From 9f21ef6970b22a3adda74388dc73ae24dea0d2e0 Mon Sep 17 00:00:00 2001 From: D00Med Date: Wed, 4 Jan 2017 07:28:44 +1000 Subject: [PATCH] redead fix? --- mods/mobs_loz/redead.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/mobs_loz/redead.lua b/mods/mobs_loz/redead.lua index ebd6afb..ee2ad09 100644 --- a/mods/mobs_loz/redead.lua +++ b/mods/mobs_loz/redead.lua @@ -17,13 +17,13 @@ playereffects.register_effect_type("paralysed", "Paralysed", nil, {"speed"}, mobs:register_mob("mobs_loz:redead", { type = "monster", passive = false, + reach = 2, damage = 3, attack_type = "dogfight", - reach = 1, hp_min = 20, hp_max = 30, armor = 100, - collisionbox = {-0.35, -1, -0.35, 0.35, 0.7, 0.35}, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.7, 0.4}, visual = "mesh", mesh = "character.b3d", drawtype = "front",