Castrum/mods/castrum/buildings/Cannon2.lua

15 lines
905 B
Lua

function Cannon2(v,player)
if v+0 == 1 then
minetest.set_node({x=161, y=9, z=42}, {name="castrum:cannon_1_1"})
screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1)
screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1)
screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1)
elseif v+0 == 2 then
minetest.set_node({x=161, y=9, z=42}, {name="castrum:cannon_1_2"})
screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1)
screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1)
screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1)
elseif v+0 == 0 then
minetest.set_node({x=161, y=9, z=42}, {name="air"})
end
end