minetest.register_craftitem("throwing:arrow_rope", { description = "Rope Arrow", inventory_image = "throwing_arrow_rope.png", }) minetest.register_node("throwing:arrow_rope_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_rope.png", "throwing_arrow_rope.png", "throwing_arrow_rope_back.png", "throwing_arrow_rope_front.png", "throwing_arrow_rope_2.png", "throwing_arrow_rope.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_rope"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, node = "", player = "", } local function addEffect(pos, node) minetest.sound_play("default_dug_metal", {pos=pos, gain=1, max_hear_distance=2*64}) if minetest.registered_nodes[node.name].tiles~=nil then texture=minetest.registered_nodes[node.name].tiles[1] minetest.add_particlespawner({ amount = 16, time = 0.1, minpos = pos, maxpos = pos, minvel = {x = -5, y = -5, z = -5}, maxvel = {x = 5, y = 5, z = 5}, minacc = {x = 0, y = -8, z = 0}, maxacc = {x = 0, y = -8, z = 0}, minexptime = 0.8, maxexptime = 2.0, minsize = 4, maxsize = 6, texture = texture, collisiondetection = true, }) end end THROWING_ARROW_ENTITY.on_step = function(self, dtime) local newpos = self.object:getpos() if self.lastpos.x~= nil then for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do local objpos = obj:getpos() if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then if throwing_touch(pos, objpos) then local puncher = self.object if self.player and minetest.get_player_by_name(self.player) then puncher = minetest.get_player_by_name(self.player) end local speed = vector.length(self.object:getvelocity()) local damage = ((speed + 5)^1.2)/10 obj:punch(puncher, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if math.random() < THROWING_RECOVERY_CHANCE then minetest.add_item(pos, 'throwing:arrow_rope') else minetest.add_item(pos, 'default:stick') end self.object:remove() return end end end if node.name ~= "air" and not string.find(node.name, "trail") and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') then local player = minetest.get_player_by_name(self.player) if not player then self.object:remove() return end if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0 and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then addEffect(self.lastpos, node) minetest.place_node(self.lastpos, {name="vines:rope_block"}) else if math.random() < THROWING_RECOVERY_CHANCE then minetest.add_item(pos, 'throwing:arrow_rope') else minetest.add_item(pos, 'default:stick') end end self.object:remove() return end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y+1, z=newpos.z} end minetest.register_entity("throwing:arrow_rope_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_rope', recipe = { {'vines:rope_block', 'default:stick', 'default:stick'}, } })