diff --git a/api.lua b/api.lua index 726bed9..33a7407 100644 --- a/api.lua +++ b/api.lua @@ -30,8 +30,8 @@ local function force_detach(player) local attached_to = player:get_attach() if attached_to and attached_to:get_luaentity() then local entity = attached_to:get_luaentity() - if entity.driver then - if entity ~= nil then entity.driver = nil end + if entity ~= nil and entity.driver then + entity.driver = nil end player:set_detach() end @@ -48,9 +48,9 @@ function vehicles.object_attach(entity, player, attach_at, visible, eye_offset) player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0}) -- this is to hide the player when the attaching doesn't work properly if not visible then - player:set_properties({visual_size = {x=0, y=0}}) + player:set_properties({visual_size = {x=0, y=0}}) else - player:set_properties({visual_size = {x=1, y=1}}) + player:set_properties({visual_size = {x=1, y=1}}) end player:set_eye_offset(eye_offset, {x=eye_offset.x, y=eye_offset.y+1, z=-40}) default.player_attached[player:get_player_name()] = true @@ -74,26 +74,6 @@ function vehicles.object_detach(entity, player, offset) player:setpos(pos) end) end -------------------------------------------------------------------------------- - - -minetest.register_on_leaveplayer(function(player) - force_detach(player) -end) - -minetest.register_on_shutdown(function() - local players = minetest.get_connected_players() - for i = 1,#players do - force_detach(players[i]) - end -end) - -minetest.register_on_dieplayer(function(player) - force_detach(player) - return true -end) - -------------------------------------------------------------------------------- --mixed code(from this mod and lib_mount) @@ -173,16 +153,20 @@ function vehicles.object_drive(entity, dtime, def) --respond to controls --check for water local function is_water(node) - return node == "default:river_water_source" or node == "default:water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" + return node == "default:river_water_source" + or node == "default:water_source" + or node == "default:river_water_flowing" + or node == "default:water_flowing" end entity.on_water = is_water(node) - entity.in_water = is_water(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name) or is_water(node_under.name) + entity.in_water = is_water(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name) + or is_water(node_under.name) local function is_watercraft_and_in_water() - entity.object:setvelocity({x=velo.x*0.9, y=velo.y+1, z=velo.z*0.9}) + entity.object:setvelocity({x=velo.x*0.9, y=math.min(2, velo.y+0.5), z=velo.z*0.9}) end local function is_watercraft_and_not_on_water() - entity.object:setvelocity({x=velo.x*decell,y=velo.y-1,z=velo.z*decell}) + entity.object:setvelocity(vec_stop) end local function not_watercraft_and_on_or_in_water() entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9}) @@ -192,12 +176,12 @@ function vehicles.object_drive(entity, dtime, def) --apply water effects if is_watercraft and entity.in_water then is_watercraft_and_in_water() - elseif is_watercraft and entity.on_water == false then + elseif is_watercraft and not entity.on_water then is_watercraft_and_not_on_water() elseif (entity.on_water or entity.in_water) and not is_watercraft then not_watercraft_and_on_or_in_water() else - --stop + --stop entity.object:setvelocity(vec_stop) --animation if moving_anim ~= nil and entity.moving and not hovering then @@ -211,7 +195,7 @@ function vehicles.object_drive(entity, dtime, def) local dir = entity.driver:get_look_dir() local vec_backward = {x=-dir.x*speed/4,y=velo.y+1*-2,z=-dir.z*speed/4} local yaw = entity.driver:get_look_yaw() - + --dummy variables local vec_rise = {} local vec_forward_simple = {} @@ -232,24 +216,21 @@ function vehicles.object_drive(entity, dtime, def) --timer local absolute_speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2)) - --decell = (absolute_speed/100)+((def.decell)-(speed/100)) local anim_speed = (math.floor(absolute_speed*1.5)/1)+animation_speed if absolute_speed <= speed and ctrl.up then - vtimer = vtimer + 1*dtime + vtimer = vtimer + 1*dtime end if not ctrl.up then - vtimer = 0 + vtimer = 0 end --boost reset if boost and not entity.boost then minetest.after(boost_charge, function() - entity.boost = true + entity.boost = true end) end - --minetest.chat_send_all("decell:"..decell.." speed"..absolute_speed) - --death_node if death_node ~= nil and node == death_node then if entity.driver then @@ -261,7 +242,9 @@ function vehicles.object_drive(entity, dtime, def) end --place node - if place_node ~= nil and node == "air" or place_node ~= nil and node == "default:snow" or place_node ~= nil and minetest.get_item_group(node, "flora") ~= 0 then + if place_node ~= nil and node == "air" or + place_node ~= nil and node == "default:snow" or + place_node ~= nil and minetest.get_item_group(node, "flora") ~= 0 then if place_trigger == nil and math.random(1, place_chance) == 1 then minetest.set_node(pos, {name=place_node}) end @@ -273,14 +256,14 @@ function vehicles.object_drive(entity, dtime, def) --destroy node if destroy_node ~= nil and node == destroy_node then - minetest.dig_node(pos) - local item = minetest.get_node_drops(destroy_node) - if item[1] ~= nil then + minetest.dig_node(pos) + local item = minetest.get_node_drops(destroy_node) + if item[1] ~= nil then minetest.add_item(pos, item[1]) - end - if item[2] ~= nil then - minetest.add_item(pos, item[1]) - end + end + if item[2] ~= nil then + minetest.add_item(pos, item[1]) + end end local turning_factor = 2 @@ -296,7 +279,7 @@ function vehicles.object_drive(entity, dtime, def) velo3 = velo end local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} - minetest.add_particlespawner( + minetest.add_particlespawner( 4, --amount 0.5, --time {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos @@ -322,14 +305,13 @@ function vehicles.object_drive(entity, dtime, def) --face the right way local target_yaw = yaw+math.pi+math.pi/2+extra_yaw local entity_yaw = entity.object:getyaw() - local change_yaw = (((target_yaw-entity_yaw+math.pi)%(math.pi*2))-math.pi)/(turning_factor*absolute_speed+1) + local change_yaw = (((target_yaw-entity_yaw+math.pi)%(math.pi*2))-math.pi)/ + (turning_factor*absolute_speed+1) if entity_yaw ~= target_yaw and not uses_arrow_keys then entity.object:setyaw(entity_yaw+change_yaw) dir.x = -math.sin(entity_yaw) dir.z = math.cos(entity_yaw) else - --minetest.chat_send_all("yaw:"..entity_yaw) - --minetest.chat_send_all("dirx: "..dir.x.." dirz:"..dir.z) if ctrl.left then entity.object:setyaw(entity_yaw+(math.pi/360)*absolute_speed/2) end @@ -343,12 +325,12 @@ function vehicles.object_drive(entity, dtime, def) --apply water effects if is_watercraft and entity.in_water then is_watercraft_and_in_water() - elseif is_watercraft and entity.on_water == false then + elseif is_watercraft and not entity.on_water then is_watercraft_and_not_on_water() elseif (entity.on_water or entity.in_water) and not is_watercraft then not_watercraft_and_on_or_in_water() - --brakes + --brakes elseif ctrl.jump and brakes and not ctrl.up then local velo2 = nil if velo2 == nil then @@ -356,7 +338,7 @@ function vehicles.object_drive(entity, dtime, def) end local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} entity.object:setvelocity({x=velo2.x*(0.95), y=velo.y, z=velo2.z*(0.95)}) - minetest.add_particlespawner( + minetest.add_particlespawner( 4, --amount 0.5, --time {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos @@ -373,170 +355,159 @@ function vehicles.object_drive(entity, dtime, def) braking_effect --texture ) if vtimer >= 0.5 then - vtimer = vtimer-vtimer/10 + vtimer = vtimer-vtimer/10 end - --[[elseif ctrl.jump and ctrl.up and brakes then - local velo3 = nil - if velo3 == nil then - velo3 = velo - end - local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} - entity.object:setvelocity({x=velo.x*(decell), y=velo.y, z=velo.z*(decell)}) - minetest.add_particlespawner( - 4, --amount - 0.5, --time - {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos - {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --maxpos - {x=0, y=0, z=0}, --minvel - {x=-velo3.x, y=0.4, z=-velo3.z}, --maxvel - {x=-0,y=-0,z=-0}, --minacc - {x=0,y=0,z=0}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 10, --minsize - 15, --maxsize - false, --collisiondetection - "vehicles_dust.png" --texture - ) - if timer >= 0.5 then - timer = timer-timer/25 - end]] - --boost + --boost elseif ctrl.up and not shoots2 and ctrl.aux1 and entity.boost then - entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+8*dir.x,y=velo.y-gravity/2,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+8*dir.z}) + entity.object:setvelocity({ + x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+8*dir.x, + y=velo.y-gravity/2, + z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+8*dir.z}) if boost_effect ~= nil then - local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} + local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} minetest.add_particlespawner( - 10, --amount - 0.25, --time - {x=effect_pos.x, y=effect_pos.y+0.2, z=effect_pos.z}, --minpos - {x=effect_pos.x, y=effect_pos.y+0.2, z=effect_pos.z}, --maxpos - {x=-velo.x, y=-velo.y, z=-velo.z}, --minvel - {x=-velo.x, y=-velo.y, z=-velo.z}, --maxvel - {x=-0,y=-0,z=-0}, --minacc - {x=0,y=1,z=0}, --maxacc - 0.02, --minexptime - 0.02, --maxexptime - 20, --minsize - 20, --maxsize - false, --collisiondetection - boost_effect --texture + 10, --amount + 0.25, --time + {x=effect_pos.x, y=effect_pos.y+0.2, z=effect_pos.z}, --minpos + {x=effect_pos.x, y=effect_pos.y+0.2, z=effect_pos.z}, --maxpos + {x=-velo.x, y=-velo.y, z=-velo.z}, --minvel + {x=-velo.x, y=-velo.y, z=-velo.z}, --maxvel + {x=-0,y=-0,z=-0}, --minacc + {x=0,y=1,z=0}, --maxacc + 0.02, --minexptime + 0.02, --maxexptime + 20, --minsize + 20, --maxsize + false, --collisiondetection + boost_effect --texture ) end - minetest.after(boost_duration, function() + minetest.after(boost_duration, function() entity.boost = false - end) - --animation - if moving_anim ~= nil and not entity.moving and not hovering then - entity.object:set_animation(move_anim, anim_speed, 0) - entity.moving = true - end - --rise + end) + --animation + if moving_anim ~= nil and not entity.moving and not hovering then + entity.object:set_animation(move_anim, anim_speed, 0) + entity.moving = true + end + --rise elseif ctrl.jump and fly and fly_mode == "rise" then entity.object:setvelocity(vec_rise) --lib_mount animation - if moving_anim ~= nil and not entity.moving then - entity.object:set_animation(moving_anim, anim_speed, 0) - entity.moving = true - end - --hover in place + if moving_anim ~= nil and not entity.moving then + entity.object:set_animation(moving_anim, anim_speed, 0) + entity.moving = true + end + --hover in place elseif ctrl.jump and ctrl.up and fly and fly_mode == "hold" then entity.object:setvelocity({x=dir.x*speed, y=0, z=dir.z*speed}) - --move forward + --move forward elseif ctrl.up and not fixed then if not fly and not is_watercraft then - entity.object:setvelocity({x=(dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x)/(braking*(0.1)+1),y=velo.y-0.5,z=(dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z)/(braking*(0.1)+1)}) + entity.object:setvelocity({ + x=(dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x)/(braking*(0.1)+1), + y=velo.y-0.5, + z=(dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z)/(braking*(0.1)+1)}) elseif not fly then - entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,y=0,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z}) + entity.object:setvelocity({ + x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x, + y=0, + z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z}) else - entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,y=dir.y*(speed*0.2)*math.log(vtimer+0.5)+4*dir.y+1,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z}) + entity.object:setvelocity({ + x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x, + y=dir.y*(speed*0.2)*math.log(vtimer+0.5)+4*dir.y+1, + z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z}) end - --animation - if moving_anim ~= nil and not entity.moving and not hovering then - entity.object:set_animation(moving_anim, anim_speed, 0) - entity.moving = true - end - --move backward + --animation + if moving_anim ~= nil and not entity.moving and not hovering then + entity.object:set_animation(moving_anim, anim_speed, 0) + entity.moving = true + end + --move backward elseif ctrl.down and not fixed and not fly then if not is_watercraft then if brakes and absolute_speed > 5 then local velo2 = nil - if velo2 == nil then - velo2 = velo - end - local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} - entity.object:setvelocity({x=velo2.x*(0.95), y=velo.y, z=velo2.z*(0.95)}) + if velo2 == nil then + velo2 = velo + end + local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} + entity.object:setvelocity({x=velo2.x*(0.95), y=velo.y, z=velo2.z*(0.95)}) minetest.add_particlespawner( - 4, --amount - 0.5, --time - {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos - {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --maxpos - {x=0, y=0.1, z=0}, --minvel - {x=-velo2.x, y=0.4, z=-velo2.z}, --maxvel - {x=-0,y=-0,z=-0}, --minacc - {x=0,y=0,z=0}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 10, --minsize - 15, --maxsize - false, --collisiondetection - braking_effect --texture - ) - if vtimer >= 0.5 then - vtimer = vtimer-vtimer/10 - end + 4, --amount + 0.5, --time + {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos + {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --maxpos + {x=0, y=0.1, z=0}, --minvel + {x=-velo2.x, y=0.4, z=-velo2.z}, --maxvel + {x=-0,y=-0,z=-0}, --minacc + {x=0,y=0,z=0}, --maxacc + 0.5, --minexptime + 1, --maxexptime + 10, --minsize + 15, --maxsize + false, --collisiondetection + braking_effect --texture + ) + if vtimer >= 0.5 then + vtimer = vtimer-vtimer/10 + end else - entity.object:setvelocity({x=-dir.x*(speed/4)*accell,y=velo.y-0.5,z=-dir.z*(speed/4)*accell}) + entity.object:setvelocity({ + x=-dir.x*(speed/4)*accell, + y=velo.y-0.5, + z=-dir.z*(speed/4)*accell}) end else if brakes and absolute_speed > 5 then local velo2 = nil - if velo2 == nil then - velo2 = velo - end - local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} - entity.object:setvelocity({x=velo2.x*(0.95), y=velo.y, z=velo2.z*(0.95)}) + if velo2 == nil then + velo2 = velo + end + local effect_pos = {x=pos.x-dir.x*2, y=pos.y, z=pos.z-dir.z*2} + entity.object:setvelocity({x=velo2.x*(0.95), y=velo.y, z=velo2.z*(0.95)}) minetest.add_particlespawner( - 4, --amount - 0.5, --time - {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos - {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --maxpos - {x=0, y=0.1, z=0}, --minvel - {x=-velo2.x, y=0.4, z=-velo2.z}, --maxvel - {x=-0,y=-0,z=-0}, --minacc - {x=0,y=0,z=0}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 10, --minsize - 15, --maxsize - false, --collisiondetection - braking_effect --texture - ) - if vtimer >= 0.5 then - vtimer = vtimer-vtimer/10 - end + 4, --amount + 0.5, --time + {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --minpos + {x=effect_pos.x, y=effect_pos.y, z=effect_pos.z}, --maxpos + {x=0, y=0.1, z=0}, --minvel + {x=-velo2.x, y=0.4, z=-velo2.z}, --maxvel + {x=-0,y=-0,z=-0}, --minacc + {x=0,y=0,z=0}, --maxacc + 0.5, --minexptime + 1, --maxexptime + 10, --minsize + 15, --maxsize + false, --collisiondetection + braking_effect --texture + ) + if vtimer >= 0.5 then + vtimer = vtimer-vtimer/10 + end else - entity.object:setvelocity({x=-dir.x*(speed/4)*accell,y=0,z=-dir.z*(speed/4)*accell}) + entity.object:setvelocity({x=-dir.x*(speed/4)*accell,y=0,z=-dir.z*(speed/4)*accell}) + end end + --animation + if moving_anim ~= nil and not entity.moving and not hovering then + entity.object:set_animation(moving_anim, anim_speed, 0) + entity.moving = true end - --animation - if moving_anim ~= nil and not entity.moving and not hovering then - entity.object:set_animation(moving_anim, anim_speed, 0) - entity.moving = true - end - --stop + --stop elseif not ctrl.down or ctrl.up then entity.object:setvelocity({x=velo.x*decell,y=velo.y-gravity,z=velo.z*decell}) - --animation - if moving_anim ~= nil and entity.moving and not hovering then - entity.object:set_animation(stand_anim, anim_speed, 0) - entity.moving = false - end + --animation + if moving_anim ~= nil and entity.moving and not hovering then + entity.object:set_animation(stand_anim, anim_speed, 0) + entity.moving = false + end end --shoot weapons if ctrl.sneak and shoots and entity.loaded then - if inv:contains_item("main", arrow.."_item") or infinite_arrow then + if inv:contains_item("main", arrow.."_item") or infinite_arrow then local remov = inv:remove_item("main", arrow.."_item") entity.loaded = false local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+shoot_y+dir.y,z=pos.z+0+dir.z*2}, arrow) @@ -548,19 +519,19 @@ function vehicles.object_drive(entity, dtime, def) object.vehicle = entity.object --lib_mount animation if shoot_anim ~= nil and entity.object:get_animation().range ~= shoot_anim then - entity.object:set_animation(shoot_anim, anim_speed, 0) + entity.object:set_animation(shoot_anim, anim_speed, 0) end minetest.after(reload_time, function() - entity.loaded = true - if stand_anim ~= nil and shoot_anim ~= nil then - entity.object:set_animation(stand_anim, anim_speed, 0) - end + entity.loaded = true + if stand_anim ~= nil and shoot_anim ~= nil then + entity.object:set_animation(stand_anim, anim_speed, 0) + end end) - end + end end if ctrl.aux1 and shoots2 and entity.loaded2 then - if inv:contains_item("main", arrow2.."_item") or infinite_arrow2 then + if inv:contains_item("main", arrow2.."_item") or infinite_arrow2 then local remov = inv:remove_item("main", arrow2.."_item") entity.loaded2 = false local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2,y=pos.y+shoot_y2+dir.y,z=pos.z+0+dir.z*2}, arrow2) @@ -572,159 +543,179 @@ function vehicles.object_drive(entity, dtime, def) object.vehicle = entity.object --lib_mount animation if shoot_anim2 ~= nil and entity.object:get_animation().range ~= shoot_anim2 then - entity.object:set_animation(shoot_anim2, anim_speed, 0) + entity.object:set_animation(shoot_anim2, anim_speed, 0) end minetest.after(reload_time2, function() - entity.loaded2 = true - if stand_anim ~= nil and shoot_anim2 ~= nil then - entity.object:set_animation(stand_anim, anim_speed, 0) - end + entity.loaded2 = true + if stand_anim ~= nil and shoot_anim2 ~= nil then + entity.object:set_animation(stand_anim, anim_speed, 0) + end end) - end + end end --jump(hover) without moving forward if jump == "hover" and ctrl.jump and not entity.jumpcharge then if not ctrl.up then - local vec_hover = {x=velo.x+0,y=hover_speed,z=velo.z+0} - entity.object:setvelocity(vec_hover) + local vec_hover = {x=velo.x+0,y=hover_speed,z=velo.z+0} + entity.object:setvelocity(vec_hover) else - entity.object:setvelocity({x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x,y=hover_speed,z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z}) + entity.object:setvelocity({ + x=dir.x*(speed*0.2)*math.log(vtimer+0.5)+4*dir.x, + y=hover_speed, + z=dir.z*(speed*0.2)*math.log(vtimer+0.5)+4*dir.z}) end hovering = true if jump_anim ~= nil and entity.object:get_animation().range ~= jump_anim and hovering then entity.object:set_animation(jump_anim, anim_speed, 0) end minetest.after(5, function() - entity.jumpcharge = true + entity.jumpcharge = true end) minetest.after(10, function() - entity.jumpcharge = false - hovering = false + entity.jumpcharge = false + hovering = false end) end --jump (jump) without moving forward if jump == "jump" and ctrl.jump and not entity.jumpcharge then if not ctrl.up then - local vec_jump = {x=velo.x+0,y=jump_speed,z=velo.z+0} - entity.object:setvelocity(vec_jump) + local vec_jump = {x=velo.x+0,y=jump_speed,z=velo.z+0} + entity.object:setvelocity(vec_jump) else - entity.object:setvelocity({x=dir.x*speed/4*math.atan(0.5*vtimer-2)+8*dir.x,y=jump_speed,z=dir.z*speed/4*math.atan(0.5*vtimer-2)+8*dir.z}) + entity.object:setvelocity({ + x=dir.x*speed/4*math.atan(0.5*vtimer-2)+8*dir.x, + y=jump_speed, + z=dir.z*speed/4*math.atan(0.5*vtimer-2)+8*dir.z}) end hovering = true if jump_anim ~= nil and entity.object:get_animation().range ~= jump_anim and hovering then entity.object:set_animation(jump_anim, anim_speed, 0) end minetest.after(0.5, function() - entity.jumpcharge = true + entity.jumpcharge = true end) minetest.after(1, function() - entity.jumpcharge = false - hovering = false + entity.jumpcharge = false + hovering = false end) end --play sound if entity.sound_ready then - minetest.sound_play(driving_sound, - {to_player=entity.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - entity.sound_ready = false - minetest.after(sound_duration, function() - entity.sound_ready = true - end) + minetest.sound_play(driving_sound, + {to_player=entity.driver:get_player_name(), + gain = 4, + max_hear_distance = 3, + loop = false}) + entity.sound_ready = false + minetest.after(sound_duration, function() + entity.sound_ready = true + end) end end end -function vehicles.object_glide(entity, dtime, speed, decell, gravity, moving_anim, stand_anim) - local ctrl = entity.driver:get_player_control() - local dir = entity.driver:get_look_dir() - local velo = entity.object:getvelocity() +function vehicles.object_glide(self, dtime, speed, decell, gravity, moving_anim, stand_anim) + if self.driver == nil or self.driver:get_player_name() == "" then + self.object:remove() + return + else + local b1, b2 = pcall(function() return self.driver:get_attach():get_luaentity() == self end) + if not (b1 and b2) then + pcall(force_detach, self.driver) + self.object:remove() + return + end + end + local ctrl = self.driver:get_player_control() + local dir = self.driver:get_look_dir() + local velo = self.object:getvelocity() local vec_glide = {x=dir.x*speed*decell, y=velo.y, z=dir.z*speed*decell} - local yaw = entity.driver:get_look_yaw() + local yaw = self.driver:get_look_yaw() if not ctrl.sneak then - entity.object:setyaw(yaw+math.pi+math.pi/2) - entity.object:setvelocity(vec_glide) - entity.object:setacceleration({x=0, y=gravity, z=0}) + self.object:setyaw(yaw+math.pi+math.pi/2) + self.object:setvelocity(vec_glide) + self.object:setacceleration({x=0, y=gravity, z=0}) end if ctrl.sneak then - local vec = {x=0,y=gravity*15,z=0} - local yaw = entity.driver:get_look_yaw() - entity.object:setyaw(yaw+math.pi+math.pi/2) - entity.object:setvelocity(vec) + local vec = {x=0,y=gravity*15,z=0} + local yaw = self.driver:get_look_yaw() + self.object:setyaw(yaw+math.pi+math.pi/2) + self.object:setvelocity(vec) end if velo.y == 0 then - local pos = entity.object:getpos() + local pos = self.object:getpos() for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y-1, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "massdestruct:parachute" and n ~= "air" then - local pos = entity.object:getpos() - entity.object:remove() - return - end - end - end + for dy=-1,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y-1, z=pos.z+dz} + local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.env:get_node(p).name + if n ~= "massdestruct:parachute" and n ~= "air" then + local pos = self.object:getpos() + self.object:remove() + return end - end + end + end + end + end end function vehicles.register_spawner(vehicle, desc, texture, is_boat) -minetest.register_craftitem(vehicle.."_spawner", { - description = desc, - inventory_image = texture, - liquids_pointable = is_boat, - wield_scale = {x = 1.5, y = 1.5, z = 1}, - on_place = function(item, placer, pointed_thing) + minetest.register_craftitem(vehicle.."_spawner", { + description = desc, + inventory_image = texture, + liquids_pointable = is_boat, + wield_scale = {x = 1.5, y = 1.5, z = 1}, + on_place = function(item, placer, pointed_thing) local dir = placer:get_look_dir() local playerpos = placer:getpos() local creative_mode = creative and creative.is_enabled_for and creative.is_enabled_for(placer:get_player_name()) if pointed_thing.type == "node" and not is_boat then - local obj = minetest.env:add_entity(pointed_thing.above, vehicle) - local object = obj:get_luaentity() - object.owner = placer - if not creative_mode then - item:take_item() - return item - end + local obj = minetest.env:add_entity(pointed_thing.above, vehicle) + local object = obj:get_luaentity() + object.owner = placer + if not creative_mode then + item:take_item() + return item + end elseif pointed_thing.type == "node" and minetest.get_item_group(pointed_thing.name, "water") then - local obj = minetest.env:add_entity(pointed_thing.under, vehicle) - obj:setvelocity({x=0, y=-1, z=0}) - local object = obj:get_luaentity() - object.owner = placer - if not creative_mode then - item:take_item() - return item + local obj = minetest.env:add_entity(pointed_thing.under, vehicle) + obj:setvelocity({x=0, y=-1, z=0}) + local object = obj:get_luaentity() + object.owner = placer + if not creative_mode then + item:take_item() + return item + end end - end - end, -}) + end, + }) end function vehicles.explodinate(ent, radius) local pos = ent.object:getpos() minetest.add_particlespawner({ - amount = 90, - time = 4, - minpos = {x=pos.x-0.6, y=pos.y, z=pos.z-0.6}, - maxpos = {x=pos.x+0.6, y=pos.y+1, z=pos.z+0.6}, - minvel = {x=-0.1, y=3.5, z=-0.1}, - maxvel = {x=0.1, y=4.5, z=0.1}, - minacc = {x=-1.3, y=-0.7, z=-1.3}, - maxacc = {x=1.3, y=-0.7, z=1.3}, - minexptime = 2, - maxexptime = 3, - minsize = 15, - maxsize = 25, - collisiondetection = false, - texture = "vehicles_explosion.png" - }) + amount = 90, + time = 4, + minpos = {x=pos.x-0.6, y=pos.y, z=pos.z-0.6}, + maxpos = {x=pos.x+0.6, y=pos.y+1, z=pos.z+0.6}, + minvel = {x=-0.1, y=3.5, z=-0.1}, + maxvel = {x=0.1, y=4.5, z=0.1}, + minacc = {x=-1.3, y=-0.7, z=-1.3}, + maxacc = {x=1.3, y=-0.7, z=1.3}, + minexptime = 2, + maxexptime = 3, + minsize = 15, + maxsize = 25, + collisiondetection = false, + texture = "vehicles_explosion.png" + }) minetest.after(1, function() - minetest.add_particlespawner({ + minetest.add_particlespawner({ amount = 30, time = 4, minpos = {x=pos.x-1, y=pos.y+2, z=pos.z-1}, @@ -740,19 +731,19 @@ function vehicles.explodinate(ent, radius) collisiondetection = false, texture = "vehicles_explosion.png" }) - end) + end) end function vehicles.on_punch(self, puncher) local hp = self.object:get_hp() if hp == 0 then if self.driver then - vehicles.object_detach(self, self.driver, {x=1, y=0, z=1}) + vehicles.object_detach(self, self.driver, {x=1, y=0, z=1}) end vehicles.explodinate(self, 5) end if not self.driver then - return end + return end local creative_mode = creative and creative.is_enabled_for and creative.is_enabled_for(self.driver:get_player_name()) if self.driver == puncher and (hp == self.hp_max-5 or hp == self.hp_max or creative_mode) then local name = self.object:get_luaentity().name @@ -764,6 +755,15 @@ function vehicles.on_punch(self, puncher) end function vehicles.on_step(self, dtime, def, have_driver, no_driver) + if self.driver == nil or self.driver:get_player_name() == "" then + self.driver = nil + else + local b1, b2 = pcall(function() return self.driver:get_attach():get_luaentity() == self end) + if not (b1 and b2) then + pcall(force_detach, self.driver) + self.driver = nil + end + end vehicles.object_drive(self, dtime, def) if self.driver then if have_driver ~= nil then diff --git a/init.lua b/init.lua index df50e74..2410acd 100644 --- a/init.lua +++ b/init.lua @@ -4,20 +4,6 @@ vehicles = {} dofile(minetest.get_modpath("vehicles").."/api.lua") ---very laggy and buggy flight --- minetest.register_globalstep(function(dtime) - -- for _, player in ipairs(minetest.get_connected_players()) do - -- local dir = player:get_look_dir(); - -- local pos = player:getpos(); - -- local ctrl = player:get_player_control(); - -- local pos1 = {x=pos.x+dir.x*1,y=pos.y+dir.y*1,z=pos.z+dir.z*1} - -- if ctrl.up == true then - -- player:moveto(pos1, false) - -- else - -- end - -- end --- end) - local step = 1.1 local enable_built_in = true @@ -32,74 +18,70 @@ minetest.register_entity("vehicles:missile", { damage = 2, collisionbox = {-1, -0.5, -1, 1, 0.5, 1}, on_rightclick = function(self, clicker) - clicker:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0}) + clicker:set_attach(self.object, "", {x=0,y=0,z=0}, {x=0,y=1,z=0}) end, on_step = function(self, obj, pos) minetest.after(10, function() self.object:remove() end) local player = self.launcher - if player == nil then - self.object:remove() - return - end - local dir = player:get_look_dir(); - if dir == nil then + if player == nil or player:get_player_name() == "" then self.object:remove() return end + local dir = player:get_look_dir() local vec = {x=dir.x*16,y=dir.y*16,z=dir.z*16} - local yaw = player:get_look_yaw(); + local yaw = player:get_look_yaw() self.object:setyaw(yaw+math.pi/2) self.object:setvelocity(vec) local pos = self.object:getpos() local vec = self.object:getvelocity() minetest.add_particlespawner({ - amount = 1, - time = 0.5, - minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2}, - maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2}, - minvel = {x=-vec.x/2, y=-vec.y/2, z=-vec.z/2}, - maxvel = {x=-vec.x, y=-vec.y, z=-vec.z}, - minacc = {x=0, y=-1, z=0}, - maxacc = {x=0, y=-1, z=0}, - minexptime = 0.2, - maxexptime = 0.6, - minsize = 3, - maxsize = 4, - collisiondetection = false, - texture = "vehicles_smoke.png", - }) - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "vehicles:missile" and obj ~= self.vehicle and obj ~= self.launcher and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.object, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=12}, - }, nil) + amount = 1, + time = 0.5, + minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2}, + maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2}, + minvel = {x=-vec.x/2, y=-vec.y/2, z=-vec.z/2}, + maxvel = {x=-vec.x, y=-vec.y, z=-vec.z}, + minacc = {x=0, y=-1, z=0}, + maxacc = {x=0, y=-1, z=0}, + minexptime = 0.2, + maxexptime = 0.6, + minsize = 3, + maxsize = 4, + collisiondetection = false, + texture = "vehicles_smoke.png", + }) + local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "vehicles:missile" and obj ~= self.vehicle and obj ~= self.launcher and obj:get_luaentity().name ~= "__builtin:item" then + obj:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=12}, + }, nil) + local pos = self.object:getpos() + tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false}) + self.object:remove() + end + end + end + + for dx=-1,1 do + for dy=-1,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} + local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.env:get_node(p).name + if n ~= "vehicles:missile" and n ~= "vehicles:jet" and n ~= "air" then local pos = self.object:getpos() tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false}) self.object:remove() + return end end end - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "vehicles:missile" and n ~= "vehicles:jet" and n ~= "air" then - local pos = self.object:getpos() - tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false}) - self.object:remove() - return - end - end - end - end + end end, }) @@ -137,65 +119,65 @@ minetest.register_entity("vehicles:missile_2", { end local pos = self.object:getpos() minetest.add_particlespawner({ - amount = 2, - time = 0.5, - minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2}, - maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2}, - minvel = {x=-velo.x/2, y=-velo.y/2, z=-velo.z/2}, - maxvel = {x=-velo.x, y=-velo.y, z=-velo.z}, - minacc = {x=0, y=-1, z=0}, - maxacc = {x=0, y=-1, z=0}, - minexptime = 0.2, - maxexptime = 0.6, - minsize = 3, - maxsize = 4, - collisiondetection = false, - texture = "vehicles_smoke.png", - }) - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "vehicles:missile_2" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.launcher, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=12}, - }, nil) + amount = 2, + time = 0.5, + minpos = {x=pos.x-0.2, y=pos.y, z=pos.z-0.2}, + maxpos = {x=pos.x+0.2, y=pos.y, z=pos.z+0.2}, + minvel = {x=-velo.x/2, y=-velo.y/2, z=-velo.z/2}, + maxvel = {x=-velo.x, y=-velo.y, z=-velo.z}, + minacc = {x=0, y=-1, z=0}, + maxacc = {x=0, y=-1, z=0}, + minexptime = 0.2, + maxexptime = 0.6, + minsize = 3, + maxsize = 4, + collisiondetection = false, + texture = "vehicles_smoke.png", + }) + local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "vehicles:missile_2" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then + obj:punch(self.launcher, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=12}, + }, nil) + self.object:remove() + end + end + end + + for dx=-1,1 do + for dy=-1,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} + local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.env:get_node(p).name + if n ~= "vehicles:missile_2" and n ~= "vehicles:tank" and n ~= "vehicles:jet" and n ~= "air" then + local pos = self.object:getpos() + minetest.add_particlespawner({ + amount = 30, + time = 0.5, + minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5}, + maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, + minvel = {x=-1, y=-1, z=-1}, + maxvel = {x=1, y=1, z=1}, + minacc = {x=0, y=0.2, z=0}, + maxacc = {x=0, y=0.6, z=0}, + minexptime = 0.5, + maxexptime = 1, + minsize = 10, + maxsize = 20, + collisiondetection = false, + texture = "vehicles_explosion.png" + }) + tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false}) self.object:remove() + return end end end - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "vehicles:missile_2" and n ~= "vehicles:tank" and n ~= "vehicles:jet" and n ~= "air" then - local pos = self.object:getpos() - minetest.add_particlespawner({ - amount = 30, - time = 0.5, - minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5}, - maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5}, - minvel = {x=-1, y=-1, z=-1}, - maxvel = {x=1, y=1, z=1}, - minacc = {x=0, y=0.2, z=0}, - maxacc = {x=0, y=0.6, z=0}, - minexptime = 0.5, - maxexptime = 1, - minsize = 10, - maxsize = 20, - collisiondetection = false, - texture = "vehicles_explosion.png" - }) - tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false}) - self.object:remove() - return - end - end - end - end + end end, }) @@ -214,27 +196,27 @@ minetest.register_entity("vehicles:water", { self.object:remove() end) local pos = self.object:getpos() - minetest.add_particlespawner({ - amount = 1, - time = 1, - minpos = {x=pos.x, y=pos.y, z=pos.z}, - maxpos = {x=pos.x, y=pos.y, z=pos.z}, - minvel = {x=0, y=0, z=0}, - maxvel = {x=0, y=-0.2, z=0}, - minacc = {x=0, y=-1, z=0}, - maxacc = {x=0, y=-1, z=0}, - minexptime = 1, - maxexptime = 1, - minsize = 4, - maxsize = 5, - collisiondetection = false, - vertical = false, - texture = "vehicles_water.png", - }) - local node = minetest.env:get_node(pos).name - if node == "fire:basic_flame" then - minetest.remove_node(pos) - end + minetest.add_particlespawner({ + amount = 1, + time = 1, + minpos = {x=pos.x, y=pos.y, z=pos.z}, + maxpos = {x=pos.x, y=pos.y, z=pos.z}, + minvel = {x=0, y=0, z=0}, + maxvel = {x=0, y=-0.2, z=0}, + minacc = {x=0, y=-1, z=0}, + maxacc = {x=0, y=-1, z=0}, + minexptime = 1, + maxexptime = 1, + minsize = 4, + maxsize = 5, + collisiondetection = false, + vertical = false, + texture = "vehicles_water.png", + }) + local node = minetest.env:get_node(pos).name + if node == "fire:basic_flame" then + minetest.remove_node(pos) + end end }) @@ -248,40 +230,40 @@ minetest.register_entity("vehicles:bullet", { collisionbox = {0, 0, 0, 0, 0, 0}, on_activate = function(self) local pos = self.object:getpos() - minetest.sound_play("shot", - {gain = 0.4, max_hear_distance = 3, loop = false}) + minetest.sound_play("shot", + {gain = 0.4, max_hear_distance = 3, loop = false}) end, on_step = function(self, obj, pos) minetest.after(10, function() self.object:remove() end) local pos = self.object:getpos() - local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "vehicles:bullet" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then - obj:punch(self.launcher, 1.0, { - full_punch_interval=1.0, - damage_groups={fleshy=5}, - }, nil) + local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) + for k, obj in pairs(objs) do + if obj:get_luaentity() ~= nil then + if obj:get_luaentity().name ~= "vehicles:bullet" and obj ~= self.vehicle and obj:get_luaentity().name ~= "__builtin:item" then + obj:punch(self.launcher, 1.0, { + full_punch_interval=1.0, + damage_groups={fleshy=5}, + }, nil) + self.object:remove() + end + end + end + + for dx=-1,1 do + for dy=-1,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} + local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.env:get_node(p).name + if n ~= "vehicles:bullet" and n ~= "air" then self.object:remove() + return end end end - - for dx=-1,1 do - for dy=-1,1 do - for dz=-1,1 do - local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz} - local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} - local n = minetest.env:get_node(p).name - if n ~= "vehicles:bullet" and n ~= "air" then - self.object:remove() - return - end - end - end - end + end end, }) @@ -298,22 +280,22 @@ minetest.register_entity("vehicles:tank", { collisionbox = {-1, 0, -0.9, 1, 1.5, 0.9}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2}) + vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 6, - decell = 0.5, - shoots = true, - arrow = "vehicles:missile_2", - reload_time = 1, - shoot_y = 2, - moving_anim = {x=3, y=8}, - stand_anim = {x=1, y=1}, + speed = 6, + decell = 0.5, + shoots = true, + arrow = "vehicles:missile_2", + reload_time = 1, + shoot_y = 2, + moving_anim = {x=3, y=8}, + stand_anim = {x=1, y=1}, }) end, }) @@ -333,22 +315,22 @@ minetest.register_entity("vehicles:tank2", { collisionbox = {-1, 0, -0.9, 1, 1.5, 0.9}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2}) + vehicles.object_attach(self, clicker, {x=0, y=25, z=-3}, true, {x=0, y=6, z=-2}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 6, - decell = 0.5, - shoots = true, - arrow = "vehicles:missile_2", - reload_time = 1, - shoot_y = 2, - moving_anim = {x=3, y=8}, - stand_anim = {x=1, y=1}, + speed = 6, + decell = 0.5, + shoots = true, + arrow = "vehicles:missile_2", + reload_time = 1, + shoot_y = 2, + moving_anim = {x=3, y=8}, + stand_anim = {x=1, y=1}, }) end, }) @@ -368,23 +350,23 @@ minetest.register_entity("vehicles:turret", { collisionbox = {-0.6, 0, -0.6, 0.6, 0.9, 0.6}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, true, {x=0, y=2, z=4}) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, true, {x=0, y=2, z=4}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) - self.object:setvelocity({x=0, y=-1, z=0}) - if self.driver then - vehicles.object_drive(self, dtime, { - fixed = true, - shoot_y = 1.5, - arrow = "vehicles:bullet", - shoots = true, - reload_time = 0.2, - }) - return false + self.object:setvelocity({x=0, y=-1, z=0}) + if self.driver then + vehicles.object_drive(self, dtime, { + fixed = true, + shoot_y = 1.5, + arrow = "vehicles:bullet", + shoots = true, + reload_time = 0.2, + }) + return false end return true end, @@ -405,30 +387,30 @@ minetest.register_entity("vehicles:assaultsuit", { collisionbox = {-0.8, 0, -0.8, 0.8, 3, 0.8}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=20, z=8}) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=20, z=8}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 8, - decell = 0.5, - shoots = true, - arrow = "vehicles:bullet", - reload_time = 0.2, - shoots2 = true, - arrow2 = "vehicles:missile_2", - reload_time2 = 1, - moving_anim = {x=120, y=140}, - stand_anim = {x=1, y=1}, - jump_type = "hover", - jump_anim = {x=60, y=70}, - shoot_anim = {x=40, y=51}, - shoot_anim2 = {x=40, y=51}, - shoot_y = 3.5, - shoot_y2 = 4, + speed = 8, + decell = 0.5, + shoots = true, + arrow = "vehicles:bullet", + reload_time = 0.2, + shoots2 = true, + arrow2 = "vehicles:missile_2", + reload_time2 = 1, + moving_anim = {x=120, y=140}, + stand_anim = {x=1, y=1}, + jump_type = "hover", + jump_anim = {x=60, y=70}, + shoot_anim = {x=40, y=51}, + shoot_anim2 = {x=40, y=51}, + shoot_y = 3.5, + shoot_y2 = 4, }, function() self.standing = false end, function() @@ -454,9 +436,9 @@ minetest.register_entity("vehicles:firetruck", { collisionbox = {-1.1, 0, -1.1, 1.1, 1.9, 1.1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=2, z=5}) + vehicles.object_attach(self, clicker, {x=0, y=5, z=5}, false, {x=0, y=2, z=5}) end end, on_punch = vehicles.on_punch, @@ -489,9 +471,9 @@ minetest.register_entity("vehicles:tractor", { collisionbox = {-0.8, 0, -0.8, 0.8, 1.4, 0.8}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=14, z=-10}, true, {x=0, y=2, z=-5}) + vehicles.object_attach(self, clicker, {x=0, y=14, z=-10}, true, {x=0, y=2, z=-5}) end end, on_punch = vehicles.on_punch, @@ -523,21 +505,21 @@ minetest.register_entity("vehicles:geep", { collisionbox = {-1.1, 0, -1.1, 1.1, 1, 1.1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif self.driver and clicker ~= self.driver and not self.rider then - clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2}) - self.rider = true + clicker:set_attach(self.object, "", {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2}) + self.rider = true elseif self.driver and clicker ~=self.driver and self.rider then - clicker:set_detach() - self.rider = false + clicker:set_detach() + self.rider = false elseif not self.driver then - vehicles.object_attach(self, clicker, {x=-2, y=15, z=-1}, true, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=-2, y=15, z=-1}, true, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -546,7 +528,7 @@ minetest.register_entity("vehicles:geep", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 14, + speed = 14, decell = 0.6, boost = true, boost_duration = 6, @@ -556,23 +538,23 @@ minetest.register_entity("vehicles:geep", { brakes = true, }, function() - local pos = self.object:getpos() - minetest.add_particlespawner( - 4, --amount - 1, --time - {x=pos.x, y=pos.y, z=pos.z}, --minpos - {x=pos.x, y=pos.y, z=pos.z}, --maxpos - {x=0, y=0, z=0}, --minvel - {x=0, y=0, z=0}, --maxvel - {x=-0,y=-0,z=-0}, --minacc - {x=0,y=0,z=0}, --maxacc - 0.5, --minexptime - 1, --maxexptime - 10, --minsize - 15, --maxsize - false, --collisiondetection - "vehicles_dust.png" --texture - ) + local pos = self.object:getpos() + minetest.add_particlespawner( + 4, --amount + 1, --time + {x=pos.x, y=pos.y, z=pos.z}, --minpos + {x=pos.x, y=pos.y, z=pos.z}, --maxpos + {x=0, y=0, z=0}, --minvel + {x=0, y=0, z=0}, --maxvel + {x=-0,y=-0,z=-0}, --minacc + {x=0,y=0,z=0}, --maxacc + 0.5, --minexptime + 1, --maxexptime + 10, --minsize + 15, --maxsize + false, --collisiondetection + "vehicles_dust.png" --texture + ) end) end, }) @@ -591,22 +573,22 @@ minetest.register_entity("vehicles:ambulance", { collisionbox = {-1.4, 0, -1.4, 1.4, 2, 1.4}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif self.driver and clicker ~= self.driver and not self.rider then - clicker:set_attach(self.object, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=10}) - self.rider = true - clicker:set_hp(20) + clicker:set_attach(self.object, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=10}) + self.rider = true + clicker:set_hp(20) elseif self.driver and clicker ~= self.driver and self.rider then - clicker:set_detach() - self.rider = false + clicker:set_detach() + self.rider = false elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=14}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=7, z=14}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -615,7 +597,7 @@ minetest.register_entity("vehicles:ambulance", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 13, + speed = 13, decell = 0.6, moving_anim = {x=1, y=3}, stand_anim = {x=1, y=1}, @@ -626,8 +608,8 @@ minetest.register_entity("vehicles:ambulance", { }, function() if not self.siren_ready then - minetest.sound_play("ambulance", - {pos=self.object:getpos(), gain = 0.1, max_hear_distance = 3, loop = false}) + minetest.sound_play("ambulance", + {pos=self.object:getpos(), gain = 0.1, max_hear_distance = 3, loop = false}) self.siren_ready = true minetest.after(4, function() self.siren_ready = false @@ -651,21 +633,21 @@ minetest.register_entity("vehicles:ute", { collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif self.driver and clicker ~= self.driver and not self.rider then - clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2}) - self.rider = true + clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, false, {x=0, y=0, z=-2}) + self.rider = true elseif self.driver and clicker ~=self.driver and self.rider then - clicker:set_detach() - self.rider = false + clicker:set_detach() + self.rider = false elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -674,7 +656,7 @@ minetest.register_entity("vehicles:ute", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 17, + speed = 17, decell = 0.95, boost = true, boost_duration = 6, @@ -719,30 +701,30 @@ minetest.register_entity("vehicles:ute2", { collisionbox = {-1.4, 0, -1.4, 1.4, 1, 1.4}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif self.driver and clicker ~= self.driver and not self.rider then - clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=0}) - self.rider = true + clicker:set_attach(self.object, clicker, {x=0, y=5, z=-5}, {x=0, y=0, z=0}) + self.rider = true elseif self.driver and clicker ~=self.driver and self.rider then - clicker:set_detach() - self.rider = false + clicker:set_detach() + self.rider = false elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, on_activate = function(self) - self.nitro = true + self.nitro = true end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 17, + speed = 17, decell = 0.95, boost = true, boost_duration = 6, @@ -768,24 +750,24 @@ minetest.register_entity("vehicles:astonmaaton", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, on_activate = function(self) - self.nitro = true + self.nitro = true end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 19, + speed = 19, decell = 0.99, boost = true, boost_duration = 5, @@ -811,15 +793,15 @@ minetest.register_entity("vehicles:nizzan", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -828,7 +810,7 @@ minetest.register_entity("vehicles:nizzan", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 18, + speed = 18, decell = 0.99, boost = true, boost_duration = 5, @@ -873,15 +855,15 @@ minetest.register_entity("vehicles:nizzan2", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_activate = function(self) @@ -890,7 +872,7 @@ minetest.register_entity("vehicles:nizzan2", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 18, + speed = 18, decell = 0.99, boost = true, boost_duration = 5, @@ -935,15 +917,15 @@ minetest.register_entity("vehicles:lambogoni", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -952,7 +934,7 @@ minetest.register_entity("vehicles:lambogoni", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 19, + speed = 19, decell = 0.99, boost = true, boost_duration = 4, @@ -978,15 +960,15 @@ minetest.register_entity("vehicles:lambogoni2", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -995,7 +977,7 @@ minetest.register_entity("vehicles:lambogoni2", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 19, + speed = 19, decell = 0.99, boost = true, boost_duration = 4, @@ -1021,15 +1003,15 @@ minetest.register_entity("vehicles:masda", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -1038,7 +1020,7 @@ minetest.register_entity("vehicles:masda", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 21, + speed = 21, decell = 0.99, boost = true, boost_duration = 4, @@ -1064,15 +1046,15 @@ minetest.register_entity("vehicles:masda2", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_activate = function(self) @@ -1081,7 +1063,7 @@ minetest.register_entity("vehicles:masda2", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 21, + speed = 21, decell = 0.99, boost = true, boost_duration = 4, @@ -1107,15 +1089,15 @@ minetest.register_entity("vehicles:policecar", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_activate = function(self) @@ -1124,7 +1106,7 @@ minetest.register_entity("vehicles:policecar", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.99, boost = true, boost_duration = 8, @@ -1150,15 +1132,15 @@ minetest.register_entity("vehicles:musting", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_activate = function(self) @@ -1167,7 +1149,7 @@ minetest.register_entity("vehicles:musting", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 17, + speed = 17, decell = 0.99, boost = true, boost_duration = 4, @@ -1193,15 +1175,15 @@ minetest.register_entity("vehicles:musting2", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -1210,7 +1192,7 @@ minetest.register_entity("vehicles:musting2", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 17, + speed = 17, decell = 0.99, boost = true, boost_duration = 4, @@ -1236,15 +1218,15 @@ minetest.register_entity("vehicles:fourd", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_activate = function(self) @@ -1253,7 +1235,7 @@ minetest.register_entity("vehicles:fourd", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 15, + speed = 15, decell = 0.99, driving_sound = "engine", sound_duration = 11, @@ -1279,25 +1261,25 @@ minetest.register_entity("vehicles:fewawi", { on_rightclick = function(self, clicker) local ctrl = clicker:get_player_control() if ctrl.sneak then - if not self.lights then - self.object:set_properties({textures = {"vehicles_fewawi_lights.png"},}) - self.lights = true + if not self.lights then + self.object:set_properties({textures = {"vehicles_fewawi_lights.png"},}) + self.lights = true + else + self.object:set_properties({textures = {"vehicles_fewawi.png"},}) + self.lights = false + end else - self.object:set_properties({textures = {"vehicles_fewawi.png"},}) - self.lights = false - end - else - if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) - elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) - end + if self.driver and clicker == self.driver then + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + elseif not self.driver then + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) + end end end, on_punch = vehicles.on_punch, @@ -1306,7 +1288,7 @@ minetest.register_entity("vehicles:fewawi", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.99, boost = true, boost_duration = 4, @@ -1333,25 +1315,25 @@ minetest.register_entity("vehicles:fewawi2", { on_rightclick = function(self, clicker) local ctrl = clicker:get_player_control() if ctrl.sneak then - if not self.lights then - self.object:set_properties({textures = {"vehicles_fewawi_lights2.png"},}) - self.lights = true + if not self.lights then + self.object:set_properties({textures = {"vehicles_fewawi_lights2.png"},}) + self.lights = true + else + self.object:set_properties({textures = {"vehicles_fewawi2.png"},}) + self.lights = false + end else - self.object:set_properties({textures = {"vehicles_fewawi2.png"},}) - self.lights = false - end - else - if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) - elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) - end + if self.driver and clicker == self.driver then + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + elseif not self.driver then + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) + end end end, on_punch = vehicles.on_punch, @@ -1360,7 +1342,7 @@ minetest.register_entity("vehicles:fewawi2", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.99, boost = true, boost_duration = 4, @@ -1386,15 +1368,15 @@ minetest.register_entity("vehicles:pooshe", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_activate = function(self) @@ -1403,7 +1385,7 @@ minetest.register_entity("vehicles:pooshe", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 15, + speed = 15, decell = 0.99, boost = true, boost_duration = 4, @@ -1429,15 +1411,15 @@ minetest.register_entity("vehicles:pooshe2", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - minetest.sound_play("engine_start", - {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) - self.sound_ready = false - minetest.after(14, function() - self.sound_ready = true - end) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + minetest.sound_play("engine_start", + {to_player=self.driver:get_player_name(), gain = 4, max_hear_distance = 3, loop = false}) + self.sound_ready = false + minetest.after(14, function() + self.sound_ready = true + end) end end, on_punch = vehicles.on_punch, @@ -1446,7 +1428,7 @@ minetest.register_entity("vehicles:pooshe2", { end, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.99, boost = true, boost_duration = 4, @@ -1472,10 +1454,10 @@ minetest.register_entity("vehicles:lightcycle", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - self.sound_ready = true + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + self.sound_ready = true end end, on_activate = function(self) @@ -1484,7 +1466,7 @@ minetest.register_entity("vehicles:lightcycle", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.85, boost = true, boost_duration = 4, @@ -1511,10 +1493,10 @@ minetest.register_entity("vehicles:lightcycle2", { collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) - self.sound_ready = true + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + self.sound_ready = true end end, on_activate = function(self) @@ -1523,7 +1505,7 @@ minetest.register_entity("vehicles:lightcycle2", { on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.85, boost = true, boost_duration = 4, @@ -1550,15 +1532,15 @@ minetest.register_entity("vehicles:boat", { collisionbox = {-1, 0.2, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) + vehicles.object_attach(self, clicker, {x=0, y=5, z=4}, false, {x=0, y=2, z=4}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 10, + speed = 10, decell = 0.85, is_watercraft = true, gravity = 0, @@ -1584,21 +1566,21 @@ minetest.register_entity("vehicles:jet", { animation_speed = 5, physical = true, animations = { - gear = {x=1, y=1}, - nogear = {x=10, y=10}, + gear = {x=1, y=1}, + nogear = {x=10, y=10}, }, collisionbox = {-1, -0.9, -0.9, 1, 0.9, 0.9}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=4, z=3}, false, {x=0, y=4, z=3}) + vehicles.object_attach(self, clicker, {x=0, y=4, z=3}, false, {x=0, y=4, z=3}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 20, + speed = 20, decell = 0.95, shoots = true, arrow = "vehicles:missile_2", @@ -1626,21 +1608,21 @@ minetest.register_entity("vehicles:apache", { collisionbox = {-1.8, 0, -1.8, 1.8, 1.5, 1.8}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=20, z=17}, true, {x=0, y=10, z=14}) + vehicles.object_attach(self, clicker, {x=0, y=20, z=17}, true, {x=0, y=10, z=14}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 16, + speed = 16, decell = 0.95, shoots = true, arrow = "vehicles:missile_2", reload_time = 1, shoots2 = true, - shoot_y = 3, + shoot_y = 3, shoot_y2 = 1.5, arrow2 = "vehicles:bullet", reload_time2 = 0.1, @@ -1666,21 +1648,21 @@ minetest.register_entity("vehicles:helicopter", { animation_speed = 5, physical = true, animations = { - gear = {x=1, y=1}, - nogear = {x=10, y=10}, + gear = {x=1, y=1}, + nogear = {x=10, y=10}, }, collisionbox = {-1.2, 0, -1.2, 1.2, 2, 1.2}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=4, z=1}, false, {x=0, y=2, z=13}) + vehicles.object_attach(self, clicker, {x=0, y=4, z=1}, false, {x=0, y=2, z=13}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) return vehicles.on_step(self, dtime, { - speed = 10, + speed = 10, decell = 0.95, moving_anim = {x=1, y=20}, stand_anim = {x=1, y=1}, @@ -1705,18 +1687,18 @@ minetest.register_entity("vehicles:plane", { collisionbox = {-1.1, 0, -1, 1, 1.9, 1.1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=8, z=3}, false, {x=0, y=9, z=0}) + vehicles.object_attach(self, clicker, {x=0, y=8, z=3}, false, {x=0, y=9, z=0}) end end, on_punch = vehicles.on_punch, on_step = function(self, dtime) - if self.anim and not self.driver then + if self.anim and not self.driver then self.object:set_animation({x=1, y=1}, 5, 0) end return vehicles.on_step(self, dtime, { - speed = 14, + speed = 14, decell = 0.95, fly = true, fly_mode = "hold", @@ -1746,16 +1728,17 @@ minetest.register_entity("vehicles:parachute", { collisionbox = {-0.5, -1, -0.5, 0.5, 1, 0.5}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then - vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) + vehicles.object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then - vehicles.object_attach(self, clicker, {x=0, y=0, z=-1.5}, false, {x=0, y=-4, z=0}) + vehicles.object_attach(self, clicker, {x=0, y=0, z=-1.5}, false, {x=0, y=-4, z=0}) end end, on_step = function(self, dtime) - if self.driver then - vehicles.object_glide(self, dtime, 8, 0.92, -0.2, "", "") - return false + if self.driver then + vehicles.object_glide(self, dtime, 8, 0.92, -0.2, "", "") + return false end + self.object:remove() return true end, }) @@ -1773,18 +1756,18 @@ minetest.register_tool("vehicles:backpack", { damage_groups = {fleshy=1}, }, on_use = function(item, placer, pointed_thing) - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local pname = placer:get_player_name(); - local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:parachute") - local entity = obj:get_luaentity() - if obj.driver and placer == obj.driver then + local dir = placer:get_look_dir() + local playerpos = placer:getpos() + local pname = placer:get_player_name() + local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:parachute") + local entity = obj:get_luaentity() + if obj.driver and placer == obj.driver then vehicles.object_detach(entity, placer, {x=1, y=0, z=1}) - elseif not obj.driver then + elseif not obj.driver then vehicles.object_attach(entity, placer, {x=0, y=0, z=0}, true, {x=0, y=2, z=0}) - end - item:take_item() - return item + end + item:take_item() + return item end, }) @@ -1802,37 +1785,37 @@ minetest.register_entity("vehicles:wing_glider", { physical = false, collisionbox = {-0.5, -0.1, -0.5, 0.5, 0.1, 0.5}, on_step = function(self, dtime) - if self.driver then - local dir = self.driver:get_look_dir(); - local velo = self.object:getvelocity(); - local speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2)) - local vec = {x=dir.x*16,y=dir.y*16+1,z=dir.z*16} - local yaw = self.driver:get_look_yaw(); - self.object:setyaw(yaw+math.pi/2) - self.object:setvelocity(vec) - self.driver:set_animation({x=162, y=167}, 0, 0) - if not self.anim then - self.object:set_animation({x=25, y=45}, 10, 0) - self.anim = true - end - return false + if self.driver then + local dir = self.driver:get_look_dir() + local velo = self.object:getvelocity() + local speed = math.sqrt(math.pow(velo.x, 2)+math.pow(velo.z, 2)) + local vec = {x=dir.x*16,y=dir.y*16+1,z=dir.z*16} + local yaw = self.driver:get_look_yaw() + self.object:setyaw(yaw+math.pi/2) + self.object:setvelocity(vec) + self.driver:set_animation({x=162, y=167}, 0, 0) + if not self.anim then + self.object:set_animation({x=25, y=45}, 10, 0) + self.anim = true + end + return false else - self.object:remove() + self.object:remove() end return true end, on_punch = function(self, puncher) if not self.driver then - local name = self.object:get_luaentity().name - local pos = self.object:getpos() - minetest.env:add_item(pos, name.."_spawner") - self.object:remove() + local name = self.object:get_luaentity().name + local pos = self.object:getpos() + minetest.env:add_item(pos, name.."_spawner") + self.object:remove() end if self.object:get_hp() == 0 then - if self.driver then - vehicles.object_detach(self, self.driver, {x=1, y=0, z=1}) - end - self.object:remove() + if self.driver then + vehicles.object_detach(self, self.driver, {x=1, y=0, z=1}) + end + self.object:remove() end end, }) @@ -1850,35 +1833,35 @@ minetest.register_tool("vehicles:wings", { damage_groups = {fleshy=1}, }, on_use = function(item, placer, pointed_thing) - local wings_ready = true - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2) - for k, obj2 in pairs(objs) do - if obj2:get_luaentity() ~= nil and obj2:get_luaentity().name == "vehicles:wing_glider" then - local wing = obj2:get_luaentity() - wing.driver = nil - obj2:remove() - vehicles.object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1}) - placer:set_properties({ + local wings_ready = true + local dir = placer:get_look_dir() + local playerpos = placer:getpos() + local objs = minetest.get_objects_inside_radius({x=playerpos.x,y=playerpos.y,z=playerpos.z}, 2) + for k, obj2 in pairs(objs) do + if obj2:get_luaentity() ~= nil and obj2:get_luaentity().name == "vehicles:wing_glider" then + local wing = obj2:get_luaentity() + wing.driver = nil + obj2:remove() + vehicles.object_detach(obj2:get_luaentity(), placer, {x=1, y=0, z=1}) + placer:set_properties({ visual_size = {x=1, y=1}, - }) - wings_ready = false - end + }) + wings_ready = false end - - if wings_ready then + end + + if wings_ready then local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:wing_glider") - local entity = obj:get_luaentity() - placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=-3,z=0}) - entity.driver = placer - local dir = placer:get_look_dir() - placer:set_properties({ - visual_size = {x=1, y=-1}, - }) - item:add_wear(500) - return item - end + local entity = obj:get_luaentity() + placer:set_attach(entity.object, "", {x=0,y=-5,z=0}, {x=0,y=-3,z=0}) + entity.driver = placer + local dir = placer:get_look_dir() + placer:set_properties({ + visual_size = {x=1, y=-1}, + }) + item:add_wear(500) + return item + end end, }) @@ -1895,11 +1878,11 @@ minetest.register_tool("vehicles:rc", { damage_groups = {fleshy=1}, }, on_use = function(item, placer, pointed_thing) - local dir = placer:get_look_dir(); - local playerpos = placer:getpos(); - local pname = placer:get_player_name(); - local inv = minetest.get_inventory({type="player", name=pname}); - if inv:contains_item("main", "vehicles:missile_2_item") then + local dir = placer:get_look_dir() + local playerpos = placer:getpos() + local pname = placer:get_player_name() + local inv = minetest.get_inventory({type="player", name=pname}) + if inv:contains_item("main", "vehicles:missile_2_item") then local remov = inv:remove_item("main", "vehicles:missile_2_item") local obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1+dir.y,z=playerpos.z+0+dir.z}, "vehicles:missile") local object = obj:get_luaentity() @@ -2321,19 +2304,19 @@ minetest.register_craft({ --decorative nodes if minetest.settings:get("vehicles_nodes") == nil then -minetest.settings:set("vehicles_nodes", "true") + minetest.settings:set("vehicles_nodes", "true") end if minetest.settings:get("vehicles_nodes") then function vehicles.register_simplenode(name, desc, texture, light) -minetest.register_node("vehicles:"..name, { - description = desc, - tiles = {texture}, - groups = {cracky=1}, - paramtype2 = "facedir", - light_source = light, - sound = default.node_sound_stone_defaults(), -}) + minetest.register_node("vehicles:"..name, { + description = desc, + tiles = {texture}, + groups = {cracky=1}, + paramtype2 = "facedir", + light_source = light, + sound = default.node_sound_stone_defaults(), + }) end--function vehicles.register_simplenode(name, desc, texture, light) vehicles.register_simplenode("road", S("Road surface"), "vehicles_road.png", 0) @@ -2357,7 +2340,7 @@ minetest.register_node("vehicles:lights", { }) if minetest.get_modpath("stairs") then -stairs.register_stair_and_slab("road_surface", "vehicles:road", + stairs.register_stair_and_slab("road_surface", "vehicles:road", {cracky = 1}, {"vehicles_road.png"}, S("Road Surface Stair"), @@ -2378,7 +2361,7 @@ minetest.register_node("vehicles:neon_arrow", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2402,7 +2385,7 @@ minetest.register_node("vehicles:neon_arrow_flp", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2422,7 +2405,7 @@ minetest.register_node("vehicles:add_arrow", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2442,7 +2425,7 @@ minetest.register_node("vehicles:add_arrow_flp", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2466,7 +2449,7 @@ minetest.register_node("vehicles:scifi_ad", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2486,7 +2469,7 @@ minetest.register_node("vehicles:mt_sign", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2506,7 +2489,7 @@ minetest.register_node("vehicles:pacman_sign", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2526,7 +2509,7 @@ minetest.register_node("vehicles:whee_sign", { use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", - sunlight_propagates = true, + sunlight_propagates = true, light_source = 14, walkable = false, is_ground_content = true, @@ -2643,7 +2626,7 @@ minetest.register_node("vehicles:tyres", { groups = {cracky=1, falling_node=1}, }) ---nodeboxes from xpanes +--nodeboxes from xpanes --[[ (MIT) Copyright (C) 2014-2016 xyz @@ -2655,21 +2638,21 @@ Copyright (C) 2014-2016 Various Minetest developers minetest.register_node("vehicles:light_barrier", { description = S("Light Barrier"), tiles = { - "vehicles_lightblock.png^[transformR90", - "vehicles_lightblock.png^[transformR90", - "vehicles_lightblock.png", + "vehicles_lightblock.png^[transformR90", + "vehicles_lightblock.png^[transformR90", + "vehicles_lightblock.png", }, use_texture_alpha = true, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { - type = "connected", - fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, - connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, - connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, - connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, - connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, + type = "connected", + fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, + connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, + connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, + connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, + connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connects_to = {"vehicles:light_barrier",}, sunlight_propagates = true, @@ -2677,7 +2660,7 @@ minetest.register_node("vehicles:light_barrier", { light_source = 9, groups = {cracky=3,dig_immediate=3,not_in_creative_inventory=1}, on_construct = function(pos, node) - minetest.get_node_timer(pos):start(4) + minetest.get_node_timer(pos):start(4) return end, on_timer = function(pos, elapsed) @@ -2688,21 +2671,21 @@ minetest.register_node("vehicles:light_barrier", { minetest.register_node("vehicles:light_barrier2", { description = S("Light Barrier 2"), tiles = { - "vehicles_lightblock2.png^[transformR90", - "vehicles_lightblock2.png^[transformR90", - "vehicles_lightblock2.png", + "vehicles_lightblock2.png^[transformR90", + "vehicles_lightblock2.png^[transformR90", + "vehicles_lightblock2.png", }, use_texture_alpha = true, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { - type = "connected", - fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, - connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, - connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, - connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, - connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, + type = "connected", + fixed = {{-1/32, -1/2, -1/32, 1/32, 1/2, 1/32}}, + connect_front = {{-1/32, -1/2, -1/2, 1/32, 1/2, -1/32}}, + connect_left = {{-1/2, -1/2, -1/32, -1/32, 1/2, 1/32}}, + connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}}, + connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, }, connects_to = {"vehicles:light_barrier2",}, sunlight_propagates = true, @@ -2710,7 +2693,7 @@ minetest.register_node("vehicles:light_barrier2", { light_source = 9, groups = {cracky=3,dig_immediate=3,not_in_creative_inventory=1}, on_construct = function(pos, node) - minetest.get_node_timer(pos):start(4) + minetest.get_node_timer(pos):start(4) return end, on_timer = function(pos, elapsed) @@ -2719,6 +2702,6 @@ minetest.register_node("vehicles:light_barrier2", { }) -end--if minetest.setting_get("vehicles_nodes") then +end--if minetest.settings:get("vehicles_nodes") then end--if enable_built_in then