some stuff that got left out
parent
bffab3e7dd
commit
17f5638f04
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@ -12,14 +12,23 @@ minetest.register_craftitem("default:paper", {
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groups = {flammable = 3},
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})
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local lpp = 14 -- Lines per book's page
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local function book_on_use(itemstack, user)
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local player_name = user:get_player_name()
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local data = minetest.deserialize(itemstack:get_metadata())
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local meta = itemstack:get_meta()
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local title, text, owner = "", "", player_name
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local page, page_max, lines, string = 1, 1, {}, ""
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if data then
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-- Backwards compatibility
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local old_data = minetest.deserialize(itemstack:get_metadata())
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if old_data then
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meta:from_table({ fields = old_data })
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end
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local data = meta:to_table().fields
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if data.owner then
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title = data.title
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text = data.text
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owner = data.owner
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@ -63,6 +72,7 @@ local function book_on_use(itemstack, user)
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end
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minetest.show_formspec(player_name, "default:book", formspec)
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return itemstack
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -81,35 +91,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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new_stack = ItemStack("default:book_written")
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end
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else
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data = minetest.deserialize(stack:get_metadata())
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data = stack:get_meta():to_table().fields
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end
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if data and data.owner and data.owner ~= player:get_player_name() then
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return
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end
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if not data then data = {} end
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data.title = fields.title
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data.owner = player:get_player_name()
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data.description = "\""..fields.title.."\" by "..data.owner
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data.text = fields.text
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data.text_len = #data.text
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data.page = 1
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data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
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data.owner = player:get_player_name()
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local data_str = minetest.serialize(data)
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if new_stack then
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new_stack:set_metadata(data_str)
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new_stack:get_meta():from_table({ fields = data })
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(player:getpos(), new_stack)
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end
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else
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stack:set_metadata(data_str)
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stack:get_meta():from_table({ fields = data })
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end
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elseif fields.book_next or fields.book_prev then
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local data = minetest.deserialize(stack:get_metadata())
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local data = stack:get_meta():to_table().fields
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if not data or not data.page then
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return
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end
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data.page = tonumber(data.page)
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data.page_max = tonumber(data.page_max)
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if fields.book_next then
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data.page = data.page + 1
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if data.page > data.page_max then
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@ -122,11 +139,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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local data_str = minetest.serialize(data)
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stack:set_metadata(data_str)
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book_on_use(stack, player)
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stack:get_meta():from_table({fields = data})
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stack = book_on_use(stack, player)
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end
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-- Update stack
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player:set_wielded_item(stack)
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end)
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@ -167,13 +184,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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if not original then
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return
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end
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local copymeta = original:get_metadata()
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local copymeta = original:get_meta():to_table()
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-- copy of the book held by player's mouse cursor
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itemstack:set_metadata(copymeta)
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itemstack:get_meta():from_table(copymeta)
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-- put the book with metadata back in the craft grid
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craft_inv:set_stack("craft", index, original)
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end)
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minetest.register_craftitem("default:skeleton_key", {
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description = "Skeleton Key",
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inventory_image = "default_key_skeleton.png",
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groups = {key = 1},
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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if not node then
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return itemstack
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end
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local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use
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if not on_skeleton_key_use then
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return itemstack
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end
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-- make a new key secret in case the node callback needs it
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local random = math.random
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local newsecret = string.format(
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"%04x%04x%04x%04x",
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random(2^16) - 1, random(2^16) - 1,
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random(2^16) - 1, random(2^16) - 1)
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local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
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if secret then
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local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
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-- update original itemstack
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itemstack:take_item()
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-- finish and return the new key
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local new_stack = ItemStack("default:key")
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local meta = new_stack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("description", "Key to "..user:get_player_name().."'s "
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..minetest.registered_nodes[node.name].description)
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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else
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if inv:add_item("main", new_stack):get_count() > 0 then
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minetest.add_item(user:getpos(), new_stack)
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end -- else: added to inventory successfully
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end
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return itemstack
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end
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end
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})
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minetest.register_craftitem("default:coal_lump", {
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description = "Coal Lump",
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inventory_image = "default_coal_lump.png",
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@ -190,11 +263,16 @@ minetest.register_craftitem("default:copper_lump", {
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inventory_image = "default_copper_lump.png",
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})
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minetest.register_craftitem("default:tin_lump", {
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description = "Tin Lump",
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inventory_image = "default_tin_lump.png",
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})
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--[[
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minetest.register_craftitem("default:mese_crystal", {
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description = "Mese Crystal",
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inventory_image = "default_mese_crystal.png",
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})]]
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})
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]]
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minetest.register_craftitem("default:gold_lump", {
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description = "Gold Lump",
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@ -221,6 +299,11 @@ minetest.register_craftitem("default:copper_ingot", {
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inventory_image = "default_copper_ingot.png",
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})
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minetest.register_craftitem("default:tin_ingot", {
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description = "Tin Ingot",
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inventory_image = "default_tin_ingot.png",
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})
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minetest.register_craftitem("default:bronze_ingot", {
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description = "Bronze Ingot",
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inventory_image = "default_bronze_ingot.png",
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@ -230,11 +313,12 @@ minetest.register_craftitem("default:gold_ingot", {
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description = "Gold Ingot",
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inventory_image = "default_gold_ingot.png"
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})
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--[[
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minetest.register_craftitem("default:mese_crystal_fragment", {
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description = "Mese Crystal Fragment",
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inventory_image = "default_mese_crystal_fragment.png",
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})
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]]
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minetest.register_craftitem("default:clay_brick", {
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description = "Clay Brick",
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@ -250,4 +334,3 @@ minetest.register_craftitem("default:flint", {
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description = "Flint",
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inventory_image = "default_flint.png"
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})
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@ -0,0 +1,187 @@
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if minetest.setting_get("enable_weather") then
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local weathers = {
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{"snow", "rain", "storm", "dust", "insects", "none"},
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}
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local nodes = {
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{{"default:snow", "default:snowblock"}, nil, nil, {"default:desert_sand"}, {"group:flower",}, nil}
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}
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weather = {}
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minetest.register_node("weather:ice", {
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description = "ice sheet",
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tiles = {
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"weather_ice.png",
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},
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use_texture_alpha = true,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- NodeBox1
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}
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},
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drop = "",
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groups = {cracky=1, oddly_breakable_by_hand=1},
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sounds = default.node_sound_glass_defaults(),
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})
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local apply_weather = function(player, pos, weather_type)
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if weather_type == nil then return end
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--weather effects
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if weather_type == "snow" then
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if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
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player:set_sky({r=208, g=223, b=238}, "plain", nil, true)
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end
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for i=1,12 do
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minetest.add_particle({
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pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(12,17), z=pos.z+math.random(-10,10)},
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velocity = {x=math.random(-5,5)/10, y=math.random(-4,-6), z=math.random(-5,5)/10},
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acceleration = {x=math.random(-1,1)/10, y=math.random(-5,-10)/10, z=math.random(-1,1)/10},
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expirationtime = 3,
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size = math.random(3,5),
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collisiondetection = true,
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collision_removal = true,
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vertical = false,
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texture = "weather_snow_"..math.random(1,2)..".png",
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glow = 0
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})
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local water = minetest.find_node_near({x=pos.x+math.random(-7,7), y=pos.y+math.random(-4,4), z=pos.z+math.random(-7,7)}, 10, {"default:water_source", "default:river_water_source"}, true)
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if not water then return end
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water.y = water.y+1
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if minetest.get_node(water).name == "air" then
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minetest.set_node(water, {name="weather:ice"})
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end
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end
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elseif weather_type == "rain" then
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if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
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player:set_sky({r=177, g=177, b=177}, "plain", nil, true)
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end
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for i=1,12 do
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minetest.add_particle({
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pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(12,17), z=pos.z+math.random(-10,10)},
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velocity = {x=0, y=math.random(-15,-20), z=0},
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acceleration = {x=0, y=-1, z=0},
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expirationtime = 2,
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size = math.random(3,5),
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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texture = "weather_rain_"..math.random(1,2)..".png",
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glow = 0
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})
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end
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elseif weather_type == "storm" then
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if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
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player:set_sky({r=101, g=101, b=101}, "plain", nil, true)
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end
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for i=1,25 do
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minetest.add_particle({
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pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(12,17), z=pos.z+math.random(-10,10)},
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velocity = {x=0, y=math.random(-25,-30), z=0},
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acceleration = {x=0, y=-1, z=0},
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expirationtime = 2,
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size = math.random(3,5),
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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texture = "weather_rain_3.png",
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glow = 0
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})
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if minetest.get_modpath("lightning") and math.random(1,2000) == 1 then
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lightning.strike()
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end
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end
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elseif weather_type == "dust" then
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if minetest.get_timeofday()*24000 >= 6000 and minetest.get_timeofday()*24000 <= 19000 then
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player:set_sky({r=215, g=156, b=91}, "plain", nil, true)
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end
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for i=1,12 do
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minetest.add_particle({
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pos = {x=pos.x+math.random(-10,10), y=pos.y+math.random(1,3)/10, z=pos.z+math.random(-10,10)},
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velocity = {x=1, y=math.random(1,2), z=1},
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acceleration = {x=4, y=math.random(2,3)/10, z=4},
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expirationtime = 0.5,
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size = math.random(3,5),
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collisiondetection = true,
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collision_removal = true,
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vertical = false,
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texture = "weather_dust_1.png",
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glow = 0
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})
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end
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elseif weather_type == "insects" then
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player:set_sky(nil, "regular", nil, true)
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elseif weather_type == "none" then
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player:set_sky(nil, "regular", nil, true)
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return
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end
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end
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minetest.register_on_joinplayer(function()
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if math.random(1,500) == 1 then
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for _, row in ipairs(weathers) do
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local num = math.random(1,7)
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weather.current = num
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weather.weather = row[num]
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end
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end
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end)
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minetest.register_globalstep(function(dtime)
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if math.random(1,4) ~= 4 then return end
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--select random weather (serverwide)
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if math.random(1,5000) == 1 then
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for _, row in ipairs(weathers) do
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local num = math.random(1,6)
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weather.current = num
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weather.weather = row[num]
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end
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end
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--player specific
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for _, player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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--check if weather should occur at current location
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local display_weather = false
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for _, row in ipairs(nodes) do
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if row[weather.current] ~= nil and minetest.find_node_near(pos, 5, row[weather.current]) then
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display_weather = true
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elseif row[weather.current] == nil then
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display_weather = true
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else
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display_weather = false
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end
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end
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--apply weather effect
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if display_weather then
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apply_weather(player, pos, weather.weather)
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else
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apply_weather(player, pos, "none")
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end
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end
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end)
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minetest.register_privilege("weather", {
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description = "Allows control of weather",
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give_to_singleplayer = false
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})
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minetest.register_chatcommand("change_weather", {
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params = "<weather_type>",
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description = "Sets weather to the given type",
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privs = {weather = true},
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func = function(name, param)
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weather.weather = param
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for _, row in ipairs(weathers) do
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for i=1,7 do
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if row[i] == param then
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weather.current = i
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end
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end
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end
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end,
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})
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end
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