redead fix?
parent
5c2168cd79
commit
9f21ef6970
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@ -17,13 +17,13 @@ playereffects.register_effect_type("paralysed", "Paralysed", nil, {"speed"},
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mobs:register_mob("mobs_loz:redead", {
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type = "monster",
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passive = false,
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reach = 2,
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damage = 3,
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attack_type = "dogfight",
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reach = 1,
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hp_min = 20,
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hp_max = 30,
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armor = 100,
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collisionbox = {-0.35, -1, -0.35, 0.35, 0.7, 0.35},
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collisionbox = {-0.4, -1, -0.4, 0.4, 0.7, 0.4},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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