local function register_clawshot(name, desc, texture, texture2, speed, accel, timeout, time2) minetest.register_entity("clawshot:dummy", { visual = "sprite", textures = {"clawshot_trans.png"}, physical = false, collisionbox = {0, 0, 0, 0.1, 0.1, 0.1}, }) minetest.register_entity("clawshot:"..name.."_chain", { visual = "mesh", mesh = "claw.b3d", textures = {texture2}, velocity = 15, acceleration = -5, damage = 2, physical = false, collisionbox = {0, 0, 0, 0.1, 0.1, 0.1}, on_step = function(self) local remove_ent = minetest.after(timeout*2, function() self.object:remove() end) local pos = self.object:getpos() local objs = minetest.get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= self.object:get_luaentity().name and obj:get_luaentity().name ~= "__builtin:item" and not obj:is_player() then obj:punch(self.object, 1.0, { full_punch_interval=2.0, damage_groups={fleshy=1}, }, nil) local velo = self.object:getvelocity() self.object:setvelocity({x=-velo.x, y=-velo.y, z=-velo.z}) end end end if minetest.get_item_group(minetest.get_node(pos).name, "hook") ~= 0 or minetest.get_item_group(minetest.get_node(pos).name, "choppy") ~= 0 then local player = self.launcher local player_pos = player:getpos() local attach_obj = minetest.env:add_entity(player_pos, "clawshot:dummy") local obj = attach_obj:get_luaentity() local obj_pos = attach_obj:getpos() local vec = {x=pos.x-obj_pos.x, y=pos.y-obj_pos.y, z=pos.z-obj_pos.z} player:set_attach(obj.object, "", {x=0, y=0, z=0}, {x=0, y=0.9, z=0}) if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x+1, y=pos.y, z=pos.z}) self.object:remove() end) elseif minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x-1, y=pos.y, z=pos.z}) self.object:remove() attach_obj:remove() end) elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z+1}) self.object:remove() attach_obj:remove() end) elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z-1}) self.object:remove() attach_obj:remove() end) end self.object:remove() end local part = minetest.add_particlespawner( 5, --amount 0.2, --time {x=pos.x, y=pos.y, z=pos.z}, --minpos {x=pos.x, y=pos.y, z=pos.z}, --maxpos {x=0, y=0, z=0}, --minvel {x=0, y=0, z=0}, --maxvel {x=0,y=0,z=0}, --minacc {x=0,y=0,z=0}, --maxacc 1, --minexptime 1, --maxexptime 1, --minsize 1, --maxsize false, --collisiondetection "clawshot_chain.png" --texture ) end, }) minetest.register_entity("clawshot:"..name.."_chain2", { visual = "mesh", mesh = "claw.b3d", textures = {texture2}, velocity = 15, acceleration = -5, damage = 2, physical = false, collisionbox = {0, 0, 0, 0.1, 0.1, 0.1}, on_step = function(self) local remove_ent = minetest.after(timeout*2, function() self.object:remove() end) local pos = self.object:getpos() local objs = minetest.get_objects_inside_radius(pos, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= self.object:get_luaentity().name and obj:get_luaentity().name ~= "__builtin:item" and not obj:is_player() then obj:punch(self.object, 1.0, { full_punch_interval=2.0, damage_groups={fleshy=1}, }, nil) local velo = self.object:getvelocity() self.object:setvelocity({x=-velo.x, y=-velo.y, z=-velo.z}) end end end if minetest.get_item_group(minetest.get_node(pos).name, "hook") ~= 0 or minetest.get_item_group(minetest.get_node(pos).name, "choppy") ~= 0 then local player = self.launcher local player_pos = player:getpos() local attach_obj = minetest.env:add_entity(player_pos, "clawshot:dummy") local obj = attach_obj:get_luaentity() local obj_pos = attach_obj:getpos() local dir = player:get_look_dir() local vec = {x=pos.x+dir.x*2.5-obj_pos.x, y=0, z=pos.z+dir.z*2.5-obj_pos.z} player:set_attach(obj.object, "", {x=0, y=0, z=0}, {x=0, y=0.9, z=0}) if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x+1, y=pos.y, z=pos.z}) self.object:remove() end) elseif minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x-1, y=pos.y, z=pos.z}) self.object:remove() attach_obj:remove() end) elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z+1}) self.object:remove() attach_obj:remove() end) elseif minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == "air" then attach_obj:setvelocity(vec) minetest.after(time2, function() attach_obj:remove() --self.launcher:setpos({x=pos.x, y=pos.y, z=pos.z-1}) self.object:remove() attach_obj:remove() end) end self.object:remove() end local part = minetest.add_particlespawner( 5, --amount 0.2, --time {x=pos.x, y=pos.y, z=pos.z}, --minpos {x=pos.x, y=pos.y, z=pos.z}, --maxpos {x=0, y=0, z=0}, --minvel {x=0, y=0, z=0}, --maxvel {x=0,y=0,z=0}, --minacc {x=0,y=0,z=0}, --maxacc 1, --minexptime 1, --maxexptime 1, --minsize 1, --maxsize false, --collisiondetection "clawshot_chain.png" --texture ) end, }) minetest.register_tool("clawshot:"..name, { description = desc, inventory_image = texture, wield_scale = {x = 1.5, y = 1.5, z = 1}, tool_capabilities = { full_punch_interval = 0.7, max_drop_level=1, groupcaps={ snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3}, }, damage_groups = {fleshy=1}, }, on_use = function(item, placer, pointed_thing) local dir = placer:get_look_dir(); local playerpos = placer:getpos(); local ctrl = placer:get_player_control() local obj = {} if not ctrl.sneak then obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1.4+dir.y,z=playerpos.z+0+dir.z}, "clawshot:"..name.."_chain") else obj = minetest.env:add_entity({x=playerpos.x+0+dir.x,y=playerpos.y+1.4+dir.y,z=playerpos.z+0+dir.z}, "clawshot:"..name.."_chain2") end local vec = {x=dir.x*speed,y=dir.y*speed,z=dir.z*speed} local yaw = placer:get_look_yaw() obj:setvelocity(vec) obj:setyaw(yaw-math.pi/2) local acc = {x=dir.x*accel,y=dir.y*accel,z=dir.z*accel} obj:setacceleration(acc) local object = obj:get_luaentity() object.launcher = placer object.ready = true item:add_wear(300) return item end, }) end register_clawshot("clawshot", "Clawshot", "clawshot.png", "clawshot_claw.png", 10, -6, 1, 1) register_clawshot("clawshot_gold", "Gold Clawshot", "clawshot_gold.png", "clawshot_claw_gold.png", 12, -6, 2, 1)