Crash Fix: Global set_animation is nil when trying to ride a dragon.

Change to mobs:set_animation fixes this.
master
argyle 2019-01-30 12:01:12 -05:00
parent 0e43362b4b
commit 8917fb94f1
1 changed files with 6 additions and 6 deletions

12
api.lua
View File

@ -127,13 +127,13 @@ function object_drive(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
local velo = entity.object:get_velocity()
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil and mobs_redo == true then
set_animation(entity, stand_anim)
mobs:set_animation(entity, stand_anim)
end
entity.object:set_pos(entity.object:get_pos())
return
end
if moving_anim and moving_anim ~= nil and mobs_redo == true then
set_animation(entity, moving_anim)
mobs:set_animation(entity, moving_anim)
end
--jumping not working
-- local jumps = jumps or false
@ -192,13 +192,13 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim
--lib_mount animation
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil and mobs_redo == true then
set_animation(entity, stand_anim)
mobs:set_animation(entity, stand_anim)
end
entity.object:set_pos(entity.object:get_pos())
return
end
if moving_anim and moving_anim ~= nil and mobs_redo == true then
set_animation(entity, moving_anim)
mobs:set_animation(entity, moving_anim)
end
end
@ -287,13 +287,13 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
local velo = entity.object:get_velocity()
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim and stand_anim ~= nil and mobs_redo == true then
set_animation(entity, stand_anim)
mobs:set_animation(entity, stand_anim)
end
entity.object:set_pos(entity.object:get_pos())
return
end
if moving_anim and moving_anim ~= nil and mobs_redo == true then
set_animation(entity, moving_anim)
mobs:set_animation(entity, moving_anim)
end
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s