2017-01-22 09:17:21 +10:00

238 lines
7.6 KiB
Lua

local function register_clawshot(name, desc, texture, texture2, speed, accel, timeout, time2)
minetest.register_entity("clawshot:dummy", {
visual = "sprite",
textures = {"clawshot_trans.png"},
physical = false,
collisionbox = {0, 0, 0, 0.1, 0.1, 0.1},
})
minetest.register_entity("clawshot:"..name.."_chain", {
visual = "mesh",
mesh = "claw.b3d",
textures = {texture2},
velocity = 15,
acceleration = -5,
damage = 2,
physical = false,
collisionbox = {0, 0, 0, 0.1, 0.1, 0.1},
on_step = function(self)
local remove_ent = minetest.after(timeout*2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= self.object:get_luaentity().name and obj:get_luaentity().name ~= "__builtin:item" and not obj:is_player() then
obj:punch(self.object, 1.0, {
full_punch_interval=2.0,
damage_groups={fleshy=1},
}, nil)
local velo = self.object:getvelocity()
self.object:setvelocity({x=-velo.x, y=-velo.y, z=-velo.z})
end
end
end
if minetest.get_item_group(minetest.get_node(pos).name, "hook") ~= 0 or minetest.get_item_group(minetest.get_node(pos).name, "choppy") ~= 0 then
local player = self.launcher
local player_pos = player:getpos()
local attach_obj = minetest.env:add_entity(player_pos, "clawshot:dummy")
local obj = attach_obj:get_luaentity()
local obj_pos = attach_obj:getpos()
local vec = {x=pos.x-obj_pos.x, y=pos.y-obj_pos.y, z=pos.z-obj_pos.z}
player:set_attach(obj.object, "", {x=0, y=0, z=0}, {x=0, y=0.9, z=0})
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x+1, y=pos.y, z=pos.z})
self.object:remove()
end)
elseif minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x-1, y=pos.y, z=pos.z})
self.object:remove()
attach_obj:remove()
end)
elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z+1})
self.object:remove()
attach_obj:remove()
end)
elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z-1})
self.object:remove()
attach_obj:remove()
end)
end
self.object:remove()
end
local part = minetest.add_particlespawner(
5, --amount
0.2, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
1, --minexptime
1, --maxexptime
1, --minsize
1, --maxsize
false, --collisiondetection
"clawshot_chain.png" --texture
)
end,
})
minetest.register_entity("clawshot:"..name.."_chain2", {
visual = "mesh",
mesh = "claw.b3d",
textures = {texture2},
velocity = 15,
acceleration = -5,
damage = 2,
physical = false,
collisionbox = {0, 0, 0, 0.1, 0.1, 0.1},
on_step = function(self)
local remove_ent = minetest.after(timeout*2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius(pos, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= self.object:get_luaentity().name and obj:get_luaentity().name ~= "__builtin:item" and not obj:is_player() then
obj:punch(self.object, 1.0, {
full_punch_interval=2.0,
damage_groups={fleshy=1},
}, nil)
local velo = self.object:getvelocity()
self.object:setvelocity({x=-velo.x, y=-velo.y, z=-velo.z})
end
end
end
if minetest.get_item_group(minetest.get_node(pos).name, "hook") ~= 0 or minetest.get_item_group(minetest.get_node(pos).name, "choppy") ~= 0 then
local player = self.launcher
local player_pos = player:getpos()
local attach_obj = minetest.env:add_entity(player_pos, "clawshot:dummy")
local obj = attach_obj:get_luaentity()
local obj_pos = attach_obj:getpos()
local dir = player:get_look_dir()
local vec = {x=pos.x+dir.x*2.5-obj_pos.x, y=0, z=pos.z+dir.z*2.5-obj_pos.z}
player:set_attach(obj.object, "", {x=0, y=0, z=0}, {x=0, y=0.9, z=0})
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x+1, y=pos.y, z=pos.z})
self.object:remove()
end)
elseif minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x-1, y=pos.y, z=pos.z})
self.object:remove()
attach_obj:remove()
end)
elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z+1})
self.object:remove()
attach_obj:remove()
end)
elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then
attach_obj:setvelocity(vec)
minetest.after(time2, function()
attach_obj:remove()
--self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z-1})
self.object:remove()
attach_obj:remove()
end)
end
self.object:remove()
end
local part = minetest.add_particlespawner(
5, --amount
0.2, --time
{x=pos.x, y=pos.y, z=pos.z}, --minpos
{x=pos.x, y=pos.y, z=pos.z}, --maxpos
{x=0, y=0, z=0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=0,z=0}, --minacc
{x=0,y=0,z=0}, --maxacc
1, --minexptime
1, --maxexptime
1, --minsize
1, --maxsize
false, --collisiondetection
"clawshot_chain.png" --texture
)
end,
})
minetest.register_tool("clawshot:"..name, {
description = desc,
inventory_image = texture,
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.7,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=1},
},
on_use = function(item, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local ctrl = placer:get_player_control()
local obj = {}
if not ctrl.sneak then
obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1.4+dir.y,z=playerpos.z+0+dir.z}, "clawshot:"..name.."_chain")
else
obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1.4+dir.y,z=playerpos.z+0+dir.z}, "clawshot:"..name.."_chain2")
end
local vec = {x=dir.x*speed,y=dir.y*speed,z=dir.z*speed}
local yaw = placer:get_look_yaw()
obj:setvelocity(vec)
obj:setyaw(yaw-math.pi/2)
local acc = {x=dir.x*accel,y=dir.y*accel,z=dir.z*accel}
obj:setacceleration(acc)
local object = obj:get_luaentity()
object.launcher = placer
object.ready = true
item:add_wear(300)
return item
end,
})
end
register_clawshot("clawshot", "Clawshot", "clawshot.png", "clawshot_claw.png", 10, -6, 1, 1)
register_clawshot("clawshot_gold", "Gold Clawshot", "clawshot_gold.png", "clawshot_claw_gold.png", 12, -6, 2, 1)