Dragon improvements

>Made wasps nest flammable and changed description from "Hive" to "Nest"
>Dragons now slow down in water, they will not be able to leave
>Fixed dragons attacking mobs whilst flying
>Improved dragon attacks - they are slower and the ice dragon can freeze
water
>all dragons now drop gems
>Increased spawn rate of boss dragons
>Improved ice texture
master
D00Med 2016-11-23 09:29:51 +10:00
parent 1126d576ac
commit 8cb1216b25
4 changed files with 53 additions and 60 deletions

18
api.lua
View File

@ -160,9 +160,13 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim
local vec_forward = {x=dir.x*speed,y=dir.y*speed+2,z=dir.z*speed}
local vec_backward = {x=-dir.x*speed,y=dir.y*speed+2,z=-dir.z*speed}
local vec_rise = {x=velo.x,y=velo.y+0.2,z=velo.z}
local vec_stop = {x=0,y=-2,z=0}
local vec_stop = {x=0,y=-0.2,z=0}
local yaw = entity.driver:get_look_yaw();
if ctrl.up then
local pos = entity.object:getpos()
local node = minetest.get_node(pos).name
if node == "default:water_source" or node == "default:river_water_source" or node == "default:river_water_flowing" or node == "default:water_flowing" then
entity.object:setvelocity({x=velo.x*0.9, y=-1, z=velo.z*0.9})
elseif ctrl.up then
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_forward)
elseif ctrl.down then
@ -175,13 +179,19 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim
entity.object:setyaw(yaw+math.pi+math.pi/2)
entity.object:setvelocity(vec_stop)
end
if ctrl.LMB and ctrl.sneak and shoots then
if ctrl.aux1 and shoots and not entity.loaded then
local pos = entity.object:getpos()
local obj = minetest.env:add_entity({x=pos.x+0+dir.x*2.5,y=pos.y+1.5+dir.y,z=pos.z+0+dir.z*2.5}, arrow)
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
local vec = {x=dir.x*12,y=dir.y*12,z=dir.z*12}
local yaw = entity.driver:get_look_yaw();
entity.loaded = true
obj:setyaw(yaw+math.pi/2)
obj:setvelocity(vec)
local object = obj:get_luaentity()
object.launcher = entity.driver
minetest.after(1, function()
entity.loaded = false
end)
end
--lib_mount animation
if velo.x == 0 and velo.y == 0 and velo.z == 0 then

View File

@ -36,18 +36,6 @@ local on_rc = function(self, clicker)
end
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
if clicker:get_wielded_item():get_name() == "dmobs:dragon_armor_steel" then
self.armor = true
inv:remove_item("main", "dmobs:dragon_gem_fire")
end
if self.armor == true then
self.armor = false
if inv:room_for_item("main", "dmobs:dragon_armor_steel") then
inv:add_item("main", "dmobs:dragon_armor_steel")
else
minetest.add_item(clicker.getpos(), "dmobs:dragon_armor_steel")
end
end
if self.driver and clicker == self.driver then
-- detach
lib_mount.detach(self, clicker, {x=1, y=0, z=1})
@ -176,6 +164,7 @@ mobs:register_mob("dmobs:dragon2", {
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
@ -241,6 +230,7 @@ mobs:register_mob("dmobs:dragon3", {
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
@ -306,6 +296,7 @@ mobs:register_mob("dmobs:dragon4", {
fly = true,
drops = {
{name = "dmobs:egg", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem", chance = 1, min = 1, max = 1},
},
fall_speed = 0,
stepheight = 10,
@ -416,6 +407,9 @@ mobs:register_mob("dmobs:dragon_red", {
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
@ -507,6 +501,9 @@ mobs:register_mob("dmobs:dragon_black", {
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 15, true, "dmobs:lightning_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
@ -598,6 +595,9 @@ mobs:register_mob("dmobs:dragon_green", {
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:poison_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
@ -689,6 +689,9 @@ mobs:register_mob("dmobs:dragon_blue", {
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:ice_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
@ -975,7 +978,7 @@ mobs:register_arrow("dmobs:fire", {
--function to register tamed dragon attacks
function dmobs.register_fire(fname, texture, dmg, replace_node, explode)
function dmobs.register_fire(fname, texture, dmg, replace_node, explode, ice, variance, size)
minetest.register_entity(fname, {
textures = {texture},
velocity = 0.1,
@ -990,7 +993,7 @@ minetest.register_entity(fname, {
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= fname and obj:get_luaentity().name ~= "dmobs:dragon_red" and obj:get_luaentity().name ~= "dmobs:dragon_blue" and obj:get_luaentity().name ~= "dmobs:dragon_black" and obj:get_luaentity().name ~= "dmobs:dragon_green" and obj:get_luaentity().name ~= "dmobs:dragon_great_tame" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
obj:punch(self.launcher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=3},
}, nil)
@ -1010,47 +1013,28 @@ minetest.register_entity(fname, {
self.object:remove()
return
end
if ice and n == "default:water_source" then
minetest.env:set_node(t, {name="default:ice"})
self.object:remove()
end
end
end
end
end
hit_node = function(self, pos, node)
if explode then
local pos = self.object:getpos()
tnt.boom(pos, {damage_radius=5,radius=5,ignore_protection=false})
else
-- local pos = self.object:getpos()
for dx=-4,4 do
for dy=-4,4 do
for dz=-4,4 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(pos).name
if math.random(1, 50) <= 35 then
minetest.env:remove_node(p)
end
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <=5 then
minetest.env:set_node(t, {name=replace_node})
end
end
end
end
end
end
local apos = self.object:getpos()
local part = minetest.add_particlespawner(
6, --amount
0.3, --time
{x=apos.x-0.3, y=apos.y-0.3, z=apos.z-0.3}, --minpos
{x=apos.x+0.3, y=apos.y+0.3, z=apos.z+0.3}, --maxpos
{x=apos.x-variance, y=apos.y-variance, z=apos.z-variance}, --minpos
{x=apos.x+variance, y=apos.y+variance, z=apos.z+variance}, --maxpos
{x=-0, y=-0, z=-0}, --minvel
{x=0, y=0, z=0}, --maxvel
{x=0,y=-0.5,z=0}, --minacc
{x=0.5,y=0.5,z=0.5}, --maxacc
{x=variance,y=-0.5-variance,z=variance}, --minacc
{x=0.5+variance,y=0.5+variance,z=0.5+variance}, --maxacc
0.1, --minexptime
0.3, --maxexptime
1, --minsize
2, --maxsize
size, --minsize
size+2, --maxsize
false, --collisiondetection
texture --texture
)
@ -1059,10 +1043,10 @@ minetest.register_entity(fname, {
})
end
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true)
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:snow", false)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true)
dmobs.register_fire("dmobs:fire_plyr", "dmobs_fire.png", 2, "fire:basic_flame", true, false, 0.3, 1)
dmobs.register_fire("dmobs:ice_plyr", "dmobs_ice.png", 2, "default:ice", false, true, 0.5, 10)
dmobs.register_fire("dmobs:poison_plyr", "dmobs_poison.png", 2, "air", false, false, 0.3, 1)
dmobs.register_fire("dmobs:lightning_plyr", "dmobs_lightning.png", 2, "air", true, false, 0, 0.5)
@ -1170,10 +1154,6 @@ minetest.register_craftitem("dmobs:dragon_gem", {
inventory_image = "dmobs_gem.png"
})
-- minetest.register_craftitem("dmobs:dragon_armor_steel", {
-- description = "Dragon Armor",
-- inventory_image = "dmobs_dragon_armor_inv.png"
-- })
--spawns and eggs
@ -1331,7 +1311,7 @@ mobs:register_mob("dmobs:waterdragon_2", {
},
})
mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 64000, 1, 31000, false)
mobs:register_spawn("dmobs:waterdragon", {"default:water_source"}, 20, 10, 32000, 1, 31000, false)
mobs:register_egg("dmobs:waterdragon", "Boss Waterdragon", "dmobs_egg4.png", 1)
@ -1396,7 +1376,7 @@ mobs:register_mob("dmobs:wyvern", {
knock_back = 2,
})
mobs:register_spawn("dmobs:wyvern", {"default:leaves"}, 20, 10, 64000, 1, 31000, false)
mobs:register_spawn("dmobs:wyvern", {"default:leaves"}, 20, 10, 32000, 1, 31000, false)
mobs:register_egg("dmobs:wyvern", "Boss Wyvern", "dmobs_egg3.png", 1)
@ -1545,12 +1525,15 @@ mobs:register_mob("dmobs:dragon_great_tame", {
do_custom = function(self, dtime)
if self.driver then
object_fly(self, dtime, 10, true, "dmobs:fire_plyr", "walk", "stand")
if self.state == "attack" then
self.state = "idle"
end
return false
end
return true
end,
})
mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 128000, -21000, 1000, false)
mobs:register_spawn("dmobs:dragon_great", {"default:lava_source"}, 20, 0, 64000, -21000, 1000, false)
mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1)

View File

@ -51,9 +51,9 @@ minetest.register_entity("dmobs:butterfly", {
--wasps nest
minetest.register_node("dmobs:hive", {
description = "Wasp Hive",
description = "Wasp Nest",
tiles = {"dmobs_hive.png"},
groups = {crumbly=1, oddly_breakable_by_hand=1, falling_node=1},
groups = {crumbly=1, oddly_breakable_by_hand=1, falling_node=1, flammable=1},
on_destruct = function(pos, oldnode)
minetest.env:add_entity(pos, "dmobs:wasp")
minetest.env:add_entity(pos, "dmobs:wasp")

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