetest.setting_getbool("creative_mode") or pri.creative then
minetest.after(0.01,function()
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
end)
else
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
end
return
end
if fields.creative_prev or fields.creative_next then
minetest.after(0.01,function()
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
end)
return
end
end)
-- log that we started
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))