dmobs/dragons.lua

1540 lines
39 KiB
Lua

--thanks to diriel, blert2112 and taikedz
local step_custom = function(self, dtime)
if self.driver then
lib_mount.drive(self, dtime, "walk", "stand", true)
if self.state == "attack" then
self.state = nil
end
return false
end
return true
end
local tamed_dragons = {}
local node_hit = {}
dmobs.destructive = false
if dmobs.destructive == true then
node_hit = function(self, pos, node)
mobs:explosion(pos, 2, 1, 1)
end
else
node_hit = function(self)
self.object:remove()
end
end
local on_rc = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if mobs:feed_tame(self, clicker, 1, false, false) then
return
end
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
-- detach
lib_mount.detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
self.object:setacceleration({x=0, y=0, z=0})
elseif not self.driver then
-- attach
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
lib_mount.attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end
mobs:register_mob("dmobs:dragon", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:fire",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = on_rc
})
mobs:register_mob("dmobs:dragon2", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon2.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = on_rc
})
mobs:register_mob("dmobs:dragon3", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon3.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = on_rc
})
mobs:register_mob("dmobs:dragon4", {
type = "monster",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 70,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -1.2, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2, y=2},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
do_custom = step_custom,
on_rightclick = on_rc
})
--hatched dragons
mobs:register_mob("dmobs:dragon_red", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:fire",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_fire"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon_black", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon2.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_lightning"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 15, true, "dmobs:lightning_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon_green", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon3.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_poison"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:poison_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_mob("dmobs:dragon_blue", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:ice",
shoot_offset = 1,
hp_min = 80,
hp_max = 100,
armor = 100,
collisionbox = {-0.6, -0.9, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon4.png"},
},
child_texture = {
{"dmobs_dragon_young.png"}
},
blood_texture = "mobs_blood.png",
visual_size = {x=1.5, y=1.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
follow = {"dmobs:dragon_gem_ice"},
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:ice_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
-- eggs from mobs_dragon
minetest.register_node("dmobs:egg", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then
local p = {x = pos.x, y = pos.y - 1, z = pos.z}
local name1
for x1 = -1,1 do
for z1 = -1,1 do
p.x = pos.x + x1
p.z = pos.z + z1
local name2 = minetest.get_node(p).name
if x1 == -1 and z1 == -1 then
name1 = minetest.get_node(p).name
elseif x1 == 0 and z1 == 0 then
if name2 ~= "default:obsidian" then return end
else
if name2 ~= name1 then return end
end
end
end
local which_dragon
if name1 == "default:lava_source" then which_dragon = "red"
elseif name1 == "default:obsidian" then which_dragon = "black"
elseif name1 == "default:cactus" then which_dragon = "green"
elseif name1 == "default:ice" then which_dragon = "blue"
end
minetest.after(100, function(pos, dragon, pname)
if which_dragon == "red" then
minetest.set_node(pos, {name="dmobs:dragon_egg_fire"})
elseif which_dragon == "black" then
minetest.set_node(pos, {name="dmobs:dragon_egg_lightning"})
elseif which_dragon == "green" then
minetest.set_node(pos, {name="dmobs:dragon_egg_poison"})
elseif which_dragon == "blue" then
minetest.set_node(pos, {name="dmobs:dragon_egg_ice"})
end
end, pos)
item:take_item()
else
end
end,
})
minetest.register_node("dmobs:dragon_egg_fire", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg1.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem_fire" then
minetest.after(100, function(pos, dragon, pname)
minetest.remove_node(pos)
local ent = minetest.add_entity(pos, "dmobs:dragon_red")
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local obj = ent:get_luaentity()
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
obj.tamed = true
obj.owner = clicker:get_player_name()
end, pos, clicker:get_player_name())
item:take_item()
end
end
})
minetest.register_node("dmobs:dragon_egg_lightning", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg2.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local pname = clicker:get_player_name()
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem_lightning" then
minetest.after(100, function(pos, dragon, pname)
minetest.remove_node(pos)
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local ent = minetest.add_entity(pos, "dmobs:dragon_black")
local obj = ent:get_luaentity()
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
obj.tamed = true
obj.owner = clicker:get_player_name()
end, pos, clicker:get_player_name())
item:take_item()
end
end
})
minetest.register_node("dmobs:dragon_egg_poison", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg3.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem_poison" then
minetest.after(100, function(pos, dragon, pname)
minetest.remove_node(pos)
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local ent = minetest.add_entity(pos, "dmobs:dragon_green")
local obj = ent:get_luaentity()
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
obj.tamed = true
obj.owner = clicker:get_player_name()
end, pos, clicker:get_player_name())
item:take_item()
end
end
})
minetest.register_node("dmobs:dragon_egg_ice", {
description = "Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg4.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem_ice" then
minetest.after(100, function(pos, dragon, pname)
minetest.remove_node(pos)
minetest.sound_play("dmobs_chirrup",{pos=pos,max_hear_distance=20})
local ent = minetest.add_entity(pos, "dmobs:dragon_blue")
local obj = ent:get_luaentity()
ent:set_properties({
textures = {"dmobs_dragon_young.png"},
visual_size = {x=1, y=1},
})
obj.tamed = true
obj.owner = clicker:get_player_name()
end, pos, clicker:get_player_name())
item:take_item()
end
end
})
minetest.register_node("dmobs:egg_great", {
description = "Great Dragon Egg",
drawtype = "mesh",
mesh = "egg.b3d",
tiles = {"dmobs_egg.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {fleshy=3, dig_immediate=3},
sounds = default.node_sound_leaves_defaults(),
on_rightclick = function(pos, node, clicker, item, _)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "dmobs:dragon_gem" then
minetest.after(100, function(pos, dragon, pname)
minetest.remove_node(pos)
local ent = minetest.add_entity(pos, "dmobs:dragon_great_tame")
local obj = ent:get_luaentity()
obj.tamed = true
obj.owner = clicker:get_player_name()
end, pos, clicker:get_player_name())
item:take_item()
end
end
})
--saddle license
-- **mobs_saddle.png**
-- -------------------
-- The MIT License (MIT)
-- Copyright (c) 2014 Krupnov Pavel
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
-- saddle (if not already available)
if not minetest.get_modpath("mobs_horse") then
minetest.register_craftitem(":mobs:saddle", {
description = "Saddle",
inventory_image = "mobs_saddle.png"
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
}
})
end
--arrows
--Thanks to Tenplus1
mobs:register_arrow("dmobs:fire", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_fire.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "fire_basic_flame.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = node_hit,
})
--function to register tamed dragon attacks
function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size)
minetest.register_entity(fname, {
textures = {texture},
velocity = 0.1,
damage = dmg,
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=3},
}, nil)
self.object:remove()
end
end
end
for dx=0,1 do
for dy=0,1 do
for dz=0,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= fname and n ~="default:dirt_with_grass" and n ~="default:dirt_with_dry_grass" and n ~="default:stone" then
if minetest.registered_nodes[n].groups.flammable --[[or math.random(1, 100) <= 1]] then
minetest.env:set_node(t, {name=replace_node})
self.object:remove()
return
end
if ice and n == "default:water_source" then
minetest.env:set_node(t, {name="default:ice"})
self.object:remove()
end
end
end
end
end
local apos = self.object:getpos()
local part = minetest.add_particlespawner(
6, --amount
0.3, --time
{x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, --minpos
{x=apos.x+variance, y=apos.y+variance, z=apos.z+variance}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=variance,y=-0.5-variance,z=variance}, --minacc
{x=0.5+variance,y=0.5+variance,z=0.5+variance}, --maxacc
0.1, --minexptime
0.3, --maxexptime
size, --minsize
size+2, --maxsize
false, --collisiondetection
texture --texture
)
end,
})
end
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1)
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5)
mobs:register_arrow("dmobs:ice", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_ice.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_ice.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
mobs:register_arrow("dmobs:lightning", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_lightning.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_lightning.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = node_hit,
})
mobs:register_arrow("dmobs:poison", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"dmobs_poison.png"},
velocity = 8,
tail = 1, -- enable tail
tail_texture = "dmobs_poison.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
--items and tools
minetest.register_craftitem("dmobs:dragon_gem_lightning", {
description = "Lightning Gem",
inventory_image = "dmobs_gem_lightning.png"
})
minetest.register_craftitem("dmobs:dragon_gem_ice", {
description = "Ice Gem",
inventory_image = "dmobs_gem_ice.png"
})
minetest.register_craftitem("dmobs:dragon_gem_fire", {
description = "Fire Gem",
inventory_image = "dmobs_gem_fire.png"
})
minetest.register_craftitem("dmobs:dragon_gem_poison", {
description = "Poison Gem",
inventory_image = "dmobs_gem_poison.png"
})
minetest.register_craftitem("dmobs:dragon_gem", {
description = "Dragon Gem",
inventory_image = "dmobs_gem.png"
})
--spawns and eggs
-- mobs:spawn_specific("dmobs:dragon", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
-- mobs:spawn_specific("dmobs:dragon2", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
-- mobs:spawn_specific("dmobs:dragon3", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
-- mobs:spawn_specific("dmobs:dragon4", {"air"}, {"default:stone"}, 20, 10, 300, 15000, 2, -100, 11000)
mobs:register_spawn("dmobs:dragon", {"default:leaves","default:dirt_with_grass"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:dragon2", {"default:pine_needles"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:dragon3", {"default:acacia_leaves","default:dirt_with_dry_grass"}, 20, 10, 64000, 2, 31000)
mobs:register_spawn("dmobs:dragon4", {"default:jungleleaves"}, 20, 10, 64000, 2, 31000)
mobs:register_egg("dmobs:dragon", "Wild Fire Dragon", "default_apple.png", 1)
mobs:register_egg("dmobs:dragon2", "Wild Lightning Dragon", "default_mese_crystal.png", 1)
mobs:register_egg("dmobs:dragon3", "Wild Poison Dragon", "dmobs_poison.png", 1)
mobs:register_egg("dmobs:dragon4", "Wild Ice Dragon", "default_ice.png", 1)
mobs:register_egg("dmobs:dragon_red", "Tame Fire Dragon", "default_apple.png", 1)
mobs:register_egg("dmobs:dragon_black", "Tame Lightning Dragon", "default_mese_crystal.png", 1)
mobs:register_egg("dmobs:dragon_green", "Tame Poison Dragon", "dmobs_poison.png", 1)
mobs:register_egg("dmobs:dragon_blue", "Tame Ice Dragon", "default_ice.png", 1)
--other dragons
mobs:register_mob("dmobs:waterdragon", {
type = "monster",
passive = false,
attack_type = "dogshoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 2.5,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 100,
hp_max = 127,
armor = 100,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4},
visual_size = {x=4, y=4},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
view_range = 15,
rotate = 180,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
drops = {
{name = "dmobs:dragon_gem_ice", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_fire", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
floats = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
do_custom = function(self)
--follow thanks to TenPlus1 and Byakuren
if not self.hydra then
self.hydra = true -- flip switch so this part is done only once
-- get head position and define a few temp variables
local pos = self.object:getpos()
local obj, obj2, ent
-- add body and make it follow head
obj = minetest.add_entity({x=pos.x+1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj:get_luaentity()
ent.following = self.object
-- add body and make it follow previous body segment
obj2 = minetest.add_entity({x=pos.x-1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj2:get_luaentity()
ent.following = self.object
end
end,
})
mobs:register_mob("dmobs:waterdragon_2", {
type = "monster",
passive = false,
attack_type = "shoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 3,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 50,
hp_max = 60,
armor = 50,
collisionbox = {-0.4, -0.2, -0.4, 0.4, 5, 0.4},
visual_size = {x=3, y=3},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
shoot_attack = "mobs_fireball",
random = "velociraptor",
},
view_range = 15,
rotate = 180,
floats = 0,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
})
mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 32000, 1, 31000, false)
mobs:register_egg("dmobs:waterdragon", "Boss Waterdragon", "dmobs_egg4.png", 1)
mobs:register_mob("dmobs:wyvern", {
type = "monster",
passive = false,
attacks_monsters = false,
damage = 4,
reach = 3,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:poison",
shoot_offset = 0.5,
hp_min = 100,
hp_max = 150,
armor = 100,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "wyvern.b3d",
textures = {
{"dmobs_wyvern.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1, y=1},
makes_footstep_sound = true,
runaway = true,
jump_chance = 30,
walk_chance = 80,
pathfinding = true,
walk_velocity = 3,
run_velocity = 5,
fall_speed = -2,
jump = true,
fly = false,
drops = {
{name = "dmobs:dragon_gem_poison", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_lightning", chance = 1, min = 1, max = 1},
},
sounds = {
shoot_attack = "mobs_fireball",
random = "velociraptor",
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 20,
speed_run = 30,
walk_start = 33,
walk_end = 68,
stand_start = 1,
stand_end = 30,
run_start = 33,
run_end = 68,
punch_start = 70,
punch_end = 89,
},
knock_back = 2,
})
mobs:register_spawn("dmobs:wyvern", {"default:leaves"}, 20, 10, 32000, 1, 31000, false)
mobs:register_egg("dmobs:wyvern", "Boss Wyvern", "dmobs_egg3.png", 1)
mobs:register_mob("dmobs:dragon_great", {
type = "monster",
passive = false,
attacks_monsters = false,
damage = 5,
reach = 4,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 140,
hp_max = 180,
armor = 220,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon_great.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
random = "roar",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg_great", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
})
mobs:register_mob("dmobs:dragon_great_tame", {
type = "npc",
passive = false,
attacks_monsters = true,
damage = 5,
reach = 4,
attack_type = "dogshoot",
shoot_interval = 2.5,
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
arrow = "dmobs:lightning",
shoot_offset = 1,
hp_min = 140,
hp_max = 180,
armor = 220,
collisionbox = {-0.6, -1.4, -0.6, 0.6, 0.6, 0.6},
visual = "mesh",
mesh = "dragon.b3d",
textures = {
{"dmobs_dragon_great.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
runaway = false,
jump_chance = 30,
walk_chance = 80,
fall_speed = 0,
pathfinding = true,
fall_damage = 0,
sounds = {
shoot_attack = "mobs_fireball",
random = "roar",
},
walk_velocity = 3,
run_velocity = 5,
jump = true,
fly = true,
drops = {
{name = "dmobs:egg_great", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
water_damage = 2,
lava_damage = 0,
light_damage = 0,
view_range = 20,
animation = {
speed_normal = 10,
speed_run = 20,
walk_start = 1,
walk_end = 22,
stand_start = 1,
stand_end = 22,
run_start = 1,
run_end = 22,
punch_start = 22,
punch_end = 47,
},
knock_back = 2,
on_rightclick = function(self, clicker)
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if self.driver and clicker == self.driver then
object_detach(self, clicker, {x=1, y=0, z=1})
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
elseif not self.driver then
if clicker:get_wielded_item():get_name() == "mobs:saddle" then
object_attach(self, clicker, {x=0, y=12, z=4}, {x=0, y=0, z=4})
inv:remove_item("main", "mobs:saddle")
end
end
end
end,
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 64000, -21000, 1000, false)
mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1)