--functions --from lib_mount by blert2112 (WTFPL) local function force_detach(player) local attached_to = player:get_attach() if attached_to and attached_to:get_luaentity() then local entity = attached_to:get_luaentity() if entity.driver then if entity ~= nil then entity.driver = nil end end player:set_detach() end default.player_attached[player:get_player_name()] = false player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) end function object_attach(entity, player, attach_at, eye_offset) eye_offset = eye_offset or {x=0, y=0, z=0} force_detach(player) entity.driver = player entity.loaded = true entity.nitro = true player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0}) player:set_properties({visual_size = {x=1, y=1}}) player:set_eye_offset(eye_offset, {x=0, y=2, z=-40}) default.player_attached[player:get_player_name()] = true minetest.after(0.2, function() default.player_set_animation(player, "sit" , 30) end) entity.object:setyaw(player:get_look_yaw() - math.pi / 2) end function object_detach(entity, player, offset) entity.driver = nil entity.object:setvelocity({x=0, y=0, z=0}) player:set_detach() default.player_attached[player:get_player_name()] = false default.player_set_animation(player, "stand" , 30) player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0}) local pos = player:getpos() pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z} minetest.after(0.1, function() player:setpos(pos) end) end ------------------------------------------------------------------------------- minetest.register_on_leaveplayer(function(player) force_detach(player) end) minetest.register_on_shutdown(function() local players = minetest.get_connected_players() for i = 1,#players do force_detach(players[i]) end end) minetest.register_on_dieplayer(function(player) force_detach(player) return true end) --New code function register_simplenode(name, desc, texture, light) minetest.register_node("mt_speed:"..name, { description = desc, tiles = {texture}, groups = {cracky=1}, paramtype2 = "facedir", light_source = light, }) end function object_drive_simple(entity, dtime, speed, decell, nitro_duration) local ctrl = entity.driver:get_player_control() local velo = entity.object:getvelocity() local nitro_remaining = entity.nitro local dir = entity.driver:get_look_dir(); local vec_forward = {x=dir.x*speed,y=velo.y-0.5,z=dir.z*speed} local vec_nitro = {x=dir.x*(speed*1.5),y=velo.y-0.5,z=dir.z*(speed*1.5)} local vec_backward = {x=-dir.x*speed,y=velo.y-0.5,z=-dir.z*speed} local vec_stop = {x=velo.x*decell,y=velo.y-1,z=velo.z*decell} local yaw = entity.driver:get_look_yaw(); entity.object:setyaw(yaw+math.pi+math.pi/2) if not entity.nitro then minetest.after(4, function() entity.nitro = true end) end if ctrl.up and ctrl.sneak and entity.nitro then entity.object:setvelocity(vec_nitro) local pos = entity.object:getpos() minetest.add_particlespawner( 15, --amount 1, --time {x=pos.x-0.5, y=pos.y, z=pos.z-0.5}, --minpos {x=pos.x+0.5, y=pos.y, z=pos.z+0.5}, --maxpos {x=0, y=0, z=0}, --minvel {x=-velo.x, y=-velo.y, z=-velo.z}, --maxvel {x=-0,y=-0,z=-0}, --minacc {x=0,y=0,z=0}, --maxacc 0.1, --minexptime 0.2, --maxexptime 10, --minsize 15, --maxsize false, --collisiondetection "mt_speed_nitro.png" --texture ) minetest.after(nitro_duration, function() entity.nitro = false end) elseif ctrl.up then entity.object:setvelocity(vec_forward) elseif ctrl.down then entity.object:setvelocity(vec_backward) elseif not ctrl.down or ctrl.up then entity.object:setvelocity(vec_stop) end end function register_vehicle_spawner(vehicle, desc, texture) minetest.register_tool(vehicle.."_spawner", { description = desc, inventory_image = texture, wield_scale = {x = 1.5, y = 1.5, z = 1}, tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=1}, }, on_use = function(item, placer, pointed_thing) local dir = placer:get_look_dir(); local playerpos = placer:getpos(); if pointed_thing.type == "node" then local obj = minetest.env:add_entity(pointed_thing.above, vehicle) item:take_item() return item end end, }) end --cars minetest.register_entity("mt_speed:musting", { visual = "mesh", mesh = "musting.b3d", textures = {"mt_speed_musting.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.95, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:musting", "Musting (purple)", "mt_speed_musting_inv2.png") minetest.register_entity("mt_speed:musting2", { visual = "mesh", mesh = "musting.b3d", textures = {"mt_speed_musting2.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.85, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:musting2", "Musting (white)", "mt_speed_musting_inv.png") minetest.register_entity("mt_speed:lambogoni", { visual = "mesh", mesh = "lambogoni.b3d", textures = {"mt_speed_lambogoni.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.8, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:lambogoni", "Lambogoni (grey)", "mt_speed_lambogoni_inv.png") minetest.register_entity("mt_speed:nizzan", { visual = "mesh", mesh = "nizzan.b3d", textures = {"mt_speed_nizzan.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 14, 0.8, 5) return false end return true end, }) register_vehicle_spawner("mt_speed:nizzan", "Nizzan (brown)", "mt_speed_nizzan_inv.png") minetest.register_entity("mt_speed:nizzan2", { visual = "mesh", mesh = "nizzan.b3d", textures = {"mt_speed_nizzan2.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 14, 0.8, 5) return false end return true end, }) register_vehicle_spawner("mt_speed:nizzan2", "Nizzan (green)", "mt_speed_nizzan_inv2.png") minetest.register_entity("mt_speed:masda", { visual = "mesh", mesh = "masda.b3d", textures = {"mt_speed_masda.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.95, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:masda", "Masda (pink)", "mt_speed_masda_inv.png") minetest.register_entity("mt_speed:pooshe", { visual = "mesh", mesh = "pooshe.b3d", textures = {"mt_speed_pooshe.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.95, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:pooshe", "Pooshe (red)", "mt_speed_pooshe_inv.png") minetest.register_entity("mt_speed:pooshe2", { visual = "mesh", mesh = "pooshe.b3d", textures = {"mt_speed_pooshe2.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.95, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:pooshe2", "Pooshe (yellow)", "mt_speed_pooshe_inv.png") minetest.register_entity("mt_speed:masda2", { visual = "mesh", mesh = "masda.b3d", textures = {"mt_speed_masda2.png"}, velocity = 15, acceleration = -5, stepheight = 1, hp_max = 200, physical = true, collisionbox = {-1, 0, -1, 1.3, 1, 1}, on_rightclick = function(self, clicker) if self.driver and clicker == self.driver then object_detach(self, clicker, {x=1, y=0, z=1}) elseif not self.driver then object_attach(self, clicker, {x=0, y=5, z=4}, {x=0, y=2, z=4}, {x=0, y=3, z=-72}) end end, on_step = function(self, dtime) if self.driver then object_drive_simple(self, dtime, 15, 0.95, 4) return false end return true end, }) register_vehicle_spawner("mt_speed:masda2", "Masda (orange)", "mt_speed_masda_inv2.png") register_simplenode("road", "Road surface", "mt_speed_road.png", 0) register_simplenode("concrete", "Concrete", "mt_speed_concrete.png", 0) register_simplenode("arrows", "Turning Arrows(left)", "mt_speed_arrows.png", 10) register_simplenode("arrows_flp", "Turning Arrows(right)", "mt_speed_arrows_flp.png", 10) register_simplenode("checker", "Checkered surface", "mt_speed_checker.png", 0) register_simplenode("stripe", "Road surface (stripe)", "mt_speed_road_stripe.png", 0) register_simplenode("stripe2", "Road surface (double stripe)", "mt_speed_road_stripe2.png", 0) register_simplenode("stripe3", "Road surface (white stripes)", "mt_speed_road_stripes3.png", 0) register_simplenode("stripe4", "Road surface (yellow stripes)", "mt_speed_road_stripe4.png", 0) register_simplenode("window", "Building glass", "mt_speed_window.png", 0) register_simplenode("stripes", "Hazard stipes", "mt_speed_stripes.png", 10) register_simplenode("lights", "Tunnel lights", "mt_speed_lights.png", 20) minetest.register_node("mt_speed:neon_arrow", { description = "neon arrows (left)", drawtype = "signlike", visual_scale = 2.0, tiles = {"mt_speed_neon_arrow.png"}, inventory_image = "mt_speed_neon_arrow.png", use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 50, walkable = false, is_ground_content = true, selection_box = { type = "wallmounted", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, groups = {cracky=3,dig_immediate=3}, }) minetest.register_node("mt_speed:neon_arrow_flp", { description = "neon arrows (right)", drawtype = "signlike", visual_scale = 2.0, tiles = {"mt_speed_neon_arrow_flp.png"}, inventory_image = "mt_speed_neon_arrow_flp.png", use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 50, walkable = false, is_ground_content = true, selection_box = { type = "wallmounted", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, groups = {cracky=3,dig_immediate=3}, }) minetest.register_node("mt_speed:add_arrow", { description = "arrows(left)", drawtype = "signlike", visual_scale = 2.0, tiles = {"mt_speed_arrows.png"}, inventory_image = "mt_speed_arrows.png", use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 50, walkable = false, is_ground_content = true, selection_box = { type = "wallmounted", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, groups = {cracky=3,dig_immediate=3}, }) minetest.register_node("mt_speed:add_arrow_flp", { description = "arrows(right)", drawtype = "signlike", visual_scale = 2.0, tiles = {"mt_speed_arrows_flp.png"}, inventory_image = "mt_speed_arrows_flp.png", use_texture_alpha = true, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, light_source = 50, walkable = false, is_ground_content = true, selection_box = { type = "wallmounted", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5} }, groups = {cracky=3,dig_immediate=3}, }) --mapgen stuff