commit
b2bced54f6
166
api.lua
166
api.lua
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@ -30,8 +30,8 @@ local function force_detach(player)
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local attached_to = player:get_attach()
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if attached_to and attached_to:get_luaentity() then
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local entity = attached_to:get_luaentity()
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if entity.driver then
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if entity ~= nil then entity.driver = nil end
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if entity ~= nil and entity.driver then
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entity.driver = nil
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end
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player:set_detach()
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end
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@ -74,26 +74,6 @@ function vehicles.object_detach(entity, player, offset)
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player:setpos(pos)
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end)
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end
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-------------------------------------------------------------------------------
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minetest.register_on_leaveplayer(function(player)
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force_detach(player)
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end)
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minetest.register_on_shutdown(function()
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local players = minetest.get_connected_players()
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for i = 1,#players do
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force_detach(players[i])
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end
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end)
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minetest.register_on_dieplayer(function(player)
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force_detach(player)
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return true
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end)
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-------------------------------------------------------------------------------
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--mixed code(from this mod and lib_mount)
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@ -173,16 +153,20 @@ function vehicles.object_drive(entity, dtime, def)
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--respond to controls
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--check for water
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local function is_water(node)
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return node == "default:river_water_source" or node == "default:water_source" or node == "default:river_water_flowing" or node == "default:water_flowing"
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return node == "default:river_water_source"
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or node == "default:water_source"
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or node == "default:river_water_flowing"
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or node == "default:water_flowing"
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end
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entity.on_water = is_water(node)
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entity.in_water = is_water(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name) or is_water(node_under.name)
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entity.in_water = is_water(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name)
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or is_water(node_under.name)
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local function is_watercraft_and_in_water()
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entity.object:setvelocity({x=velo.x*0.9, y=velo.y+1, z=velo.z*0.9})
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entity.object:setvelocity({x=velo.x*0.9, y=math.min(2, velo.y+0.5), z=velo.z*0.9})
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end
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local function is_watercraft_and_not_on_water()
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entity.object:setvelocity({x=velo.x*decell,y=velo.y-1,z=velo.z*decell})
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entity.object:setvelocity(vec_stop)
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end
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local function not_watercraft_and_on_or_in_water()
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entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
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@ -192,7 +176,7 @@ function vehicles.object_drive(entity, dtime, def)
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--apply water effects
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if is_watercraft and entity.in_water then
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is_watercraft_and_in_water()
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elseif is_watercraft and entity.on_water == false then
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elseif is_watercraft and not entity.on_water then
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is_watercraft_and_not_on_water()
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elseif (entity.on_water or entity.in_water) and not is_watercraft then
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not_watercraft_and_on_or_in_water()
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@ -232,7 +216,6 @@ function vehicles.object_drive(entity, dtime, def)
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--timer
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local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
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--decell = (absolute_speed/100)+((def.decell)-(speed/100))
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local anim_speed = (math.floor(absolute_speed*1.5)/1)+animation_speed
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if absolute_speed <= speed and ctrl.up then
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vtimer = vtimer + 1*dtime
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@ -248,8 +231,6 @@ function vehicles.object_drive(entity, dtime, def)
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end)
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end
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--minetest.chat_send_all("decell:"..decell.." speed"..absolute_speed)
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--death_node
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if death_node ~= nil and node == death_node then
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if entity.driver then
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@ -261,7 +242,9 @@ function vehicles.object_drive(entity, dtime, def)
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end
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--place node
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if place_node ~= nil and node == "air" or place_node ~= nil and node == "default:snow" or place_node ~= nil and minetest.get_item_group(node, "flora") ~= 0 then
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if place_node ~= nil and node == "air" or
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place_node ~= nil and node == "default:snow" or
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place_node ~= nil and minetest.get_item_group(node, "flora") ~= 0 then
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if place_trigger == nil and math.random(1, place_chance) == 1 then
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minetest.set_node(pos, {name=place_node})
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end
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@ -322,14 +305,13 @@ function vehicles.object_drive(entity, dtime, def)
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--face the right way
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local target_yaw = yaw+math.pi+math.pi/2+extra_yaw
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local entity_yaw = entity.object:getyaw()
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local change_yaw = (((target_yaw-entity_yaw+math.pi)%(math.pi*2))-math.pi)/(turning_factor*absolute_speed+1)
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local change_yaw = (((target_yaw-entity_yaw+math.pi)%(math.pi*2))-math.pi)/
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(turning_factor*absolute_speed+1)
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if entity_yaw ~= target_yaw and not uses_arrow_keys then
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entity.object:setyaw(entity_yaw+change_yaw)
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dir.x = -math.sin(entity_yaw)
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dir.z = math.cos(entity_yaw)
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else
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--minetest.chat_send_all("yaw:"..entity_yaw)
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--minetest.chat_send_all("dirx: "..dir.x.." dirz:"..dir.z)
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if ctrl.left then
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entity.object:setyaw(entity_yaw+(math.pi/360)*absolute_speed/2)
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end
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@ -343,7 +325,7 @@ function vehicles.object_drive(entity, dtime, def)
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--apply water effects
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if is_watercraft and entity.in_water then
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is_watercraft_and_in_water()
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elseif is_watercraft and entity.on_water == false then
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elseif is_watercraft and not entity.on_water then
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is_watercraft_and_not_on_water()
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elseif (entity.on_water or entity.in_water) and not is_watercraft then
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not_watercraft_and_on_or_in_water()
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@ -375,36 +357,13 @@ function vehicles.object_drive(entity, dtime, def)
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if vtimer >= 0.5 then
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vtimer = vtimer-vtimer/10
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end
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--[[elseif ctrl.jump and ctrl.up and brakes then
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local velo3 = nil
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if velo3 == nil then
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velo3 = velo
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end
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local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2}
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entity.object:setvelocity({x=velo.x*(decell), y=velo.y, z=velo.z*(decell)})
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minetest.add_particlespawner(
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4, --amount
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0.5, --time
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{x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos
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{x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --maxpos
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{x=0, y=0, z=0}, --minvel
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{x=-velo3.x, y=0.4, z=-velo3.z}, --maxvel
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{x=-0,y=-0,z=-0}, --minacc
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{x=0,y=0,z=0}, --maxacc
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0.5, --minexptime
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1, --maxexptime
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10, --minsize
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15, --maxsize
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false, --collisiondetection
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"vehicles_dust.png" --texture
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)
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if timer >= 0.5 then
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timer = timer-timer/25
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end]]
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--boost
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elseif ctrl.up and not shoots2 and ctrl.aux1 and entity.boost then
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entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+8*dir.x,y=velo.y-gravity/2,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+8*dir.z})
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entity.object:setvelocity({
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x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+8*dir.x,
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y=velo.y-gravity/2,
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z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+8*dir.z})
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if boost_effect ~= nil then
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local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2}
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minetest.add_particlespawner(
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@ -446,11 +405,20 @@ function vehicles.object_drive(entity, dtime, def)
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--move forward
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elseif ctrl.up and not fixed then
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if not fly and not is_watercraft then
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entity.object:setvelocity({x=(dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x)/(braking*(0.1)+1),y=velo.y-0.5,z=(dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z)/(braking*(0.1)+1)})
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entity.object:setvelocity({
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x=(dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x)/(braking*(0.1)+1),
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y=velo.y-0.5,
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z=(dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z)/(braking*(0.1)+1)})
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elseif not fly then
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entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,y=0,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z})
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entity.object:setvelocity({
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x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,
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y=0,
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z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z})
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else
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entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,y=dir.y*(speed*0.2)*math.log(vtimer+0.5)+4*dir.y+1,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z})
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entity.object:setvelocity({
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x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,
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y=dir.y*(speed*0.2)*math.log(vtimer+0.5)+4*dir.y+1,
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z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z})
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end
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--animation
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if moving_anim ~= nil and not entity.moving and not hovering then
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@ -487,7 +455,10 @@ function vehicles.object_drive(entity, dtime, def)
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vtimer = vtimer-vtimer/10
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end
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else
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entity.object:setvelocity({x=-dir.x*(speed/4)*accell,y=velo.y-0.5,z=-dir.z*(speed/4)*accell})
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entity.object:setvelocity({
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x=-dir.x*(speed/4)*accell,
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y=velo.y-0.5,
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z=-dir.z*(speed/4)*accell})
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end
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else
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if brakes and absolute_speed > 5 then
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@ -588,7 +559,10 @@ function vehicles.object_drive(entity, dtime, def)
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local vec_hover = {x=velo.x+0,y=hover_speed,z=velo.z+0}
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entity.object:setvelocity(vec_hover)
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else
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entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,y=hover_speed,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z})
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entity.object:setvelocity({
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x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,
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y=hover_speed,
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z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z})
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end
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hovering = true
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if jump_anim ~= nil and entity.object:get_animation().range ~= jump_anim and hovering then
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@ -608,7 +582,10 @@ function vehicles.object_drive(entity, dtime, def)
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local vec_jump = {x=velo.x+0,y=jump_speed,z=velo.z+0}
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entity.object:setvelocity(vec_jump)
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else
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entity.object:setvelocity({x=dir.x*speed/4*math.atan(0.5*vtimer-2)+8*dir.x,y=jump_speed,z=dir.z*speed/4*math.atan(0.5*vtimer-2)+8*dir.z})
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entity.object:setvelocity({
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x=dir.x*speed/4*math.atan(0.5*vtimer-2)+8*dir.x,
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y=jump_speed,
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z=dir.z*speed/4*math.atan(0.5*vtimer-2)+8*dir.z})
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end
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hovering = true
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if jump_anim ~= nil and entity.object:get_animation().range ~= jump_anim and hovering then
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@ -626,7 +603,10 @@ function vehicles.object_drive(entity, dtime, def)
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--play sound
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if entity.sound_ready then
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minetest.sound_play(driving_sound,
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{to_player=entity.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false})
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{to_player=entity.driver:get_player_name(),
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gain = 4,
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max_hear_distance = 3,
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loop = false})
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entity.sound_ready = false
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minetest.after(sound_duration, function()
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entity.sound_ready = true
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@ -637,25 +617,36 @@ function vehicles.object_drive(entity, dtime, def)
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end
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function vehicles.object_glide(entity, dtime, speed, decell, gravity, moving_anim, stand_anim)
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local ctrl = entity.driver:get_player_control()
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local dir = entity.driver:get_look_dir()
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local velo = entity.object:getvelocity()
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function vehicles.object_glide(self, dtime, speed, decell, gravity, moving_anim, stand_anim)
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if self.driver == nil or self.driver:get_player_name() == "" then
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self.object:remove()
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return
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else
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local b1, b2 = pcall(function() return self.driver:get_attach():get_luaentity() == self end)
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if not (b1 and b2) then
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pcall(force_detach, self.driver)
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self.object:remove()
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return
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end
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end
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local ctrl = self.driver:get_player_control()
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local dir = self.driver:get_look_dir()
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local velo = self.object:getvelocity()
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local vec_glide = {x=dir.x*speed*decell, y=velo.y, z=dir.z*speed*decell}
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local yaw = entity.driver:get_look_yaw()
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local yaw = self.driver:get_look_yaw()
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if not ctrl.sneak then
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setvelocity(vec_glide)
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entity.object:setacceleration({x=0, y=gravity, z=0})
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self.object:setyaw(yaw+math.pi+math.pi/2)
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self.object:setvelocity(vec_glide)
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self.object:setacceleration({x=0, y=gravity, z=0})
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end
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if ctrl.sneak then
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local vec = {x=0,y=gravity*15,z=0}
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local yaw = entity.driver:get_look_yaw()
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entity.object:setyaw(yaw+math.pi+math.pi/2)
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entity.object:setvelocity(vec)
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local yaw = self.driver:get_look_yaw()
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self.object:setyaw(yaw+math.pi+math.pi/2)
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self.object:setvelocity(vec)
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end
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if velo.y == 0 then
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local pos = entity.object:getpos()
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local pos = self.object:getpos()
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for dx=-1,1 do
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for dy=-1,1 do
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for dz=-1,1 do
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@ -663,8 +654,8 @@ function vehicles.object_glide(entity, dtime, speed, decell, gravity, moving_ani
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local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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local n = minetest.env:get_node(p).name
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if n ~= "massdestruct:parachute" and n ~= "air" then
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local pos = entity.object:getpos()
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entity.object:remove()
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local pos = self.object:getpos()
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self.object:remove()
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return
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end
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end
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@ -764,6 +755,15 @@ function vehicles.on_punch(self, puncher)
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end
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function vehicles.on_step(self, dtime, def, have_driver, no_driver)
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if self.driver == nil or self.driver:get_player_name() == "" then
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self.driver = nil
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else
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local b1, b2 = pcall(function() return self.driver:get_attach():get_luaentity() == self end)
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if not (b1 and b2) then
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pcall(force_detach, self.driver)
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self.driver = nil
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end
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end
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vehicles.object_drive(self, dtime, def)
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if self.driver then
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if have_driver ~= nil then
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51
init.lua
51
init.lua
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@ -4,20 +4,6 @@ vehicles = {}
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dofile(minetest.get_modpath("vehicles").."/api.lua")
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--very laggy and buggy flight
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-- minetest.register_globalstep(function(dtime)
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-- for _, player in ipairs(minetest.get_connected_players()) do
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-- local dir = player:get_look_dir();
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-- local pos = player:getpos();
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-- local ctrl = player:get_player_control();
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-- local pos1 = {x=pos.x+dir.x*1,y=pos.y+dir.y*1,z=pos.z+dir.z*1}
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-- if ctrl.up == true then
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-- player:moveto(pos1, false)
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-- else
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-- end
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-- end
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-- end)
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local step = 1.1
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local enable_built_in = true
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@ -39,17 +25,13 @@ minetest.register_entity("vehicles:missile", {
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self.object:remove()
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end)
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local player = self.launcher
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if player == nil then
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self.object:remove()
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return
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end
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local dir = player:get_look_dir();
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if dir == nil then
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if player == nil or player:get_player_name() == "" then
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self.object:remove()
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return
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end
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local dir = player:get_look_dir()
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local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16}
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local yaw = player:get_look_yaw();
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local yaw = player:get_look_yaw()
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self.object:setyaw(yaw+math.pi/2)
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self.object:setvelocity(vec)
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local pos = self.object:getpos()
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@ -1756,6 +1738,7 @@ minetest.register_entity("vehicles:parachute", {
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vehicles.object_glide(self, dtime, 8, 0.92, -0.2, "", "")
|
||||
return false
|
||||
end
|
||||
self.object:remove()
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
@ -1773,9 +1756,9 @@ minetest.register_tool("vehicles:backpack", {
|
|||
damage_groups = {fleshy=1},
|
||||
},
|
||||
on_use = function(item, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local pname = placer:get_player_name();
|
||||
local dir = placer:get_look_dir()
|
||||
local playerpos = placer:getpos()
|
||||
local pname = placer:get_player_name()
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:parachute")
|
||||
local entity = obj:get_luaentity()
|
||||
if obj.driver and placer == obj.driver then
|
||||
|
@ -1803,11 +1786,11 @@ minetest.register_entity("vehicles:wing_glider", {
|
|||
collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5},
|
||||
on_step = function(self, dtime)
|
||||
if self.driver then
|
||||
local dir = self.driver:get_look_dir();
|
||||
local velo = self.object:getvelocity();
|
||||
local dir = self.driver:get_look_dir()
|
||||
local velo = self.object:getvelocity()
|
||||
local speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2))
|
||||
local vec = {x=dir.x*16,y=dir.y*16+1,z=dir.z*16}
|
||||
local yaw = self.driver:get_look_yaw();
|
||||
local yaw = self.driver:get_look_yaw()
|
||||
self.object:setyaw(yaw+math.pi/2)
|
||||
self.object:setvelocity(vec)
|
||||
self.driver:set_animation({x=162, y=167}, 0, 0)
|
||||
|
@ -1851,8 +1834,8 @@ minetest.register_tool("vehicles:wings", {
|
|||
},
|
||||
on_use = function(item, placer, pointed_thing)
|
||||
local wings_ready = true
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local dir = placer:get_look_dir()
|
||||
local playerpos = placer:getpos()
|
||||
local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2)
|
||||
for k, obj2 in pairs(objs) do
|
||||
if obj2:get_luaentity() ~= nil and obj2:get_luaentity().name == "vehicles:wing_glider" then
|
||||
|
@ -1895,10 +1878,10 @@ minetest.register_tool("vehicles:rc", {
|
|||
damage_groups = {fleshy=1},
|
||||
},
|
||||
on_use = function(item, placer, pointed_thing)
|
||||
local dir = placer:get_look_dir();
|
||||
local playerpos = placer:getpos();
|
||||
local pname = placer:get_player_name();
|
||||
local inv = minetest.get_inventory({type="player", name=pname});
|
||||
local dir = placer:get_look_dir()
|
||||
local playerpos = placer:getpos()
|
||||
local pname = placer:get_player_name()
|
||||
local inv = minetest.get_inventory({type="player", name=pname})
|
||||
if inv:contains_item("main", "vehicles:missile_2_item") then
|
||||
local remov = inv:remove_item("main", "vehicles:missile_2_item")
|
||||
local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:missile")
|
||||
|
@ -2719,6 +2702,6 @@ minetest.register_node("vehicles:light_barrier2", {
|
|||
})
|
||||
|
||||
|
||||
end--if minetest.setting_get("vehicles_nodes") then
|
||||
end--if minetest.settings:get("vehicles_nodes") then
|
||||
|
||||
end--if enable_built_in then
|
||||
|
|
Loading…
Reference in New Issue