From 8917fb94f16d543efe83b7aea60e5119a3991332 Mon Sep 17 00:00:00 2001 From: argyle Date: Wed, 30 Jan 2019 12:01:12 -0500 Subject: [PATCH] Crash Fix: Global set_animation is nil when trying to ride a dragon. Change to mobs:set_animation fixes this. --- api.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/api.lua b/api.lua index 56f1374..030eaa0 100644 --- a/api.lua +++ b/api.lua @@ -127,13 +127,13 @@ function object_drive(entity, dtime, speed, shoots, arrow, moving_anim, stand_an local velo = entity.object:get_velocity() if velo.x == 0 and velo.y == 0 and velo.z == 0 then if stand_anim and stand_anim ~= nil and mobs_redo == true then - set_animation(entity, stand_anim) + mobs:set_animation(entity, stand_anim) end entity.object:set_pos(entity.object:get_pos()) return end if moving_anim and moving_anim ~= nil and mobs_redo == true then - set_animation(entity, moving_anim) + mobs:set_animation(entity, moving_anim) end --jumping not working -- local jumps = jumps or false @@ -192,13 +192,13 @@ function object_fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim --lib_mount animation if velo.x == 0 and velo.y == 0 and velo.z == 0 then if stand_anim and stand_anim ~= nil and mobs_redo == true then - set_animation(entity, stand_anim) + mobs:set_animation(entity, stand_anim) end entity.object:set_pos(entity.object:get_pos()) return end if moving_anim and moving_anim ~= nil and mobs_redo == true then - set_animation(entity, moving_anim) + mobs:set_animation(entity, moving_anim) end end @@ -287,13 +287,13 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly) local velo = entity.object:get_velocity() if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if stand_anim and stand_anim ~= nil and mobs_redo == true then - set_animation(entity, stand_anim) + mobs:set_animation(entity, stand_anim) end entity.object:set_pos(entity.object:get_pos()) return end if moving_anim and moving_anim ~= nil and mobs_redo == true then - set_animation(entity, moving_anim) + mobs:set_animation(entity, moving_anim) end local s = get_sign(entity.v) entity.v = entity.v - 0.02 * s