73 lines
1.9 KiB
Lua
73 lines
1.9 KiB
Lua
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local flowers = {
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{"lavender", "mapgen:lavender_flower"},
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{"rose", "flowers:rose"},
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{"tulip", "flowers:tulip"},
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{"geranium", "flowers:geranium"},
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{"viola", "flowers:viola"},
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{"dandelion_yellow", "flowers:dandelion_yellow"},
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{"dandelion_white", "flowers:dandelion_white"},
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{"flame_lily", "mapgen:flame_lily"},
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}
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minetest.register_node("flowerpots:flower_pot", {
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description = "Flower Pot",
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drawtype = "mesh",
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mesh = "flowerpot.obj",
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tiles = {
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"flowerpot.png",
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},
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visual_scale = 0.5,
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wield_image = "flowerpot_item.png",
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wield_scale = {x=1.0, y=1.0, z=1.0},
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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inventory_image = "flowerpot_item.png",
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groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack)
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local item = clicker:get_wielded_item():get_name()
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for _, row in ipairs(flowers) do
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local flower = row[1]
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local flower_node = row[2]
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if item == flower_node then
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minetest.env:set_node(pos, {name="flowerpots:flower_pot_"..flower})
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itemstack:take_item()
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end
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end
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end,
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})
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for _, row in ipairs(flowers) do
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local flower = row[1]
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minetest.register_node("flowerpots:flower_pot_"..flower, {
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description = "Flower Pot With "..flower.." Flower",
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drawtype = "mesh",
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mesh = "flowerpot_with_Xflower.obj",
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tiles = {
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"flowerpot_"..flower..".png",
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},
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visual_scale = 0.5,
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wield_image = "flowerpot_item.png",
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wield_scale = {x=1.0, y=1.0, z=1.0},
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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inventory_image = "flowerpot_item.png",
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groups = {cracky = 2, stone = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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end |