local flowers = { {"lavender", "mapgen:lavender_flower"}, {"rose", "flowers:rose"}, {"tulip", "flowers:tulip"}, {"geranium", "flowers:geranium"}, {"viola", "flowers:viola"}, {"dandelion_yellow", "flowers:dandelion_yellow"}, {"dandelion_white", "flowers:dandelion_white"}, {"flame_lily", "mapgen:flame_lily"}, } minetest.register_node("flowerpots:flower_pot", { description = "Flower Pot", drawtype = "mesh", mesh = "flowerpot.obj", tiles = { "flowerpot.png", }, visual_scale = 0.5, wield_image = "flowerpot_item.png", wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, collision_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, inventory_image = "flowerpot_item.png", groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), on_rightclick = function(pos, node, clicker, itemstack) local item = clicker:get_wielded_item():get_name() for _, row in ipairs(flowers) do local flower = row[1] local flower_node = row[2] if item == flower_node then minetest.env:set_node(pos, {name="flowerpots:flower_pot_"..flower}) itemstack:take_item() end end end, }) for _, row in ipairs(flowers) do local flower = row[1] minetest.register_node("flowerpots:flower_pot_"..flower, { description = "Flower Pot With "..flower.." Flower", drawtype = "mesh", mesh = "flowerpot_with_Xflower.obj", tiles = { "flowerpot_"..flower..".png", }, visual_scale = 0.5, wield_image = "flowerpot_item.png", wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, collision_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2} }, inventory_image = "flowerpot_item.png", groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) end