minetest_throwing/rope_arrow.lua

134 lines
4.4 KiB
Lua
Executable File

minetest.register_craftitem("throwing:arrow_rope", {
description = "Rope Arrow",
inventory_image = "throwing_arrow_rope.png",
})
minetest.register_node("throwing:arrow_rope_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_rope.png", "throwing_arrow_rope.png", "throwing_arrow_rope_back.png", "throwing_arrow_rope_front.png", "throwing_arrow_rope_2.png", "throwing_arrow_rope.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_rope"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
node = "",
player = "",
}
local function addEffect(pos, node)
minetest.sound_play("default_dug_metal", {pos=pos, gain=1, max_hear_distance=2*64})
if minetest.registered_nodes[node.name].tiles~=nil then
texture=minetest.registered_nodes[node.name].tiles[1]
minetest.add_particlespawner({
amount = 16,
time = 0.1,
minpos = pos,
maxpos = pos,
minvel = {x = -5, y = -5, z = -5},
maxvel = {x = 5, y = 5, z = 5},
minacc = {x = 0, y = -8, z = 0},
maxacc = {x = 0, y = -8, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = 4,
maxsize = 6,
texture = texture,
collisiondetection = true,
})
end
end
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
local newpos = self.object:getpos()
if self.lastpos.x~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
if throwing_touch(pos, objpos) then
local puncher = self.object
if self.player and minetest.get_player_by_name(self.player) then
puncher = minetest.get_player_by_name(self.player)
end
local speed = vector.length(self.object:getvelocity())
local damage = ((speed + 5)^1.2)/10
obj:punch(puncher, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
if math.random() < THROWING_RECOVERY_CHANCE then
minetest.add_item(pos, 'throwing:arrow_rope')
else
minetest.add_item(pos, 'default:stick')
end
self.object:remove()
return
end
end
end
if node.name ~= "air"
and not string.find(node.name, "trail")
and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt'))
and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil'))
and not string.find(node.name, 'flowers:')
and not string.find(node.name, 'fire:') then
local player = minetest.get_player_by_name(self.player)
if not player then self.object:remove() return end
if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava")
and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
addEffect(self.lastpos, node)
minetest.place_node(self.lastpos, {name="vines:rope_block"})
else
if math.random() < THROWING_RECOVERY_CHANCE then
minetest.add_item(pos, 'throwing:arrow_rope')
else
minetest.add_item(pos, 'default:stick')
end
end
self.object:remove()
return
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
self.lastpos={x=newpos.x, y=newpos.y+1, z=newpos.z}
end
minetest.register_entity("throwing:arrow_rope_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = 'throwing:arrow_rope',
recipe = {
{'vines:rope_block', 'default:stick', 'default:stick'},
}
})