312 lines
6.3 KiB
XML
312 lines
6.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<CheatTable CheatEngineTableVersion="18">
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<CheatEntries>
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<CheatEntry>
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<ID>14</ID>
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<Description>"EVERYTHING"</Description>
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<LastState Activated="0"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[ENABLE]
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//code from here to '[DISABLE]' will be used to enable the cheat
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alloc(newmem,4096)
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label(VALUE_FOV_Multiplier)
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registersymbol(VALUE_FOV_Multiplier)
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label(multiplyFOV)
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label(VALUE_ASPECTRATIO_Multiplier)
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registersymbol(VALUE_ASPECTRATIO_Multiplier)
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label(multiplyAspectRatio)
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label(divideMenuFont)
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label(divideInGameFont)
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label(returnFOV)
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label(returnAspect)
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label(returnMenuFont)
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label(returnGameFont)
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newmem:
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VALUE_FOV_Multiplier:
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dd (float)1.33334 //Keep the same as AspectRatio multiplier for Hor+ FOV
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VALUE_ASPECTRATIO_Multiplier: //To get the value calculate: (width/heigh)/1.33333333334
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dd (float)1.33334
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multiplyFOV:
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movd xmm0,eax
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movd xmm1,[VALUE_FOV_Multiplier]
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mulss xmm0,xmm1
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movd eax,xmm0
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mov [ecx+0C],eax
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mov [ecx+10],edx
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jmp returnFOV
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multiplyAspectRatio:
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repe movsd
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push edi
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sub edi,C
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movd xmm0,[edi]
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movd xmm1,[VALUE_ASPECTRATIO_Multiplier]
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mulss xmm0,xmm1
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movd [edi],xmm0
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pop edi
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mov ecx,[Aqua.exe+26D100]
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jmp returnAspect
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divideMenuFont:
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fld dword ptr [esi+14]
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fdiv [VALUE_ASPECTRATIO_Multiplier]
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fmul dword ptr [eax]
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jmp returnMenuFont
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divideInGameFont:
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fmul dword ptr [esi+14]
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fdiv [VALUE_ASPECTRATIO_Multiplier]
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fld dword ptr [esi+18]
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jmp returnGameFont
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"Aqua.exe"+149CB1:
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jmp multiplyFOV
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nop
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returnFOV:
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"Aqua.exe"+44874:
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jmp multiplyAspectRatio
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nop
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nop
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nop
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returnAspect:
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"Aqua.exe"+125950:
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jmp divideMenuFont
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returnMenuFont:
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"Aqua.exe"+1257B4:
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jmp divideInGameFont
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nop
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returnGameFont:
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[DISABLE]
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//code from here till the end of the code will be used to disable the cheat
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dealloc(newmem)
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unregistersymbol(VALUE_FOV_Multiplier)
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unregistersymbol(VALUE_ASPECTRATIO_Multiplier)
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"Aqua.exe"+149CB1:
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mov [ecx+0C],eax
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mov [ecx+10],edx
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"Aqua.exe"+44874:
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repe movsd
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mov ecx,[Aqua.exe+26D100]
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"Aqua.exe"+125950:
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fld dword ptr [esi+14]
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fmul dword ptr [eax]
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"Aqua.exe"+1257B4:
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fmul dword ptr [esi+14]
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fld dword ptr [esi+18]
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//Alt: db 89 41 0C 89 51 10
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</AssemblerScript>
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</CheatEntry>
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<CheatEntry>
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<ID>32</ID>
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<Description>"Change FOV"</Description>
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<LastState Activated="1"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[ENABLE]
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//code from here to '[DISABLE]' will be used to enable the cheat
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alloc(newmem,2048)
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label(VALUE_FOV_Multiplier)
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registersymbol(VALUE_FOV_Multiplier)
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label(multiplyFOV)
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label(returnFOV)
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newmem:
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VALUE_FOV_Multiplier:
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dd (float)1.33334
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multiplyFOV:
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movd xmm0,eax
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movd xmm1,[VALUE_FOV_Multiplier]
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mulss xmm0,xmm1
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movd eax,xmm0
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mov [ecx+0C],eax
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mov [ecx+10],edx
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jmp returnFOV
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"Aqua.exe"+149CB1:
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jmp multiplyFOV
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nop
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returnFOV:
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[DISABLE]
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//code from here till the end of the code will be used to disable the cheat
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dealloc(newmem)
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unregistersymbol(VALUE_FOV_Multiplier)
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"Aqua.exe"+149CB1:
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mov [ecx+0C],eax
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mov [ecx+10],edx
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</AssemblerScript>
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</CheatEntry>
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<CheatEntry>
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<ID>31</ID>
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<Description>"Change Aspect"</Description>
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<LastState Activated="1"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[ENABLE]
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//code from here to '[DISABLE]' will be used to enable the cheat
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label(VALUE_ASPECTRATIO_Multiplier)
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registersymbol(VALUE_ASPECTRATIO_Multiplier)
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label(multiplyAspectRatio)
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alloc(newmem,2048)
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label(returnhere)
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newmem:
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VALUE_ASPECTRATIO_Multiplier: //To get the number do: (width/heigh)/1.33333333334
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dd (float)1.33334
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multiplyAspectRatio:
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repe movsd
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push edi
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sub edi,C
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movd xmm0,[edi]
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movd xmm1,[VALUE_ASPECTRATIO_Multiplier]
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mulss xmm0,xmm1
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movd [edi],xmm0
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pop edi
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mov ecx,[Aqua.exe+26D100]
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jmp returnhere
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"Aqua.exe"+44874:
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jmp multiplyAspectRatio
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nop
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nop
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nop
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returnhere:
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[DISABLE]
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//code from here till the end of the code will be used to disable the cheat
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dealloc(newmem)
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unregistersymbol(VALUE_ASPECTRATIO_Multiplier)
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"Aqua.exe"+44874:
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repe movsd
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mov ecx,[Aqua.exe+26D100]
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//Alt: db F3 A5 8B 0D 00 D1 66 00
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</AssemblerScript>
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</CheatEntry>
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<CheatEntry>
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<ID>42</ID>
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<Description>"MenuFix"</Description>
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<LastState Activated="0"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[ENABLE]
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//code from here to '[DISABLE]' will be used to enable the cheat
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alloc(newmem,2048)
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label(multiplier)
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registersymbol(multiplier)
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label(code)
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label(returnhere)
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label(exit)
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newmem: //this is allocated memory, you have read,write,execute access
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multiplier:
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dd (float)1.33333
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code:
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fld dword ptr [esi+14]
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fld [multiplier]
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fdivp st(1),st(0)
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fmul dword ptr [eax]
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exit:
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jmp returnhere
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"Aqua.exe"+125950:
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jmp code
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returnhere:
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[DISABLE]
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//code from here till the end of the code will be used to disable the cheat
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dealloc(newmem)
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unregistersymbol(multiplier)
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"Aqua.exe"+125950:
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fld dword ptr [esi+14]
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fmul dword ptr [eax]
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//Alt: db D9 46 14 D8 08
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</AssemblerScript>
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</CheatEntry>
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<CheatEntry>
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<ID>46</ID>
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<Description>"FixInGameFonts"</Description>
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<LastState Activated="1"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[ENABLE]
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//code from here to '[DISABLE]' will be used to enable the cheat
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alloc(newmem,2048)
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label(multiplier)
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registersymbol(multiplier)
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label(code)
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label(returnhere)
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label(exit)
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newmem:
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multiplier:
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dd (float)1.333333
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code: //this is allocated memory, you have read,write,execute access
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fmul dword ptr [esi+14]
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fdiv [multiplier]
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fld dword ptr [esi+18]
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exit:
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jmp returnhere
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"Aqua.exe"+1257B4:
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jmp code
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nop
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returnhere:
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[DISABLE]
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//code from here till the end of the code will be used to disable the cheat
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unregistersymbol(multiplier)
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dealloc(newmem)
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"Aqua.exe"+1257B4:
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fmul dword ptr [esi+14]
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fld dword ptr [esi+18]
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//Alt: db D8 4E 14 D9 46 18
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</AssemblerScript>
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</CheatEntry>
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</CheatEntries>
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<UserdefinedSymbols>
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<SymbolEntry>
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<Name>VALUE_FOV_Multiplier</Name>
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<Address>09690000</Address>
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</SymbolEntry>
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<SymbolEntry>
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<Name>VALUE_ASPECTRATIO_Multiplier</Name>
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<Address>0BC40000</Address>
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</SymbolEntry>
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<SymbolEntry>
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<Name>multiplier</Name>
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<Address>0BC60000</Address>
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</SymbolEntry>
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</UserdefinedSymbols>
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</CheatTable>
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