farlands/mods/weather/init.lua

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2017-07-02 13:17:45 +10:00
if minetest.setting_get("enable_weather") then
local weathers = {
{"snow", "rain", "storm", "dust", "insects", "none"},
}
local nodes = {
{{"default:snow", "default:snowblock"}, nil, nil, {"default:desert_sand"}, {"group:flower",}, nil}
}
weather = {}
minetest.register_node("weather:ice", {
description = "ice sheet",
tiles = {
"weather_ice.png",
},
use_texture_alpha = true,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- NodeBox1
}
},
drop = "",
groups = {cracky=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
})
local apply_weather = function(player, pos, weather_type)
if weather_type == nil then return end
--weather effects
if weather_type == "snow" then
if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
player:set_sky({r=208, g=223, b=238}, "plain", nil, true)
end
for i=1,12 do
minetest.add_particle({
pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(12,17), z=pos.z+math.random(-10,10)},
velocity = {x=math.random(-5,5)/10, y=math.random(-4,-6), z=math.random(-5,5)/10},
acceleration = {x=math.random(-1,1)/10, y=math.random(-5,-10)/10, z=math.random(-1,1)/10},
expirationtime = 3,
size = math.random(3,5),
collisiondetection = true,
collision_removal = true,
vertical = false,
texture = "weather_snow_"..math.random(1,2)..".png",
glow = 0
})
local water = minetest.find_node_near({x=pos.x+math.random(-7,7), y=pos.y+math.random(-4,4), z=pos.z+math.random(-7,7)}, 10, {"default:water_source", "default:river_water_source"}, true)
if not water then return end
water.y = water.y+1
if minetest.get_node(water).name == "air" then
minetest.set_node(water, {name="weather:ice"})
end
end
elseif weather_type == "rain" then
if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
player:set_sky({r=177, g=177, b=177}, "plain", nil, true)
end
for i=1,12 do
minetest.add_particle({
pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(12,17), z=pos.z+math.random(-10,10)},
velocity = {x=0, y=math.random(-15,-20), z=0},
acceleration = {x=0, y=-1, z=0},
expirationtime = 2,
size = math.random(3,5),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = "weather_rain_"..math.random(1,2)..".png",
glow = 0
})
end
elseif weather_type == "storm" then
if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
player:set_sky({r=101, g=101, b=101}, "plain", nil, true)
end
for i=1,25 do
minetest.add_particle({
pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(12,17), z=pos.z+math.random(-10,10)},
velocity = {x=0, y=math.random(-25,-30), z=0},
acceleration = {x=0, y=-1, z=0},
expirationtime = 2,
size = math.random(3,5),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = "weather_rain_3.png",
glow = 0
})
if minetest.get_modpath("lightning") and math.random(1,2000) == 1 then
lightning.strike()
end
end
elseif weather_type == "dust" then
if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
player:set_sky({r=215, g=156, b=91}, "plain", nil, true)
end
for i=1,12 do
minetest.add_particle({
pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(1,3)/10, z=pos.z+math.random(-10,10)},
velocity = {x=1, y=math.random(1,2), z=1},
acceleration = {x=4, y=math.random(2,3)/10, z=4},
expirationtime = 0.5,
size = math.random(3,5),
collisiondetection = true,
collision_removal = true,
vertical = false,
texture = "weather_dust_1.png",
glow = 0
})
end
elseif weather_type == "insects" then
player:set_sky(nil, "regular", nil, true)
elseif weather_type == "none" then
player:set_sky(nil, "regular", nil, true)
return
end
end
minetest.register_on_joinplayer(function()
if math.random(1,500) == 1 then
for _, row in ipairs(weathers) do
local num = math.random(1,7)
weather.current = num
weather.weather = row[num]
end
end
end)
minetest.register_globalstep(function(dtime)
if math.random(1,4) ~= 4 then return end
--select random weather (serverwide)
if math.random(1,5000) == 1 then
for _, row in ipairs(weathers) do
local num = math.random(1,6)
weather.current = num
weather.weather = row[num]
end
end
--player specific
for _, player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
--check if weather should occur at current location
local display_weather = false
for _, row in ipairs(nodes) do
if row[weather.current] ~= nil and minetest.find_node_near(pos, 5, row[weather.current]) then
display_weather = true
elseif row[weather.current] == nil then
display_weather = true
else
display_weather = false
end
end
if pos.y <= -20 then display_weather = false end
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--apply weather effect
if display_weather then
apply_weather(player, pos, weather.weather)
else
apply_weather(player, pos, "none")
end
end
end)
minetest.register_privilege("weather", {
description = "Allows control of weather",
give_to_singleplayer = false
})
minetest.register_chatcommand("change_weather", {
params = "<weather_type>",
description = "Sets weather to the given type",
privs = {weather = true},
func = function(name, param)
weather.weather = param
for _, row in ipairs(weathers) do
for i=1,7 do
if row[i] == param then
weather.current = i
end
end
end
end,
})
end