mt_speed/init.lua

503 lines
14 KiB
Lua

--functions
--from lib_mount by blert2112 (WTFPL)
local function force_detach(player)
local attached_to = player:get_attach()
if attached_to and attached_to:get_luaentity() then
local entity = attached_to:get_luaentity()
if entity.driver then
if entity ~= nil then entity.driver = nil end
end
player:set_detach()
end
default.player_attached[player:get_player_name()] = false
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
end
function object_attach(entity, player, attach_at, eye_offset)
eye_offset = eye_offset or {x=0, y=0, z=0}
force_detach(player)
entity.driver = player
entity.loaded = true
entity.nitro = true
player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
player:set_properties({visual_size = {x=1, y=1}})
player:set_eye_offset(eye_offset, {x=0, y=2, z=-40})
default.player_attached[player:get_player_name()] = true
minetest.after(0.2, function()
default.player_set_animation(player, "sit" , 30)
end)
entity.object:setyaw(player:get_look_yaw() - math.pi / 2)
end
function object_detach(entity, player, offset)
entity.driver = nil
entity.object:setvelocity({x=0, y=0, z=0})
player:set_detach()
default.player_attached[player:get_player_name()] = false
default.player_set_animation(player, "stand" , 30)
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
local pos = player:getpos()
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
minetest.after(0.1, function()
player:setpos(pos)
end)
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
minetest.register_on_shutdown(function()
local players = minetest.get_connected_players()
for i = 1,#players do
force_detach(players[i])
end
end)
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
--New code
function register_simplenode(name, desc, texture, light)
minetest.register_node("mt_speed:"..name, {
description = desc,
tiles = {texture},
groups = {cracky=1},
paramtype2 = "facedir",
light_source = light,
})
end
function object_drive_simple(entity, dtime, speed, decell, nitro_duration)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity()
local nitro_remaining = entity.nitro
local dir = entity.driver:get_look_dir();
local vec_forward = {x=dir.x*speed,y=velo.y-0.5,z=dir.z*speed}
local vec_nitro = {x=dir.x*(speed*1.5),y=velo.y-0.5,z=dir.z*(speed*1.5)}
local vec_backward = {x=-dir.x*speed,y=velo.y-0.5,z=-dir.z*speed}
local vec_stop = {x=velo.x*decell,y=velo.y-1,z=velo.z*decell}
local yaw = entity.driver:get_look_yaw();
entity.object:setyaw(yaw+math.pi+math.pi/2)
if not entity.nitro then
minetest.after(4, function()
entity.nitro = true
end)
end
if ctrl.up and ctrl.sneak and entity.nitro then
entity.object:setvelocity(vec_nitro)
local pos = entity.object:getpos()
minetest.add_particlespawner(
15, --amount
1, --time
{x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, --minpos
{x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=-velo.x, y=-velo.y, z=-velo.z}, --maxvel
{x=-0,y=-0,z=-0}, --minacc
{x=0,y=0,z=0}, --maxacc
0.1, --minexptime
0.2, --maxexptime
10, --minsize
15, --maxsize
false, --collisiondetection
"mt_speed_nitro.png" --texture
)
minetest.after(nitro_duration, function()
entity.nitro = false
end)
elseif ctrl.up then
entity.object:setvelocity(vec_forward)
elseif ctrl.down then
entity.object:setvelocity(vec_backward)
elseif not ctrl.down or ctrl.up then
entity.object:setvelocity(vec_stop)
end
end
function register_vehicle_spawner(vehicle, desc, texture)
minetest.register_tool(vehicle.."_spawner", {
description = desc,
inventory_image = texture,
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
if pointed_thing.type == "node" then
local obj = minetest.env:add_entity(pointed_thing.above, vehicle)
item:take_item()
return item
end
end,
})
end
--cars
minetest.register_entity("mt_speed:musting", {
visual = "mesh",
mesh = "musting.b3d",
textures = {"mt_speed_musting.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.95, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:musting", "Musting (purple)", "mt_speed_musting_inv2.png")
minetest.register_entity("mt_speed:musting2", {
visual = "mesh",
mesh = "musting.b3d",
textures = {"mt_speed_musting2.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.85, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:musting2", "Musting (white)", "mt_speed_musting_inv.png")
minetest.register_entity("mt_speed:lambogoni", {
visual = "mesh",
mesh = "lambogoni.b3d",
textures = {"mt_speed_lambogoni.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.8, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:lambogoni", "Lambogoni (grey)", "mt_speed_lambogoni_inv.png")
minetest.register_entity("mt_speed:nizzan", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"mt_speed_nizzan.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 14, 0.8, 5)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:nizzan", "Nizzan (brown)", "mt_speed_nizzan_inv.png")
minetest.register_entity("mt_speed:nizzan2", {
visual = "mesh",
mesh = "nizzan.b3d",
textures = {"mt_speed_nizzan2.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 14, 0.8, 5)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:nizzan2", "Nizzan (green)", "mt_speed_nizzan_inv2.png")
minetest.register_entity("mt_speed:masda", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"mt_speed_masda.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.95, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:masda", "Masda (pink)", "mt_speed_masda_inv.png")
minetest.register_entity("mt_speed:pooshe", {
visual = "mesh",
mesh = "pooshe.b3d",
textures = {"mt_speed_pooshe.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.95, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:pooshe", "Pooshe (red)", "mt_speed_pooshe_inv.png")
minetest.register_entity("mt_speed:pooshe2", {
visual = "mesh",
mesh = "pooshe.b3d",
textures = {"mt_speed_pooshe2.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.95, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:pooshe2", "Pooshe (yellow)", "mt_speed_pooshe_inv.png")
minetest.register_entity("mt_speed:masda2", {
visual = "mesh",
mesh = "masda.b3d",
textures = {"mt_speed_masda2.png"},
velocity = 15,
acceleration = -5,
stepheight = 1,
hp_max = 200,
physical = true,
collisionbox = {-1, 0, -1, 1.3, 1, 1},
on_rightclick = function(self, clicker)
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
elseif not self.driver then
object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72})
end
end,
on_step = function(self, dtime)
if self.driver then
object_drive_simple(self, dtime, 15, 0.95, 4)
return false
end
return true
end,
})
register_vehicle_spawner("mt_speed:masda2", "Masda (orange)", "mt_speed_masda_inv2.png")
register_simplenode("road", "Road surface", "mt_speed_road.png", 0)
register_simplenode("concrete", "Concrete", "mt_speed_concrete.png", 0)
register_simplenode("arrows", "Turning Arrows(left)", "mt_speed_arrows.png", 10)
register_simplenode("arrows_flp", "Turning Arrows(right)", "mt_speed_arrows_flp.png", 10)
register_simplenode("checker", "Checkered surface", "mt_speed_checker.png", 0)
register_simplenode("stripe", "Road surface (stripe)", "mt_speed_road_stripe.png", 0)
register_simplenode("stripe2", "Road surface (double stripe)", "mt_speed_road_stripe2.png", 0)
register_simplenode("stripe3", "Road surface (white stripes)", "mt_speed_road_stripes3.png", 0)
register_simplenode("stripe4", "Road surface (yellow stripes)", "mt_speed_road_stripe4.png", 0)
register_simplenode("window", "Building glass", "mt_speed_window.png", 0)
register_simplenode("stripes", "Hazard stipes", "mt_speed_stripes.png", 10)
register_simplenode("lights", "Tunnel lights", "mt_speed_lights.png", 20)
minetest.register_node("mt_speed:neon_arrow", {
description = "neon arrows (left)",
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"mt_speed_neon_arrow.png"},
inventory_image = "mt_speed_neon_arrow.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("mt_speed:neon_arrow_flp", {
description = "neon arrows (right)",
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"mt_speed_neon_arrow_flp.png"},
inventory_image = "mt_speed_neon_arrow_flp.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("mt_speed:add_arrow", {
description = "arrows(left)",
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"mt_speed_arrows.png"},
inventory_image = "mt_speed_arrows.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
minetest.register_node("mt_speed:add_arrow_flp", {
description = "arrows(right)",
drawtype = "signlike",
visual_scale = 2.0,
tiles = {"mt_speed_arrows_flp.png"},
inventory_image = "mt_speed_arrows_flp.png",
use_texture_alpha = true,
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
light_source = 50,
walkable = false,
is_ground_content = true,
selection_box = {
type = "wallmounted",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
},
groups = {cracky=3,dig_immediate=3},
})
--mapgen stuff