2015-09-28 03:55:20 +02:00

312 lines
6.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="18">
<CheatEntries>
<CheatEntry>
<ID>14</ID>
<Description>"EVERYTHING"</Description>
<LastState Activated="0"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,4096)
label(VALUE_FOV_Multiplier)
registersymbol(VALUE_FOV_Multiplier)
label(multiplyFOV)
label(VALUE_ASPECTRATIO_Multiplier)
registersymbol(VALUE_ASPECTRATIO_Multiplier)
label(multiplyAspectRatio)
label(divideMenuFont)
label(divideInGameFont)
label(returnFOV)
label(returnAspect)
label(returnMenuFont)
label(returnGameFont)
newmem:
VALUE_FOV_Multiplier:
dd (float)1.33334 //Keep the same as AspectRatio multiplier for Hor+ FOV
VALUE_ASPECTRATIO_Multiplier: //To get the value calculate: (width/heigh)/1.33333333334
dd (float)1.33334
multiplyFOV:
movd xmm0,eax
movd xmm1,[VALUE_FOV_Multiplier]
mulss xmm0,xmm1
movd eax,xmm0
mov [ecx+0C],eax
mov [ecx+10],edx
jmp returnFOV
multiplyAspectRatio:
repe movsd
push edi
sub edi,C
movd xmm0,[edi]
movd xmm1,[VALUE_ASPECTRATIO_Multiplier]
mulss xmm0,xmm1
movd [edi],xmm0
pop edi
mov ecx,[Aqua.exe+26D100]
jmp returnAspect
divideMenuFont:
fld dword ptr [esi+14]
fdiv [VALUE_ASPECTRATIO_Multiplier]
fmul dword ptr [eax]
jmp returnMenuFont
divideInGameFont:
fmul dword ptr [esi+14]
fdiv [VALUE_ASPECTRATIO_Multiplier]
fld dword ptr [esi+18]
jmp returnGameFont
"Aqua.exe"+149CB1:
jmp multiplyFOV
nop
returnFOV:
"Aqua.exe"+44874:
jmp multiplyAspectRatio
nop
nop
nop
returnAspect:
"Aqua.exe"+125950:
jmp divideMenuFont
returnMenuFont:
"Aqua.exe"+1257B4:
jmp divideInGameFont
nop
returnGameFont:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(VALUE_FOV_Multiplier)
unregistersymbol(VALUE_ASPECTRATIO_Multiplier)
"Aqua.exe"+149CB1:
mov [ecx+0C],eax
mov [ecx+10],edx
"Aqua.exe"+44874:
repe movsd
mov ecx,[Aqua.exe+26D100]
"Aqua.exe"+125950:
fld dword ptr [esi+14]
fmul dword ptr [eax]
"Aqua.exe"+1257B4:
fmul dword ptr [esi+14]
fld dword ptr [esi+18]
//Alt: db 89 41 0C 89 51 10
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"Change FOV"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(VALUE_FOV_Multiplier)
registersymbol(VALUE_FOV_Multiplier)
label(multiplyFOV)
label(returnFOV)
newmem:
VALUE_FOV_Multiplier:
dd (float)1.33334
multiplyFOV:
movd xmm0,eax
movd xmm1,[VALUE_FOV_Multiplier]
mulss xmm0,xmm1
movd eax,xmm0
mov [ecx+0C],eax
mov [ecx+10],edx
jmp returnFOV
"Aqua.exe"+149CB1:
jmp multiplyFOV
nop
returnFOV:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(VALUE_FOV_Multiplier)
"Aqua.exe"+149CB1:
mov [ecx+0C],eax
mov [ecx+10],edx
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"Change Aspect"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(VALUE_ASPECTRATIO_Multiplier)
registersymbol(VALUE_ASPECTRATIO_Multiplier)
label(multiplyAspectRatio)
alloc(newmem,2048)
label(returnhere)
newmem:
VALUE_ASPECTRATIO_Multiplier: //To get the number do: (width/heigh)/1.33333333334
dd (float)1.33334
multiplyAspectRatio:
repe movsd
push edi
sub edi,C
movd xmm0,[edi]
movd xmm1,[VALUE_ASPECTRATIO_Multiplier]
mulss xmm0,xmm1
movd [edi],xmm0
pop edi
mov ecx,[Aqua.exe+26D100]
jmp returnhere
"Aqua.exe"+44874:
jmp multiplyAspectRatio
nop
nop
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(VALUE_ASPECTRATIO_Multiplier)
"Aqua.exe"+44874:
repe movsd
mov ecx,[Aqua.exe+26D100]
//Alt: db F3 A5 8B 0D 00 D1 66 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"MenuFix"</Description>
<LastState Activated="0"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(multiplier)
registersymbol(multiplier)
label(code)
label(returnhere)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
multiplier:
dd (float)1.33333
code:
fld dword ptr [esi+14]
fld [multiplier]
fdivp st(1),st(0)
fmul dword ptr [eax]
exit:
jmp returnhere
"Aqua.exe"+125950:
jmp code
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
unregistersymbol(multiplier)
"Aqua.exe"+125950:
fld dword ptr [esi+14]
fmul dword ptr [eax]
//Alt: db D9 46 14 D8 08
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"FixInGameFonts"</Description>
<LastState Activated="1"/>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(multiplier)
registersymbol(multiplier)
label(code)
label(returnhere)
label(exit)
newmem:
multiplier:
dd (float)1.333333
code: //this is allocated memory, you have read,write,execute access
fmul dword ptr [esi+14]
fdiv [multiplier]
fld dword ptr [esi+18]
exit:
jmp returnhere
"Aqua.exe"+1257B4:
jmp code
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
unregistersymbol(multiplier)
dealloc(newmem)
"Aqua.exe"+1257B4:
fmul dword ptr [esi+14]
fld dword ptr [esi+18]
//Alt: db D8 4E 14 D9 46 18
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols>
<SymbolEntry>
<Name>VALUE_FOV_Multiplier</Name>
<Address>09690000</Address>
</SymbolEntry>
<SymbolEntry>
<Name>VALUE_ASPECTRATIO_Multiplier</Name>
<Address>0BC40000</Address>
</SymbolEntry>
<SymbolEntry>
<Name>multiplier</Name>
<Address>0BC60000</Address>
</SymbolEntry>
</UserdefinedSymbols>
</CheatTable>