function Cannon2(v,player) if v+0 == 1 then minetest.set_node({x=161, y=9, z=42}, {name="castrum:cannon_1_1"}) screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1) screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1) screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1) elseif v+0 == 2 then minetest.set_node({x=161, y=9, z=42}, {name="castrum:cannon_1_2"}) screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1) screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1) screwdriver_handler(player, {type="node", under={x=161, y=9, z=42}, above={x=161, y=9, z=42}}, 1) elseif v+0 == 0 then minetest.set_node({x=161, y=9, z=42}, {name="air"}) end end