fire - update mod with fake flame included
* update mod with one compatible with both older and newer engines * this mod includes fake flame take note, upstream does notmaster
parent
d05e466996
commit
43c522c471
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@ -91,6 +91,7 @@ Mods by D00Med:
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Mods by minenux
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Mods by minenux
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* bucket https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5
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* bucket https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5
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* fire (with fake flame feature) https://codeberg.org/minenux/minetest-mod-fire/commit/4e5f7ad55314bd9b126fb133cfc5a32fa58b20d2
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Default ones (not upgradable due nature modifications)
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Default ones (not upgradable due nature modifications)
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@ -91,6 +91,7 @@ Mods by D00Med:
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Mods by minenux
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Mods by minenux
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* bucket https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5
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* bucket https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5
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* fire (with fake flame feature) https://codeberg.org/minenux/minetest-mod-fire/commit/4e5f7ad55314bd9b126fb133cfc5a32fa58b20d2
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Default ones (not upgradable due nature modifications)
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Default ones (not upgradable due nature modifications)
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@ -0,0 +1,80 @@
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minetest mod fire
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==========================
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Fire featured mod
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Information
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-----------
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This mod is named `fire`, it features work from original mod.
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This is improved for Chest drops and /fire (on|off) command too to
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disable propagation of fire destruction.
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![screenshot.png](screenshot.png)
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Technical informaton
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--------------------
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#### Dependencies
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* default
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#### Configuration
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* `enable_fire` - taken from minetest config file, bool type
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* `disable_fire` - taken from minetest config file, bool type
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The `disable_fire` is checked only if `enable_fire` is not defined,
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if configure enables or disables usage of fire and flames.
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#### nodes and tools
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| Name | node | notes |
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| --------------- | -------------------- | ----- |
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| Basic flame | fire:basic_flame | it flames fro a while |
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| Permanent flame | fire:permanent_flame | always flaming |
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| Flint and Steel | fire:flint_and_steel | it burns flamable things |
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#### chat command
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| Command format | Description | privilegies need |
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| ---------------- | -------------------------------------- | ---------------- |
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| `/fire <on|off>` | Disbles fire spreading when set to OFF | server |
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Licence
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------
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**Source code**
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Chest drops and /fire (on|off) command additions by TenPlus1 (MIT)
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**Media (textures and model)**
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Everything not listed in here:
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)
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Muadtralk (CC BY-SA 3.0)
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fire_basic_flame_animated.png
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Gambit (CC BY-SA 3.0)
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fire_flint_steel.png
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dobroide (CC BY 3.0)
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http://www.freesound.org/people/dobroide/sounds/4211/
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fire_small.ogg
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Dynamicell (CC BY 3.0)
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http://www.freesound.org/people/Dynamicell/sounds/17548/
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fire_large.ogg
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fire_fire.*.ogg
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fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break
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other mods that may use them.
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Benboncan (CC BY 3.0)
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https://www.freesound.org/people/Benboncan/sounds/66457/
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fire_flint_and_steel.ogg
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Check [lisence.txt](lisence.txt)
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@ -1,32 +1,80 @@
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Minetest Game mod: fire
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minetest mod fire
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=======================
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==========================
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See license.txt for license information.
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Fire featured mod
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Information
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-----------
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This mod is named `fire`, it features work from original mod.
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This is improved for Chest drops and /fire (on|off) command too to
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disable propagation of fire destruction.
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![screenshot.png](screenshot.png)
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Technical informaton
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--------------------
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#### Dependencies
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* default
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#### Configuration
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* `enable_fire` - taken from minetest config file, bool type
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* `disable_fire` - taken from minetest config file, bool type
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The `disable_fire` is checked only if `enable_fire` is not defined,
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if configure enables or disables usage of fire and flames.
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#### nodes and tools
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| Name | node | notes |
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| --------------- | -------------------- | ----- |
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| Basic flame | fire:basic_flame | it flames fro a while |
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| Permanent flame | fire:permanent_flame | always flaming |
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| Flint and Steel | fire:flint_and_steel | it burns flamable things |
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#### chat command
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| Command format | Description | privilegies need |
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| ---------------- | -------------------------------------- | ---------------- |
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| `/fire <on|off>` | Disbles fire spreading when set to OFF | server |
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Licence
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------
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**Source code**
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Authors of source code
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----------------------
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1)
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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Chest drops and /fire (on|off) command additions by TenPlus1 (MIT)
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**Media (textures and model)**
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Authors of media (textures and sounds)
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--------------------------------------
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Everything not listed in here:
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Everything not listed in here:
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)
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fire_flint_steel.png
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Muadtralk (CC BY-SA 3.0)
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Gambit (CC BY-SA 3.0)
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fire_small.ogg sampled from:
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http://www.freesound.org/people/dobroide/sounds/4211/ (CC BY 3.0)
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fire_large.ogg sampled from:
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http://www.freesound.org/people/Dynamicell/sounds/17548/ (CC BY 3.0)
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fire_flint_and_steel.ogg
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https://www.freesound.org/people/Benboncan/sounds/66457/ (CC BY 3.0)
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D00Med (CC BY-SA 3.0):
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fire_basic_flame_animated.png
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fire_basic_flame_animated.png
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D00Med (CC BY-SA 3.0):
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fire_basic_flame.png
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Gambit (CC BY-SA 3.0)
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fire_flint_steel.png
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dobroide (CC BY 3.0)
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http://www.freesound.org/people/dobroide/sounds/4211/
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fire_small.ogg
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Dynamicell (CC BY 3.0)
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http://www.freesound.org/people/Dynamicell/sounds/17548/
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fire_large.ogg
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fire_fire.*.ogg
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fire_small.ogg and fire_large.ogg are unused but kept temporarily to not break
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other mods that may use them.
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Benboncan (CC BY 3.0)
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https://www.freesound.org/people/Benboncan/sounds/66457/
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fire_flint_and_steel.ogg
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Check [lisence.txt](lisence.txt)
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@ -1,11 +1,64 @@
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-- minetest/fire/init.lua
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-- Global namespace for functions
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fire = {
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mod = "redo",
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spread = true -- fire spreads by default (when enabled)
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}
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fire = {}
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-- 'Enable fire' setting
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local fire_enabled = minetest.settings:get_bool("enable_fire")
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-- Register flame nodes
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if fire_enabled == nil then
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-- enable_fire setting not specified, check for disable_fire
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local fire_disabled = minetest.settings:get_bool("disable_fire")
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if fire_disabled == nil then
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-- Neither setting specified, check whether singleplayer
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fire_enabled = minetest.is_singleplayer()
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else
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fire_enabled = not fire_disabled
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end
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end
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-- Particle effects
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local function add_effect(pos)
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minetest.add_particlespawner({
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amount = 1,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -1, y = 2, z = -1},
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maxvel = {x = 1, y = 4, z = 1},
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minacc = {x = 0, y = 0, z = 0},
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maxacc = {x = 0, y = 0, z = 0},
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minexptime = 1,
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maxexptime = 3,
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minsize = 2,
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maxsize = 5,
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texture = "tnt_smoke.png"
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})
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end
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-- Flood flame function
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local function flood_flame(pos, oldnode, newnode)
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-- Play flame extinguish sound if liquid is not an 'igniter'
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if minetest.get_item_group(newnode.name, "igniter") == 0 then
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minetest.sound_play("fire_extinguish_flame", {
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pos = pos, max_hear_distance = 16, gain = 0.15}, true)
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end
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-- Remove the flame
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return false
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end
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-- Flame nodes
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minetest.register_node("fire:basic_flame", {
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minetest.register_node("fire:basic_flame", {
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drawtype = "firelike",
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drawtype = "firelike",
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@ -22,34 +75,43 @@ minetest.register_node("fire:basic_flame", {
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},
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},
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inventory_image = "fire_basic_flame.png",
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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paramtype = "light",
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light_source = 14,
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light_source = 13,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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floodable = true,
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damage_per_second = 4,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
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groups = {igniter = 2, dig_immediate = 3, fire = 1, not_in_creative_inventory = 1},
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drop = {},
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on_timer = function(pos)
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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if not f then
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minetest.remove_node(pos)
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if not fire_enabled or not f then
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minetest.swap_node(pos, {name = "air"})
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return
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return
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end
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end
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-- restart timer
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-- Restart timer
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return true
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return true
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end,
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end,
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drop = "",
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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minetest.after(0, fire.update_sounds_around, pos)
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local n = 0
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-- if fire not enabled then reduce amount of time flame stays in world
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if not fire_enabled then
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n = 29
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end
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minetest.get_node_timer(pos):start(math.random(30 - n, 60 - n))
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end,
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end,
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on_destruct = function(pos)
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on_flood = flood_flame
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minetest.after(0, fire.update_sounds_around, pos)
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end,
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on_blast = function()
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end, -- unaffected by explosions
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})
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})
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minetest.register_node("fire:permanent_flame", {
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minetest.register_node("fire:permanent_flame", {
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@ -68,16 +130,16 @@ minetest.register_node("fire:permanent_flame", {
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},
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},
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inventory_image = "fire_basic_flame.png",
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inventory_image = "fire_basic_flame.png",
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paramtype = "light",
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paramtype = "light",
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light_source = 14,
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light_source = 13,
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walkable = false,
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walkable = false,
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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floodable = true,
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damage_per_second = 4,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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groups = {igniter = 2, fire = 1, dig_immediate = 3},
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drop = "",
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drop = {},
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on_blast = function()
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on_flood = flood_flame
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end,
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})
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})
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minetest.register_node("fire:fake_flame", {
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minetest.register_node("fire:fake_flame", {
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@ -108,7 +170,6 @@ minetest.register_node("fire:fake_flame", {
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end,
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end,
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})
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})
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-- Flint and steel
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-- Flint and steel
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minetest.register_tool("fire:flint_and_steel", {
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minetest.register_tool("fire:flint_and_steel", {
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@ -117,37 +178,55 @@ minetest.register_tool("fire:flint_and_steel", {
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sound = {breaks = "default_tool_breaks"},
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sound = {breaks = "default_tool_breaks"},
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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local pt = pointed_thing
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minetest.sound_play(
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local sound_pos = pointed_thing.above or user:get_pos()
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"fire_flint_and_steel",
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{pos = pt.above, gain = 0.5, max_hear_distance = 8}
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minetest.sound_play("fire_flint_and_steel",
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)
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{pos = sound_pos, gain = 0.5, max_hear_distance = 8}, true)
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if pt.type == "node" then
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local node_under = minetest.get_node(pt.under).name
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local player_name = user:get_player_name()
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if pointed_thing.type == "node" then
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local node_under = minetest.get_node(pointed_thing.under).name
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local nodedef = minetest.registered_nodes[node_under]
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local nodedef = minetest.registered_nodes[node_under]
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if not nodedef then
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if not nodedef then
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return
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return
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end
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end
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local player_name = user:get_player_name()
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|
||||||
if minetest.is_protected(pt.under, player_name) then
|
if minetest.is_protected(pointed_thing.under, player_name) then
|
||||||
|
|
||||||
minetest.chat_send_player(player_name, "This area is protected")
|
minetest.chat_send_player(player_name, "This area is protected")
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if nodedef.on_ignite then
|
if nodedef.on_ignite then
|
||||||
nodedef.on_ignite(pt.under, user)
|
nodedef.on_ignite(pointed_thing.under, user)
|
||||||
|
|
||||||
elseif minetest.get_item_group(node_under, "flammable") >= 1
|
elseif minetest.get_item_group(node_under, "flammable") >= 1
|
||||||
and minetest.get_node(pt.above).name == "air" then
|
and minetest.get_node(pointed_thing.above).name == "air" then
|
||||||
minetest.set_node(pt.above, {name = "fire:basic_flame"})
|
|
||||||
|
minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
|
||||||
-- wear tool
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(player_name)) then
|
||||||
|
|
||||||
|
-- Wear tool
|
||||||
local wdef = itemstack:get_definition()
|
local wdef = itemstack:get_definition()
|
||||||
|
|
||||||
itemstack:add_wear(1000)
|
itemstack:add_wear(1000)
|
||||||
-- tool break sound
|
|
||||||
|
-- Tool break sound
|
||||||
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
|
||||||
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5})
|
|
||||||
|
minetest.sound_play(wdef.sound.breaks,
|
||||||
|
{pos = sound_pos, gain = 0.5}, true)
|
||||||
end
|
end
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -160,131 +239,38 @@ minetest.register_craft({
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
-- Override coalblock to enable permanent flame above
|
-- Override coalblock to enable permanent flame above
|
||||||
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
|
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
|
||||||
|
|
||||||
minetest.override_item("default:coalblock", {
|
minetest.override_item("default:coalblock", {
|
||||||
|
|
||||||
after_destruct = function(pos, oldnode)
|
after_destruct = function(pos, oldnode)
|
||||||
|
|
||||||
pos.y = pos.y + 1
|
pos.y = pos.y + 1
|
||||||
|
|
||||||
if minetest.get_node(pos).name == "fire:permanent_flame" then
|
if minetest.get_node(pos).name == "fire:permanent_flame" then
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_ignite = function(pos, igniter)
|
on_ignite = function(pos, igniter)
|
||||||
|
|
||||||
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||||
|
|
||||||
if minetest.get_node(flame_pos).name == "air" then
|
if minetest.get_node(flame_pos).name == "air" then
|
||||||
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
|
minetest.swap_node(flame_pos, {name = "fire:permanent_flame"})
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Get sound area of position
|
-- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
|
||||||
|
|
||||||
fire.D = 6 -- size of sound areas
|
|
||||||
|
|
||||||
function fire.get_area_p0p1(pos)
|
|
||||||
local p0 = {
|
|
||||||
x = math.floor(pos.x / fire.D) * fire.D,
|
|
||||||
y = math.floor(pos.y / fire.D) * fire.D,
|
|
||||||
z = math.floor(pos.z / fire.D) * fire.D,
|
|
||||||
}
|
|
||||||
local p1 = {
|
|
||||||
x = p0.x + fire.D - 1,
|
|
||||||
y = p0.y + fire.D - 1,
|
|
||||||
z = p0.z + fire.D - 1
|
|
||||||
}
|
|
||||||
return p0, p1
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Fire sounds table
|
|
||||||
-- key: position hash of low corner of area
|
|
||||||
-- value: {handle=sound handle, name=sound name}
|
|
||||||
fire.sounds = {}
|
|
||||||
|
|
||||||
|
|
||||||
-- Update fire sounds in sound area of position
|
|
||||||
|
|
||||||
function fire.update_sounds_around(pos)
|
function fire.update_sounds_around(pos)
|
||||||
local p0, p1 = fire.get_area_p0p1(pos)
|
|
||||||
local cp = {x = (p0.x + p1.x) / 2, y = (p0.y + p1.y) / 2, z = (p0.z + p1.z) / 2}
|
|
||||||
local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
|
|
||||||
--print("number of flames at "..minetest.pos_to_string(p0).."/"
|
|
||||||
-- ..minetest.pos_to_string(p1)..": "..#flames_p)
|
|
||||||
local should_have_sound = (#flames_p > 0)
|
|
||||||
local wanted_sound = nil
|
|
||||||
if #flames_p >= 9 then
|
|
||||||
wanted_sound = {name = "fire_large", gain = 0.7}
|
|
||||||
elseif #flames_p > 0 then
|
|
||||||
wanted_sound = {name = "fire_small", gain = 0.9}
|
|
||||||
end
|
|
||||||
local p0_hash = minetest.hash_node_position(p0)
|
|
||||||
local sound = fire.sounds[p0_hash]
|
|
||||||
if not sound then
|
|
||||||
if should_have_sound then
|
|
||||||
fire.sounds[p0_hash] = {
|
|
||||||
handle = minetest.sound_play(wanted_sound,
|
|
||||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
|
||||||
name = wanted_sound.name,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if not wanted_sound then
|
|
||||||
minetest.sound_stop(sound.handle)
|
|
||||||
fire.sounds[p0_hash] = nil
|
|
||||||
elseif sound.name ~= wanted_sound.name then
|
|
||||||
minetest.sound_stop(sound.handle)
|
|
||||||
fire.sounds[p0_hash] = {
|
|
||||||
handle = minetest.sound_play(wanted_sound,
|
|
||||||
{pos = cp, max_hear_distance = 16, loop = true}),
|
|
||||||
name = wanted_sound.name,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Extinguish all flames quickly with water, snow, ice
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
label = "Extinguish flame",
|
|
||||||
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
|
|
||||||
neighbors = {"group:puts_out_fire"},
|
|
||||||
interval = 3,
|
|
||||||
chance = 1,
|
|
||||||
catch_up = false,
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
minetest.sound_play("fire_extinguish_flame",
|
|
||||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- Enable the following ABMs according to 'enable fire' setting
|
-- Enable the following ABMs according to 'enable fire' setting
|
||||||
|
|
||||||
local fire_enabled = minetest.setting_getbool("enable_fire")
|
if fire_enabled then
|
||||||
if fire_enabled == nil then
|
|
||||||
-- New setting not specified, check for old setting.
|
|
||||||
-- If old setting is also not specified, 'not nil' is true.
|
|
||||||
fire_enabled = not minetest.setting_getbool("disable_fire")
|
|
||||||
end
|
|
||||||
|
|
||||||
if not fire_enabled then
|
|
||||||
|
|
||||||
-- Remove basic flames only
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
label = "Remove disabled fire",
|
|
||||||
nodenames = {"fire:basic_flame"},
|
|
||||||
interval = 7,
|
|
||||||
chance = 1,
|
|
||||||
catch_up = false,
|
|
||||||
action = minetest.remove_node,
|
|
||||||
})
|
|
||||||
|
|
||||||
else -- Fire enabled
|
|
||||||
|
|
||||||
-- Ignite neighboring nodes, add basic flames
|
-- Ignite neighboring nodes, add basic flames
|
||||||
|
|
||||||
|
@ -295,19 +281,23 @@ else -- Fire enabled
|
||||||
interval = 7,
|
interval = 7,
|
||||||
chance = 12,
|
chance = 12,
|
||||||
catch_up = false,
|
catch_up = false,
|
||||||
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
-- If there is water or stuff like that around node, don't ignite
|
|
||||||
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
|
if fire.spread == false
|
||||||
|
or minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local p = minetest.find_node_near(pos, 1, {"air"})
|
local p = minetest.find_node_near(pos, 1, {"air"})
|
||||||
|
|
||||||
if p then
|
if p then
|
||||||
minetest.set_node(p, {name = "fire:basic_flame"})
|
minetest.set_node(p, {name = "fire:basic_flame"})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Remove flammable nodes
|
-- Remove flammable nodes around basic flame
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
label = "Remove flammable nodes",
|
label = "Remove flammable nodes",
|
||||||
|
@ -316,52 +306,105 @@ else -- Fire enabled
|
||||||
interval = 5,
|
interval = 5,
|
||||||
chance = 18,
|
chance = 18,
|
||||||
catch_up = false,
|
catch_up = false,
|
||||||
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
|
||||||
|
if fire.spread == false
|
||||||
|
or minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
|
||||||
|
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
|
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
|
||||||
|
|
||||||
if p then
|
if p then
|
||||||
-- remove flammable nodes around flame
|
|
||||||
local flammable_node = minetest.get_node(p)
|
local flammable_node = minetest.get_node(p)
|
||||||
local def = minetest.registered_nodes[flammable_node.name]
|
local def = minetest.registered_nodes[flammable_node.name]
|
||||||
|
|
||||||
if def.on_burn then
|
if def.on_burn then
|
||||||
def.on_burn(p)
|
def.on_burn(p)
|
||||||
else
|
else
|
||||||
minetest.remove_node(p)
|
minetest.remove_node(p)
|
||||||
|
|
||||||
|
add_effect(p)
|
||||||
|
|
||||||
minetest.check_for_falling(p)
|
minetest.check_for_falling(p)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- used to drop items inside a chest or container
|
||||||
|
|
||||||
-- Rarely ignite things from far
|
function fire.drop_items(pos, invstring)
|
||||||
|
|
||||||
--[[ Currently disabled to reduce the chance of uncontrollable spreading
|
local meta = minetest.get_meta(pos)
|
||||||
fires that disrupt servers. Also for less lua processing load.
|
local inv = meta:get_inventory()
|
||||||
|
|
||||||
minetest.register_abm({
|
for i = 1, inv:get_size(invstring) do
|
||||||
nodenames = {"group:igniter"},
|
|
||||||
neighbors = {"air"},
|
local m_stack = inv:get_stack(invstring, i)
|
||||||
interval = 5,
|
local obj = minetest.add_item(pos, m_stack)
|
||||||
chance = 10,
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
if obj then
|
||||||
local reg = minetest.registered_nodes[node.name]
|
|
||||||
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
|
obj:set_velocity({
|
||||||
return
|
x = math.random(-10, 10) / 9,
|
||||||
|
y = 1,
|
||||||
|
z = math.random(-10, 10) / 9
|
||||||
|
})
|
||||||
end
|
end
|
||||||
local d = reg.groups.igniter
|
end
|
||||||
local p = minetest.find_node_near(pos, d, {"group:flammable"})
|
end
|
||||||
if p then
|
|
||||||
-- If there is water or stuff like that around flame, don't ignite
|
-- override default chest to drop contents on burn
|
||||||
if fire.flame_should_extinguish(p) then
|
|
||||||
return
|
if minetest.registered_nodes["default:chest"] then
|
||||||
end
|
|
||||||
local p2 = fire.find_pos_for_flame_around(p)
|
local groups = minetest.registered_nodes["default:chest"].groups
|
||||||
if p2 then
|
|
||||||
minetest.set_node(p2, {name = "fire:basic_flame"})
|
groups.flammable = 3
|
||||||
end
|
|
||||||
|
minetest.override_item("default:chest", {
|
||||||
|
groups = groups,
|
||||||
|
|
||||||
|
on_burn = function(p)
|
||||||
|
|
||||||
|
fire.drop_items(p, "main")
|
||||||
|
|
||||||
|
minetest.remove_node(p)
|
||||||
end
|
end
|
||||||
end,
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- /fire [on/off] command to quickly stop flames spreading without reset
|
||||||
|
|
||||||
|
minetest.register_chatcommand("fire", {
|
||||||
|
params = "<on/off>",
|
||||||
|
description = "Disbles fire spreading when set to OFF",
|
||||||
|
privs = {server = true},
|
||||||
|
|
||||||
|
func = function (name, param)
|
||||||
|
|
||||||
|
if not param or param == "" then
|
||||||
|
return false, "No paramater set, use /fire (on|off)"
|
||||||
|
end
|
||||||
|
|
||||||
|
if param == "on" or param == "ON" then
|
||||||
|
|
||||||
|
fire.spread = true
|
||||||
|
|
||||||
|
return false, "fire spreading is ON"
|
||||||
|
|
||||||
|
elseif param == "off" or param == "OFF" then
|
||||||
|
|
||||||
|
fire.spread = false
|
||||||
|
|
||||||
|
return false, "fire spreading is OFF"
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
--]]
|
|
||||||
|
|
|
@ -0,0 +1,2 @@
|
||||||
|
name = fire
|
||||||
|
depends = default
|
Binary file not shown.
After Width: | Height: | Size: 324 KiB |
Loading…
Reference in New Issue