redead fix?

master
D00Med 2017-01-04 07:28:44 +10:00
parent 5c2168cd79
commit 9f21ef6970
1 changed files with 2 additions and 2 deletions

View File

@ -17,13 +17,13 @@ playereffects.register_effect_type("paralysed", "Paralysed", nil, {"speed"},
mobs:register_mob("mobs_loz:redead", {
type = "monster",
passive = false,
reach = 2,
damage = 3,
attack_type = "dogfight",
reach = 1,
hp_min = 20,
hp_max = 30,
armor = 100,
collisionbox = {-0.35, -1, -0.35, 0.35, 0.7, 0.35},
collisionbox = {-0.4, -1, -0.4, 0.4, 0.7, 0.4},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",