--[[ Inventory Plus+ for Minetest Copyright (c) 2012 cornernote, Brett O'Donnell Copyright (c) 2013 Zeg9 Source Code: https://github.com/Zeg9/minetest-inventory_plus License: GPLv3 ]]-- --[[ TODO: * Include a few button textures, especially for "abandoned" mods -> Done: bags -> Todo: home GUI, mobf settings (if it still exists),... * Limit the number of buttons displayed, and then: * Multiple button pages (inventory can only display 9 buttons, and creative 6) * Fallback to text if no image is present ? ]]-- local inven = {} inven.get_formspec = function(player, pos) local player_inv = player:get_inventory() formspec = "size[10,8.3]" .."background[10,8.3;1,1;gui_formbg.png;true]" .."listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" .."bgcolor[#080808BB;true]" .."button[4,0;2,0.5;main;Back]" .."button[0,2;2,0.5;xp_gui;Xp Guide]" .."button[0,1;2,0.5;zcg;Craft Guide]" .."button[0,0;2,0.5;rg;Regnum Guide]" .."button[8,0;2,0.5;ach;Achievements]" .."button[8,1;2,0.5;aw;Awards]" .."button[4,4;2,0.5;bags;Bags]" .."button[6,4;2,0.5;armor;Armor]" .."button[3,2;2,0.5;cr;Crafting]" .."button[5,2;2,0.5;set;Music]" .."button[2,4;2,0.5;skins;Skins]" .."button[2,5.5;2,0.5;kri;Crystals]" .."button[4,5.5;2,0.5;xpi0;Xp Items]" .."button[6,5.5;2,0.5;gem;Gems]" .."button[0,7;2,0.5;artifacts;Artifacts]" .."button[2,7;2,0.5;medallion;Medallion]" .."button[4,7;2,0.5;treasures;Treasures]" .."button[6,7;2,0.5;trophys;Trophys]" .."button[8,7;2,0.5;colreward;Reward]" .."label[0.65,2.6;Help]" .."label[8.6,1.6;Quests]" .."label[4.5,4.6;Equipment]" .."label[4.6,6.1;Spezial]" .."label[4.6,6.1;Spezial]" .."label[4.45,7.6;Color Items]" return formspec end minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player,"inven","Inventory") end) minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.inven then inventory_plus.set_inventory_formspec(player, inven.get_formspec(player)) end end) -- expose api inventory_plus = {} -- tell that we are inventory++, not inventory_plus -- ...so mods know if they can use our functions like remove_button inventory_plus.plusplus = true -- define buttons inventory_plus.buttons = {} -- default inventory page inventory_plus.default = minetest.setting_get("inventory_default") or "main" -- original inventory formspec, per player inventory_plus.inventory = {} -- register_button inventory_plus.register_button = function(player,name,...) local player_name = player:get_player_name() if inventory_plus.buttons[player_name] == nil then inventory_plus.buttons[player_name] = {} end for _, i in ipairs(inventory_plus.buttons[player_name]) do if i == name then return end -- only register buttons once end table.insert(inventory_plus.buttons[player_name], name) end inventory_plus.remove_button = function(player,name) local player_name = player:get_player_name() if inventory_plus.buttons[player_name] == nil then inventory_plus.buttons[player_name] = {} end local index = nil for i, n in ipairs(inventory_plus.buttons[player_name]) do if n == name then index = i end end table.remove(inventory_plus.buttons[player_name], index) end -- set_inventory_formspec inventory_plus.set_inventory_formspec = function(player,formspec) if minetest.setting_getbool("creative_mode") then -- if creative mode is on then wait a bit minetest.after(0.05,function() player:set_inventory_formspec(formspec) end) else minetest.after(0.05,function() player:set_inventory_formspec(formspec) end) end end -- get_formspec inventory_plus.get_formspec = function(player,page) local get_buttons = function(ox,oy,mx) -- origin x, origin y, max x if not inventory_plus.buttons[player:get_player_name()] then return "" end local formspec = "" local x,y=ox,oy for _, i in ipairs(inventory_plus.buttons[player:get_player_name()]) do --formspec = formspec --.. "image_button[0,0;1.6,1.6;inventory_plus_inven.png;inven;]" x=x+1 if x >= ox+mx then y = y+1 x = ox end end --formspec = formspec .. "label[0.3,1.5;selection]" return formspec end -- craft page if page=="main" or page==""then local pri = minetest.get_player_privs(player:get_player_name()) if minetest.setting_getbool("creative_mode") or pri.creative then sfinv.set_player_inventory_formspec(player) return player:get_inventory_formspec() --.. get_buttons(6,0,2) else return inventory_plus.inventory[player:get_player_name()] --.. get_buttons(0,0,3) end end end -- register_on_joinplayer minetest.register_on_joinplayer(function(player) if inventory_plus.inventory[player:get_player_name()] == nil then inventory_plus.inventory[player:get_player_name()] = player:get_inventory_formspec() end minetest.after(1,function() inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default)) end) end) -- register_on_player_receive_fields minetest.register_on_player_receive_fields(function(player, formname, fields) -- main if fields.main then local pri = minetest.get_player_privs(player:get_player_name()) if minetest.setting_getbool("creative_mode") or pri.creative then minetest.after(0.01,function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main")) end) else inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main")) end return end if fields.creative_prev or fields.creative_next then minetest.after(0.01,function() inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main")) end) return end end) -- log that we started minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))